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Level: BtB2015 - Myth back home search
Author(s): Loch
total rating:8.71 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
DJ Full 9 10 10 10
Drakan 8 8 9 8
janachorider 8 8 8 8
Jay 8 8 9 8
Jose 8 9 9 9
Josey 7 9 10 9
Magnus 7 7 8 7
manarch2 7 8 9 9
MichaelP 9 9 10 9
Mman 9 10 10 10
Mytly 8 8 9 9
Orbit Dream 9 8 9 10
Phil 8 8 8 8
Relic Hunter 8 9 9 9
requiemsoul 8 8 8 8
Ryan 9 8 9 9
Tolle87 10 8 10 9
totizedger 9 8 10 9
Treeble 10 10 10 10
category averages
(19 reviews)
8.37 8.47 9.16 8.84

Reviewer's comments

"Here we have a level with a good gameplay. There is a main area not very large you can explore without difficulties and several annexed areas with some puzzles to solve or tasks to accomplish. There are fresh ideas here, and even two ways to finish; the only "but" for me was the confusing puzzles in the final area with the lion, first in the corridor and later with the movable statues I had to solve by trial and error when Lara burns. I also was surprised in the final with the torch when seeing that paper wall, 'cause the architecture is quite good with many realistic details like in the arena fighting area. All in all, one of the best levels from this contest. Recommended." - Jose (19-Oct-2017)

"Wow this sure was something different compared to the other levels out there. This was really entertaining from start to finish where you have to enter 3 different rooms with each having a challenge of it's own. The challenges i liked the most was the one with the Lion where you have to help the poor little thing from being trapped and the room in 2D, it is a clever and fun puzzle. The only thing i would change is that to light the last torch you have to find a hidden switch in the main area, i'd rather have one more challenge room instead. This level is very atmospheric, it gives a certain spooky feeling which i found nice and the lighting also makes it a bit scary, especially in the room where you fight a lot of enemies. There are two endings, one where you fall through a trapdoor and return to where you started the adventure or the other where you get back to the civilization. I got the first ending. Camera work is very nicely done. This is a unique level with many creative ideas and i highly recommend it !!!" - totizedger (08-Jul-2016)

"One of the shortest (arguably, you'll understand later) and most beautiful stories ever told in TR history.Storyline and the way it's implemented is brilliant.Basically, Lara finds herself on a mystical temple island with confusion in her head....it's like the time has stopped and seconds are turning into eternity...not the exaggeration, that's really how this level works.The island itself leads to several separated quests.When you complete all of them and finish the level the "natural" way, you will end up with a cryptic message after which you will see whole island changing back to it's original state and Lara respawning again at her starting position.Sure, you completed the level, but something's not right....Maybe now when you have a new information, it's time to go for a "real" ending and release Lara from this looping cycle?Check for yourself. Now about the level itself.First of all, it's pretty short.Although you will spend around an hour for the first time due to some elaborate gameplay ideas, second time (because it's likely you'll play it again) you'll be able to complete it in about 15 minutes.Gameplay shines with original ideas.Some moments will confuse you, not in a frustrating but more in a "what the hell did just happen?" way.You will pass through the most awkward corridor ever, you will play one ingenious game with Cecil the Lion, you will have two-dimensional platforming adventure and many more.Visuals are also really nice, although they could have been a little better considering it's not a long level.I like how every area has it's own atmosphere and I especially like the beautiful day/night shift in the main area.There are not much enemies, although there is one epic fight in a very appropriate place that is more than enough for level's duration.Tunes and cameras represent appropriate support for intended mystic atmosphere, while there are also practical camera hints to help you on your way.All in all, this level is one of the most unique experiences I've encountered and it's highly recommended for everyone!" - Tolle87 (03-May-2016)

