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Level: Tomb Raider 2013 - Level Editor Project back home search
Author(s): Lara Deselegante
total rating:5.86 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
BHM Productions 7 10 9 8
Ceamonks890 3 3 4 4
DJ Full 6 5 7 6
eRIC 5 5 7 4
Gerty 5 6 7 5
Hedteur 5 4 6 5
Jay 6 7 7 7
Jose 7 7 6 6
Larabiker301 4 5 5 3
manarch2 4 5 7 5
MichaelP 6 8 8 8
Orbit Dream 6 6 7 7
PedroTheGamer 2 2 5 7
Phil 7 7 7 7
Rambo 4 5 6 5
Ryan 6 6 7 6
SeniorBlitz 6 6 7 7
Xela 5 5 7 7
category averages
(18 reviews)
5.22 5.67 6.61 5.94

Reviewer's comments

"to be sane, the idea is perfect, but transform TR2013 into TRLE and more complicated, after all you have to create several objects, and the atmosphere will never give to do in the TRLE, nor the half, especially the favela, and impossible to some extent , this project never goes forward if the author does not create objects and create a good environment to represent, otherwise the project will be a failure, I liked some parts, but the puzzles does not make sense to the environment and other things that anyone can note, a mistake here and there ...... Indescribable, to play in the late afternoon, or play a game that is more interesting." - PedroTheGamer (01-Nov-2018)

"A simple recreation of the cavern part of Tomb Raider 2013, while I wouldn't call it exactly "faithful" it is certainly not a bad attempt, the atmosphere is probably the highest point for me, since the rest is kind of standard (even if a bit rough around the edges, since some parts could have been more polished). If you want something simple this is not a bad ride." - SeniorBlitz (03-Jun-2018)

"2 levels not very long that show the will of the builder to recreat some atmopsheric evocation of the official game and very partially succeed. For it looks too amateurish in some categories to convince and entertain as it should. Use of the torch , raising/pushing blocks , boulders gauntless are some of the few actions and puzzles. The pace is rather slow , often Lara new models seem always awkward and slow, okay there it somehow makes sense as Lara has her hand hurt. Also the player is sometimes on his toes because of the main trap encountered in both levels : illegal slopes ! If only this game was beta-tested i would have gladly rated a bit higher but as it is there are too many flaws with many texturing errors, plenty of objects floating in mid-air , key item called 'load' , invisble block in front of a door , disappearing setting at the begining of the 2nd level. The swinging poles in the 1st level were also useless. Well for a first level we can salute the effort nevertheless, the builder has some potential visible with the good points : the audios or gameplay planning , for instance you see the puzzle items holes before finding the items." - eRIC (13-Apr-2017)

"This is a fairly noble attempt to recapture the feeling of TR2013 within the TR4 engine, and for the most part it succeeds. There are a few dodgy parts: rough texturing, too dark lighting, an extremely irritating earthquake and a few illegal slopes. Those negatives aside, I didn't find these levels to be too bad, with some nice gameplay choices, mainly around blocks and searching for items and also some nice audio choices. Nothing too overly taxing, and OK for a quick coffee break raid." - Ryan (12-Apr-2017)

"I gotta say, I seriously enjoyed these two levels this builder has created inspired by the 2013 Tomb Raider game. The gameplay was fun (if frustrating at a few points), the use of weapons, enemies, and objects did a great job of representing the 2013 Tomb Raider game, the atmosphere and sound was incredibly on-point, Lara's model looked and moved great, and the textures, lighting, and overall design of the two levels was very accurate and well-done. A few negative points involved the escape sequence at the end of the cave level, which was quite frustrating and poorly designed (detracting from an otherwise great level), and there were some visual hiccups throughout the whole thing. Also, I think the biggest weakness with these two levels was illegal slopes. The builder needs to use the handy tool in the Room Editor that locates illegal slopes for you so you can get rid of them, as illegal slopes can seriously hinder and trap the player. Beyond all that, I thought this was great. The builder took the incredible game that is the 2013 Tomb Raider, and made it his own with the TR4 engine. It looked great, played great, felt great, all with just a few rough points here and there. I seriously hope they continue to do more of these, as I would most definitely play a full remake of the 2013 Tomb Raider done by this builder. (Also, to all of the people complaining about Lara's hand being on her side during the Cave level, it is meant to mimic how, in the 2013 Tomb Raider game, Lara falls onto a spike that stabs her in the side, and she holds her side in pain as she traverses through the cave. I'm quite glad the builder added that extra little detail to the game)." - BHM Productions (15-May-2016)

