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Level: Create a Classic: 20 years of TR - Rome (Beta Demo) back home search
Author(s): DCW123
total rating:5.80 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
DJ Full 5 7 7 9
Gorty 6 7 9 6
Jay 4 5 7 8
kabal 4 5 5 5
manarch2 3 5 6 6
Orbit Dream 3 5 6 9
Phil 6 7 7 7
Raider99 3 5 4 7
Ryan 4 5 6 7
smcandrew 5 4 5 8
category averages
(10 reviews)
4.30 5.50 6.20 7.20

Reviewer's comments

"It's always hard to score a short demo and this is very much a taster , lasting slightly under 15 minutes for me, with minimal gameplay and just a couple of bats to shoot. It certainly recreated the feel of the original Streets of Rome pretty well and I shall definitely be trying the full version. I do hope that there may be a few more visits to the sort of beautiful outdoor area at the start of the level and a bit less crawling through ducts though." - Jay (03-Feb-2017)

"Not much gameplay in this short demo, but I thought it wasn't badly made, construction-wise. A couple of nice cut-scenes, interesting lighting and textures, fitting custom objects (I liked the café area as well as the forklift). Gameplay-wise, there is simply a few crowbar doors to pry open, a couple of Golden Roses (Amulets of Horus?) to find and some deadly water. I look forward to a possible upcoming fully-fledged version, in the hope that the gameplay is beefed up." - Ryan (16-Jan-2017)

"I hated that horrifying sound everytime Lara made a single move. I had to lower the SFX volume. So Lara is at Rome's Streets, like in TR Chronicles, only here we can see the night sky. There are so many dark places and few flares. I liked some parts of the gameplay such as jumping over the shocking water and avoiding the fans in the ventilation ducts. After finding a card and opening the door you just have to avoid a gas that is not so deadly, then you come to a reddish room where a message with the legend "To be continued" appears. Looks interesting, so I'm looking forward for the complete game." - kabal (09-Jan-2017)

"This is a decent looking demo release staying close to the classic spirit of TR 5, but unfortunately there's little more to say about it. The gameplay is very basic and aside of a little platforming sequence in the ventilation shafts there's just lots of running around here. Many areas are decently designed like the café or the broken building but there's nothing to do there. But this is most likedly fixed in the full version, so I'll just concentrate on some smaller issues in here: The two rose secrets are not counting as such (and are strangely named), at the start you can bypass the truck and reach the end of the map and there are a few missing sounds. But anyway this is showing promise for the upcoming level and I hope this will be released someaday. 10 minutes." - manarch2 (26-Dec-2016)

"With the aid of manarch2's walkthrough I made my way through this short level in just over 15 minutes. The atmosphere was quite effective, and although the lighting was somewhat subdued I found it necessary to light only one flare. There's not much to do here, and the only enemies are two bats, but it was a pleasant enough time-passer." - Phil (26-Dec-2016)

"A really great demo ! Too bad it has this flaws that could be so easily fixed. It’s very atmospheric and I liked how the whole level felt while playing it. Some parts looked really amazing and I sometimes just couldn’t believe it has a rating below 6. Probably rated this low because it’s very short and has this bugs. Gameplay was simple, but not boring. More flares are needed for sure. There was definitely a sound error in the level. Also, a very good use of objects. I really hope it will be one day finished with properly beta testing and error fixing. It would be a waste not to create something more from this demo level. A great job by the author !" - Gorty (18-Dec-2016)

"The name itself says "Beta Demo" which obviously means this shouldn't have been released at this state. There were many script issues like "MISSING" in the title, "Load" puzzle names, items not aligned properly on screen and in inventory, fly cheat not disabled... I found two golden roses, I assume they are supposed to be a secret as I haven't heard secret sound nor number of found secrets changed. There are no enemies, aside from 2 bats that appear in sewers. Sounds... were one huge mess, almost all of Lara's sounds, underwater sounds were broken and I kept hearing some 'zapping' sound which may indicate sound file is broken or it's in wrong format. The builder paid a lot of attention to objects, they were fine, but some weren't lit at all and not sure how much they fit in the classic TR universe. Texturing wasn't bad and I liked lighting in sewers, especially the water. I hope the builder has learned that level should be done with more care and tested many times before release!" - Raider99 (16-Dec-2016)

"Firstly, I actually really liked this demo. I feel this level has such potential and will be amazing once the builder finds time to complete it and fix all the problems that were encountered. Unfortunately there were issues with sounds which stops you from being completely engrossed in the gameplay. However, the level design was fantastic and some areas looked incredibly sleek and dynamic – if the builder continues this brilliant style and adds other gameplay elements such as enemies then it would really add to the level. Overall, I felt it was a good initial demo and with plenty of time and patience I’m sure that the builder can turn this into a fantastic level." - smcandrew (12-Dec-2016)

"More flares!!! Having three of them is only enough if you know the map!... This is a very atmospheric preview with flawless lighting, texturing and furnishing, my favourite bit being the collapsed building which reminds me of the first Medal of Honor. The storage could look better as it's the sole boxy place which doesn't match the original quality. Gameplay is drafted: we just explore and proceed, sometimes with a little puzzle, mostly with pure parkour over city obstacles into subsequent deserted rooms - so you may lack some NPCs or puzzles but definitely not the experience of "passing" the game while isolation surrounds. One must care not to lose this mood while turning a demo into a game filled with content. I found two golden roses, did I miss any? SUMMARY: Good to have it in the competition but better to make it finished. Take a stroll." - DJ Full (04-Dec-2016)

"This is a well crafted demo,but that's really all it is.Much of it involves crawling through ventilation ducts,and swimming through sewers;but the Rome streets are neatly done,with a smart attention to detail.Although devoid of enemies,and with very little actual gameplay,I nevertheless enjoyed the hints of a developing story- line;and the environments were always interesting and atmospherically created,with much work devoted to textures and lighting.Nothing alters the fact that there is very little to do here,though;and even the slowest player will be through in less than 30 minutes." - Orbit Dream (04-Dec-2016)
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