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Level: Create a Classic: 20 years of TR - The Lost Egyptian Hand back home search
Author(s): LoreRaider
total rating:8.08 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
AlexCroft 8 7 9 10
DJ Full 7 8 8 7
Gian Carlo 8 9 10 10
Gorty 7 8 9 7
Jay 8 8 8 8
Lokky99 8 9 8 9
manarch2 7 7 8 7
Orbit Dream 8 8 8 9
Phil 8 9 8 9
Raider99 8 8 9 7
Ray Croft 7 8 7 7
Ryan 8 8 9 8
smcandrew 8 8 8 8
category averages
(13 reviews)
7.69 8.08 8.38 8.15

Reviewer's comments

"I somehow neglected to review this level after playing it and writing a walkthrough for it, and the details are starting to become fuzzy in my mind. However, I remember this to be an enjoyable and moderately challenging level that provided a pleasant hour or so of entertainment. The builder helped me along as I played, and with his guidance I managed to document all five secrets. The lighting is appropriate for the nighttime setting, and I had a good time working my way along that deep room at the end. Recommended." - Phil (16-Jan-2017)

"Basic but fun level. Most rooms were blocky but i liked the flyby's and the Background Audio. Very relaxing. Gameplay was varied and linear but fun. Unfortunately i didn't find all of the secrets and only one of the easter eggs. The Atmosphere was good in my opinion combined with the tracks from the classics. I liked the Lighting and Texturing but it could be improved of course. I enjoyed this level and it took me 50 minutes" - Ray Croft (15-Jan-2017)

"This builder has definitely improved from his debut Advent Calendar level. What we have here is a perfectly entertaining 45 minute level with straightforward yet enjoyable gameplay with the occasional challenge thrown in for good measure. There are no thinking puzzles to speak of (aside from movable blocks and a torch puzzle), but the St Francis Folly style hub room was fun to work through and some nice combat sequences spiced things up. Definitely worth playing through. Good atmosphere too." - Ryan (14-Jan-2017)

"This is a thoroughly agreeable level from start to finish. It's fast paced and packed full of enjoyable tasks so although it lasts well under an hour it feels like a longer level - in a good way. There are some very well devised tasks/puzzles and I only managed to find two of the five secrets, although I did find the Easter egg. The difficulty level is not high enough to exclude inexperienced players, but still great fun even for 'expert' players. Definitely one to try." - Jay (05-Jan-2017)

"I really liked this TRLE i thought the secrets were very well hidden and also in one of the secrets you could swap over skins for Lara and become Lara from tr 1 and Lara from tr 2-3. I thought the puzzles were very entertaining and some of them were easy too figure out what you had too do and that made it not too frustrating. But overall this a TRLE that i recommend to anyone." - Lokky99 (28-Dec-2016)

"A vast improvement vs the builder's debut level. The gameplay is very nicely designed and while relatively linear and not too demanding there are parts that are really fun - like the pyramid climbing or the four elements area. The atmosphere is also quite advanced, with decent (if occasionally a bit flat) lighting and texturing. Some areas are a bit blocky indeed yet sounds and cameras are well applied. I really enjoyed the quest for the secrets, there's a special one that you really have to find. I really think that the builder is on a good way and in this level he used his capabilities to their best to create a coherent and enjoyable game without overestimating himself. Thus, this 30 minute release is definately recommended." - manarch2 (26-Dec-2016)

"What a constantly entertaining little adventure that was!The puzzles,although never difficult,came at you in lightning quick succession and ensured that this level hurtled along very fluently and enjoyably from one challenge to the next.The pyramid sequence at the start was fun;the torch challenge took a little pondering to work out;the elemental sequences (especially the dark and airy cavern) were very nifty and adeptly worked out.The use of music was effective,particularly its synchronisation with the camera sequences.Lighting was colourful,and textures were well applied.The only slight disappointment was the general lack of ambition in the architecture,which tended toward small and boxy areas in which to house the various puzzles.On the other hand,the Easter Egg secret was novel and entertaining;while the final two minutes (despite featuring those hoary old Demi-gods) was quirkily set up. Overall,55 minutes of pure fun.Highly recommended." - Orbit Dream (19-Dec-2016)

