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Level: Create a Classic: 20 years of TR - Tomb Raider Battle Arena back home search
Author(s): matrix54
total rating:7.89 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Baratheon 10 10 10 10
BHM Productions 6 7 8 7
Ceamonks890 9 9 9 9
Cosmos 9 10 10 9
DJ Full 7 9 9 7
Gian Carlo 6 6 8 8
Gorty 6 7 7 5
kabal 5 10 9 9
Lara_Fox_Croft 3 4 5 8
manarch2 2 9 5 6
MrJavi94 10 9 9 8
Mrshina 10 10 10 10
Orbit Dream 3 5 5 8
phms2010 9 8 8 8
Raider99 10 10 10 8
Ray Croft 5 9 7 6
Ryan 6 9 9 8
smcandrew 8 7 8 8
SrDanielPonces 10 10 10 10
category averages
(19 reviews)
7.05 8.32 8.21 8.00

Reviewer's comments

"Wow, this one was a tough one to score. There's no doubt there's a creative mind and imagination at work here. There's a brilliant idea being put into execution here: recreate well-known sceneries from TR1, TR2, TR3 and TR4 and have Lara battle the odds against hordes and hordes of enemies, all the while trying to attain the highest scores and combinations possible and acquiring brilliantly creative power ups. I can't quite give it all 10s or even a 10 in Gameplay and Puzzles as some other reviewers simply because the enemies were often present in overwhelming bunches and those annoying flamethrower guys kept torching Lara more often than not. Worth a look for something completely different from your average Tomb Raider experience. The best weapons were the Rapid Fire Grenade Launcher and the Sophia's Sceptre lookalike...*laughs evilly*." - Ryan (16-Jan-2017)

"I'm a big fan of the mercenaries mode in Resident Evil games and i was following the thread for this game on tombraiderforums and couldn't wait to see how it turned out. Unfortunately i got bored after like 4 rounds as it's just always the same (but what else could you include in a shooter anyway..). The Tinnos Wasps were really annoying as they always poison you but still good use of enemies overall. And to be honest i think the mercenaries theme from the Resident Evil games would fit better in this game as the original TR ones annoyed me after a while but i understand that it wouldn't fit the classic theme. Architecture was nothing special but that is not important to me in this kind of game. Texturing and lighting were okay. Overall: Very good use of the TRNG Engine and i recommend to try it out. It's just that i don't like shooting in a TR Game." - Ray Croft (10-Jan-2017)

"It's a great shooter game. The gameplay is very similar to the mercenaries mode in some Resident Evil games: kill as many enemies as you can before the time ends, and increase the combo of enemies in a row to get even higher scores. But that's the only gameplay. In Tomb Raider, besides killing enemies there are also puzzles to solve, some platforming like difficult jumps... A bug prevented me from saving scores. After Lara dies or the time runs out, the screen to save your game (in this case your score) automatically opens, but when I pressed enter on some of the slots it kept reading "empty slot", sometimes it saved and others not. The objects are used very well, there is a variety of them. Every object found in chests (which open so slowly) has different powers such as make Lara invincible, invoke creatures to help you, get some extra seconds, among other things. The tracks are great, they are the essence of the stages to make the gameplay fluid. I really like that track of TR Chronicles: "Von Croy Industries", just cool. Something a little uncomfortable here is that when Lara is shooting and jumps backwards, the camera points to her while it should be behind her. In other games I don't remember this happened. And textures look good, the temple stage has like a green fog all over the place though. So yes, it's entertaining but some gameplay elements were missing. Anyway congratulations to the author for all the new features he added to this game. If you've played mercenaries mode in RE, then you'll already know how it works. If not, then give it a try ;)" - kabal (03-Jan-2017)

