"The most remarkable thing for this level is that fits
perfectly as an AoD continuation/tribute. The atmosphere
it's just AoD, and I have nothing to say about textures or
lighting. The author even uses original AoD soundtracks who
weren't in the final game.
The enemies are noticeble recycled, and there are a total
of 6 secrets. If you collect them all you receive an award,
I didn't expected that! I think the award is good for this
I would recommend it to any AoD fan." - Danpls (05-Nov-2017)
"This is a lovely, two-level adventure, with a story based on Angel of Darkness, which is told quite well in the form of diary pages that you find throughout the game.
The gameplay in the first level, Abandoned Mines, is fairly good. The goal of the level is to find three fuses in the mines to turn on an elevator. The challenges for getting these fuses are not bad. My favourite task is placing a crate over barbed wire to make it safe for Lara to fall down on it. Some of the tasks would be easier with a few camera hints – for instance, when using a valve turns on the lights in one area and floods a completely different area at the other end of the map, or when using a switch releases a rope in the cave below it. The gameplay in the second level, Lux Veritatis Sanctum, is a definite step down. There’s hardly anything to do in that level, except explore a large castle and move a lot of crates around.
The secrets are very easy to find – the last one is just lying out in the open. If you get them all, you get an extra weapon with a ton of ammo, which comes in handy in the boss fight.
The highlight of this game is the looks. Even the mines level looks good – a feat that I would have thought impossible – especially the caverns that are filled with glowing crystals. There are a few pitch-dark rooms (and practically no flares), but otherwise the lighting is good. The second level is a visual feast, with a short but pretty valley at the beginning, and then a spectacularly lovely castle. I particularly loved the library and the church.
Overall: A beautiful and enjoyable level, but a little lacking in substantial gameplay. Recommended." - Mytly (30-Sep-2017)
"Having beta tested this three years ago, it was quite a treat to return to this levelset, after all this time. And in general, this is a pretty well-made series of levels(with great use of various design elements to create an incredibly authentic atmosphere that wouldn't feel out-of-place in the actual Angel of Darkness game). I especially liked how the title screen served as an homage to AoD's original cover for the PlayStation 2 version.
But if there's anything that I feel was undercooked in terms of development however, it's the gameplay. And while it's a fun ride from start to finish regardless, the way forward is a little too obvious in my opinion & before you know it, the adventure is over(with next to no puzzles to test your brain on). The general quality of the game also takes a notable hit once you're in the second level, with a couple of empty rooms within the church, that seem to serve little purpose beyond mere decoration.
Overall though, this is still a very engaging release that I recommend to anyone who enjoys atmospheric levels, whether they be fans of AoD or not in this case." - Ceamonks890 (03-Sep-2017)
"Another great debut in Angel of Darkness
style. Some nice TRNG features added
including the notebook and red flares. Nor
many flares provided and it is quite dark.
Gameplay is mainly straightforward
searching for a few artefacts. Try it out
for great atmosphere." - Ryan (27-Jan-2016)
"I was quite excited to play this one - it's always nice to
have a continuation of an original release, though I had
mixed feelings about this game. It's a short one which
let's it down a little bit, but it has been well made and I
believe that that length of a game shouldn't be a negative
towards the gameplay itself - it's very worthwhile.
The first level seemed like a warm up to the main story
level and was very dark; only 3 single flares were given
for the entire game which was a bit of a struggle.
Both levels didn't have the locations you'd expect from the
AoD style but they follow the theme and use features very
well and the sounds included really bring this together.
Took about 1 hour 45 mins to complete." - izzynoodles (26-Dec-2015)
"I really enjoyed this levelset both levels were action packed and there's was
a lot of music playing most of the music was from angel of darkness the
secrets were well placed and the enimies were a good choice for a level
like this at some points I did get lost but I always found were to go in the
end the sounds were really good and like before most of them were from
angle of darkness I would really reccomend this levelset to anyone who
liked angle of darkness" - Lokky99 (25-Aug-2015)
"The first level is much better than the other one - both
in terms of gameplay and from the audio-visual aspects.
Interesting, stifling atmosphere of the mine. Gameplay
cool, well-balanced between the elements of action and
exploration.Design is very consistent. Lighting is very
good, in correct order. Music is okay, I've never been a
fan of the soundtrack from AoD, but here it was a good
choice. Unfortunately in my opinion, there is too little
of various samples in this level, like for example
dripping water, wind or buzzing light bulbs. I have to
admit that I really like the idea of searching of lost
letters. The plot is interesting so it was definitely a
good point of that game. For the first level 9/8/8/10.
