trle.net
Level: Create a Classic: 20 years of TR - The Hike back home search
Author(s): Mordyga
total rating:8.54 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Bigfoot 9 10 10 10
DJ Full 7 9 10 9
Gian Carlo 6 9 8 8
MrJavi94 8 7 9 8
Raider99 8 9 8 7
Ryan 8 9 9 8
smcandrew 9 9 9 9
category averages
(7 reviews)
7.86 8.86 9.00 8.43

Reviewer's comments

"I'm half the way with the levels of this Create a Classic event, and this will be my first review. What we get here is a really enjoyable, but yet challenging Young Lara adventure with lots of reminiscent TR5 elements. Just at the very start you'll see yourself in the middle of a "Black Isle" type environment with a very well recreated atmosphere. The enemies here are quite a bit original and scary at the same time, as you'll eventually meet some sort of demonic dog that will kill you as soon as it touches you (or you touch it). You have to find a way to leave the lonely village and when you're about to do it, you'll also meet more than just one deadly dog as well as a couple of fire wraiths and some skeletons which will make the escape way epic. About the ending itself, I both liked and disliked since you're forced to use the village key while dodging the incredibly fast movements of these dogs plus the wraiths, so there's a luck factor involved in there that I don't like at all. Secrets were very well hidden in my opinion and I saw myself forced to play the level more than three times to find them all, which I finally did (after quite some time). In short, this is a very well crafted and kind of a remake of the "Old Mill" level from TR Chronicles with quite a few innovative aspects as well as some very challenging moments. Despite the lack of flares since this is a Young Lara level (and thus they're never available), I recommend you to give it a try as you're likely to enjoy as much as I did. Nice debut level by a prominent builder and I'm looking forward to see what this builder comes up with." - MrJavi94 (16-Jan-2017)

"This is a Young Lara adventure, so prepare to have your medipacks rationed and your binoculars and flares taken away from you. This is a 103 minute long variation of the original TR Chronicles Black Isle levels and yes, it's dark. Lara gets to divert currents away from water pools, avoid sea hags, demonic dogs and sea hags that are pretty much instant death and use a catapult to break into a church. I found it a bit too tricky at times and ran out of medipacks just before the level's climax, but if you're up for it, give it a go. Found 2 of 3 secrets." - Ryan (14-Jan-2017)

"Arguably the most difficult out of all the Create a Classic levels Ė I was very hesitant at first with this level as Iíve never been a fan of the TR5 Ireland levels Ė however the builder in this level has created a much more interesting a complex level which the further you progress, the better it gets. It contains a really good storyline embedded in the gameplay which really adds to the creepiness of the village you stumble upon. In places, I would say the jumps were incredibly difficult and would probably put a lot of players off Ė I have to admit I did need to ask for a little help in figuring out one area as the strange jump to get to there just didnít seem possible at first. The one hit kills from the wolves were very frustrating, especially at the end of the game! The atmosphere was fantastic as it actually scared me to progress as I didnít know what to expect Ė some places were very dark and could have benefited from flares. The builder certainly created some unique ways to kill the zombies! The puzzles were brilliant and uses that nostalgic TR5 feel by not using the most obvious way to put the pieces together (e.g building a pole and using the catapult). I also loved the creaking floorboards that broke if you ran on them! Overall definitely a fantastic level, albeit difficult to complete but would definitely recommend persevering. The only downside is that there didnít seem to be an artifact or relic to find, instead you just end up leaving the village." - smcandrew (15-Dec-2016)

"It's a good level in short speak. It uses the objects and textures from the Ireland levels really well, but it's too dark and there are too many difficult jumps, which I find it very annoying and really frustrating." - Gian Carlo (15-Dec-2016)

"It was a long time I haven't play an young Lara level. Indeed, there not many young Lara levels in trle world ... So, it was a nice gift to discovered this new one in the Create a classic of the 20 years of Tomb Raider. The adventure remember me the Island of Tr5 because we discovered many enemies and textures of this episode. I have loved how the builder use the objects to create events like a pieces of wood and a hook to optain a parallel bar and many other I don't want spoil ;) . The various enemies give an stressful atmosphere specially the hellhound who attack and kill Lara if it touch her. I have also loved the various flashbacks we can see during the hike like the burning woman or the suicide of the priest who give a gloomy atmosphere to the adventure and so give infos to Lara about what really happened to the village. The two things who disturb me was the level is sometimes very dark and we don't see some pushables and the banana jump (or we can access by another way but I don't found it :( ). Only one secret found ... I will wait the walkthrough because I search everywhere but I don't found the two last. So to conclude a very good young Lara level and one of the best I have played ... maybe a bit hard sometimes. Recommended for everyone ... and if possible the night in the dark ... when you are alone at home ;) ." - Bigfoot (07-Dec-2016)

"Immersive like the original, this Irish map uses well-known objects in fresh way to defy repetitivity and merge old with new just like it's supposed to happen. It's also more difficult, and that's good - the problem is a lot of access, including illegal zones I was often discovering before the official path. In one case this may result in getting permanently stuck, in other one a pushblock is so hard it should have some wraith close the door to narrow my search to that room. Misleading as well, the mummy won't follow Lara to the flowing water room if the hole is already open - it would be much better to use a sliding trapdoor instead of flipmap which splits the navigation boxes. Other extra finds didn't damage anything and were even useful, for instance I got the first rose by hopping over the outer rim instead of up the slope which didn't cross my mind; or getting the second rose too early saved health compared to the legal path; or using an alternate roof to climb to the village ladder saves a long shimmy - so I consider all of these an advantage. Unfortunately - sigh - this is possibly a 20th game I play this year which feels without the main objective or conclusion, so in the end it was indeed a "hike" without a clue why I did it all. SUMMARY: A good little level, packed with wow moments and recommendable for anyone, however take the walkthrough for now and mind if the access issues are fixed I will of course revise the rating." - DJ Full (06-Dec-2016)

"The builder of this level surely tried to capture the feel of Tomb Raider Chronicles' Ireland section, and I must say, it was a success. There are some old TR Chronicles puzzles and as well the new ones that were done pretty good. There are some timed runs, tricky jumps which all make the game more challenging and more interesting. The ending (and the whole story) lacked some closure, it happened too fast and I'm not sure if I understood it all. There were few 'flashbacks', but I think there could be more! There aren't many enemies, which is good because it adds to the atmosphere, the feel of isolation. I found 2 secrets of 3, they're obviously well hidden. The atmosphere is well done, but I think this level lacked more flyby camera sequences that could, together with good TR Chronicles soundtrack, make immersion even better. Lighting is really good in the outdoor areas, but in some in-door rooms it felt flat or it was too strong - some balance was needed. As this builder proved us, level doesn't have to be too dark to be spooky as good soundtrack, few flashbacks that add to the story all together made this one enjoyable experience." - Raider99 (02-Dec-2016)
Tag Cloud from Reviews:
back home search