"This is an incredibly original level with so much replay factor! I will be loading this time and time again to blow off steam, to remember the classics, and to have some fun. There were areas of this game that I wish I could see fixed (perhaps a re-release later on that acts as an "expansion pack") but overall it is highly enjoyable. The gameplay is relatively simple - shoot baddies. This can, at times, require a bit of strategy. If a baddie with a flamethrower appears, you need to focus on eliminating him. If an enemy is taking too long to kill, you better work on eliminating an easier opponent before your Counter # resets. The gameplay could be improved and expanded upon to include platforming or puzzles (at least to maneuver from level to level?) but I am also not sure of the mechanics of how this game works with regard to enemy spawning and "game over." The "palettes" were confusing to me and I think could have been explained a little better. The enemies are fun and represent a mixture of baddies from the classic TR games. I feel like, in my experience, I have seen more of the raptors than I would like to. Man, those things have bothered me since 1996. I think there is under-representation of some games (most notably TR1). The wasp is a very annoying enemy to encounter, as it is incredibly strong, persistent, and can poison Lara. It may be meant to act as a "boss," but I found it a little too aggravating. The atmosphere is well done. Each level represents an area reminiscent of a past TR game. I did not have any issues with the arenas built as far as that goes. The sound was alright, but I would have liked to see a few more tracks enter the game. Some of the songs are annoyingly short and repetitive to be a background track. The lighting is a tad flat in some places and overall lacks dynamics like effective sun bulbs and shadows. This could be enhanced in the future, but for the purposes of the game, they are inoffensive and blend well. I saw no glaring issues with textures and all seemed to be well applied. Thank you to the creator for working so hard with TRNG to create a very unique game. This perhaps has some of the most replay-ability of any custom level (just open it up and go!) and it is great to see something aside from the ordinary to honor 20 Years of TR." - phms2010 (30-Dec-2016)

"If you only want to play one shooter TR level, I advise you to play this one which really has it all if you are searching for that kind of levels. Enemies en masse where you have to use some strategies to kill them all (especially those nasty enemies on fire), self-choosable arenas and weapon sets, a score you can try to maximize and even a rating system that reflects on how well you've done in the game. If, however, you are searching for a real classic TR feeling or gameplay, you'll certainly be disappointed as only a few textures are reminiscent here and the architecture is very functional and basic. There isn't any actual gameplay here and of course no puzzles either, but it's just a case of definition if you enjoy this level or not for its shooter nature. I didn't really, it's just too much of one thing and for me the concept could've been integrated in a greater whole. Anyway, it's a fantastic achievement and hats off for the builder to construct something like this." - manarch2 (29-Dec-2016)

"Okay, so this is a shooter. No big deal at all. In fact, I like the idea, except it's not executed that well. Way too many enemies with no time for breathing, waps with HP of a tyrant (plus the annoying dizzy effect), it takes too long to open the chests and also the lack of features to keep the player interested in the long-term. I got bored in 15 minutes. Its strong point are definetely the well made arenas and the action music, which keeps the atmosphere vibrating. The creative use of items, different weapons and costumes also are a nice touch. Needs a lot more work." - Gian Carlo (21-Dec-2016)

"I played this while it was still a work-in-progress, and I saw a ton of potential for it. Unfortunately, I'm not sure if that potential was totally achieved, but it certainly delivers on some cheap, mindless fun. I like the variety of options when it comes to playing the game. The different weapons for each costume allow for some strategy. I liked the creative use of items. The music really added to the vibe of a fast-paced shooter. The arenas were well-made in my opinion and did what they needed to do. I also like how you could switch the palettes, that was a neat addition! I did not like, however, how ridiculously long it takes Lara to open the chests considering hordes of enemies bombard you while you do it. Also, the wasps were way too hard to kill and would poison me NON-STOP, and the distorting camera as a result made me seriously dizzy and I still somewhat see the effect even now after exiting the game. Also, the overall package lacked some genuine flavor and polish to keep it more engaging. There needed to be unlockables, different modes, a more reliable difficulty scale, maybe other playable characters, and definitely more stages. Overall, this is a fun, mostly well-made TRLE shooter, and it's worth playing to kill some time once in a while. But due to a lack of genuinely engaging content, it may not hold your attention for long." - BHM Productions (18-Dec-2016)

