Level: BtB2015 - Remnants of a Nemesis back home search
Author(s): Ludo Haruspex
total rating:8.13 Gameplay &
Objects &
Sound &
Lighting &
Christian 8 8 7 8
DJ Full 7 8 8 7
Drakan 10 10 9 9
janachorider 8 7 8 8
Jay 8 8 9 9
Jose 7 7 8 8
Josey 8 10 9 9
Magnus 5 5 6 6
manarch2 6 7 8 8
MichaelP 8 9 9 8
Mman 7 8 8 8
Mytly 8 8 8 8
Phil 9 9 8 8
PiscesAphrodite 7 9 10 10
requiemsoul 8 8 9 9
Ryan 8 8 9 9
Tolle87 8 7 9 7
Treeble 9 10 10 9
category averages
(18 reviews)
7.72 8.11 8.44 8.22

Reviewer's comments

"Really a good debut. You can see very nude rooms usually empty of objects, but it's suppose to explore ancient ruins, and sure that another tomb raiders were there before to plunder all. Decent arquitecture and texturization, it notices some effort with the lighting too. Easy puzzles to solve, in the first area with the pit there is certaing backtracking but later the gameplay is more lineal and fluid. Not hard tasks, even in the final area with medusa, good use of cameras and sounds, I only missed an explosive gun to fight with the skeletons. A level for a relaxing time. Looking forward for more Federico's creations." - Jose (14-Oct-2017)

"Gameplay&Puzzles: 7. This game is pretty easy to play. The rooms are usually huge and this can make feel the raider lost several times, but the gameplay itself is quite linear with some backtrack here and there which is never too tough. Enemies, Objects & Secrets: 9. I liked very much these aspects of the game, in particular the amount of enemies and their locations. Some decent fights happen in the last parts of the game, while in the first part it is more going around huge rooms looking for triggers and playing with torches. Escaping from the final enemy, namely Medusa, is easy which causes the score to be not a nice 10. Atmosphere, Sound & Cameras: 10. I cannot find a flaw here. I have found everything perfect. Lighting & Textures: 10. As above, I cannot find anything that I dislike here. On the contrary I enjoyed a lot the lightning, in particular in the last part of the game, where the many dark spots make the escaping from Medusa a little bit more interesting than a simple rush." - PiscesAphrodite (15-Aug-2016)

"There's a nice sense of scale here, and a lot of the areas are pretty big, it starts out pretty simple visually but gets better as it goes and the latter half has some nice creativity in it's texture use and designs. There's also a decent sense of progression as you go from the broken down ruins to the more built-up and mystical temple later on. Gameplay is decent but stays pretty easy and doesn't really ramp up much; even the boss is pretty sedate. The hardest part is probably the starting section as there's quite a bit of non-linearity and some easily missable stuff; after that it's relatively linear and mostly individual challenges. While the giant rooms make for some impressive sights they don't feel used enough and a lot of the biggest areas only have one or two things to do before you move on. There's also an irritating amount of forced damage (there's at least a bunch of healing provided around them, but it still feels unnecessary). A nice level, but it's a bit true breezy to be one of my top BTB levels." - Mman (27-Mar-2016)

"Nice and relaxing to play. Nothing infuriating or devilishly hard to accomplish, just fun raiding. Nice variety of tasks and enemies. Recommended and a good debut." - Ryan (03-Mar-2016)

"Here we have a level with a classic main-area-and-many- surrounding-places concept.After a brief cave intro, we enter the big ruins area with several stories of platforms, temples and a water channel below the ground level, while all that has been surrounded with many passages and indoor areas.Although you might find yourself a little disoriented at start, you will soon be on your way with task after task, including some interesting moveable table puzzles (although the one with the bell can be avoided by using some acrobatics), some torch manipulation using slopes and many climbs up and down in the main area.Overall feeling is pretty St.Francis Folly-ish with the way this part is constructed.There are some unnecessarily hidden switches that are not recommended in the big areas.Second half of the level is happening underground and it's more linear.There are a few more movable object puzzles, water manipulation areas, some tough fights that can be a little frustrating (later on that) and it's concluded with Serpent's lair and some very agile escaping methods.What caught my eye was the constant symmetry throughout the level.Many rooms consist of two exactly the same halves and there are usually two exits from many places which reconnect just a few steps later.Certainly an interesting trademark.Enemies are easy to kill in the first half of the level with mostly lions in open spaces, but later there are a few tough fights with multiple enemies simultaneously.What I didn't like are the areas where you fight skeletons alongside the other enemies because you constantly have to break Lara's aiming at the unkillable skeletons and that's not fun at all.Also, if you don't want to bother with throwing the skeletons into the pit with a shotgun, they will wait for you when you unexpectedly come back in the same room and you will activate a flyby camera when you re-enter, so they can either kill you or push you while you don't have control.Visuals are not impressive, especially the main area.Some rooms are too big and uniformly textured, while there are not many objects to compensate that.It becomes slightly better near the end with some pretty nice temples.Camera hints and sounds are very good, especially the ambient tunes.Overall, well spent 75 minutes, another worth entry in BtB15." - Tolle87 (02-Feb-2016)

