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Level: Palace of Anubis back home search
Author(s): RaiderNut
total rating:7.45 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
alan 7 7 7 8
bERT 6 7 7 8
CC 8 7 8 8
Dimpfelmoser 9 7 9 8
eRIC 7 7 8 8
Gerty 8 7 8 9
Gonxii 6 7 8 7
Jay 7 7 8 8
Jose 6 5 6 7
Kristina 8 8 8 8
Loren 7 8 8 7
MichaelP 7 6 6 7
Momster 7 6 6 7
Orbit Dream 8 6 9 9
Phabius Phodes 8 8 8 8
Phil 8 7 7 8
RaiderGirl 8 7 9 8
Ryan 7 7 8 8
Sash 8 7 7 8
Treeble 8 7 8 8
category averages
(20 reviews)
7.40 6.90 7.65 7.85

Reviewer's comments

"I thought this Catacomb level was very nicely constructed, considering its age. The environments and textures are pleasingly put together and I found the use of colourful lighting rather ingenious, particularly at the end where the blue colour on the pool makes it look rather inviting. You'll find that every aspect of this genre is present and correct here: plenty of skeletons, floor levers, raising blocks and even the pillar/raised floor sequence, but it's overall put together very nicely and I liked the flipmap effect." - Ryan (07-Nov-2018)

"This is a catacombs level, entertaining, with good use of textures, lighting. You only kill some skeletons with the grenade launcher, but there is a wraith and some bugs too. There are various puzzles, one with floor levers, with moving blocks, and finding puzzle items. The final room reminded me a bit of Catacomb Towers level. I finished in 40 minutes." - alan (13-Nov-2017)

"As old levels go, this has fared better than a lot of its contemporaries. It's a classic catacomb level that looks solidly made, with some interesting use of colour and a final room that is rather impressive. The gameplay is a lot more varied than is often the case and involves a few puzzles as well as the obligatory blowing up skeletons. Luckily, the grenade gun is available from the start, pretty much. There's a gameplay sequence in a room with four face fountains that I especially liked and generally speaking the action flows along nicely. If you're looking for a traditional catacomb level that comes in at under an hour and is undemanding without being boring, try this one." - Jay (19-Jun-2015)

"Not bad this catacomb level with some easy puzzles to solve, entertaining tasks and several flipmaps. The grenade gun appeared soon, and there's enough ammo so the skeletons wouldn't be a problem; the revolver ammo: I don't know what is for. There are some situations where you'll have to reload (no way back), so keep always several savegames: If you miss the star you'll get stucked after the room with the deadly pool and several floor levers, if you drop to the pits in the room with four big faces before you flood them you'll get stucked again and if you drop to the ground in the room with two ropes and deadly pit, you'll get stucked too. Even so the level is worth to play, with no tricky tasks and no much backtracking. As usual in the catacomb levels, the textures are repetitive in big rooms, but the atmosphere is good, even when some flybies are not accompanied with musics. Take a try." - Jose (11-May-2015)

"Even though I'm somewhat partial to Catacombs levels, I found this 45-minute raid from early 2001 to be a bit ordinary although certainly worth the download and playing time. The enemies of choice are primarily skeletons, some of which you can do nothing about early on until you obtain suitable armament, but there are also beetles you escape by climbing up through a hole in the ceiling and a relatively harmless wraith that implodes against a nearby bird statue. Lots of levers and face buttons to push, but the action moves along at a steady pace and most raiders of ordinary skills should have no trouble with this one." - Phil (04-Feb-2014)

"A very interesting level set in a catacom environment. Gameplay was a bit easy and straightforward, enemies were well placed. Even tough they were skeletns they do not pose a threat. Atmosphere was OK and enjoyed how the author managed the textures from half on the level. Took me around 50 minutes" - Gonxii (19-Oct-2013)

