"A very entertaining level that lasted about 35 minutes for
me. The surroundings are pleasant, textures are very well
applied as well as the atmosphere sounds. You have to get a
key in each room, and each one has its own puzzles and
tasks. The final battle was awesome as well. Highly
recommended." - alan (15-Aug-2018)
"This was definitely a pleasurable morsel. For
such a small space, I very much enjoyed myself
here. Gorgeously crafted surroundings and
entertaining and varied gameplay tasks combine
to make a very enjoyable raid. You get to jump
around on levitating platforms, avoid fire
traps, perform a timed run and test your wits
against a zappy head statue from TR5. Very well
done." - Ryan (23-Feb-2017)
"Another good project from 20x20x20 contest. It's a well designed level, with good gameplay, which contains some creative puzzles. The idea for gameplay is very symmetric which I really appreciate. The atmosphere is very similar to TRA which is a good point of this level. Lighting is interesting, which very well fit to the architecture of game. Unfortunately, I had some troubles in water room challenge. I was in underwater passage with few switches, I made save game, the door were closed - what I didn't know in first second. At the end I had too little oxygen to survive and it could be the end of my adventure, but I used older save game. It was a bit frustrating for me and definitely not well designed. Even of that, it's still a very good game. Congratulations!" - Maati (03-May-2015)
"This is a pleasant level in a Greek setting. Space is used quite well - I would not have realized this was a 20x20x20 level if it didn't say so in the name. The layout - a hub room with five offshoot areas (four for getting keys and a fifth boss area) - works pretty well for this kind of space-restricted level. There's plenty to do in each of these offshoot rooms. My favourite one is the Aero room task, where the entire floor is covered with moving platforms, and you have to raise/lower them in different ways to get to the key. The first half of the Aquarius task, which has an ultra-long underwater swim with no airhole, is a bit annoying, but it picks up after that. The pushblock-cum-timed puzzle in the Inferno room, as well as the torch task in the boss room are fun too. The only room I disliked is the Terrae one, where Lara is attacked by a horde of unkillable rats.
The majority of the level is lit in a rather uniform greenish lighting (except for a couple of rooms with burning floors, which have very red lighting), but in such a short level, it doesn't get boring. Fog is used very well to enhance the atmosphere.
Overall: A good level if you're looking for something short and fun. Recommended." - Mytly (16-Apr-2015)
"Playing this immediately after The Quest of Gold was like eating a pez pill after consuming a birthday cake, but if somebody can have enough of sweets, it's not me, and everything I try now seems so healthy and not fattening at all :) . Here we have a minilevel with four element keys to challenge us for and a certain boss guardian to fight. Some skellies disturb in the meantime, but I mostly ignored them and only cared to kill all tinmen (which are sometimes likely to drop something if eliminated with a couple of regular bullet-firing weapons). But I noticed the author applied a shotgun to deal with the former and a secret uzi to handle the latter. If we add to that the clear point to use the final revolver on the boss, assuming the single rats can be killed with pistols and the swarming ones can't be at all, that almost makes one weapon per one enemy - rare and impressive. To make things even more fitting and cause a rule of belonging, certain kinds of devious traps negotiated only belong to one element - for example spikes only to water, moving blocks (arranged in especially highlitable way) only to air, fire only to... fire. Cover it all with occasional yet well placed plants, pillars, metal fences and ceramics all located with care and you have a classic TRA Greek level, subtly powered with NG capabilities. One ladder floats and one secret doesn't count, but these are problems to take few clicks of fix and reupload, what I hope occurs soon. SUMMARY: I don't view this 20x20x20 as best, but surely one of most balanced - we're surrounded by beauty, always know what to do and barely die, while it all lasts for just as long as a short break should. Play it just for fun." - DJ Full (15-Apr-2015)
"Little but really detailed level inspired by grecian atmospheres of Anniversary.
A simple gameplay related to the research of 4 keys that allow to gain access to the room of Himeros.
Aesthetically it's an accurate work in each detail but often too repetitive because of a cold atmosphere due to the use of greyish textures (directly taken from Anniversary).
2 negative notes are about the 4 keys and one camera (pivot of the game): it's better to use the keys in their locks after the recovery of all of them and not before.
The absence of a camera that show the way to follow after the use of the keys makes hard to understand what to do then (the two big doors at the start of the game are static).
