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Level: The Lost Artifact (Demo) back home search
Author(s): Raildex
total rating:4.56 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
eTux 4 3 5 4
Gerty 4 4 5 4
manarch2 3 4 4 5
Treeble 6 6 6 6
category averages
(4 reviews)
4.25 4.25 5.00 4.75

Reviewer's comments

"Played this one after the full version and got the same nasty changing of textures. Not a bad level but paperthin walls and illegal slopes and a pitch black room (and NO flares). Oh well, I did finish it and in hindsight it was rather nice I thought." - Gerty (27-Oct-2016)

"For a 15 minute Peruvian setting that's intended to be a demo, this is decently crafted, although not without its flaws. The setting is faithful to the source of inspiration and for the most part doesn't offend terribly (some illegal slopes and paper-thin walls come to mind), but at the same time fails to stand out for anything worthy to be committed to memory's treasured moments' troves. Once you think you have pegged just what kind of an adventure you are in for, the level manages to throw some devious twists your way - which, if intended, were questionable as design choices, and if unintended - might indicate that the author's initial playing experience when he built the game must've been fairly different than mine was roughly 10 years from the release date. Namely, there is moment when you use a key, which unbeknownst to you actually opens two doors. This in itself would be a pardonable trickery, if it wasn't for 2 issues - first, that you can get stuck for good beyond the red herring door due to awkward room geometry (so always keep a save at hand), and second - that the way to the real door is shrouded in darkness, which in itself, again, would be pardonable, were it not for the fact that within the TR1 engine there is no way for you to counter this effect (no flares, gunfire doesn't illuminate your surroundings, no in-game settings to boost the gamma). Apart from that, you never get much stronger firearms, which, with a pair of bears, a pack of wolves and a large enough swarm of bats to reenact the Batman origins scene from Batman Begins as your opponents, their absence is not felt too strongly, only conspicuously so due to the amount of ammo you pick up along the way. Even with its faults, it is decent enough level to give a try if you want some 15- 20 minutes of playtime with the TR1 engine, but perchance the demo's already available full-length-game might be a worthier investment of your time." - eTux (01-Oct-2016)

"Not bad for a TR 1 level but there really isn't much going on in here. While texturing and lighting are decent enough (save for an overly flat and an overly dark room), there are a lot of paperthin walls and illegal slopes to find here and the room design is a bit blocky, despite of some attempts to make diversions. The gameplay is not very inspired with a few very simple and classic tasks (mostly about finding levers), some fairly well disguised doors that could just be walls and one trap room that only gets a little harder because of a buggy 3rd view camera. Else than that, the enemies are nicely placed and there are no secrets to find. 9 minutes." - manarch2 (28-Jan-2016)

"This was one of the few levels I hadn't played before and I have to say I was rather surprised when I first came across a pitch black room. In TR1. That's pretty much a no-go, but it's interesting to see how the engine handles it, the collateral effect was rather intriguing. Still, it was rather obvious what to do and it was over pretty soon, but the whole concept felt fresh. Anyway, I digress. This is a pretty standard TR1 Peruvian style level otherwise, fairly straightforward with one or two sneakily hidden doors. 15 minutes. 12/15" - Treeble (30-Dec-2015)
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