Level: Relics of Power (Part 4) back home search
Author(s): Seth94
total rating:8.65 Gameplay &
Objects &
Sound &
Lighting &
DJ Full 8 9 9 9
Gorty 7 7 7 7
Jose 8 9 8 9
Phil 10 9 9 9
Ray Croft 10 10 9 10
category averages
(5 reviews)
8.60 8.80 8.40 8.80

Reviewer's comments

"This builder never gives us anything other than top-notch entertainment. Time is rarely a factor when you're having so much fun, but I invested slightly more than six net gaming hours playing this fourth installment of the Relics of Power series. The builder is reportedly wrapping up the fifth and final installment, and will follow up with a bundled omnibus release, but I probably won't be first in line to replay the entire series. It would simply be too exhausting. Some have complained about the difficulty factor, particularly in the third level of this segment. The builder is quite adept at keeping players from cheating in his levels (I suspect that the backward compass he insists upon using has something to do with this) by adding extra pickups and weaponry. However, no builder yet has found a way to prevent me from playing in god mode, and its use at least helps equalize the builder-player balance of power. I found it especially valuable in navigating the third and fourth levels of this segment, which are quite taxing in places, but it by no means diminished my playing enjoyment in the slightest. The predominant motif here is TR3, and gameplay has been mapped out with meticulous care. It's all quite exhilarating, and I can't recommend it highly enough." - Phil (19-Apr-2017)

"A very nice TR3-Antarctica replica-like level set done by Seth94. Remarkable how much work was spent in creating levels that resemble so much the original one and how greatly and precise the author followed the idea and style behind the TR3 Antarctica levels. Really impressive, but on the other side, a big part of level playing experience is lost for some players as many parts of the game look very similar to the original TR3 Antarctica, just a little bit wider or shorter. The "surprise" factor is lost a bit. For some parts it's even really hard to tell them apart ( like the maze or pit at the beginning of the second level ). Even the advancing through the levels is close to the original, which can be confusing. Basically it's the same concept just rotated to a different degree, which doesn't necessary mean a bad thing, but it's a potential risk that some players won't like it. In comparison to the original levels, these one have unfortunately a bit less light work done. Also, some things from the original game sadly doesn't work here. Gameplay was for most parts good and enjoyable, sometimes challenging in a good way, but it had its very frustrating and very cryptic parts ( finding the path to the yellow submarine, finding the battery, encountering enemies without weapons, backtracking if you miss something or chose the wrong path, big lack of camera hints... ). Overall, it's a good game, but lacks a little bit more creativity and inovatitiy in most parts. Maybe naming it a remake would be a better approach or not trying to recreate it in the first place if it's not supposed to be a replica? I liked mostly the latter parts of the game, probably because I lost the feeling of playing a remake-like level set. I'm sure many people will enjoy a game like this and love the "deja vu" effect, but I would rather play again the original Antarctica levels. Also, for comparison, Seth's levels, unfortunately, don't really live up the original one and to some other great TR3 games here on TRLE net. I didn't quite enjoy playing it like the reviewers prior me, but it's a normal thing that few people are going to be on the left side of the Gaussian distribution. Looking forward for the next project and hoping to see the author's imagination maybe more at work next time. I'm sure there is a huge potential in the author. Recommended and highly recommended for big TR3 fans." - Gorty (15-Apr-2017)

"Again, another excellent set of levels from this author. With a TR3 style, no shimmy around the corners, no binoculars, no raising blocks... the environments and the classic tasks will bring the sensation of a TR3 game. Sometimes you can find certain backtracking, more in the first level, but usually the gameplay is entertaining with some interesting puzzles and a lot of exploration. Don't waste medipacks, 'cause you'll need several ones in the final fight with two powerful enemies. I found enough guns and ammo to deal with the numerous enemies; the secrets were not very difficult to find, but some secrets are well hidden. I only missed some flybys and more musics to create a better atmosphere. As usual, I found a great architecture and texturization. Not suitable for beginners, but and adventure very worth to play for many players. Recommended." - Jose (11-Apr-2017)

