Level: Egyptian Ruins back home search
Author(s): Raildex
total rating:7.80 Gameplay &
Objects &
Sound &
Lighting &
DJ Full 7 9 9 9
Drakan 9 9 9 8
Gerty 7 8 8 7
Jay 7 7 8 7
Jose 7 9 8 8
manarch2 6 7 8 8
MichaelP 8 7 7 7
Phil 8 8 9 8
Rambo 6 7 8 7
Ryan 7 8 8 8
vienna 8 8 9 8
category averages
(11 reviews)
7.27 7.91 8.27 7.73

Reviewer's comments

"This is a fairly expansive Egyptian TR1 style level that contains a certain amount of backtracking, but it's not dragged out as much and this is definitely a more compact effort than this builder's previous level. There's quite a lot of ground to cover and gameplay is primarily based around easy to follow exploration, but there are a couple of enjoyable timed sequences (my personal favourite being the timed shimmy across the trapdoors). There are plenty of panthers, mutants and bats - the usual TR1 fodder, but not overdone. Definitely worth playing." - Ryan (20-Dec-2017)

"I don't really understand the low grades for this one. Save from flickering trapdoors (bleh), this shows not only how to make TR1 atmosphere, but also how to improve it with a newer lighting engine. All sound effects are satisfying, entire object content is fitting, combat is excellent, secrets are useful, you don't die the nonsense way and subtle music highlights the keyframes to keep you in. A major trouble is the beginning - a perfect, intense platformer but then you discover you have to climb it all again, and just because a crevice is a click too low - excellent mood ruinded with one bad decision hurts the most, but is also the easiest to fix, so please handle that and reupload. In the end we get even better platforming sequence, a reminder how important it is for classic mood, not only erasing initial frustration but more than compensating for it, so grabbing the top artifact was just brilliant. Unfortunately, there's no conclusion - we just leave the temple without any prize nor plot explanation (why we did it all), an error recurring in half of custom levels in general. I think a final ankh would do fine because it's the only Khamoon item not repictured here. Of minor issues, I wasn't so fond of the pushable pool room almost copied from TR1, same remark I had against recently released Temple of Amen-Ra - guys, make sense, make difference and don't neglect one of the two. SUMMARY: Little but noteworthy, often outstanding map, more gripping than expected. Recommended to play the prologue, make a coffee and return to play the rest so you don't feel the burden of the second climb." - DJ Full (05-Feb-2017)

"This is a very nice TR1-style level with newer engine. Not too difficult or easy to play. I didnt need any walkthru. It was difficult to find a position where you can jump to put Holy Scarab. Many rooms are too dark but luckily there are very much flares. Flares are long-lifecycle. The timed run was thight, you must run it without faults. I liked very much this level and TR1-graphics so I recommend this level for all TR1-fans." - vienna (17-Jul-2016)

"A TR1-style level with the tr4 engine. Why don't use high-resolution textures? Not difficult to play, you find always tasks to accomplish or new areas to explore. Perhaps there's an abuse of jumpings and climbings all around the rooms, sometimes with certaing backtracking, specially if you discover the secrets, but never bored or tedious. I missed some real puzzles to make me think a bit and more cameras and musics in certain places. Also many rooms are too dark, but at least there are enough flares and when you light one, the time with light is long. Except for the timed run (I had to do it twice :-( ) to place the Seal, there are not nasty tasks. Recommended for all that nostalgic TR1 fans." - Jose (12-Mar-2015)

"I've always really rather liked those TR1 Egyptian textures so it's nice to see them rendered in a TR4, non-grainy format. This does indeed feel like a most traditional raid and for the most part doesn't involve any difficult tasks. Lara gets to do a lot of climbing and jumping, but it's all readily achievable, the only part that might be tricky for less experienced players being a timed run in the latter part of the level. There are plenty of panthers, crocs, mutant creatures and bats to shoot, but everything is pretty easy to see off just with pistols, although Uzi and shotgun are provided. It's a blameless, pleasant level with a high nostalgia factor so if you have a hankering for those early glimpses of Egypt you may find this right up your street." - Jay (18-Jan-2015)