Despite everything, this is absolutely an enjoyable game, recommended to everyone." - Talos (24-Mar-2015)
"I really enjoyed this level; one of that levels where you don't need a walkthrough, always with something to do or where to go, but I was thinking a bit in the room with the spikes, though. Fluid gameplay with no backtracking, classic but entertaining tasks, not very difficult, few enemies and accesible secrets, good environments... A level you can't miss." - Jose (24-Mar-2015)
"This is a great example of a level that gets balanced gameplay just right. From start to finsih of this exhilarating 40 minute raid I never really wondered much about what to do next, yet always had something a little different to do in each the four element areas to get four keys and then you get treated to a nicely designed little boss fight at the end to top it all up. The looks are simply awesome and there is a great sense of place - you really feel that you are there. A truly outstanding small adventure and quite a gem in the TR universe." - MichaelP (05-Mar-2015)
"Very nice little level with more than 30 minutes of
gameplay, very dynamic and comprising several smaller
tasks which end in an interesting boss fight. Gameplay is
fluent and quick-paced, divided into four areas with
relatively easy puzzles. I particularly liked the moving
platforms and the water area with raising the level of
the water, although I did not like that this water puzzle
was a bit unfair. There is no way to complete it without
spending a bunch of medipacks. Moreover, it was also a
bit unfair to have skeletons lurking around when Lara has
no explosive ammo to get rid of them, or at least a pit
into which she can shoot them with the Shotgun. I give a
higher review in the category of Gameplay because it is
fluent and many elements are nicely packed in a small
area (swimming, platforming, action, puzzles, traps,
everything is there). Due to that unfair swim and missing
explosive ammo, the review in this category is not top.
Apart from skeletons, other enemies are smaller and easy,
and the boss fight is immensely fun. The level is also
nicely decorated and the use of the objects is not
excessive. Secrets are cleverly hidden and the second
secret was definitely the highlight of the game. Camera
hints are usually not provided, but since the level is
relatively small, you can find your way around easily.
However, a hint or two would be nice, especially in that
room with spike pads. Lighting is good, but the textures
have cracks and the lighting is uneven due to that fact.
I highly recommend this short level to everyone, it is
perfectly suitable even for beginners, and it is
immensely interesting. Well done!" - Nina Croft (13-Feb-2015)
"According to a classical concept Lara has to find several keys in several areas accessible from a central hall where she returns to each time after she has performed one of the tasks. She starts in a quite dark and foggy castle-like area with a very convincing atmosphere. Right from the beginning some well thought out puzzles are waiting for Lara, such as a timed block-pushing over are temporarily not burning floor, a quite shortly timed run around some corners, a very long diving sequence through some spike-traps pushing the limits of Laras' lungs and a series of jumps over some moving platforms. There are no really difficult tasks to perform, but the author has good ideas, gameplay is verified and interesting. A few nights and skeletons are spicing up the scenery and in the end Lara is rewarded with a final fight against this well-known mechanical guy"with deadly eyes". Well built, interesting gameplay and a convincing atmosphere: Highly recommended!" - Christian (06-Feb-2015)
"I'm not familiar with the ground rules for the "20x20x20
challenge," but I do know that the levels identified as such
are of uniformly high quality. I played this one while
writing a walkthrough with the help of a posted video, and
even though I was writing on the fly my game clock registered
a mere 50 minutes when it was all over. There are some well-
worn ideas presented here in a refreshing light, particularly
the way the player is required to explore different areas to
find keys that open up the way to the final boss fight. There
are some nice timed runs along the way, and the lighting was
such that I felt the need to light a flare only on rare
occasions. I found one secret, as did the video artist, but I
understand there were at least two. Perhaps the builder or
someone else can enlighten us as to their location. I enjoyed
this level a great deal and can give it high recommendations." - Phil (22-Jan-2015)
"Quite inadvertently,I'd left the best of these four
levels until last.It actually seems to take all the most
enjoyable ideas from the other three levels in the
competition and combine them in one reasonably compact
package.You get a tremendous and varied breadth of
gameplay within the 45 minute duration,which is entirely
due to the 'four elements concept'.Although by no means
original,it has been worked out extremely well;and the
sheer novelty of leaping across deep spaces on raising
and lowering platforms;of jumping over shifting fire
paths;of gripping underwater swims - these all combine
into a hugely fun and enjoyable package (even culminating
in a concise but exciting Boss Finale).