"The initial level has one moment when if you choose the wrong order you need to climb twice, but it's even a kind of pleasure to repeat because the scenery is one of the most organic fragments of the entire series and the varied activities like ship searching, bike riding, caving and rooftopping all belong. I would just make the ship a bit shorter because too many switches is too many. One very good thing is making the water instantly deadly, that simply but very efficiently bypasses all pointless swimming known from other levels of this type. We get stronger weapons quickly what allows multiple combat scenarios to kill 27 stupid people without using any medikits exactly as I like. The second level grants even more, and I find it even better on Lara's own feet without the minecart I had enough of driving since the original game. But I would recommend to provide a hint for the crack secret replica, and the handle destination, and recreate the missing mutant breath with TRNG. The third level, even with nice puzzle mods - the clever push and oceanic items - feels downhill to me, for these challenges I've seen dozens of times and I don't really see a point in a fire room, trapdoor room or water blade room which take as much time as a whole Bender level but bring nothing creative in return. But I'm glad I didn't have to lose health underwater - finally, someone made it fair! Some sequences even made me think, like the initial trapdoors or the cage blade. Also unlike in many Tinnos levels, the baddies were fun to deal with. Traditionally for this builder, the final level is a pure bossfight, this time with enemy combo like I've never seen before, requiring some precision to negotiate but still fair and so fast-paced I don't even know how the final item was named. Another great improvement, the whole part doesn't conclude with a pickup but with a proper aftermath, resolving all the tension gathered. Still, I would place the finish one square further... A global change (to apply in every level) is texture function consistency - if one tile can be grabbed, all of the kind should be. SUMMARY: Of all parts, this one bears heaviest remake characteristics but is mostly enjoyable despite of them and also improves certain things from previous episodes. Good time." - DJ Full (05-Apr-2017)

"Seth posted the DL Link in his Thread on tombraiderforums so everyone got to play this masterpiece earlier which i really appreciate Turns out this is even better than Part 3 (for me at least) great looking environments inspired by Tomb Raider 3 but improved in my opinion. It was a nice change to see Lara without Weapons at the start. Luckily she won't be without weapons for too long and you get Uzis, Desert Eagle and Shotgun in the same level. Level 1 was the better Antarctica, it really was confusing at first with lots of Plattforming and the very well hidden broken window where i had problems finding it at first but it worked with the help of the forums. I also liked how the Crowbar can only be used twice instead forever, just like in TR3. Level 2 started like the original RX Tech Mines with the door puzzle, the crawlspace etc. Unfortunately it just wasn't the same without the Mine Cart but understandable because that's still not possible in the TR4 Engine. The Level was still great fun though with the seperate Challenges to get the puzzle items. Level 3 was my favorite (probably from the Series in general) with the starting area which was different than the original Tinnos start but obviously inspired by it. The "Demigod Tinnos Mutants" were a very nice surprise i have to admit. After getting 2 Keys the player gets to the stunning Hub Room of this Level which i just loved. It was also really nice to see the Foodchain puzzle from the original Tinnos but this time with Pushables instead. Great idea! I can't tell which of the 4 Challenges here was my favorite but the fire one sure was annoying, i died like over 20 times i think lol. But i understand a challenge is needed after the first two easier levels. Also it's Tinnos so it has to be challenging in my opinion. I loved the water challenge because the author even changed the background music accordingly. I love how Seth cares about every single detail to make it look, feel and play like the original TR3. Level 4 had an okay start. The Boss Battle Room looked Amazing. But the Boss Fight itself was frustrating at first until i figured out that the player can stun the boss by shooting with the Shotgun or the Desert Eagle and then it became easier. What i liked here is that we got to see the Relic this time. I hope we get to see them all in the inventory in the Full Version. OVERALL: In my opinion it's the best part so far and i'll replay it to get all secrets this time. Looking forward to play the Full Version of Relics of Power. Thanks a lot Richard, good work!" - Ray Croft (05-Apr-2017)
Tag Cloud from Reviews:
back home search