Level: Return to Tutmosis back home search
Author(s): Michax
total rating:6.20 Gameplay &
Objects &
Sound &
Lighting &
alan 6 6 6 6
Andi Croft 6 7 7 6
Dimpfelmoser 6 6 6 6
Gerty 7 7 6 6
Jay 6 6 7 7
Jose 5 6 7 7
Kristina 3 4 5 5
Magnus 4 4 5 5
Mehrbod 6 5 7 6
MichaelP 7 7 5 6
Orbit Dream 5 6 7 6
Phil 6 6 6 7
RaiderGirl 7 7 6 7
Ryan 5 6 6 7
Sash 7 7 6 7
Scottie 8 7 8 8
Tombaholic 7 7 6 7
Torry 5 6 7 7
Treeble 6 7 6 7
category averages
(19 reviews)
5.89 6.16 6.26 6.47

Reviewer's comments

"Quite satisfied with this game, despite all of the flaws it had. Generally, the gameplay consisted of some good- thinking puzzles, enemies and surprising scorpions per each crawlspace! Not entertaining at all to see the never-ending crawlspaces at the beginning, as it would have made the player to put down the controller device and shutting down the game for ever. Thanks!" - Mehrbod (10-May-2019)

"A standard Egyptian raid from the early days that contains a couple of sneaky touches (a devious anti-trigger tile run and a couple of unmarked ladders), but is otherwise very straightforward, linear and underwhelming. I managed to find two secrets unaided, but maybe there were more. The lighting has a nice golden glow about it but otherwise the surroundings are classic. I inadvertently avoided the crawlspace near the end simply by getting behind the statues and pushing, but I managed to finish in around twenty minutes. There's a rather nice hang-drop manoeuvre to do, and the author signature was a nice touch, but otherwise I found this level unremarkable." - Ryan (24-Jun-2018)

"A fairly routine Egyptian level with plenty of flares to make up for the sometimes dark surroundings. I found one secret at the beginning, but didn't really try very hard to find any others that may have been there. There's a scorpion in a crawl space, so dark you can't see it ahead of time, but since I hate scorpions in crawl spaces I poked my head in to draw him out and them blasted him into oblivion. I didn't realize until reading the reviews that the "timed run" that was giving me fits wasn't a timed run at all. I tried jumping over all the wooden platforms on the way up and the door remained open for me. One good thing you can say is that the surroundings looked pleasing to the eye, although there were too many narrow tunnels with too little to do in between." - Phil (24-Jan-2018)

"This egyptian level has some things that are wrong like climbable walls that are not textured as such. Other than that this is a level that will keep you entertained for about half an hour. I failed some times in trying to get to the door that closed when Lara stepped on some tiles, but after finding out what those tiles were I managed to get past it. Lighting is good and secrets are well hidden, I only found 1; I guess there was another one in the underwater maze..." - alan (30-Sep-2017)

"Twenty five minutes of classic Tut1 raiding, quite well made and, with the exception of a sneaky anti-trigger door and a couple of naughty unmarked climbing textures, very straightforward. Not a bad coffee break level if you're looking for a traditional raid." - Jay (01-May-2015)

"Another Egyptian level with no much interest. Except the timed run up the ramp where I was disoriented (it must be an antitrigger on my way to close the door) and the unmarked climbable wall near the pole to the second piece, the remaining tasks were the classic tasks: pull levers, find a couple of cartouche pieces, jumping over pits-traps, avoid darts and shoot some enemies (very few enemies). Found a couple of secrets, and also enough flares to light the dark areas (corridors); nothing special in this short tut1 level." - Jose (22-Apr-2015)

"This is one of that level which are well suitable for beginners or for Occasionally. There are no heavy riddles, one knows any time where it goes, the number of the opponents keeps to a certain extent, there are enough weapons, ammunition, Medipacks and Flares and even the underwater labyrinth is no problem. One must open here, actually, only a few doors, find a cartouche and push two statues. There are enough camera tips, the textures are applied cleanly and the level is well built. The lighting could be better at some places, however, but is all together alright. The playing time lies at about 25 minutes. If somebody looks to a level for Occasionally, or a good beginner level, is exactly right here." - Scottie (23-May-2009)

"Another Tut1 level from the mists of time,this one has moments of inspiration (particularly its visuals) which keep the player entertained in between the otherwise general mediocrity.There are no puzzles as such (aside from a rather poorly done 'find the trigger to open the door' sequence)and the 25 minutes are basically spent in a search for two halves of a cartouche. I found a couple of places which seemed inaccessible but which I assumed would be reached later on,which turned out not to be the case; and the ending was rather baffling (two gates remmained unopened) and half-baked. Worth playing for the aforementioned inspired moments (the deep chamber with its interesting hang/crawl space;the polluted water in the tunnel;the funny 'author signature' which could be easily missed),but otherwise forgettable." - Orbit Dream (02-Feb-2008)

