Level: Tomb Raiders back home search
Author(s): 911
total rating:6.08 Gameplay &
Objects &
Sound &
Lighting &
DJ Full 6 8 5 4
Phil 8 7 8 8
Ray Croft 5 6 5 3
category averages
(3 reviews)
6.33 7.00 6.00 5.00

Reviewer's comments

"I'm rather amazed that there are only two reviews prior to mine after more than three weeks since the release date. It's not that these levels are difficult, as witness the lack of any meaningful stuck threads. What we have here is five full levels in classic TR1 style, played with five different protagonists and each one ending with a battle to the death with Lara (except for the last level, which is played as Lara). There's just enough here to keep an experienced player on his toes, and I had a marvelous time during the five hours plus that I spent here while writing a walkthrough. I was mentally patting myself on the back, having found five of the ten secrets on my own in the first two levels. However, I was soon brought back down to earth, as I found nary a secret in the last three levels. Some will undoubtedly complain about "flat" lighting, whatever that is. Flat or lumpy, if there's ample light for me to see what I'm doing at all times, as there was here, I'm happy. Not a classic, just a fun raid. And that's why I'm here in the first place." - Phil (18-Feb-2017)

"What really ruined the experience here is the lag and the long loading time when you're trying to pause or load your save. Also i don't understand why the F5 and F6 Buttons were disabled? It forces us to use the laggy inventory instead. Lara having infinite Air in her Level didn't make sense either (Would have been better with a bit of outfit modification). Sounds were good and changed to fit Pierre and Larson. Many Texturing Errors too. It just felt rushed overall unfortunately. This game scores high when it comes to originality though. Play it if you are curious." - Ray Croft (01-Feb-2017)

"Unfinishment apology always rings a bell but it's finished stuff mostly damaging this game: disabling F5/F6 would do fine in easy levels, but these here are suitable for war veterans - first you decimate population of Peruvian wolf, often attacking from behind, sometimes without warning, always without footstep sound, then you redo this for Greek lions, then you evade multiple traps, sometimes marked, sometimes unmarked, sometimes buggy. So inventory takes a lot of time, further extended by lacking camera hints - you aren't stuck but it takes time to find out what opened, and in case of underwater switches you can't tell on/off so better don't take breaks. In the end a game set to 4-5 hours takes 7-8. It's a not-so-fast forward of TR1, a flashback from a different view, showing how it's like to approach a villain's fate - you can either die or kill the Laras to recall all times the bosses had their five minutes in the original game. I think ideas as great as this need execution no other than masterful to cause no disappointment, but I still had favourite moments like the dead T-Rex, the inactive cog mechanism or Larson letting Lara out only to be killed in return - Anniversary in a nutshell, still any doubt who's the antagonist? Certain secrets are well thought, like revisiting the torso platform or pulling an unrelated switch which is in fact related, so I can forgive one secret inaccessible from that falling platform bug. The anti-favourites were the endless slamdoor array and reclimbing the key tower for another dose of bad graphics. The colosseum was both: first it gave me visual cancer, then cured it with laughter at anti-definition looks to land among the most memorable spots of the game. SUMMARY: It feels like 911 wanted to squeeze it in for Lara's 20th birthday, at the price of quality which in any case should be the most important. A great story underdone - the kind you can connect with but still have to imagine a lot of better stuff yourself." - DJ Full (30-Jan-2017)
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