"Catacomb. Need I say more? Well, I will anyway - and I will contradict myself here. I have never been a fan of the Catacomb-WAD levels, and this one IS a catacomb level. A GREAT catacomb level. I myself am surprised. What seemed like a repetitive theme has shown what can be made up with creativity. Right at the beginning it looked nothing special, sliding into an almost water maze, using only three or four different textures. Very later, only after using the Star ripped off a wall the level began to gather my interest. And it did successfully. It seems every feature of the Catacomb WAD has been used here - even the loose floor is here. There was one bit which was pure trial and error, but very ingenious: 7 levers, each one of them affects two raising blocks. Your objective is to get all of them raised to cross the path safely. It can be done with only 5 levers (that's as much as I needed). Later there were these HUGE rooms, and they were very nice, by the way. The one thing I wish the author had worked a little bit more onto was the lighting, everything else is good the way it is. 30 minutes. 01/05" - Treeble (06-Feb-2005)

"This is terrific stuff. You won't think it at the start because it really looks quite plain but move further into the game and the scenery reaches wow status. Gameplay is simple but very addictive. It's the usual catacombs scenario but very well done. I really like the pillar pushing here one of these has you looking to push a pillar to support a floor or it will drop so you can't push another pillar it. Suitable places skeletons are the enemies and one wraith which thankfully dies quickly on a cross. The water room at the end is stunning with the tiered structure in the centre and there were very good flybys. Not a long level but a very good one." - CC (10-Oct-2004)

"I was really most impressed by this. A tiny download a terrific level. In fact it has a little of everything; enemies that are not too bothersome but well placed (as in this author's previous level); breathtaking architecture; beautiful textures and lighting; good use of objects; and a splendid variety of puzzles on offer - ranging from a fun jump sequence through rope swings push/pull puzzles and especially a really good lever-based thinking puzzle. There was not one dull moment anywhere and a real sense of intelligence behind this. Only the accidental entrapment in certain areas could have marred this somewhat but a little common sense on the part of the player should prevent that from happening. Play both of Mikes levels together and ponder on two things: 1) Why can't more people construct these simple 'Tom file' adventures where a small download can be coupled with ingenious gameplay in an attractive environment? And 2) Does the somewhat sudden ending of the level hint that a third was planned? And that being so what a shame it is that (apparently) the Custom Level world no longer has the contribution of a builder with such potential as Mike." - Orbit Dream (21-Oct-2003)

"Nice little catacomb level with a lot of rooms with water either just there or to be filled with it. Gameplay was rather linear: you just go through the motions and many times you can just guess what's coming next. The room with 4 water spraying 'mouth' wands was a rather tedious example of that. It's also the room where you can get stuck. The basic idea is first to fill some small areas with water so that you can swim and pick up a necessary piece (pharao's thingies and a gem) but if you drop in those spaces before the water filling you can't get out of them anymore. The skeletons are no threat at all because there's an easy pick up of the big explosives gun but that's always fun anyway. Flybys were ok though a bit jerky at times. Why you should play this level: the last room is very well built and lit with a central temple structure with four sixshaped underwater holes." - bERT (26-Jul-2003)

"Palace of Anubis is a level built using the Catacomb wad and texture set. It is also a level that indicates that its author matured during its development. The gameplay is strictly linear and the puzzles are fairly simple and straightforward. However there are places in the game where Lara can become trapped without dying. In one instance if Lara enters the red chamber without having first collected the Golden Star she will be unable to go back to retrieve it. The enemies are mostly skeletons a few beetles and a wraith. The skeletons are not difficult to deal with as the author has provided plenty of Shotgun Shells and Grenades. The atmosphere improved in the course of the level with a plainer duller atmosphere near the start of the level progressing to a more interesting feel later on. Lighting is mostly ambient only with only a few placed lights later in the level." - Loren (27-Jun-2003)

"I liked this level very much although it's just a catacomb one. All the rooms are connected well and the way the movable objects are used reminds of original catacomb level but also the water appearing by placing puzzle items or pushing levers are a nice idea. Skeletons will give you some difficulty. A star a pillar a knot a gem or two are some if not all the items you need to collect. It's gloomy but not very dark. Give it a try it's worth it." - Kristina (23-Dec-2002)

"A good catacomb level with a fluent gameplay and good little puzzles with a room to flood jumps to perform raising blocks and pushable objects. Good atmosphere and texturing. The last big room is beautiful with a central structure with several floors in the midst of the water. It lacks of some challenging tasks and puzzles but it is the ideal level for beginners and can give a good moment for average raiders." - eRIC (15-Dec-2002)

