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Level: Create a Classic: 20 years of TR - The Dragon Statues back home search
Author(s): Erikku
total rating:7.93 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
DJ Full 8 9 9 8
Gian Carlo 8 8 9 9
manarch2 7 8 8 7
Phil 8 8 8 7
Raider99 8 8 9 7
Ryan 8 8 8 8
smcandrew 8 7 7 7
category averages
(7 reviews)
7.86 8.00 8.29 7.57

Reviewer's comments

"The darkness throughout most of this level was apparently intended, given a high number of secrets with only flares as a reward. So was my early decision to give myself unlimited flares. That being said, I enjoyed playing this level while working my way through at the same time I was writing a walkthrough. A nice touch was that trapdoor on the temple grounds that was never opened until the very end, when it was too late, when you found all those dragon statues you'd been looking for. The darkness aside, the gameplay here is well thought out and unfolds logically, although the significance of that monkey climbing a tree escaped me until I went looking for it and found the key it was hoarding. There was shotgun ammo to be found here and there but no shotgun, indicating that it was in one of the two secrets I missed. It would have been a whole lot more fun to play if I'd been able to see everything around me at all times." - Phil (14-Jan-2017)

"I actually found this level pretty enjoyable. The only downside that spoilt it for me slightly was the overbearing darkness which seemed everywhere. I ended up using nearly all of my flares throughout the level, despite finding some supplies scattered throughout the level, including within a secret, which is a shame. Aside from that, it wasn't bad at all and I enjoyed searching for prayer wheels, mystic plaques, a Tibetan mask and the dragon statues themselves. I loved the use of TR2 music throughout the level too. I got bogged down close to the end due to overlooking a movable block which was half the size of a regular one! Teach me to be more observant in the future. There were also a couple of levers in the final anteroom that did nothing (or else I missed something). Not bad at all for a debut and I look forward to more. Took me 66 minutes and I found 4 of 6 secrets." - Ryan (13-Jan-2017)

"A truly classic level that brings back the mood of TR 2's China and TR 3's pacific levels. The gameplay is very classic with a lot of exploration and a few rather managable jumps and puzzles to solve, all nothing groundbreaking but enjoyable. The monkey scene was of course a highlight of this game, as was the final cutscene, and the action in and around the high tower to finally get to its top was enjoyable too; perhaps a bit more moments where you have to think a bit instead of exploring dark corners would be nice. Darkness is indeed a prominent factor in this game, and I found it slightly unfair to hide most flares in secret locations, but in other places it's used well to enhance the exploration difficulty and only in one area it's really too dark. You get to destroy nearly the whole local wildlife of this island (although there are living examples in the final cutscenes so not all is lost), sometimes the placement is really effective and once quite scary. The atmosphere is quite nice, with a believable landscape with nice interconnections built here and textures are also used well to create the scenery. Sometimes the visuals seem to be a bit crude (both in terms of architecture and texture application; there are also some nasty illegal slopes). The lighting, putting aside the darkness, is decent. A quite good debut and a satisfying 30 minute level, found all six secrets of which only one was really hard." - manarch2 (07-Jan-2017)

"I get the feeling the builder of this level intentionally made it quite dark in some spots to make it more realistic. While it adds to realism indeed, it stopped me from enjoying it for the most time. Firstly I ran out of flares, but luckily there were enough around to help us get through some really dark caves and tombs. The gameplay itself was simple, true to originals, but it lacked some hints where to go next as some puzzles were hidden too well. I experienced one game breaking bug - a crash while loading a level and found out it's because of baboons, but it's engine issue so I'm just saying it here, kill all the baboons before you proceed! Everything in level felt quite consistent in terms of objects, textures, sounds... and then a HQ pushable block shows up, it felt quite out of place. Music tracks were used nicely, except some of hem could be triggered more than once. Aside from many rooms being way too dark, pitch black too, I found many cracks (underwater cracks are so visible it hurts), texture issues and as well some nasty illegal slopes that can get Lara stuck for... eternity. While visually this level might not be so stunning, due to darkness, it was quite enjoyable adventure if you have enough flares, haha!" - Raider99 (18-Dec-2016)

"This is a good TR2/3 feel level it was enjoyable but had many frustrating parts, such as lack of flares, as many areas were incredibly dark and look me endless amounts of time to find things due to being so hidden in the dark. The gameplay was good with a fair few good puzzles (e.g. actually prying off prayer wheels instead of TR2s version of hiding them under a box!) I really liked the final area and was incredibly satisfied once I found the three dragon statues it seemed incredibly rewarding after powering through the entire level. The end cutscene was a nice touch too. Overall a good level however I felt the lighting in some areas ruined it as it hid some important areas (like finding the initial key) especially if you ran out of flares." - smcandrew (18-Dec-2016)

"I don't really have a lot to say. It feels like TR3 inside TR2, which I found it very cool. Everything on this level seems on point, so it's worth playing. Oh, and I've loved the new animation!" - Gian Carlo (15-Dec-2016)

"In short, it's a piece of TR3 in TR2. I could stop here, but I won't. A very nice dose of exploration in organic, coherent scenery. A bunch of fitting puzzles to collect and enemies to kill. A satisfying batch of secrets though I would prefer ammo instead of flares, and the amount of latter should never require secrets to suffice. The only gameplay flaw is the inability to go back to higher temple from the lower temple, and though I found an unintended way to do so, I did it after completing the game. There's a bit of unfair health loss which should be avoided at all cost: a fish blocking an underwater corridor, a bunch of inevitable scarabs, a dart trap activating on pickup square - but I think a no-medikit run is possible. The quest is nicely built up to the climax and the finale is very satisfying itself but also boosted with a concluding cutscene - it seems this builder views extra content as a standard thing to happen and I like it a lot." - DJ Full (06-Dec-2016)
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