"This is one of the most creative levels I've ever seen, but to say much more spoils it. The design and detail isn't quite up with the best, but it all felt just right to me, and like with the gameplay there's all kind of creative design to make it unique. There's a constant stream of ideas in this level, and the overarching theme allows it to do that without feeling like a disconnected bunch of set-pieces. Cool as it is one puzzle is a bit trial and error as you die unless you do it just right, and there's a major flaw where backtracking to already solved areas gets you completely stuck (maybe I've missed something, but that seems unlikely); however it's testament to the enjoyment of this level that I didn't mind replaying it again when I ran into this while secret-hunting (and then I did it a third time to solve the overarching puzzle). This can be completed quite quickly but nothing feels wasted, and there's the final puzzle on top of that. The closest level I can think of to this is The Chamber, and this is likely to be my favourite level of this BTB, despite not being the absolute best looking or most epic." - Mman (25-Apr-2016)

"Well, that was certainly different! You see that your main task is to light four torches, and to do this, you must accomplish many devious traps and puzzles, not least a 2D platform style sequence. Something unique." - Ryan (07-Mar-2016)

"I'm simply fascinated with this one. What seems to be just a simple level in marvellous scenery of perfect lighting and seamlessly blending objects appears to be much deeper. You can't quite tell what is good and what is evil, each enemy is a special actor and there is even a cycle of night and day applied, so both sides, dark and bright, can be satisfied. I had a pleasure to go through both capture and escape ending, and as much as the first one terrifies with its discreet fall (like the one pictured in Brueghel's Icarus painting), the other one lifts up with its fire, bells and a helpful hand given (you can feel the characters' thoughts without a word said). Despite of short duration and little space, so many things change here that I again felt like when playing The Chamber. SUMMARY: Entirely dynamic and utterly brilliant. It seems I found my favourite of the pack." - DJ Full (01-Jan-2016)

"So Lara's in Greece. She's in front of a temple, but she can't remember why she's there or how long ago she got there. Something about a myth or a never-ending quest? Although this kind of confusion isn't unusual in custom levels, at least this time there's a reason for it. It's a very straightforward level - there are four completely separate challenges you need to finish to reach the end of the level. They're of varying quality, but they're all reasonably fun. One challenge requires you to do some climbing around the initial area, which isn't terribly difficult, but it's easy to miss as all the other challenges require you to open up trapdoors. One challenge has a puzzle where you have to shoot some pots that I could never understand the logic behind, then a short side-scrolling segment - I say"side-scrolling", but it actually doesn't scroll, which makes it unnecessarily difficult, since you can't see what's ahead. One challenge has a seemingly never-ending corridor that's pretty neat, and a puzzle involving a lion, which is kind of cool, but doing the wrong thing kills you, so that kind of takes the puzzle element out of it. The last challenge just throws a lot of enemies at you, but I did like the way more and more enemies are triggered as the fight wears on. Between each challenge you return to the central hub, where a torch will light up for each finished challenge. The look of the challenge rooms is a bit mixed, but the hub looks great, so returning there after every challenge always feels like coming home. Anyway, so you beat all four challenges, light all four torches, pull a switch, go through the final door, and then all of the trapdoors close again and Lara returns to the beginning of the level. I think that's a brilliant moment. Suddenly the story makes sense, and it becomes clear that the real goal isn't just to finish the level - it's to find the alternate path that will allow Lara to escape. Fortunately, you're given a clue at the end of the false path (although the readme confused things by making me believe that all four secrets were required), and the whole level can be replayed in fifteen minutes (it takes about twice that on a first playthrough). Whether or not you can be bothered to actually replay the level, it's a cool idea, and it probably does the best job in this year's competition of telling a story with very limited means. And that, I think, is commendable." - Magnus (30-Dec-2015)

"This is a rather strange level. Strange, because I didn't experience several of the things mentioned in the reviews. No lion puzzle. No timed run at the end. My ending involved carrying a torch upward and onward, where I bumped into the finish trigger. Maybe this explains why this raid lasted only about 45 minutes for me. As I'm not really motivated to go back and replay the level to find out what I missed, I'll base this review and my scores on the parts I was privileged to play. (I just paused while writing this to check out the stuck thread, which I had not consulted before, and I'm more confused than ever. Getting caught in an endless loop. Alternate gameplay lines. Half the posts mean absolutely nothing to me. Perhaps this is someone's idea of a novel approach to level building, but I think I'll just move on to the next level, thank you.) For whatever it's worth, the time I spent here was entertaining, but it's galling to discover that I was able to finish without experiencing everything the level had to offer." - Phil (22-Nov-2015)

