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Level: BtB2016 - The Prison of the Daeva back home search
Author(s): BtB 2016
total rating:8.04 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Drakan 8 9 8 8
Jay 7 8 7 8
JesseG 7 8 7 8
MrJavi94 8 9 9 9
Phil 8 9 7 8
Ryan 8 8 7 8
Treeble 7 9 9 9
category averages
(7 reviews)
7.57 8.57 7.71 8.29

Reviewer's comments

"A rather dark level but it did not bother me too much I play in a dark room. It is quite short and I found it nice to play, the chrono with the wheel took me several tests and I did not like the race against the wraith with the fixed camera, the final part with the boss is enough Easy to manage." - Drakan (18-May-2017)

"An unfairly underrated level to me, or at least I can attribute it to the fact I've enjoyed this level way more than other players. I personally enjoyed the epic runaway near the end of the level, and I did more still because I wanted the fourth and last secret, whose key is no other than luring the fire wraith. You can't just run recklessly while picking up the three stone prayers because chances of getting burnt get multiplied by 1000. The final battle was also kind of challenging, which I also enjoy, having to dodge the deadly bolts that immortal creature keeps pn launching at you unmercifully. Overall architecture and lighting are really great in this level, and this is part of my liking toward this level. Needed 25 minutes to complete this non-long level with all four secrets which were hidden in a nicely varied way. Like always, I want to finish congratulating the builder and thanking him/her for sharing this to all of the coummunity." - MrJavi94 (11-May-2017)

"I ended up playing this entry as my final Back to Basics entry (yes, I played them in order). And what a level it was! I kind of have mixed feelings about this one. On the one hand, there are some nice touches here, like the inventive pushable puzzle while being pursued by a boss, and also the secrets and enemy combat sequences were nicely set up. But on the flip side, the fixed cameras were irritating (I get the intention to make the final sequence a little more exciting, but it did hinder progress slightly). It's also a bit too dark in areas for my liking. Nonetheless, a fitting conclusion to this contest and I would like to thank the team for their efforts." - Ryan (05-May-2017)

"This is the only entry in this year's competition that I found a bit too gloomy in terms of lighting. Well made and atmospheric certainly, but I would have liked a bit more light on the subject. The action is puzzle-light and fairly straightforward, with plenty of use of the 'new moves'. I had love/hate feelings for this particular level. The sequence with the wraith and awful fixed camera angles was a nightmare that I could well have done without. I did however rather enjoy the boss ending and the super cut scene of said boss baddie being trapped in a cage of mirrors. Nicely done. Then just when Lara escapes to get a glimpse of blessed daylight, the level ends." - Jay (04-May-2017)

"This level mostly takes place underground, which for some reason felt a bit like a throwback to original TR1 and TR4 levels to me. Perhaps as a result of this choice, the level might seem a bit too dark at times, but generally speaking it still manages to look great. There is a chase sequence that many might not like, but I've always loved fixed cameras and thus I can say I loved it. The wraith did cause me trouble while trying to pick up the objects along the way, but by the time I realized where I was headed to, I understood they were there only for a secret so I get the idea of one-upping the chase. Generally speaking however, it is a pretty standard and somewhat linear level, which is not a bad thing. Ah yes - for the most part there wasn't a background ambience track, which is a major pity. 40 minutes, 2 secrets. 04/17" - Treeble (29-Apr-2017)

"I decided to download and play this level first because of Dutchy's initial howls of outrage in the stuck thread (and because of the accusations in the following posts). Actually, although he didn't realize it, Dutchy had documented nearly all of the level in what he had written, including two of the four secrets, before calling it quits. Manarch2 then stepped up to the plate and completed the walk in short order, finding the remaining secrets to boot. This I used to play the level, and I can attest that when played as the builder intended it's completely bug free, and any suggestions to the contrary have given the level an unfair bad rap. I can't say that it's right up my alley, due to its excessive darkness and those damnable fixed cameras (particularly near the end) but it's atmospheric, challenging, and it provides a solid hour or more of intense raiding. The surroundings are eye-pleasing as well, so I'm looking forward to playing the remaining levels in this year's BtB competition." - Phil (22-Apr-2017)

"Lara goes deep underground in search of ancient Persian Gods. This level plays a bit like a roller coaster: it's linear, a bit on the short side, but packs a lot of action along the way. This prison doesn't give Lara much room to roam around in, instead most of the gameplay is spent dodging traps and attacking enemies. However I wasn't able to find any of the secrets so I must have run past some things. More puzzles would have been nice - there is that mirror puzzle at the end, which is good for story and cinematic purposes, but a bit menial. I particularly liked the challenging run to the slowly falling door. The enemies are definitely the highlight of this level and used well, in particular the run from the fire demon through the rooftops. The decor was pretty good, a little sparse in some locations, but maybe that's better off as it's less things for Lara to get caught on while running around frantically. The structure of the level is mostly simple corridors and trap sequences. There are a few larger areas but I didn't find myself spending much time in them. The music is sparse at the beginning but builds up toward the end, enhancing the more stressful sequences. Cameras are used effectively, especially the iconic run from the fire demon - however they can also be deceptive, preventing the player from seeing that there's something Lara can jump to. The texturing is applied pretty well, especially in the first chamber, although it gets a bit monotonous in some of the corridors. The lighting was slightly dark, but not enough to hinder my adventure, and there is some nice variation in colors at times. Overall it's a quick shot of adrenaline that will give raiders a run for their money. 43 minutes." - JesseG (18-Apr-2017)
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