The enemies are not overdone,but incorporated really
well;while atmosphere,lighting and texturing is superb
from beginning to end. It's never too difficult,but
always entertaining and absorbing. A little gem." - Orbit Dream (15-Jan-2015)
"Gameplay & Puzzles: This level is not so small, at least I feel so. The gameplay is good with nice quests, sometimes a bit easy, sometimes not so easy, overall rather fun. There are good puzzles here but still a bit easy and quick to solve, almost no way to get lost here. Enemies, Objects & Secrets: The boss is fun to fight but the rest of the enemies is a bit boring, only skeletons and some small ones, very easy. Several objects are good with nice use of moving platforms, the secrets are fun to find. Atmosphere, Sound & Cameras: The atmosphere works well with all things like sound and cameras being good, but it's a bit boring as there's only one style in this level. Lighting & Textures: The texturing is good, only very few mistakes, the lighting is nice but together with the textures the combination should be a bit better, it's a bit monotone but still quite good. Total: 7,5/10, solid but the builder can risk a bit more." - Rambo (11-Jan-2015)
"Great atmosphere and attractive, solidly built settings make this a pleasure to explore. It's another hub level with four areas radiating off, in which you need to find keys, which remains one of my favourite set ups. The gameplay is varied and inventive, without being overly challenging, so hopefully should be within the scope of most players. Enemies are skeletons, giant rats and bats, which are well (and not overly) used. The boss ending with the 'head' shooting laser beams (always a tricky and interesting enemy to deal with) is made even more fun by the addition of a bit of torch work to obtain the revolver and laser sight. Another very entertaining 20x20x20 level." - Jay (10-Jan-2015)
"G&P=the level is quite short, even if I'm a pretty bad player I finished it quite shortly. Nothing is too hard, some timed runs, and a bit buggy (for me) spike puzzle (I could not try again if I miss something, so I had to reload.
Except this the gameplay was nice, I enjoyed it a lot.
En,O&S= I used to dodge enemies, I found the Usis/shotgun/sixshooter, but I found no secrets. (0/2) The objects were nicely made, and placed. Thats was beautiful.
A,S&C= Atmosphere is cool, an Anniversary feeling comes here, the some sounds from TRA/TR5 I think. It was pretty nice ^^
L&T= I did not see any problem in textures or lighting, Anniversary's textures used was a good choice, well used by this talented builder.
Good job, keep working such good levels like you did !" - Lara_Fox_Croft (07-Jan-2015)
"Well, I got to say, this level was definitely a blast
from the past. Everything here I can't say was original
but there were definitely some originality and creative
puzzles and gameplay here like the flame floors and the
four underwater levers. The gameplay was okay, albeit
there were some pretty mundane things that the player has
to accomplish like finding keys and looking for not so
hidden levers. Enemies only consisted of a skeletons,
rats, bats, and a demigod-like statue. The demigod was a
nice end to the battle the strategy for defeating it
isn't too difficult to comprehend. The rest of the
enemies weren't placed haphazardly as well. The objects
definitely added to the scenery. I couldn't find one
single secret so they really well hidden, maybe too
hidden. Atmosphere-wise, I don't really have any issues
other than a few bland looking areas. Lighting is all
right and the texturing looked okay from what I saw.
Overall, I definitely recommend this level as you could
finish it in a couple of hours." - Larabiker301 (04-Jan-2015)
"Just like Trap Galore there are four paths to take in order to progress in this level, and while the various tasks there are quite mundane and only two were really fun (the other two still were okay), I enjoyed the concept even if it's getting old after some raiding years. The puzzles are mostly quite interesting to solve, there's a bit of everything here and especially the use of the moving platforms is quite neat. The puzzle that requires jumping on the spike platforms feels a bit obscure though. After solving the four tasks you'll reach the boss fight area and there's still a bit to do before you can kill the monster. There's a nice use of lighting and sounds which really create a dense and thick atmosphere. The textures feel a bit monotonous at times, yet are mostly cleanly applied and rather beautiful as well. Overall a well rounded 25 minute adventure. Found two secrets of which the second one is really excellently hidden." - manarch2 (02-Jan-2015)
"I loved this level, there is much to do to find the 4 keys needed to face the monster to mortal eyes. It is well textured and lit with few enemies. I had a small bug with the torch, Lara remained lit after throwing the torch. Excellent level !" - Drakan (01-Jan-2015)
"The level provides a fun, easy 45-minute raid. It has
interesting puzzles, but most of them were simple. The
atmosphere was good with the lighting and textures, but the
quality did not always seem consistent at some points;
that, however, does not disrupt the amazing experience this
level provided." - Klona Croft (01-Jan-2015)
"A great "20 X" level which has entertained me for an hour...the author has taken time to combine excellent textures, architecture, objects and gameplay which is very good.The level is recommended in all points of view, very good job Tombraider1703!,a great material.." - McRaider (29-Dec-2014)