"While a shorter entry of this year's Back to Basics, it makes up for its short duration by having an engaging presentation and well-rounded gameplay. The surroundings at the start are lush and vivid, setting the mood using a natural cavern with a flowing stream of water, a mysterious Greek shrine, and the entrance to what appears to be a temple. Essentially the gameplay is split up between four different tasks to solve to light the torches on the shrine and open up the temple on the other side of the cavern. Two of the task rooms stood out for me, one for the very clever statue puzzle to get a lion across a passageway with fire emitters, and the other for an entertaining 2D platforming sequence with a timed run for a secret. The Colosseum sets the tone well for shooting some stone guards, harpies, and a minotaur as well, though it pales in comparison to the unique properties of the lion room and the 2D room, as does the platforming challenge of getting a switch in the main cavern. What makes this entry unique is the atmospheric transition into nighttime and the significance it plays in the level's story. It sneakily features two endings: One focusing on getting the temple door open, whereby the story of the level repeats itself but also offers a hint on solving the mystery of the night, revealing what I assume is the true ending. It's also foreshadowed nicely with a few of the secrets that take Lara to places that weren't consistent with the rest of the level, really making the player question what's going on. I thought the twist was cleverly conceived and helped make this level quite memorable. Definitely one to try out for something different yet special nonetheless." - Relic Hunter (21-Nov-2015)

"Level relatively short compared to those already played. I look for a few to turn on the 4 th torch. The tasks are easy except the battle in the arena." - Drakan (21-Nov-2015)

"This adventure features a stunning and surprisingly compact environment. It quickly becomes obvious that you have four torches to light and each of these gets achieved by mastering a separate area here. And the creativity and variety of the tasks in these is quite amazing. Whether you get to free a lion by moving pushables around or fiight an epic battle in a beautiful arena or run a gauntlet in good old 2d mode, it all feels quite special and unique and is great fun to get through. I missed one of the secrets due to me being too slow (I think). At the end you get a quick timed run for the exit, but it is all topped off with another neat flyby that gives the whole thing a really cool touch at the end... so go see for yourself... [40 min, 3 of 4 secrets]" - MichaelP (18-Nov-2015)

"Well, this is the craziest game up to now... but some of them remain to be judged. It has such different features... with special mention to the Cecil's ghost part, that intrigued me no end, because I could not make head or tail of it: the lion kept disappearing in a blue corridor; a room opened, and I didn't know exactly how; afterwards, the lion jumped inside a blocked area, some things happened when Lara moved the statues, and one of those things was Lara catching fire after some moves. I hadn't seen the walkthrough, of course, and only understood the issue after seeing it. (By the way, I congratulate the author for this homage to poor Cecil, whose brutal murder - as all hunting murders that are done for sport - shocked the world more than others, as the lion was a national symbol.) I must also say that this part was almost the first I played, because the game is not linear; but in the end I achieved the goal of lighting the four torches, although using Lara's torch only once, for lighting a pedestal. Another crazy feature of the game was that trapped part without camera control - really not exceedingly difficult, except for the time spent in devising that Lara had to jump back from a breaking ledge to an invisible ramp behind her. All in all, a recommended game full of emotion, creativity and some difficult tasks and jumps. Music and camera hints are also OK, as far as I remember. There are some dark areas, though, and naturally, the gameplay is somewhat obscure here and there, as in Cecil's part and the vases' part." - Josey (13-Nov-2015)