"This was a tough one to accurately rate. For instance,how can I give an elevated gameplay score to something which contains no puzzles whatsoever? It seems to me that all you do is leap around like a mad thing,shooting incessantly until you run out of health.You can collect pick-ups,but the chances are you'll be pounced upon while you're performing the action and have your health severely depleted;so it hardly seems advisable.Enemies are undoubtedly the strongest feature and,regardless of which scenario you choose,are rich in variety and will pounce upon you in bewildering number.Objects and textures were probably placed with care;but to be honest it was hard to tell,as I never had a single opportunity to stand still for even one second.Lighting seemed decent,and the pounding action music certainly helped to keep the adrenaline racing....but,really,what ultimately was the point? If you adore pure shooters,you'll doubtless also adore this;but if continual running and shooting to the exclusion of absolutely anything else is not your thing,you will probably give this a quick once- over and move on to something else. A neat and perfectly valid idea from the builder,though." - Orbit Dream (16-Dec-2016)

"Iím not really sure what to make of this level set Ė it certainly is unique Ė it pans away from the classic TR gameplay mechanics and employs those of a mercenaries game Ė this would be a perfect add on / extra to a complete level set as a bonus for completing the game. For a standalone game, it still certainly stands out above the rest, I canít say Iíve ever played anything like this on a TRLE game. It seems like a lot of hard work has gone into this and I congratulate the designer immensely and hopefully this style of levels could evolve into something much bigger one day, with different new enemies and bigger and better challenges. The atmosphere in each of the areas is fantastic Ė yes it lacks a degree of complex geometry but I donít feel that this needs it. Overall, a good game and I would definitely suggest it, especially if you are wanting to play something different." - smcandrew (13-Dec-2016)

"I donít understand the hype about this level and why other players are giving 10-10-10-10. I donít think itís even fair to give so high grades, but thatís just my opinion. First, I will start with the best aspect. Yes, this game is very innovative and original. Clearly the author knows how to use NGLE and all of his possibilities. We never had before a game like this. In that part, a good job has been done by the author ! Itís a shooter. Nothing more or less. I have to say that it gets boring after just a few minutes. Ok, Iím shooting and what else ? Picking up the chests was annoying as many times I was rushed by a horde of enemies. Itís very repetitive as mostly shooters are. The ˝arenas˝ didnít look very good. Most of them had a very basic style created with not much care. The best one was ˝the catacombs˝ which looked nice. If I did it right, 2 arenas are even the same ?? Just another starting place ?? And some levels are exactly the same just with another texture template. Havenít found no real texture errors ( I couldnít look actually that much around as I was always shooting at something ), but the lighting shows that the author has not so advanced building skills. When creating a shooter like this at least I would expect to make some new enemies and pickup objects as this seems to be the main aspect of the game. All enemies are seen before. For the pickups Iím not sure if they are all old as I donít remember them all. We have here a set of under average created little levels ( ˝battle arenas˝) wrapped by a talented author who made something new with the NGLE, but sadly, I think that there was more to do ( new enemies, new pickups ). Maybe connect the arenas with some real gameplay/puzzle parts. Why not make some epic fights with a big creature, I donít know Ö anything would be better than just making these little arenas and shoot, shoot, shoot. Would be a good Idea to let someone else create the arenas. someone more skilled in that department. I donít want to be rude, but in most categories this game is under average. Itís not an excuse to build levels with poor design, light etcÖ just because itís supposed to be something else, a shooter with new features. Waiting for a battle arena 2, will play it for sure." - Gorty (13-Dec-2016)

"Fantastic and original game! I hope to see many more games coming out inspired by this." - Cosmos (10-Dec-2016)

