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Level: Create a Classic: 20 years of TR - The Hike back home search
Author(s): Mordyga
total rating:8.33 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Bigfoot 9 10 10 10
DJ Full 7 9 10 9
Drakan 9 9 9 8
Gian Carlo 6 9 8 8
Jay 8 9 9 8
Jose 6 8 8 6
kabal 8 9 9 9
manarch2 8 8 8 7
MrJavi94 8 7 9 8
Phil 8 8 8 7
Raider99 8 9 8 7
Ryan 8 9 9 8
smcandrew 9 9 9 9
category averages
(13 reviews)
7.85 8.69 8.77 8.00

Reviewer's comments

"Very dark level, (but why do builders make them levels so dark?) Very tiring to play, flares and binoculars would have been very useful, especially to see the pushables instead of looking blindly. The camera could not be deactivated and should have been timed, which would have made it possible to see the crawlspace more quickly. Apart from these inconveniences there are some good ideas with some jumps not always easy to perform, and the pleasure of playing with the young Lara. Congratulations to this new builder who promises a lot." - Drakan (22-May-2017)

"Really a very good debut. Excellent architecture and very good texturization, but the ambience is too dark and many rooms are totally black, so I had to play this level by night. Not a level for beginners, 'cause there are some tricky tasks like the banana jump or another hard jumps I found; but there are also some nice touches, like the hound dog chasing Lara or the slow walk onto the cracked floor with spikes below. A pain the not-stable exe file, the game crashed several times. Anyway if you like tetric levels you may take a try with this one. Good work, Mordyga, but the next time try to bring us some more light." - Jose (13-Mar-2017)

"There's a good bit to like in this level, but also much to dislike. Whenever the predominant word in the reviews is "dark," I always wait until a walkthrough is available before making any attempt to download and play. This is especially true when the level in question is a Young Lara level, where flares are neither available nor can be cheated into existence. Even the indomitable Dutchy had to be cajoled into tackling the walkthrough duties, and at that he nearly abandoned the project until he came across a computer monitor that yielded sufficient light for him to get by. Playing the level was an ordeal for me, but I actually found myself having a good time and appreciating the builder's craft until quite near the end (after picking up and lighting the torch), when I found it impossible to proceed due to the consistent crashes every time I tried to hit the escape key to get my bearings or to save my game. I tried a tomb4.exe from another CaC level, but that didn't help, so I was about to bin the level until I thought of renaming my most recent savegame to savegame.0. Somehow that did the trick, so I was able to finish. This is actually a good level with many innovative qualities. I humbly suggest that the builder remove this level temporarily from circulation and either tweak it to add sufficient lighting, or that he make it something other than a Young Lara level. That, and provide a stable executable that isn't prone to crashes (at least in the lower slots). As it is, not many people will be able to play it to conclusion." - Phil (24-Feb-2017)

"At first I never could reload any savegame and it was also pretty buggy playing on a different computer with a lot of crashes in between, but finally I could finish this level. It easily could be one of the best or even the best offering from the contest but it seems the builder didn't carefully consider some things. The crashes are one thing that might or might not occur, but the consistent darkness in the majority of the areas that makes it almost impossible to play this level in even sparsely lit rooms together with the questionable choice of no provided flares nor binoculars is highly annoying. I understand some rooms can be darker to add to the atmosphere, but why do all rooms have roughly the same drab lighting? It's also rather monotonous if you ask me. Else than that, the gameplay has some really high moments, every task is quite inspired and the builder has really done a good job here. Even most platforming tasks are a nice challenge here, carefully finding your way to progress in this level, and the (rather tight - which is fine) timed runs, puzzles and especially enemies you have to avoid or get rid of are really providing for a different and rather entertaining; if not for the other mentioned things, I'd given it a 9 in the first category as it's really brilliantly put together on the whole. The object and puzzle design is partially inspired of the Ireland levels from TR 5 but presented freshly and without any resemblance of a remake, and there are plenty of very nice scenes. The atmosphere is rather well done with great use of sounds and decent camera work; sometimes the map edges of the outside areas are not so well done with rather paperthin textures used here. The texturing is pretty nice and the lighting is at least rather realistic, but that's sadly not always enough. Anyway, even in this state this level is showing great talent and I think with a bit more consideration of players the builder can produce a Hall of Fame level next. Found the three nice secrets in 40 minutes." - manarch2 (09-Feb-2017)