"I didn't play TR 2013 so I can only guess what the events relate to, but the game scenario stands for its own enough to let us figure out we're trapped and need to escape. This is progressing properly from total isolation and few items to collect, through nice weapon takeover from some guy, to the final challenge in a rather well guarded boathouse where we obtain a getaway vehicle. In this all some imperfections drop realism a lot: I wish the texturing received greater care and the objects had better tinting, because they literally shine in the gloomy lighting, which is itself done fine, though not supported by any flares. I assume the level repictures initial Reboot inventory, but Lara could somehow still have binoculars, so why not flares. Instead we pick up tons of arrows and bullets but we barely use half of them. Another issue is unclear access necessity to some zones in the canyon - while from intuition I knew none of them should be walked, my lats bits of reason ordered me to check them all. I also found a "little big mistake" in the beginning of the second level: you can bypass the campfire trigger and in such case get lost for a while, so just mind it when the second level loads. SUMMARY: This makes sense and took quite a bit of effort but should have been finessed a lot. Hopefully the next one is." - DJ Full (29-Jan-2016)

"I don't know why this two-level adventure is too low rated.Of course, it seems that it's not properly betatested: plants in midair, a lot of ilegal slopes, enemies appearing in midair, a lot of stretched textures... But the gameplay is not bad, and it notices an effort with lights, objects and musics to create a good atmosphere, with a classic TR taste. I should place cameras and flybies, and some packs of flares here and there 'cause the areas are often very dark. I think fixing all that things the game could be better and the ratings higher." - Jose (27-Mar-2015)

"Caverna: Not sure just what is going on with Lara's left arm, but when she's not actually using it she's got it clamped firmly across her stomach. Perhaps she's got a severe bout of indigestion. This is a twenty minute level so there's not a great deal to do. The setting is fairly attractive and reasonably well made, although you will spot the odd missing texture. A little torch work, some wading through water, avoiding boulders and a minor push block puzzle just about completes it, plus a nausea inducing earthquake at the end that I could well have done without. No guns and no enemies. Floresta: Lara's in a rather pretty forest area now and her arm appears to be better. There are lots of stashes of ammo - initially just a bow, which turns out to be possibly the most inefficient and ineffective weapon ever - but soon there's a revolver and lashings of ammo so the wolves and baddies are no problem at all. Pretty much on a par with the first section, but with a much better ending - sliding down a zip line, killing some baddies and making off in their speedboat - it doesn't get much cooler than that! It's not a masterpiece, but it's not dreadful either and if you want a short, simple raid that's quite easy on the eye, you could do worse." - Jay (14-Jan-2015)

"Not sure what was going on, even after downloading it again (and again), my Lara was holding her left arm in an angle, apart from the bit that she held her torch or had to climb up, also she was standing a bit stooped, strange. Then there are the illegal slopes, yuck, way too many of them. I also experienced strange collisions at strange places and no collision where there should be some. Too dark at parts and no flares, textures could use some more work. Then there is this nasty earthquake that will not let up, sigh. I wonder if this has been tested properly. Oh well, that is not here or there. In the second level Lara's arm was back to normal and she also wasn't stooped over. Here I got a complete black screen at certain points. Oh well... can't compare it with the original as I haven't played it. For the builder I would say, keep building but find some testers that can help you iron out some faults, because as it is it will get low scores, which is a pity." - Gerty (12-Jan-2015)