"Now this is something really innovative and unique! I can see that TRNG engine was put in good use. It must have been a huge job making all of this work properly, but I must say, it was worth it, I loved it! It offers various arenas in the style of classic games with our dear classic Lara skins. The goal is to... shoot as much enemies as you can! Even though that's the only task in this game, I still enjoyed it a lot! The enemies were done really well, all sounds applied correctly, and their AI was alright. Artifacts were an amazing addition! I don't have anything to say for cameras and sounds, the choice was music was really good. But I didn't really enjoy the arena choices though, atmosphere in them felt kind of flat, could be the fog that softens it too much, I'm sure stronger colors would add to immersion even more. I'm really looking forward to more arenas, this game can be expanded quite a lot to make it even more enjoyable. Highly recommended!" - Raider99 (07-Dec-2016)

"G&P: this game is a shooter, so you don't have any puzzles, I thought that Tomb Raider was an exploration game, with a lot of puzzles...Oh wait this game is not a tomb raider game...This is a mercernaries mode, whatever... I can't say that the builder did not work, 'cause I can see a lot of work behind this "thing" but that's a shame because the skills of the builder were used for THIS THING... E, O&S: No secrets, this is not a tomb raider, I'm affraid. No objects except weapons, classics enemies and pickups. So that's a bad point too. A,S&C: No cameras... the atmosphere is quite empty, and musics are action music from the classics. L&T: maybe the best point, even if we only have cubic rooms, with no real geometry work.. To sum up the builder's skills were used to make a game that is not tomb raider, I can't even say that I enjoyed it, because I didn't. So I decided to say what I think no matter what... This is not a tomb raider, (again) and this is a level for the 20th years of TR...Quite a shame." - Lara_Fox_Croft (07-Dec-2016)

"One of the more original custom levelsets to have come out in the past few years, Battle Arena is where you combine elements and locales from across the Tomb Raider series with the Mercenaries mode made popular in the Resident Evil franchise. And by god does it mix together perfectly! Sure, the gameplay is nothing but you surviving against set waves of enemies within seemingly overwhelming odds. But it can quickly become addictive as you struggle to improve your personal score and earn the best rankings possible, to satisfy the completionist within us all. So in that sense, the lack of any puzzles or semblance of a story quickly veers to the back of your mind(as you continue to gun down opponents utilizing familiar weaponry and incredibly creative artifact powerups to succeed, with different outfit setups available for Lara that each give her a unique arsenal which have their own strengths and weaknesses, depending on the map chosen). Enemies and objects fit their respective environments very appropriately, musical choices are very well-chosen and really help to get you pumped for playing. And finally, the lighting is handled very convincingly. So in conclusion, a very well-crafted game that should be played by absolutely anyone willing to try something different from the traditional Tomb Raider mold. Highly recommended!" - Ceamonks890 (06-Dec-2016)

"Wow, wow, wow! I never imagined I would see something like this in a TR fan-made. Builder's inspiration in the Mercenaries mode by the Resident Evil franchise enabled him to create a amazingly new, completely different and unique adventure you're not likely to miss. As the title say itself, here we can pick one from along eight arenas (although I prefer to call them 'scenarios'), with the chance of using a wide variety of outfits as well, each of which comes with a rich variety of weapons, from single pistols or uzis to the insane power of Plasma Charge, Book Spell, King Arthur's legendary sword Exaclibur or a tremendously powerful Rocket Launcher for one of the outfits. There's also the possibility of transforming Lara into a different human-kind person that grants her more special abilities, such as being able to heal herself over time, being entirely invulnerable (except for poisonous attacks) and even carrying out new weapons like the ones I already mentioned few lines above and a few of them this time with unlimited ammo. Just like the Mercenaries mode, the main goal is to kill as many foes as possible in the least possible amount of time and chaining as many kills as possible. This can also be done thanks to the special power-ups that can be obtained in chests along each round. Timeless sands for example gives an extension of 60 seconds that a player can exploit to earn a much higher score. Gameplay category deserves a 10 and only a 10 for the effort the builder paid to build such an innovative game in the Tomb Raider community. Another fact I really enjoy was introducing well-known revisited areas from the classics (TR1 through Chronicles) and preparing the battle in areas like Offshore Rig from TR2 or The Crash Site from TR3 probably gave you back quite a few nostalgic dreams. As a conclusion, this is something very well-crafted with a great design and a big effort put behind by the author in giving us such a pleasant level to enjoy during a long period of time. Highly recommend for everyone as this might be the start of a new world in the TR community. Kudos, matrix54, and thanks a lot for delighting all of us with this unique masterpiece. Looking forward to seeing more of this!" - MrJavi94 (06-Dec-2016)