"The surface part is has the very essence of an archeological dig: crude and ruined but still containing these metal gates modern people tend to block entrances with. When we go deeper the scenery gets more detail but it's still massive and heavy, like if the place belonged to the evil side of the Pantheon - and the final locations confirm it filled with skeletons, for which we get a classic opportunity to blow up with the crossbow. The game has an all-present symmetry, feels a bit empty and flat, also there is very little to do but instead we focus on the main task and don't waste time for pickups which aren't overdone here at last. I like the pattern applied to secrets. SUMMARY: Could be less raw and have more content, but it still grants classic isolation and proper balance of exploration, descent, discovery, fight and escape." - DJ Full (02-Jan-2016)

"The story for this level claims that archeologists have spent centuries looking for the Delphi Shrine without success, so it's kind of funny that it apparently took Lara all of five minutes to locate it. Then again, it's a pretty big structure which is seemingly out in the open, so it's not exactly hidden, you know? (But this is Tomb Raider, where undiscovered tombs pop up with alarming frequency, so...) I think maybe the archeologists did manage to locate the shrine, but gave up and went home when they couldn't locate the two hidden jump switches in the first half of this fifty-minute level. Other than that, the first half of the level is the most memorable part, as you start out on the outside of the temple and have several paths to explore to find two harps. It's not mind-blowing or anything, but I was having an okay time until I couldn't find a hidden jump switch and got stuck for a while. Then I got stuck again because there was a second hidden jump switch in another area, and I pretty much hated the rest of the level after that point. Or at least I think I did, because I played the level yesterday and can't really remember much about the second half? I remember a lot of large rooms, but you spend so little time in most of them that they're completely forgettable. I remember being really glad I picked up the shotgun, as there's one room I don't think you can get through without it. And I remember diving into a pool in front of the Medusa or whatever she is, which I thought looked kind of cool, then leaving the room to pick up an artifact, running past Medusa and that was the extent of the encounter with her. The level looks decent, but it's fairly unimpressive overall - although the scale of the big room near the start is nice. There's very little here that you haven't seen before and there are probably better Back to Basics levels to play, but if you can put up with hidden jump switches and write your review right away and don't wait a day, then I guess there are worse ways to spend fifty minutes." - Magnus (30-Dec-2015)

"A level with strong moments. So the torch-puzzle in the beginning, a pushing-sequence and the escape in the end. You'll get deeper and deeper into the adventure to find the "all seeing eye" and finally avoid a Medusa, what is not that hard to do. Rooms are often quite huge and empty and are promising more to explore as there really can be found. Atmosphere is not quite convincing; all in all a nice adventure including some challenges." - Christian (11-Dec-2015)

"After 3 very long levels, I rested with this one. It's a level as I like, not very complicated and relatively short." - Drakan (21-Nov-2015)

"Some really grandscale architecture awaits you in this adventure. Many of the rooms are just huge and as a consequence some also seem a bit bare and empty, but overall the concept works pretty well and you get pulled in deeper and deeper and wonder whether you will ever come back out again. Gameplay has its moments with some nice torch action near the beginning (although you can get stuck if you throw it the wrong way, so good savegame management advised here) and quite a bit of use of the ledge jump, as well as a few pushables. If you are ever stuck, chances are you need to look for a sneakily hidden jumpswitch nearby. The enemy encounters are quite touch as well, including lions, gladiators and the centaurs. Thankfully the Medusa can be handled quite easily near the end. The secret system is also nicely done, as you need to find two to get the third. Overall, a strong and solid adventure here that flows well and is not without challenge. [67 min, 3 secrets]" - MichaelP (18-Nov-2015)

"There are a couple of good puzzles in this levels, such as the pushable puzzle for reaching the bell, or the pushable vase puzzle with the underwater clue. I also liked the idea of releasing boulders to smash your way underground. The transport portal at the end is nicely done. The lowlight of the gameplay for me was having to drop down a deep hole in such a way that drains Lara's health almost completely twice in five seconds. Would it have been so difficult for the builder to provide more steps in the descent? I am not really sure why the builder used pushable tables as decoration in the room with the vase puzzle, as they served only to confuse and distract from the actual puzzle.
Mostly, there are few enemies and they're very easy to tackle, but with one glaring exception: having to fight two centaurs and two skeletons at once, with no explosive ammo (annoyingly enough, you can get a crossbow with explosive ammo immediately after this fight, though it's pretty useless after that point). You can release two skeletons by using a crowbar lever at one point for no apparent reason, given that that lever does nothing else, and can be skipped completely. The introduction of the final boss is a cool moment, but then it becomes somewhat anticlimactic, as you can't fight the monster, just run around it; and even the skeletons in the lower levels can be completely ignored. The first two secrets are pretty easy to get; the third is a bit harder, and can be accessed only if you've found the first two.
The outdoor areas are not very visually appealing: the large pit area at the beginning is textured in plain grey textures and the lighting has such little contrast that it's sometimes hard to even see the edges of the ledges. The indoor areas are much better looking, though they do tend to be rather unnecessarily big and square and empty. They also tend to be overly symmetrical - for example, nearly all the indoor rooms have two identical corridors leading into/out of them. Still, the overall effect is that of ancient grandeur, and works pretty well. Despite the frustration I experienced in that place, I did like the room where you fight the centaurs and skeletons. The room with the final boss looks very nice as well.
Overall: While it does have a few frustrating moments, this is on the whole an enjoyable level. Recommended." - Mytly (13-Nov-2015)