"Gameplay & Puzzles: Some platforming parts, a lot of exploration and a few easy puzzles in here but overall I felt a little bored, too much backtracking, not enough tasks here, there are no great puzzles. Enemies, Objects & Secrets: The enemies are also rather boring, way too may of those heavy ones, not really hard but - just tedious. The objects are few but okay, the secrets are good to find. Atmosphere, Sound & Cameras: Atmosphere is rather well done with goo architecture, most rooms look really nice. Some areas look too large and bland but it's still good, sounds and cameras are fine. Lighting & Textures: Many mistakes here but still rather nice texturing, there could be something different as it's very much the same in this level. The lighting is okay but there's also not much great to say about it. Total: 7/10, a solid level that gets a bit boring." - Rambo (07-Jan-2015)

"This is a well-done, expansive traipse along Memory Lane, providing a raid reminiscent of TR1 with sounds and music included. I spread it out over a week or so while playing some of the Advent levels (which I assume others are doing as well, perhaps accounting for the low review count to date), so I lost track of time (although it seemed I played for at least a couple of hours). There's some backtracking involved here, as with this builder's other levels, but it's not of the aggravating variety this time. Enemies are relatively few, and you're provided with plenty of firepower to deal with them (I loved the exploding panther mummies). Dark in places, but not oppressively so. Dutchy has again come to the rescue with a walkthrough that documents everything in clear fashion. I never get tired of these old-school Egypt levels. Recommended." - Phil (20-Dec-2014)

"This was actually a positive surprise. I did not expect much from a nostalgic TR1 style Egypt level, but what you get is almost 90 minutes of rather engaging platforming-and-finding-your-way-gameplay that is really cleverly designed. It is never too hard and yet not always obvious and has one quite tough timed run to master. Maybe some of the block pushing got slightly tedious and slowed down the game too much, but it was not too bad to endure. Quite a few enemies throughout as well, although they can mostly be killed from a safe spot. Found 3 of the 5 secrets. Recommended if you are a TR fan since the beginning." - MichaelP (14-Dec-2014)

"Hmmmm I have to admit that on one hand I still do like Egyptian adventures and even the old textures and objects do have a certain charm. On the other hand there is a bit too much back and fro in this gameplay and in a way they do prolong the gameplay but for me not in a right way. But nevertheless if you decide to have a go, you will be kept busy for a while. Especially if you want all the secrets. There are two fiendish timed runs (at least I found them very hard) but overall not a bad level to play. Textures could use quite some TLC and the lighting was a bit flat in my opinion. But keep them coming and I will keep playing them." - Gerty (05-Dec-2014)

"This seems to be a continuation of the builder's latest game with the same texture and object set used in here, and all in all this was a nicely done TR 1 level with a good classic atmosphere. In fact nothing particular changed towards the last level in terms of architecture, textures, maybe the lighting is even a tiny bit better here. Unfortunately, the gameplay mainly stays quite the same too, with way too many and too tedious block puzzles, yet the backtracking element is somewhat reduced here and there's quite a bit of platforming instead which makes it a bit better. Still, the gameplay and puzzles aren't what I'd call innovative and there could be a few more creative tasks in here. The amount of enemies is a bit too high IMO and if you miss out on the shotgun secret (which is quite possible as a very buggy jump is required to get it) there won't be much additional ammo left to deal with all those painful mummies and panthers. Anyway, the secrets are very nicely hidden and the few additional objects work quite nicely in the environment. A good, if not quite outstanding 50 minute game that at least provides enough nostalgia. Found all five secrets." - manarch2 (29-Nov-2014)

"When I started this level, I did not think finish it. I recognize that seeking of the way to move forward was quite tedious, with a lara of tr1. But as the progress I began to appreciate that level where I found a lot of memories of the sagas of tomb raider. My favorite part is the part in the water room where we need to find the two puzzles with thoughtful timeruns. Maybe a little too much use of pushables. The atmosphere is good, maybe a little dark in places, texturing is not perfect but captures the atmosphere of the level. Good level." - Drakan (29-Nov-2014)
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