"If it only was about creativity this level would earn near perfect scores from me. This level really has plenty of good ideas - not only the absolutely brilliant concept this level was built around, two of the tasks that are presented here are quite novel and quirky too so that you'll be amazed quite a few times in here about the well crafted scenes and tasks, in particular the lion (almost touching) and the vases puzzle with the following 2D task. But I was also missing something in this level. The other two tasks to light one of four torches each are fairly easy to solve, both the coliseum task and also the entended jump sequence over the rocks. The challenge factor of this level suffers a bit from too few (but always fun) tasks - this is not a very long level at 15 respectively 20 minutes it takes (depending on the ending) and apart of the four tasks for the torches there isn't much else to be done, which I found a bit sad. The four secrets are very well hidden and the (few) enemies are just placed where they belong. While not very large-scale, the setting is very authentically crafted and texturing and lighting are done with great care for details; areas like the coliseum and the jungle where you find Cecil are highly atmospheric. So the only thing that I can "advise" the builder is: More please!" - manarch2 (08-Nov-2015)

"Let me get my one complaint over with immediately:there was apparently a large secret part of the level that I never got to see,yet the clue as to how to access it wasn't acquired until it was far too late to go back! Why go to the effort of building something that most players will never get to see? Aside from this,I loved everything about this level.It lasted one hour,and yet had more epicness squeezed into it than a level twice that length;a classic example of quality triumphing over quantity every time.So many ideas jostling for equal space,but special mention must be made of the 2D sequence,which was almost Alex Chapian in its quirkiness. The lighting and texturing was absolutely spot on,and the atmosphere was likewise superb.Aside from the aforementioned elusive secret area,everything else was incorporated in splendid proportion. Never a dull moment;fast moving;tense,exciting and often very clever.Highest recommendations." - Orbit Dream (07-Nov-2015)

"Ok, I have a new personal favorite. Both concept and execution for this level are perfectly tuned and what we have is an unique experience with tasks that, while very familiar, still fell quite fresh. As an added bonus it seems we have one final riddle to truly clear the level, as of this writing I haven't quite cracked it yet but I've promised myself I would return to this after wrapping up the BtB-Greece levels. The fact it's not overdone is also a plus, the areas are stunningly beautiful without being unnecesarily huge and that 2D traproom was also a fun sequence. If you can only play one BtB-Greece level, make sure it's this one! 40 minutes, 2 secrets. 10/15" - Treeble (04-Nov-2015)

"Another entry that comes in well within net gaming time of an hour. The gameplay revolves around accessing four different areas to light torches on a building. The tasks are interesting and varied and I particularly liked the lion puzzle and the 2D style platforming section. I also loved the look of the ruined amphitheatre - it was somehow incredibly atmospheric and realistic. Something a little different." - Jay (30-Oct-2015)

"This is very short level, involving a quest to light four torches at an underground temple that forms the hub of the level. Some of the tasks involved are unique and interesting, such as a 2D-platformer style sequence; a strange corridor that rearranges itself as you pass through it; and an odd but intriguing pushable puzzle. On the other hand, I disliked the pot shooting task, which seemed to rely only on trial and error. There are very few enemies in this level, but they are concentrated in one task, a fight with multiple enemies in a colosseum-type arena. The end is decidedly weird: a flyby shows the level resetting itself, and the final shot is of Lara dropping down into the cave with the temple as she did at the beginning of the level. In other words, she is caught in a never-ending loop (poor thing!). There is apparently an alternate ending that allows her to escape this loop, but I could not figure it out. Bug note for players: Go down the middle trapdoor first - if you choose one of the other trapdoors first, you may run into a bug that prevents you from completing a puzzle beyond the middle trapdoor.
The underground temple is very lovely, surrounded as it is by waterfalls, foliage and sunlight streaming in through openings in the cave walls. The area with the pushable puzzle is pretty too. The colosseum is well built, but a little too dark.
I found none of the four secrets in this level, though I did find some pickups hidden in hard-to-reach areas (including the uzis and shotgun, though they were useless, as there were no enemies after I found them).
Overall: This level is ... uh ... unusual, I guess. I really don't know how to else describe it. There are some unique and enjoyable aspects to it, and just as many weird and obscure ones. Recommended." - Mytly (27-Oct-2015)

"short and interesting level.good tasks,nice atmosphere and architecture." - janachorider (26-Oct-2015)

"A short map with interesting and very creative tasks. The ending sequence was amazing (Poor Lara). The Coliseum task was strange....too much easy. Difficulty: Easy 30 minutes" - requiemsoul (13-Oct-2015)
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