"A short and straightforward Tut1 level. There was one 'timed' (or so said the walkthrough) run which I didn't quite well understand - the tile which would trigger it was not clearly marked and it seems one of those wooden plates shut the door down so when I took one hell of a time to climb a wall to get across it the door shut down just as I crossed it. I didn't understand but I was glad I got past it because it drove me mad for about 5 minutes lol. Other than that no big deal. texturewise the level is pretty nice although some areas should have had different designs (like the Anubis room I'd have built it completely different without modifying it's basic A shape but then again that's just me). 20 minutes 1 secret. 11/04" - Treeble (13-Nov-2004)

"I always like playing levels like this since they always remind me of the days when levels didn't have to have new objects textures or sounds to be enjoyable. Though this level isn't that great it has its moments and is a nice level to play between those two much longer and harder levels you've been longing to play. The texturing is nice but we've seen it all before. The same thing with the gameplay. The level only lasts for less than ten minutes which is a little short but I wasn't really expecting it to be longer." - Magnus (29-Jan-2004)

"A short level fifteen minutes with only the two pieces of the cartouche to be found. You start outside and get a few pick ups then ninjas and scorpions come. Indoors there a few crawlspaces and further some mummies but they can easily be avoided. Soon enough you take the pieces you need to head back to place them. The traps a spike ball and some spikes below a monkey swing weren't hard at all. There is definitely lack of puzzles and action here." - Kristina (03-Sep-2003)

"This is a short Tut-Level. There are some mummies and and scorpions and ninjas. I found some flares (you need this) and you must find two cartouche-pieces. It is a dark level and this adventure is very easy. I have played 25 minutes to finish it. It is a level for breakfast." - Andi Croft (08-Mar-2003)

"A classic tutorial adventure with nothing out of the ordinary neither in gameplay nor design but it is solidly done and provides good entertainment for the 27 minutes it lasts. The trickiest part for me was a door that I thought was timed when in fact you had to avoid certain tiles for it to remain open. There is only one long climb and the underwater maze is mercifully small. You get the familiar foes the secrets are hard to miss and I kind of liked the cut scenes that are pointing out the obvious." - Dimpfelmoser (23-Nov-2002)

"The author has done wonderful things here with the tut1 wad and built a truly magnificent tomb for Lara to explore. Gameplay is pretty straightforward except for one door puzzle and I'm still not sure how I finally got that stupid thing open. There are a few ninjas scorpions and mummies scattered about but they aren't too common and don't hinder gameplay at all. This is great if you're looking for a nice relaxing 20 minute level." - RaiderGirl (21-Jul-2002)

"This level though predominantly straightforward does have its moments especially when it came to the placement of the secrets with one of the three being extremely hard to obtain and the nice placement of the two halves of the cartouche. Although this 30 minutes level is linear just before the finish you are given two possible routes to get to the end one quick and the other a little longer with each reaping their own pick ups but as the end is close they are of no use or you can simply do what I did and go both routes." - Sash (21-Jun-2002)

"A relatively short and straightforward Egyptian level for which thankfully the author provided a walkthrough (in German) on his homepage. Otherwise I would not have got beyond one or two of the puzzles. Solid but not very spectacular texturing a few enemies around way too many unnecessary objects to pick up but three nicely hidden secrets. And I certainly did learn one thing - Lara can indeed squeeze between a wall and this pushable object to move it!" - Michael (21-Jun-2002)

"Another Egyptian level that is pretty straight forward that will take you around 30 minutes to complete. Except for one half decent puzzle the rest was just too easy." - Torry (21-Jun-2002)

"This is a fine little Egyptian level following a fairly linear course and lasting only about 30 minutes. Textures are standard but well applied and the lighting is above average. One door puzzle had me going for a while and I'm still not quite sure what I did to get past it! But what really stood out were a couple well-placed secrets (and one in particular). Countering this though were enemies which seemed pretty superfluous and pickups which served no purpose. All in all though a nice effort and an enjoyable level - especially if you determine to find all 3 secrets." - Tombaholic (21-Jun-2002)

"A rather short level with loads of pick ups. Not many enemies some mummies and ninjas and as far as I can remember one scorpion. You start outside a tomb and of course you have to enter that tomb. Inside it is rather dark and in some places very bright what is a bit strange. You have to find the two halves of the cartouche and the first half had me boggled for a while. Found also three secrets one is placed rather nice. Still don't know what to do with that laser sight as I found no revolver but 2 shotguns. 02-06-2002" - Gerty (21-Jun-2002)
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