"I just can't put anything below 10. This is such amazing game. It's really well made, the gameplay ideas there are so different yet so familiar from what we have seen so far. The design of the game is fantasticly done, it's all so nostalgic, and the amount of work done there is really incredible. Well done Michael this is so much fun..." - Mrshina (05-Dec-2016)

"Lara in Puna mask is one of the most hilarious things I have ever seen in a custom level - how is she able to see anything through these black holes? But I couldn't instantly recognize which beasts are supposed to help me and which were hostiles, so it all makes sense. I had one great problem with this game and it was my secret hunter heart: enemies may come down swarming on me but I still choose to use my weapons to lighten a dark corner instead to defend myself. I'm just not a combat player - after exploring all the arenas, unfortunately very simple, I felt like having finished the game, without any need to run for high scores, so if the luck-based secret system didn't halt me for few hours I would have run through each map and proceeded to a level with real sense of discovery. I thought about ways of introducing it here, but none would really help - even if it was the final enemy dropping an artifact to unlock an escape door, in this case it would only delay the next fight, much undesired here. So I guess it's a game I just cannot fully enjoy no matter of quality, but also one I could very likely enjoy building an arena for - and a Venetian map is definitely missing, especially when the boat theme isn't. I presume the project may attract many builders to contribute multiple memorial topics like Atlantis, Barkhang, Coastal or Karnak, the last one to host default ninjas, not fitting any location they currently occupy. SUMMARY: I'm a bit worried because if Cain made this, people would complain about unfair loads of enemies, here somehow justified. But this is a unique thing, possibly a start of a larger event. Folks, what about a Battle Map Competition?" - DJ Full (05-Dec-2016)

"Battle Arena sets out to create something new and engaging in regards to game play for the Level Editor community and well, it does just that Ė and more! I cannot stress enough how much fun I have had over the last days playing this on and off returning to fan-favorite locations. Diving back into that classic atmosphere but playing like an arcade game is just incredible. If Iím not playing it, Iím thinking about it Ė or watching other people play it on YouTube! THIS is how you celebrate Lara, and THIS is how you make a winning game! Standing ovation all around, and I look forward to more Battle Arena in the future (custom levels, anyone?). A clear and deserving 10/10. Well done!" - Baratheon (05-Dec-2016)

"Battle Arena? WHAT? On a 1999 editor? Oh yes, that's right!! Michael aka matrix54 made something brilliant and completely original. This level in particular just made me had fun. These are the kind of games I'd like to play when I'm bored and alone somewhere (work, school, waiting for the bus etc). God, I just love THIS! The idea is very simple but there are so many features you can use. There are many outfits and many different maps. Each map has different kind of enemies while each outfits has different guns and different 'little helpers' (as I say :p). Of course, your choice of different outfits and maps will define the difficulty and damn, these can be pretty hard sometimes!! If there are flaws, I don't see them. I just thought the flamethrower guy was a bit OP but that was before I noticed I could stop Lara on fire with a medipack lmao. I'm going to give a 10 to everything. I just don't see how I can give a 9 or anything like that. Gameplay is just awesome: 10. Enemies and 'little helpers' work great, no bugs noticed: 10. atmosphere, sound and cameras: only sound bug I noticed is Lara opening the box, but that won't make me put a 9 instead of a ten tbh. Lighting & textures: lighting is not too complex but it isn't ugly either. It's enough to make the experience good enough, so another 10. IMO this so much deserves to be in hall of fame. It's just something different and god I CAN'T DESCRIBE THIS. I'm looking foward to see more of this!!" - SrDanielPonces (02-Dec-2016)
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