"This is a surprising level that tries to revitalize Tomb Raider 2013 within the TR4 engine. And, also surprisingly, it succeeds to a modest degree. The atmosphere in particular is well-crafted, giving off the structure and mood of the original levels while not being exact copies. I really felt that Lara was going through the caverns after escaping from her upside down prison (and hurting herself in the process). The Forest's layout is not quite as accurate, giving you both the bow and "pistol" (revolver) before Lara is suppose to get them, but it was an acceptable change. Both levels look the part, and the soundtrack was chosen wisely, in my opinion. Unfortunately, there is a lot of polishing that needs to be done to these levels. Items float in awkward areas, and can sometimes cause Lara to get stuck. Boxes in particular have to be moved in a certain direction, or they will get stuck. Certain parts of the levels will not kill Lara if she fails, meaning that the level has to be reloaded to continue further. Some of the walls are too thin, and cause visual problems from time to time. Also, there is an abundance of ammo just lying around. I know that TR 2013 had plethora of ammo just lying about, but it did not stack indefinitely as it does here, so the choice to keep it that way felt odd. Still, the levels are certainly playable, and have an enjoyable atmosphere about them. Partake if seeing the first couple of levels of TR 2013 remade perks your interest." - Xela (11-Jan-2015)

"It took a while until this two level TR Reboot Remake attempt finally found its way from the builders Facebook page into this site and now I am a bit surprised with the rather low scores it is receiving. As other reviewers have mentioned, I think the TR Reboot atmosphere is being captured here quite nicely, even if there are quite a few smaller building mistakes - none of which however interfere much with the playing experience. As is the case at the beginning of the original, this copy provides rather simplistic and linear gameplay of about 45 minutes in total, with a bit of easy combat in part two, but it largely lives by its rather accomplished attempt to capture the vibe of the original game. Really worth a quick look." - MichaelP (11-Jan-2015)

"This is a mammoth download for two independent 15-minute tidbits, at least five times larger than it should have been. However, the levels weren't all that unpleasant to play, and of the reviews to date I find my thinking and scores more in line with Ian's. The first level is marred by an unnecessary and highly annoying earthquake near the end, and I had a particularly hard time down in the mine shaft in the second level. If one of the rats so much as touched me the graphics would go haywire and force me to reload. And when I checked my inventory after getting the Yang piece from the box down there, my game crashed. After several reloads I went down, quickly did what had to be done and got back out. I'm no builder, but I know enough to be convinced that this one should have been tested and substantially tweaked before release. Still, it's worth a look." - Phil (10-Jan-2015)

"Gameplay & Puzzles: There is much running through long passages and not so much to do, but also a nice block puzzle and a few other tasks, not too bad but not very fun too. Enemies, Objects & Secrets: There are a few nice enemies but also a few badly placed, out of nothing, and objects are so-so as well. The choice is good overall but they are sometimes not placed on the floor, some are floating while others are in the floor. No secrets. Atmosphere, Sound & Cameras: The atmosphere is solid with a few nice rooms yet also a few too shabby ones, sounds are okay and cameras are too. Lighting & Textures: I liked the texture set but it's not quite well placed with dozens of mistakes in here, the lighting is sometimes good but sometimes flat and not realistic. Total: 5/10, quite mediocre." - Rambo (07-Jan-2015)

"A not quite perfect, yet somewhat neat interpretation of the latest TR game into the LE engine with a quite nice atmosphere created throughout. Yes, there are many shortcomings in terms of object placement, architecture and textures, but the overall impression was quite good and even if sometimes a little dark the lighting worked rather well here. The first level offers some decent gameplay with a bit of platforming and simple puzzle solving, although there are a few shortcuts that make some of the jumps needless and the builder should've better left out that horrible earthquake at the end (12 minutes). The second level is more exploration based and not quite as intense as the first, yet offers some quite nice outside areas with many attempts to not create a boxy setting and has a few decent moments as well (18 minutes). Overall it's a highly improvable set of levels (that by the way should have been connected), but there are enough little touches that make this a worthwhile experience given its short playtime and there's a lot of potential to be seen here. 30 minutes, no secrets." - manarch2 (04-Jan-2015)