The second level is definitely worse. There is a bit
boring gameplay, with many empty spaces. The idea of the
level was good - old cathedral in woods, but it's
definitely underdeveloped. One location was very
interesting - burned library, it was quite inspiring.
7/7/7/8. It was very good debut, definitely I'm waiting
for more from you." - Maati (23-Apr-2015)
"Rarely I play custom levels of my fellow countrymen. Possibly it's because they're the closest so even if all internet connections are gone one day, I can go to the author's hometown, ambush him at his front door with a Desert Eagle (Mark VII ammo) and request his games or life. But since we have trle.net active, there's no need to ambush anybody and I can just sink into the mine... instantly beginning with two primary errors - first is large forces of bats (I think the word "batch" and the related curse may have originated from them and, to match the batch of bats, there are also rats. The second is a total lack of flares and we as usually start with three in the inventory. Guys - Lara has TRNG, she can prepare already, but she didn't even took binoculars. Running low with generic inventory items makes a whole bunch (not batch because they're separated) of Golden Roses feel useless as they're accompanied by no other useful reward - so again a single mistake yet a crucial one causes a chain of nefarious consequences... btw one of these roses is unreachable if an adjacent object is activated first - this is a very clear error and it seems weird the betatests didn't point it out. The unnecessary gameplay obstacles have their finale in hunt for the third fuse - while the first two were no problem, the sudden leap in difficulty at the grate cost me countless minutes of running through the whole mine in search for something that I possibly could miss somewhere else. I admit I was a bit tired at that moment, but it's the first level, everything else was easy so if there was at least a hint camera, I wouldn't mind. And the solution itself could have worked much better, for it's quite creative, like many other concepts of this level appeared to be - a special elevator death turning a switch for a rope, using a safety block to neutralize spikes or digging out a fuse with help of a water current. Fortunately, the atmosphere really helps. Always-working glowing crystals, here of a kind used for the first time as well as the new lava, were a pleasure to look at and often gave a lot of light when the lacking flares couldn't. The elevators are simple wooden structures yet very realistic - no miner would care more about a lift that must be primarily functional. Mineshaft support beams make the carved corridors feel really solid. There was no reason not to run through them for the 2nd time, especially when every sound applied is perfect, so everytime when I thought I have enough, I told myself to take one more try and I eventually pried through the final door into the second level. Here things went both better and worse. There was no annoying bats yet no glowing crystals. On the other hand, there were glowing windows yet three identical pushables in a row which is too much. Back on the first hand, three non-linearly hidden cogs were to be found in totally different places but totally different places were accessible in the same moment while lacking hints, and there was one item to utilize which we obtained in the previous level and haven't used since then. Yet again, atmosphere still pushed me forwards through a desolated monastery which has traces of its past literally burnt in utilized textures. The patio seems to lack some objects, possibly because the surrounding forest has many more, but it's the only underdone place for me, while the whole rest is brilliant, and the closing chapters of cathedral and a crypt beneath mark the epic accent as the prettiest, spookiest and most spiritual of all. At last it also became clear what all these sole roses are for, and the uneasement of picking them up without any companion items has been rewarded with a competing bonus - that's a kind of secret bundle I understand. SUMMARY: It would be very unfair for this game to miss the Hall of Fame. Annoyed or troubled me few times due to flaws which could have been avoided, but it's anyway a creation not confusable with any other and therefore not deserving to remain forgotten. Speak what You want, but if you play some ordinary levels after this one, You'll notice how good it was. Highly recommended." - DJ Full (17-Apr-2015)
"Nice to play this level with some original ideas but few puzzles to solve. Based about exploration, sometimes if you miss something you must repeat tasks; example: when I was on the roof of the monastery I found a secret there but I missed the breakable wall so, much later I had to repeat the tight timed run to go back to the roof. Another times I missed some cameras when doing something: the flooded room in the mines or the door you open with the little wheels. Enemies and objects are brilliant, but I missed some packs of flares here and there or, at least, the binoculars. The best for me was the texturization and the nice environments. There's a bug near the end with the horsemen. Don't save the game when shooting him or if you reload you'll see... Also the warrior, once in ground floor mounted again and again the horse and you'll not able to finish the level. With some more puzzles this adventure should be fantastic. Good work." - Jose (09-Mar-2015)
"I always enjoy levels where the background details have been
selected with painstaking care, and that's exactly what we
have here. Too bad the ambient lighting made everything too
hard to see, but that's a minor quibble. There are two
segments, the first one taking place underground in a series
of mine shafts, the second one consisting for the most part
of exploring a chapel and a church sanctuary. The enemies
were especially well crafted (well, at least the human
variety were), although I felt there were more than enough
bats and rats to go around. The gameplay was not
particularly difficult or inspired, but the levels were fun
to play for the hour or so that they lasted. Whatever the
notebook pages might have said, I didn't bother to stop and
find out, as Dutchy's walkthrough covered all the necessary
steps. There's one brief but frustrating timed run to an
opened door. I would get there in plenty of time, but there
was something about the door jambs that impeded entry, such
that you had to make a 90-degree turn and enter straight on,
and that took me quite a number of tries. A very pleasant
raid." - Phil (09-Dec-2014)
"For me, these two levels are very different, relative to the other, in the design and finish.