"How you feel about this level will entirely depend on how you felt about the original TR Chronicles 'Black Isle' trio. I personally always felt they were some of the most atmospheric of all TR levels, despite the constraints of playing as Young Lara. Certainly all the elements are here - the amazing sound files, the necessary inventiveness of having no conventional weapons, the creepy atmosphere and enemies etc. The downside is the darkness of the level, given that there are no flares, binoculars or guns to provide some form of illumination so, unless you elect to play at night, you may well struggle to see in places. For me, it was worth it for the outstanding atmosphere. It's not really one for beginners either, as there are a couple of tricky jumps to achieve, but if you like the genre you really need to try this. Given that it's a debut level, I really can't wait to see what the builder comes up with next." - Jay (07-Feb-2017)

"A level where we play as young Lara, with some sites to explore, though sometimes you can't see quite well due to the darkness, and that's a little frustrating. I liked the atmosphere in the outside, rainy and with the weak sunlight far away. Some of the enemies here, like the dogs and the creature of the water well, are deadly with only a touch, and since you can't kill them, you must run away from them. Other thing I liked is the variety of puzzles you can find here like burning things with a torch, pushing blocks, levers, look for items to create new tools and continue on. However, your main task is to find a way out of the village. There's also a clever way to kill a mummy which I liked as well. But then things get creepy and mysterious as you get out of the maze, since screams and laughs can be heard at some points. It's like in the village lived a girl that died for some reason and now is haunting everyone there... So it's an entertaining level, nice atmosphere, sometimes challenging, creepy, but too dark in some rooms. I recommend it anyway, found 2 of 3 well hidden secrets." - kabal (21-Jan-2017)

"I'm half the way with the levels of this Create a Classic event, and this will be my first review. What we get here is a really enjoyable, but yet challenging Young Lara adventure with lots of reminiscent TR5 elements. Just at the very start you'll see yourself in the middle of a "Black Isle" type environment with a very well recreated atmosphere. The enemies here are quite a bit original and scary at the same time, as you'll eventually meet some sort of demonic dog that will kill you as soon as it touches you (or you touch it). You have to find a way to leave the lonely village and when you're about to do it, you'll also meet more than just one deadly dog as well as a couple of fire wraiths and some skeletons which will make the escape way epic. About the ending itself, I both liked and disliked since you're forced to use the village key while dodging the incredibly fast movements of these dogs plus the wraiths, so there's a luck factor involved in there that I don't like at all. Secrets were very well hidden in my opinion and I saw myself forced to play the level more than three times to find them all, which I finally did (after quite some time). In short, this is a very well crafted and kind of a remake of the "Old Mill" level from TR Chronicles with quite a few innovative aspects as well as some very challenging moments. Despite the lack of flares since this is a Young Lara level (and thus they're never available), I recommend you to give it a try as you're likely to enjoy as much as I did. Nice debut level by a prominent builder and I'm looking forward to see what this builder comes up with." - MrJavi94 (16-Jan-2017)

"This is a Young Lara adventure, so prepare to have your medipacks rationed and your binoculars and flares taken away from you. This is a 103 minute long variation of the original TR Chronicles Black Isle levels and yes, it's dark. Lara gets to divert currents away from water pools, avoid sea hags, demonic dogs and sea hags that are pretty much instant death and use a catapult to break into a church. I found it a bit too tricky at times and ran out of medipacks just before the level's climax, but if you're up for it, give it a go. Found 2 of 3 secrets." - Ryan (14-Jan-2017)