"Now, I'll admit right off the bat that I generally dislike the 2013 TR reboot, but this project still managed to catch my attention somewhat as I loaded it up, intrigued to see what this builder managed to do in bringing the TReboot experience to the old TR4 engine. And unfortunately, I'm afraid to admit that the builder didn't necessarily do a very good job in doing so, with objects usually either placed within the ground itself or floating literally above it otherwise(in unrealistic ways), environments are unconvincing, a number of sound effects are missing, texturing is either repetitive or stretched and gameplay is about as bland as it gets, with a number of the aforementioned objects feeling relatively out-of-place at times. Heck, I even ran into a graphical glitch at one point while picking up a certain item in the second level(via a Yin-Yang symbol piece) that literally made the game unplayable, requiring a restart of the game itself in order to get it properly functioning again. But saying all that though, I feel like the builder managed to get some things right in the form of lighting and overall atmosphere, capturing the feeling of the TR reboot in a fairly passable enough manner to ultimately not make this debut release be all-bad, and alongside some rather not too shabby(albeit relatively jerky) custom animations for Lara in the first level, you can tell that some effort was put into this levelset at the very least. So in conclusion, while an admirable first attempt, I feel this clearly young builder still has a long way to go, if they intend to create levels that will be remembered long after the average raider has stopped playing them. But oh well, there's always next time kiddo." - Ceamonks890 (03-Jan-2015)

"Ok, I downloaded this remake of the Tomb Raider Reboot, and i was really curious of the way the developper would turn the game with such an old engine. Well, at the moment, i think the aim was not reached... The environment is not bad, but textures are sometimes stretched and some slides are leading to a wall and make Lara stuck. The bow is the original crossbow in TR4, which means that only explosive arrows are useful, even if the health of the enemy is reduced. Furthermore, new moves would have been cool for the gameplay. At least, there are some good points ; the storyline/levels kind of respect the original Tomb Raider 2013, and the torch is oftenly used like the original story. To me, it is not the worst remake, but i think you'll need lot of time to reach a proper gameplay and to remake such a recent game." - Hedteur (03-Jan-2015)

"Surprisingly enough, I thought this little custom level was pretty alright. You start off in the same predicament as the Lara in the 2013 reboot. And from there, the player must make their way out of some caves into a forest in the second level. From there the player is faced with a few puzzles and some mediocre platforming. The gameplay was alright and was boxes were definitely a nice addition but other than that, that was about it. The puzzles weren't too hidden or obscure but they weren't that creative anyway...except for the first box puzzle. I couldn't find the switch for the raising platform for about half an hour. The enemies were sparse except for a few wolves and some two gunned baddies with some army men mixed in. Now, the object placement was decent albeit, sometimes a little out of place, i.e. the candles and other various objects that seemed to float on the floor. Other objects' textures seemed to move. There was that glitch when I picked up a puzzle piece that caused me to have to restart my game (not from the beginning). Atmosphere wise, I'd say it was pretty alright. A few more lighting could've been used in the outside areas. It seemed pretty light for an area that is at night. Camera work was decent. Lighting wise, like above, really just needed more work especially in the outside areas. Texturing definitely needed some work especially in the outside areas. There were stretched textures everywhere and some missing textures in the caves. Then, there were a lot of squashed textures as well. Overall, this game is a nice little custom set that isn't too overbearing and I would recommend it as a coffee break." - Larabiker301 (03-Jan-2015)

"This is a pretty decent two-level set;the first taking place in a cave system,and the second around (and beneath) a Jungle.I was expecting full-ahead gameplay - and for the most part,I got it;but an interesting pushable block sequence,and a very adept rolling-boulder challenge,did quite a lot to elevate the challenge quotient.Although both levels are basically linear,there was still plenty of exploring to do (including a search for the yin and yang puzzle);and I was kept entertained throughout both thirty minute adventures.The interesting background music helped create an intriguing atmosphere,even when the texturing was often less than polished.A few avoidable glitches got in the way of progress at times;including many illegal slopes,and an extremely annoying graphical bug which entailed me having to exit the game and reload.The second level builds to an enjoyable (and quite easy) action Finale (note the baddy at the bottom of the lake);and although no great shakes overall,this brace of levels still manage to provide plenty of entertainment value.Good fun." - Orbit Dream (03-Jan-2015)
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