"This level felt quite short, I expected it to be longer as I just love Egyptian adventures and I feel sad when they end... It was a nice combination of TR4 and TR1 Egypt with some really interesting puzzle idea I didn't even know was possible (raising blocks and torch)! I haven't found all of the secrets, but the first Easter egg was a really nice touch! Though, I didn't like the obvious "Secret room" texture hint as it felt quite out of place. Speaking about stuff out of place, trees in the big underwater room just didn't fit, why would someone put them there? The final boss battle was also a nice touch, the transformation of environment was done pretty well! The music choice was good and I loved how flyby sequences and music were in sync. But while cut cams were used at perfect time, it was a bit annoying watching the same fountain 5 times in a row! Now.. something that wasn't as good as the other aspects of the level are visuals. Most of the rooms felt quite blocky (especially big underwater room) with bad connection to ceiling, meaning it lacks some depth as it just transitions from wall to sky (some roof could have been added, it looked flat making it quite boxy). I also noticed some cracks, both on land and in underwater areas (which are more obvious). While this was quite short compared to the other levels I played so far, it was enjoyable, packed with nice puzzles, action and challenge!" - Raider99 (16-Dec-2016)

"This is a really great Egyptian adventure game – with the main part following a theme of St Francis Folly – a room containing a different elemental puzzle – similar to that of AOD. I loved the Air room with the ‘invisible’ platforms – the atmosphere was fantastic and the fire room was definitely a challenge. I absolutely loved the Easter Eggs in the game! This was a fantastic addition to add to the theme of ‘Create A Classic’. I felt there was a good amount of varied puzzles and the level was laid out incredibly well. The torch puzzle at the beginning was good and the hint did help. The atmosphere in the first part reminded me a lot of the underground pyramid levels from TR4 and the latter part of the level was very TR1 themed. The final battle was very well executed adding the specific twist. I wasn’t sure what I was expecting to see there when the message popped up. There did appear to be some glitching with sound in the water room where you pull the switch and I felt the bridge textures used were very out of place. Also there could have been more of a clue or a hint as to which Scarab to pick up as it seemed like pot luck. Overall this is a fantastic level and would definitely recommend spending the time to play it." - smcandrew (14-Dec-2016)

"I heard the Call of the Leg and made a detailed video review for the author, so I'll be brief now. Just like in case of Geek's release you can complain but surely not about variety - only here things are non-random. It's a frequently primeval level though much appealing, too quickly changing to get boring, and - most important to me - on topic. My favourite part is the air element hall: through a totally surreal cistern, slowly focusing on a piece of floating earth, which feels unexpectedly safe. SUMMARY: A lot of progress since the Ice Cave, and a worthy bit of competition. Keep going!" - DJ Full (10-Dec-2016)

"The first third of the level was really great. No texturing errors and the lighting was much better than in some other CaC games. It looked very interesting and complex in design. After reaching the big water room the texturing and room architecture got really basic and careless. Too bad actually. The flyby was sometimes very funny showing the water fountain five times in a row. Gameplay and puzzles were the same. The first third or half of the level was great, but then it changed. Opening the four doors required the same action ( obviously visible jump or wall switch ) and after that followed by, again, rooms with very basic design, jumping on simple pillars and collecting keys/artefacts. I remember playing the Christmas level by the same author and it looked more advanced. Maybe this level was rushed to make it in time. Later parts of the level had also very basic lighting. It’s noticeable that the author is skilled in some NGLE features. I did really liked the final boss fight and the sudden change of the room into something galactic. I have to mention the pickup spikes after using the water bottle – I don’t think there was a way of knowing which one was the correct pickup ? And the rooms after the ropeswing – there is no way of knowing that I’m supposed to push the rock a bit further in order to open the trapdoor. I was just a coincidence that I pushed it one square further. That’s some things that don’t make sense to me." - Gorty (10-Dec-2016)

"I just LOVED this one. It felt very nostalgic and the atmosphere is phenomenal. It is very detailed and despite being rather linear and not having many puzzles, it still is challenging. It feels like an updated (sort of) version of TR1. Also, I've loved that special secret!" - Gian Carlo (08-Dec-2016)

"Very good level, a step forward than previous first level, the gameplay is improved, linking hub and secondary rooms, puzzles are quite easy, instead secrets aren't, graphics is very well made, improved also by static movements of Lara, shaking slowly her face left and right, a bit of challenge of more wouldn't be bad, about puzzles and gameplay that at a certain point is straightforward and less and easy enemies, but the creator is on the right step and I think he'll be really phenomenal as builder. So, congratulations! Go always just way! Ad maiora, semper." - AlexCroft (05-Dec-2016)
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