"Arguably the most difficult out of all the Create a Classic levels Ė I was very hesitant at first with this level as Iíve never been a fan of the TR5 Ireland levels Ė however the builder in this level has created a much more interesting a complex level which the further you progress, the better it gets. It contains a really good storyline embedded in the gameplay which really adds to the creepiness of the village you stumble upon. In places, I would say the jumps were incredibly difficult and would probably put a lot of players off Ė I have to admit I did need to ask for a little help in figuring out one area as the strange jump to get to there just didnít seem possible at first. The one hit kills from the wolves were very frustrating, especially at the end of the game! The atmosphere was fantastic as it actually scared me to progress as I didnít know what to expect Ė some places were very dark and could have benefited from flares. The builder certainly created some unique ways to kill the zombies! The puzzles were brilliant and uses that nostalgic TR5 feel by not using the most obvious way to put the pieces together (e.g building a pole and using the catapult). I also loved the creaking floorboards that broke if you ran on them! Overall definitely a fantastic level, albeit difficult to complete but would definitely recommend persevering. The only downside is that there didnít seem to be an artifact or relic to find, instead you just end up leaving the village." - smcandrew (15-Dec-2016)

"It's a good level in short speak. It uses the objects and textures from the Ireland levels really well, but it's too dark and there are too many difficult jumps, which I find it very annoying and really frustrating." - Gian Carlo (15-Dec-2016)

"It was a long time I haven't play an young Lara level. Indeed, there not many young Lara levels in trle world ... So, it was a nice gift to discovered this new one in the Create a classic of the 20 years of Tomb Raider. The adventure remember me the Island of Tr5 because we discovered many enemies and textures of this episode. I have loved how the builder use the objects to create events like a pieces of wood and a hook to optain a parallel bar and many other I don't want spoil ;) . The various enemies give an stressful atmosphere specially the hellhound who attack and kill Lara if it touch her. I have also loved the various flashbacks we can see during the hike like the burning woman or the suicide of the priest who give a gloomy atmosphere to the adventure and so give infos to Lara about what really happened to the village. The two things who disturb me was the level is sometimes very dark and we don't see some pushables and the banana jump (or we can access by another way but I don't found it :( ). Only one secret found ... I will wait the walkthrough because I search everywhere but I don't found the two last. So to conclude a very good young Lara level and one of the best I have played ... maybe a bit hard sometimes. Recommended for everyone ... and if possible the night in the dark ... when you are alone at home ;) ." - Bigfoot (07-Dec-2016)

"Immersive like the original, this Irish map uses well-known objects in fresh way to defy repetitivity and merge old with new just like it's supposed to happen. It's also more difficult, and that's good - the problem is a lot of access, including illegal zones I was often discovering before the official path. In one case this may result in getting permanently stuck, in other one a pushblock is so hard it should have some wraith close the door to narrow my search to that room. Misleading as well, the mummy won't follow Lara to the flowing water room if the hole is already open - it would be much better to use a sliding trapdoor instead of flipmap which splits the navigation boxes. Other extra finds didn't damage anything and were even useful, for instance I got the first rose by hopping over the outer rim instead of up the slope which didn't cross my mind; or getting the second rose too early saved health compared to the legal path; or using an alternate roof to climb to the village ladder saves a long shimmy - so I consider all of these an advantage. Unfortunately - sigh - this is possibly a 20th game I play this year which feels without the main objective or conclusion, so in the end it was indeed a "hike" without a clue why I did it all. SUMMARY: A good little level, packed with wow moments and recommendable for anyone, however take the walkthrough for now and mind if the access issues are fixed I will of course revise the rating." - DJ Full (06-Dec-2016)

"The builder of this level surely tried to capture the feel of Tomb Raider Chronicles' Ireland section, and I must say, it was a success. There are some old TR Chronicles puzzles and as well the new ones that were done pretty good. There are some timed runs, tricky jumps which all make the game more challenging and more interesting. The ending (and the whole story) lacked some closure, it happened too fast and I'm not sure if I understood it all. There were few 'flashbacks', but I think there could be more! There aren't many enemies, which is good because it adds to the atmosphere, the feel of isolation. I found 2 secrets of 3, they're obviously well hidden. The atmosphere is well done, but I think this level lacked more flyby camera sequences that could, together with good TR Chronicles soundtrack, make immersion even better. Lighting is really good in the outdoor areas, but in some in-door rooms it felt flat or it was too strong - some balance was needed. As this builder proved us, level doesn't have to be too dark to be spooky as good soundtrack, few flashbacks that add to the story all together made this one enjoyable experience." - Raider99 (02-Dec-2016)
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