The first is very nice, fairly short, well-lit and textured, with fairly conventional stains.
I found the second less well textured and lit but I preferred the gameplay of this one.
Overall pretty easy." - Drakan (05-Dec-2014)
"Magnificent! Iread Caesum's bio and it's pretty relevant to his
building skills. I absolutely love medieval castles, ancient
artifacts and most of all architecture. This level was a treat!I
cannot be thankful enough for this wonderful and majectic level.
I would list minor complaints like Lara's sounds from aod which
I found a bit too unfitting but that wouldn't even nother me
compared to what I got from the time spent playing. Worthy of
Hall of Fame!" - young Lara Croft (01-Dec-2014)
"A good level that I enjoyed, even it is a bit dark at times, and I've had some lag." - SlyRaider (01-Dec-2014)
"Gameplay & Puzzles: It is most funny that many games I play lately have rather boring gameplay compared to the looks. There is nearly nothing to admire in here, exploration is good but overdone and there are not many real puzzles to enjoy, not always fun. Enemies, Objects & Secrets: The enemies in the first level are boring, too much annoying vermin, the second level was better but except of the skeletons not really great. The objects are good but there aren't interesting things about them, the secrets are nice but a little too easy. Atmosphere, Sound & Cameras: The atmosphere is absolutely great with a very detailed architecture, great sound choices, everything felt quite in its place here. The cameras could be a bit better though and some rooms in the second level are quite empty which is also caused by few objects. Lighting & Textures: Wonderful and nearly faultless textures that are quite expressive, both levels are really great looking and the lighting is almost perfect too. Very good work here. Total: 8/10, the builder only has to learn more about gameplay." - Rambo (01-Dec-2014)
"Personnaly I think it's a very good adventure for a first effort of this author.
I definitively enjoying it.
The level is quite easy and I think can be playing by everyone even by the begginers wo want discovered customs levels.
A very good use of the objects building by the author and thanks to him to share with us in trlesearch.
The first level is very well build and I really enjoying the use of the elevator.
The second level is AWSOME with a wonderfull choise of the textures to recreate a monastery who looks like Hogwart in Harry Potter movies.
A great tr6 atmosphere.
I only found 3 secrets and I think I will replay the game for try to found the 6.
So to conclude a very good adventure whis a lot of personnal stuffs to remebers the original TR6.
Very recommended." - Bigfoot (25-Nov-2014)
"Congratulations to the builder for making such a terrific
game! I am impressed with everything this game offers!
The gameplay is perfect, half linear half backtracking,
the perfect combination. And it's pretty simple, the
first level it's all about finding the plugs, the second
one to open the doors till the inside of the church.
The puzzles are pretty unexistant tho, therefore 9/10
The enemies are no complication, but they fit perfectly
in the game. The objects are amazingly well done over the
athmosphere, specialy the caves crystals and the inside
of the church.
The secrets are well done aswell. 9/10
The athosphere is what makes this game rocks. I fell in
love with the builders way of giving that fog into the
ambience! The music is well done, (I love angel of
darkness audiotracks), and also the sounds from lara
(with some exceptions of bugged audio, like the "Ah ha!")
