Level: BtB2016 - The Temple of the Venerables back home search
Author(s): BtB 2016
total rating:7.86 Gameplay &
Objects &
Sound &
Lighting &
Drakan 8 9 8 8
Jay 8 8 8 8
JesseG 8 7 7 7
Jorge22 8 7 7 8
Phil 9 8 8 9
Revenge 7 7 7 7
Ryan 7 8 8 8
Talos 8 10 8 7
Treeble 7 9 9 8
category averages
(9 reviews)
7.78 8.11 7.78 7.78

Reviewer's comments

"This level is in the lower tier of the 2016 BtB competition, but I suspect the scores would be higher if it had been released as a standalone. It exhibits the high quality we've come to see in these Persian levels, and it adheres fairly closely to the time limitation (about an hour and 20 minutes for me). About the only quarrel I have is the critters in crawlspaces phenomenon, which has traditionally been viewed as a no-no. However, having been warned by Dutchy's walkthrough I was able to proceed without incident. The surroundings are especially pleasing to the eye, and the builder has provided ample lighting for us to enjoy them. You get a fairly tricky ride on a horse, followed by a bout with a fireball-spewing chicken monster. I liked the time machine concept, which I haven't seen in the other BtB levels. A fine and satisfying raid." - Phil (17-May-2017)

"Lara travels through time several times as she pursues a powerful artifact. The level took a good length of time, not too long or short. The gameplay is a decent mix of puzzles and combat, with a few traps thrown in too. I enjoyed the spikes puzzle and the underwater puzzle. However the horse riding was a drag. There were large pits with sloped edges that you had to steer the horse on, and the horse (whose collision is unnaturally long) kept getting pulled toward the pit. There was a tricky jump on the horse too, and to top it off you had to backtrack over this route, several times if you missed something. The combat is engaging, the one confusing part was that large bird that seemed optional, I shot at it for several minutes straight and nothing happened so I left it alone. Decorative objects are decently used, the one big downfall were those trees in the jungle area. The player is forced to guess where the "solid" ground is among the trees, a few lights are used to show the way but the foliage still consumes the screen a lot and makes the experience less than ideal. The geometry in this level is kind of unnatural looking. More effort could have been used in places like the stone columns in the underwater lever puzzle, to make things look more natural and less manmade. The audio is used well. A few more camera cues would have been appreciated, especially on that timed jumpswitch near the end that didn't seem to do anything(?) The time travel is fun to watch. Textures in the outdoor areas and natural surfaces are too wallpapered, and should be broken up more. The indoor areas are better, but some courtyard areas also suffer from massive wallpapering. The lighting has a good variety of colors, and is used to effectively differentiate between the different environments Lara jumps through. Overall a creative entry for sure, which may get in the player's way sometimes but in the end is nice to play. 1 hour 5 minutes." - JesseG (14-May-2017)

"After having played a few of the possibly best levels in this year's competition, the start of this game seems to fall short of the same eye candy looks as well as the gameplay. Still as the game evolves it becomes better and better and as one reaches the end it's all been quite satisfying. The time travel idea (not exactly as we've seen so far in custom levels) is a great one and rather well achieved. I enjoyed the tour." - Jorge22 (13-May-2017)

"After doing some very long levels I appreciated this one which is not very long but with some changes of places. You have to collect a lot of items so it's important to look everywhere. Recommended for all." - Drakan (11-May-2017)

"This is another easier entry, this time split into three main "levels": the interior of a temple, a grassy waterfall area, and a Persian village. A unique time travel concept is displayed throughout, and executed well. The only real gripe I had was the needed backtracking, which prolonged playing time unnecessarily. Aside from that, gameplay is simple (mainly fetch quests with a few minor puzzles), but I enjoyed the horse ride, which I hope to encounter in future levels." - Ryan (01-May-2017)

"You may be glad of the break from some of the more challenging and frantic levels to appreciate the relative calm here. Unusually for a B2B level, it's split into three segments (well technically four if you count the brief return to the temple, with amusing Doctor Who reference) and is rather interesting. For the main part, the gameplay is linear and easily achieved, although the middle section can prove tricky to negotiate, given the lush foliage hampering your vision when leaping about in the treetops. Follow the helpful guiding lights as best you can. Enemies are sparsely, but effectively used and I especially enjoyed the giant chicken. There's also a spot of horse riding, but regrettably I couldn't get the trusty steed to trample the chicken to death. There's a good use of music throughout and overall I really liked the gentle quirkiness of the level." - Jay (29-Apr-2017)

"I have mixed feelings for this level. On the one hand, I didn't really enjoy the rather slow beginning, first with the 5-lever sequence to disarm all traps and then shortly after a series of underwater levers which required you to swim back to the surface between every round. There were trapdoors in this underwater room which I never opened, so maybe I was just too thick. On the other hand, however, once you start doing the time travelling stuff it really picks up, although gameplay will mostly still revolve around fetching objects to proceed. As an added note, I'd like to say I discovered the "invisible" platform on the canopy by pure luck, especially considering it was about halfway through the ledge with no indication whatsoever. I enjoyed the way it ends, sort of creating a time paradox as you return and witness an event which happened near the beginning and then as you make your way out, you come across "another Lara" making her way in. Brilliant. 70 minutes, 2 secrets. 04/17" - Treeble (29-Apr-2017)

"We continue this BtB with another level simple and fluent. But unlike previous played, Lara will travel over time. We will start the adventure in an ancient Babylonian-Assyrian Temple, then move us even further back in time, before the advent of Arab civilization, until a medieval town. A shot of novelty monothematic in competition. As I have repeated many times, not always the most beautiful levels are big ones. Great choice of textures (maybe the best, in my opinion) and items available in the package. Gameplay quite long-lived, if you choose to collect every secret. Avoiding, one avoids a piece of gameplay, finishing level with many items in the inventory (I still have a kebab). Recommended :)" - Talos (29-Apr-2017)

"That's a fairly simple level we have here, although not without its surprises. The gameplay is fairly easy, and unfortunately with really few puzzles that were for most of them in the beginning of the level, but they were really enjoyable. For the rest of the level, it was instead lots of key hunting and some good shooting, and with some traps as well. There was some nice horse action , the first I see so far in the contest. However, there was a part which was lots of climbing and jumping that was really hard and obscure in which I got stuck several times, and it wasn't really enjoyable. Visually, the architecture was quite square-ish except the desert areas that were better built. In terms of lighting, it was okay, even really pretty in some areas, and I didn't see any particular texturing mistakes. The music was used well and appropriate with the events. Where the level really shines is in its plot that was really original, I'm a bit disappointed that the gameplay and the architecture couldn't follow the same quality but it was still a good level overall :). Statistics : 1h17, 2 secrets found out of 4." - Revenge (20-Apr-2017)
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