"Whether you're a fan of the catacomb wad or not I think you'll enjoy this well-done level with its great mix of puzzles and enemies and its well built and designed rooms. There are some interesting tasks such as a 7 lever puzzle rooms that need to be flooded a well hidden crowbar to find a good jump sequence over spikes and burning tiles some rope swings and tilting floors combined with pushable objects. The number of skeletons is perfect - enough to be exciting but not enough to be annoying and if you find the grenade launcher underwater than they are easily taken care of. Water is used well throughout and I wish there had been more to do in the room shown on the load screen as it's very attractive. The level seemed to end suddenly and I wished it would have lasted a bit longer." - RaiderGirl (24-Nov-2002)

"Definitely not a walk in the park. The author has nicely put together the catacomb wad with a nice water theme running through it. Atmosphere worked very well as you made your way through the palace. As the other reviewers said it's very easy to get yourself beyond the point of no return and you'd best save often. I must have gone back to look for that darned star 6 times before I walked around the back side of that block. A good jump sequence over spikes and fire lots of levers to push and one good lever puzzle where there were many levers while only 4 were needed to raise blocks over deadly water and you must choose the correct 4. Again your savegames are important in puzzles such as this." - Momster (27-Sep-2002)

"The creator of this level used a whole lot of brilliantly designed and executed puzzles that never once let you leave a room without first having made you work hard for it. Texturally there were some lovely looking rooms especially the grand main room with the pillared central structure and the subdued coloured lighting throughout gave a great feel to the level. With a many levered tar looking puzzle that I have never seen done before water puzzles rope swings climbing walls perfectly placed enemies you name it this level with about an hours gameplay is a very worthy download and you should go check it out." - Sash (21-Jun-2002)

"A standard catacomb level which starts and ends in a swim. Nice progression throughout the 45 minutes it had for me. Some skeletons beetles and a wraith to handle jump sequences multi lever raising platform puzzle and the puzzle where you need the supporting column below which I have not seen used in any custom level so far. The room and area near the end has a nice architecture you have to watch out though as you can get stuck if you go to the wrong places. Like the first level by the author it is a bit dimly lit all over but fits the atmosphere reasonably well." - Michael (21-Jun-2002)

"Looking at the date this level was made I was really surprised that it hadn't had more reviews. I played the other level of this author and was impressed. This one is even better. I loved the layout the textures the puzzles and even the hated few skeletons and beetles. This is not a hard level to play and although it is not straight forward you don't have to run around that much. Although finding that crowbar did take me a long long time. But that is what you get if you are not looking LOL. I liked the rooms and sometime you needed only to get an object and leave it again but just looking at how the room was put together was eye candy. The very few darkish corners did suit the game. There were some nice puzzles in it like the 7 lever puzzle that raises blocks the jump sequence and the column you had to push to hold up the floor. A pity RaiderNut didn't make more levels." - Gerty (21-Jun-2002)

"This is a great level with good texturing and beautiful places. The main big room towards the end of the level is especially very well modeled with columns enhancing the architecture although it reminds me of the main room of Catacomb Towers by Rene Brooymans. The puzzles are also very interesting especially the one with a combination of many switches to rise blocks in a deadly pool. Great! Weapons and pickups are well placed sometimes hidden in dark corners and they are always there at the moment you need them to get rid of the baddies. The only strange design problem I have found was a flipmap with raising water level in which the original water level (with the water surface textures) is also present in the flipped version. Also be careful with pits with no return. Overall this is a very cool level. Download it!" - Phabius Phodes (21-Jun-2002)

"Blimey I felt like writing a really good slagging today but I liked this so much that I can't say anything bad about it and it cheered me up immensely. Gameplay is pretty fluent throughout this 45 minutes quest and the puzzles won't hinder your progress for very long. There are some places where you can get stuck some more obvious some less. Better save before you walk through doors that might close behind you. The skeletons pose no threat at all as you find the grenade launcher right at the start and the swarm of beetles lost interest after a while and went to do something else. Flybys are very helpful and done rather well. I particularly liked the atmosphere of the bigger rooms and the how the water is an ongoing theme here. At times the tasks become a bit repetitive especially when it comes to doors and levers but don't let that put you off." - Dimpfelmoser (21-Jun-2002)
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