The cameras are lacking a bit I think. 9/10
The Lightning and textures are geniously well done. Some
wrong texture positioning but no big deal. 9/10
Keep up the good work! I am ansious for the next game!" - LOTRKingluis (23-Nov-2014)
"At the time of reviewing, this game has a gameplay rating above 9. Of course all reviewers are free in their ratings, but it honestly baffles me that there is none of the eight reviewers until now has any large gripes about this game. In my opinion, there are many other custom levels out there that really try hard to create a lot of creative puzzles and other tasks, but this one is very, very empty in that regard and the gameplay often feels very uninspired and dull. Not always, I have to add, as there are a few interesting tasks, like pushing a block in spikes to be able to use a jumpswitch above, and a few mild traps and timed runs, but this game is most likely one of the cases where the builder has created the setting first and later thought about putting in a slight bit of gameplay in every room (which feel mostly underused by the way), in some cases it works but here the gameplay lacks too much from that. The things where this level succeeds is the nice progression through the maps as you approach areas from multiple ways, the careful exploration needed to progress and the well translated storyline, which saves it a halfway decent score, but otherwise the partly other categories are the "only" reasons to recommend this game. The atmosphere in both levels is very neatly set up and converges agains "spectacular" at times; both the cave areas in the first and the very huge monastery in the second level are really outstanding, the texturing is almost faultless with only very few minor complaints and the choice of textures is utterly precise. The only slight thing to improve is the lighting in the outer areas of the monastery, which is too flat, yet it's quite perfect anywhere else. I also have to disagree with the other reviewers as I never thought this level was dark anywhere, maybe more flares would be better but I really didn't need them and could see everything well enough. There are only few enemies, and maybe a few too many too small enemies in the first level, I liked a few moments like the mummies in the first level and the skeletons in the second though and the object design is decent too. The six secrets are partly well hidden, partly not really at all (the one on the roofs is particularly far more obvious than the shootable wall nearby). Overall this is a good to very good level when it comes to creating a believable and atmospheric environment, but in my opinion definately not in terms of gameplay design. 45 minutes." - manarch2 (23-Nov-2014)
"Ordinarily I do not favour levels set in dark and dingy,
vast and complex mines but thankfully, this one was not too
hard to navigate once you get your bearings and the
atmosphere and sound effects made this part all the more
enjoyable. The second part did involve a little
backtracking but again, a very stunning envirnomant that
starts with a kind of "Little Red Riding Hood" pathway in a
forested area. Then you see a magnificent structure which
you can't wait to explore. The enemies were of the correct
balance and not that difficult to defeat but kept you on
your toes. Some knights were active and some static so one
never quite knows what to expect as one approaches each one
which added an element of nervous tension (yes, I am a very
jumpy Raider!). The orange sky above really added a haunted
element and a great ambience. This is definitely a level I
would play again in the future - definitely a keeper." - High Priestess (22-Nov-2014)
"There are some games with an atmosphere you dive in and can't stop playing. This is not only a very well created two level-set, this is a Tomb Raider-experience at it's best. And it's a debut. Starting in a very impressing and convincing mine-environment, sometimes perhaps a bit too dark, Lara has to find three fuses to proceed. Quite a lot of well thought out tasks have to be performed following a classical well known concept: There's a central room as a point of origin where Lara returns to after each task performed doing a lot of searching and exploring on her way to get an elevator running leading to the part of the game. Soundeffects are sparingly used in this athmospherically well created level. The 2nd part starts in an outdoor area leading Lara to wonderful environment. A beautiful patio is central point for Lara's explorations through a lot of of mediaeval-like rooms on her search for three cog-wheels. A timed run, a lot of (shootable!) skeletons, a few knights are spicing up this evel that mainly demands exploring skills. But most of the ways are not that hard to find in this part of the game, showing the builde has done further improvement in creating stunning environment. This especially can be seen in a big church Lara has a lot to do to finally receive the sword. What a debut!" - Christian (17-Nov-2014)
"Debut levels just keep getting better and better!This
two-part adventure is an absolutely fabulous experience
which will absorb you for at least two hours. There are
only a few minor complaints,which I shall get out of the
way right now.The first is the lack of object collision
in rooms featuring moveable blocks;which,as a
consequence,can be pushed right through them,therefore
negating the need to use the more complicated routes
clearly intended by the builder.The second are the
