Level: BtB2016 - Before the Afterglow back home search
Author(s): BtB 2016
total rating:9.46 Gameplay &
Objects &
Sound &
Lighting &
Drakan 10 9 10 10
Gorty 9 9 10 9
Jay 9 9 10 10
JesseG 9 10 10 9
Revenge 10 9 9 9
Ryan 9 10 10 9
Treeble 9 10 9 10
category averages
(7 reviews)
9.29 9.43 9.71 9.43

Reviewer's comments

"After a fairly simple start the game continues with rather complicated puzzles and keys and puzzles difficult to find, the 2nd part is very neat and very pretty. I took over 2h to finish it. Highly Recommended." - Drakan (18-May-2017)

"An extraordinary level. I really enjoyed it very much. I advanced mostly very smoothly and without problems through the level. There is not much negative to say about, but a few things did bothered me. Texturing was very good with some minor errors. Gameplay was interesting combined with some amazing triggered events that greatly boost the atmosphere. Few parts were confusing and few times I wished there was a camera hint. Some areas looked a bit chaotic with too much objects/stuff clustered in one place. Also, the overall architecture felt also somehow questionable. Flybys were very great. I would say that the light of some parts is less perfect than in some other levels from this years competition. There was no ˝wow˝ effects like in some other levels, but reason could be that this is I think the 7th level I’ve played. Overall, very recommended, but I enjoyed more some other levels I’ve reviewed." - Gorty (13-May-2017)

"This is another one that, for me, exceeded the guidelines of the contest by quite a bit. However, it was worth it as this had some of the most enjoyable gameplay I've experienced. There's a mite too much ledge jumping for my personal taste, but this is nicely balanced out by some good combat sequences and puzzles, including use of the water jugs and a neat pushable puzzle. Very enjoyable." - Ryan (04-May-2017)

"This moves along at a brisk pace and the lovely fluid gameplay is sustained throughout the level. I really enjoyed the traps, timed runs and inventive puzzles. It's beautifully built too and the element of 'time travel' makes for an interesting storyline. It's one of the intermediate entries in terms of length, but I was having so much fun I doubt I'd have minded if it had been longer." - Jay (04-May-2017)

"This level is one of the ones with really big areas. Well, at least after you pass the little introduction and go into the real heart of the level. Those areas were quite well designed and allowed interesting exploration and climbing sequences. The environments were looking a bit weird here and there, because of the combination of strange lighting of objects compared to the ambiance lighting and the mix of textures used, but overall it was still really pretty, and original. There was a good amount of nice traps challenges, and nice time-runs, along with original puzzles. The latter were a bit obscure though sometimes, but it actually made it more difficult so I kinda liked that, because otherwise the puzzles weren't really hard x) The climbing and exploration on the other hand, was often tedious, and I somehow enjoyed that. The atmosphere was generally well recreated as well, it's just the places that were a bit weird looking sometimes that lowered the quality of the level in my opinion, otherwise I really enjoyed it. Statistics : 2h17, 1 secret found, and 3 secret keys but I couln't figure out what to do with them xD" - Revenge (01-May-2017)

"Going against the trend of most of the other BtB-Persia levels I've played so far, this one doesn't try to impress you with massive spaces to navigate and instead focuses on delivering smaller, ingeniously crafted and yet still beautiful areas. The beginning was very linear, but once you make the first time jump things shake up a bit as you start questing for a number of different items at any given time, and although generally speaking these are simple and straightforward bits, they're still fun and might get you thinking once or twice how to maneuvre across the narrow passages. This will no doubt be among the top entries this year, but there was one camera flyby in particular which I felt was slightly misplaced as it triggers midair and you might find it returning to a broken neck. Which reminds me, camera flybys are very thoughtful as they more often than not highlight all points of interest in specific areas. 95 minutes, 2 secrets. 04/17" - Treeble (29-Apr-2017)

"Lara travels back in time to get the hourglass of time before returning to the present. This level overstayed its welcome a little; there were too many scavenger hunting areas: areas where you are shown 3 or 4 of the same puzzle receptacle and head off to comb the area for all those pickups. I enjoy this on a small scale, but in this level it just happened once too much for my taste. Aside from that, there was a wonderful balance of gameplay. There were some nice, unique puzzles, such as the color wheel. There is plenty of combat to use your armory of guns on, and a good amount of traps to dodge, especially toward the end. Enemies are used effectively to test the large variety of weapons Lara can find in this level. Decorative objects are used very well in every area, and it really helps the large areas pop out. The level is constructed impressively, with many large areas that don't feel empty in the slightest. Music is effectively used at combat encounters and cutscenes. Flybys were used in all the right places and helped showcase the sprawling environments. The textures are used very well. The lighting is great, and colored well with yellows and blues, I would have like to see just a few more different colors though. Overall a strong feature-length travel through time that I feel will be a top contender in this competition. 1 hour 50 minutes." - JesseG (26-Apr-2017)
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