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Level: Tomb Raiders back home search
Author(s): 911
total rating:6.00 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
DJ Full 6 8 5 4
kabal 7 7 5 6
Phil 7 7 7 8
Ray Croft 5 6 5 3
category averages
(4 reviews)
6.25 7.00 5.50 5.25

Reviewer's comments

"This set of levels where each one consists in a different character was a good one. Each character in a different location, looking for a certain artifact or goal. I think there was a lot of backtracking in Natla's level. The audio tracks stop when you open the inventory, so that's quite annoying. Also some sounds are missing like pulling an underwater lever. There are texturing erros where a place is untextured. The loading time is longer, that's annoying too. Please, place more cameras! When pulling a lever I wasn't quite sure about what had happened. There were only like 6 cameras in all the game, and that few ones were good placed by the way. How I loved Lara's level, completely underwater! Nice surroundings, colors and traps. Recommended but get used to save and load through the inventory because the usual keys (F6 & F5) don't work here!" - kabal (20-Mar-2017)

"My earlier review of these levels was lost as a result of the recent shutdown and re-install of the site, but I remember most of my remarks and (hopefully) my scores. I had expressed some amazement over the fact that there had been only two previous reviews in the three weeks that had passed when I first submitted mine. This cannot be attributed to the difficulty factor, as there are virtually no stuck thread posts and I found myself able to get through with a certain amount of thought and effort. There are five full-length (at least 45 minutes of playing time for each one) levels that feature five different protagonists, a neat idea that I don't believe has been used before. All of these end with Lara appearing as an enemy and having to be defeated (except for the last level, which is played as Lara). The surroundings haven't been crafted with unusual care, but at least there's plenty of light where the player can see everything that's going on around him. Some may complain about "flat lighting," whatever that is, but flat or lumpy, it makes little difference to me as long as I don't have to stumble along in the dark. Gameplay is not particularly challenging, but it's not a walk in the park either, which in my mind translates as a good raid and a fun experience. To me, that's what it's all about, and it's a large part of why I'm here in the first place." - Phil (25-Feb-2017)

"What really ruined the experience here is the lag and the long loading time when you're trying to pause or load your save. Also i don't understand why the F5 and F6 Buttons were disabled? It forces us to use the laggy inventory instead. Lara having infinite Air in her Level didn't make sense either (Would have been better with a bit of outfit modification). Sounds were good and changed to fit Pierre and Larson. Many Texturing Errors too. It just felt rushed overall unfortunately. This game scores high when it comes to originality though. Play it if you are curious." - Ray Croft (01-Feb-2017)

"Unfinishment apology always rings a bell but it's finished stuff mostly damaging this game: disabling F5/F6 would do fine in easy levels, but these here are suitable for war veterans - first you decimate population of Peruvian wolf, often attacking from behind, sometimes without warning, always without footstep sound, then you redo this for Greek lions, then you evade multiple traps, sometimes marked, sometimes unmarked, sometimes buggy. So inventory takes a lot of time, further extended by lacking camera hints - you aren't stuck but it takes time to find out what opened, and in case of underwater switches you can't tell on/off so better don't take breaks. In the end a game set to 4-5 hours takes 7-8. It's a not-so-fast forward of TR1, a flashback from a different view, showing how it's like to approach a villain's fate - you can either die or kill the Laras to recall all times the bosses had their five minutes in the original game. I think ideas as great as this need execution no other than masterful to cause no disappointment, but I still had favourite moments like the dead T-Rex, the inactive cog mechanism or Larson letting Lara out only to be killed in return - Anniversary in a nutshell, still any doubt who's the antagonist? Certain secrets are well thought, like revisiting the torso platform or pulling an unrelated switch which is in fact related, so I can forgive one secret inaccessible from that falling platform bug. The anti-favourites were the endless slamdoor array and reclimbing the key tower for another dose of bad graphics. The colosseum was both: first it gave me visual cancer, then cured it with laughter at anti-definition looks to land among the most memorable spots of the game. SUMMARY: It feels like 911 wanted to squeeze it in for Lara's 20th birthday, at the price of quality which in any case should be the most important. A great story underdone - the kind you can connect with but still have to imagine a lot of better stuff yourself." - DJ Full (30-Jan-2017)
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