"Nothing very outstanding in terms of novelties, but nevertheless a creative game, entertaining and easy: even the Medusa's room is not so difficult to navigate as in other games. The only serious difficulty I found was to climb down a very deep precipice, because all blocks/ramps were very far away from the edges. But there was another difficulty: shortage of weapons and ammunitions. The author also included some nasty tricks: a liquid that seems poisonous, but isn't; a room where Lara has to fight skeletons and centaurs almost without weapons, whereas there are means, in this very room, to go for a secret and obtain the crossbow with explosive arrows. I liked specially the creative ideas for the secrets and the underwater"hint room" where Lara has to go, in order to find out where to put a movable piece. Very sneaky, that... And I didn't like the continuous music that began to play at a certain point. But in resume, it's a good, sound, recommended game." - Josey (07-Nov-2015)

"Nice level.although the geometry and the gameplay were a little bit boring." - janachorider (07-Nov-2015)

"Despite daunting in scale, this is actually a rather simple and straightforward adventure. The several vast areas will get you running around quite a bit until you get your bearings, and I think so far this is the level that made the most use of Lara's new moves. Some of the areas felt a bit flat in comparison to what I've seen in other BtB-Greece offerings, but so far this has the best "boss" entrance. Quite unique, and I also rather enjoyed the Legend-esque portal activated with the sword towards the end, nice touch. 80 minutes, 1 secret. 10/15" - Treeble (04-Nov-2015)

"When this level began the surroundings seemed to be a bit cruder than in earlier BtB levels, leading me to believe that this may be the work of a beginner. That impression soon left me as the game progressed. Nemesis may not be as gorgeous as some of the other levels, but the gameplay is right up there with the best of them. I spent a satisfying 1:36 here and enjoyed just about all of it. Much of the action takes place within dark interior settings, but there's enough to do outdoors (and in the rain yet) to satisfy anyone who likes a variety of things to look at. The serpent woman at the end was a little easier to avoid here than in other levels in which she appears, but you still have to be nimble to avoid her deadly fireballs. Another solid entry in the competition. Recommended." - Phil (02-Nov-2015)

"Just as one of the previous reviewers the colour scheme of this level reminds me a bit on Jedi Master's levels. There are many simply huge rooms that create a good atmosphere and there are some effective usages of light, mainly in inside areas, but (not only) the outside area feels flat and in many areas there are very dark and not smoothly applied shadows that let things down. But still the way it is done here has its certain something and worked okay, if not quite perfectly, in this game. The texturing is often quite creative and appealing, there are a few mistakes here and there so they are not quite cleanly applied though. I felt that most rooms are designed in a slightly cubic way and not always have a very organic feel; one camera at the end goes through a wall which also could have been avoided. There are a few interesting puzzles in this level like the how to reach the bell, the use of the torch or the vase puzzle with a nice hint room, but often the gameplay is not so heavy on creative ideas and pretty straightforward, save for a few possibly avoidable backtracks (especially the one where a boulder is triggered behind an unpassable structure - a shortcut would come in very handy here). The tasks in some parts of this level are rather mundane and there's not much outstanding here; even the boss fight is not so thrilling (but nicely presented) and progression is mainly very easy. I also didn't need to move any table in the room with the vase puzzle. It's still a solid game with many things to enjoy, especially the unusual architecture, but from time to time a little more fine tuning and more work in terms of puzzles would've rounded the whole thing up some more. Found three well hidden secrets (with the crossbow as an apt reward) in 40 minutes." - manarch2 (29-Oct-2015)

"If you've been playing the more complex and confusing B2B levels of late, you might just find this a pleasant change as it's definitely one of the more straightforward entries and, provided you keep your eyes well open, you shouldn't find yourself stuck. There's plenty to do in the way of puzzles, torch work and trap avoidance, but it's all readily achievable and should be suitable for all but the newest of players. Most of the areas are quite grand and austere looking so don't expect a beach holiday. The enemies start out fairly gently but become more abundant (and fiercer) as the game progresses. Although I found explosive ammo, I never found the crossbow itself so had to rely on the shotgun to deal with the skeletons. I expect the crossbow was one of the two secrets I missed. Sigh." - Jay (24-Oct-2015)

"The geometry looks simple but the rooms are huge and intimidating. The lighting is very unique and"Jedi Master" style visually. I like so much the puzzle of the trident Difficulty: medium 80 minutes" - requiemsoul (13-Oct-2015)
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