occasionally scrappy fly-by sequences,which stand out
like a sore thumb in the midst of so much visual
excellence;and,finally,the darkness is an unfair
disadvantage when the builder has chosen to remove the
Binoculars from the Inventory.Aside from these
irritations,this is something of a masterpiece.The
construction is remarkably fine,particularly where the
Abbey is concerned.This location is such a wonderful and
atmospheric place;and,no matter how many times you wander
its halls and corridors,you will never become tired of
the experience.The texturing is exceptional;while
lighting is dark but entirely appropriate to the
locale.Enemies are used well;objects are tastefully
placed in order to make the environment fully
convincing;while the music cues are evocative and appear
at the most appropriate moments.Gameplay is never too
difficult but is built entirely around careful
exploration of the environments - although the first
level involves a considerable degree of retracing ones
steps should some of the tasks be carried out in the
wrong sequence.The use of the Diary is creative,as it
helps to tell the background story of why Lara should be
there in the first place;and overall,the player is
guaranteed a splendid and immersive adventure.Am absolute
must-play." - Orbit Dream (11-Nov-2014)
"What an excellent two part debut level this is on all counts. The first part is set in an extensive mine system and involves quite a lot of exploration in search of three fuses. Part two is an imposing and beautiful abbey like structure, filled with gorgeous objects, lighting and textures. Gameplay overall is very achievable by most players, although there are some head-scratching moments, but always well thought out and exciting. I thought the standard of building very high, the only slight irritation being Lara's grunt every time she hit a wall, but that aside I could find no fault. Enemies are appropriate and effectively used, music well chosen and it all flows along nicely. Approximately an hour and three quarters of absolutely excellent raiding. I simply can't wait to see what this talented builder comes up with in future." - Jay (11-Nov-2014)
"This is indeed a great debut of this builder and I for sure hope to see more of him. A big NO however is that there were no binoculars and as it was rather dark at my end not enough flares. I have to say that I did run around a lot, on the other hand that is mostly the way to gather the secrets. Then I completely overlooked one Cogwheel. Yup, I know, best played with eyes wide open. In the second level I also found out that I didn't needed that jump lever in the big church (found a shortcut to get the Gemstone piece). A bit irritating was the yelp Lara let out when she bumped into something and the dizzy flyby caught me off guard upon entering the Abbey. But that all aside, good story, good choice of textures and objects also good placing of enemies and exploring is indeed high on the list. Next time give people more flares even if it is bright at your end. And leave the binoculars in." - Gerty (11-Nov-2014)
"I really loved playing this 2 levelset. It's how I imagined
TR:AoD would look like in classic engine and would love to
play it in such visual style. About the custom: it's
enjoyable with interesting gameplay and the visual, music and
atmosphere side of level is gorgeous too. Loved model of Lara
with her smooth movement and proper sound during actions.
Loves the monastery design, all rooms had their destination
and were nicely connected. Gameplay isn't too hard but it's
not too easy either, at times it's easy to skip important
item. Loved music, was perfect. Recommended for all players,
and double recommendation for Angel of Darkness fans! Had
great time playing this custom." - Casual Raider (11-Nov-2014)
"This levelset consists of 2 parts - the mines and the monastery. I was fully convinced by the texturing in both levels, the builder has spent some considerable time getting it just right, the insides of the monastery is in my opinion exceptional, I've never seen anything quite like it. The lighting is subtle and well balanced, and the rays of light shining through the windows in the 2nd level are very realistic, my only complaint is the darkness of the mines, I fully understand why it's dark, but the lack of flares is not helpful, although the lack of flares is not a lighting issue as such, hence the rating. The sound playing in the background does not change much throughout, so can get repetitive, although events in the game are assigned appropriate sounds, and all add to the atmosphere considerable, I do feel like I was there in real life. The gameplay is pretty good, with the aim of the game in the mines being to collect 3 fuses to power a lift. You have to explore quite a bit, and possibly one part is annoying because you see an exploding barrel which you need to shoot but you need to backtrack quite a distance to get to it. There's quite a few dangerous moments here because you are often quite high up, or near lava. The second level is a relief, not because the first was better or worse, but because there's less chance of dying! In the second, you collect 3 cog wheels and a crucifix. There's a few tasks such as burning a hole in the floor, fighting some knights, some sneakily hidden places, and Lara doing some nice acrobatics from pole to pole, always a bonus. This took me 2 hours 45, but I suspect it could be done in less assuming you know just where to look. What an amazing debut, well done!" - sonnyd83 (11-Nov-2014)