Level: BtB2016 - Bandits Keep back home search
Author(s): BtB 2016
total rating:7.08 Gameplay &
Objects &
Sound &
Lighting &
Adrian 6 7 7 5
Drakan 7 8 9 8
Gorty 6 6 4 3
Jay 7 7 8 8
JesseG 7 7 6 8
Josey 7 9 10 8
Minox 7 8 8 8
MrJavi94 6 6 7 7
Mytly 7 7 8 7
Nina Croft 7 8 8 6
Phil 8 8 8 8
Revenge 7 7 7 7
Ryan 7 6 7 7
Talos 6 10 6 5
Treeble 7 7 7 7
category averages
(15 reviews)
6.80 7.40 7.33 6.80

Reviewer's comments

"Lara crosses the street to grab the Dagger of Time before the bandits can get to it. The ending felt a little abrupt, but otherwise the gameplay length was good. The gameplay itself could have used more sustenance. There is some combat and some traps, and one puzzle I can remember, as well as a timed run - however too much of the time is running back and forth carrying puzzle items. Trading that for more of the aforementioned things would have helped make the level more interesting. The puzzle that requires you to push a block onto tons of marked tiles is also a mundane way to spend time. Using many more decorative objects would have helped fill out the many large rooms in this level. The architecture is quite boxy compared to the other levels in the competition, leading to too much emptiness in the big chambers. But I do like that the builder was able to portray a purpose behind many of the rooms, from a garden square to an altar chamber. This level was in serious need of camera cues in some places - shooting a star and then not having a clue what it did only leads to the player wasting time checking each room to see what changed. The texturing is the strongest part of the level, maybe a bit wallpapered in the natural areas but otherwise the application was well done. The lighting appeared completely flat in the beginning of the level, but got a bit better as the level progressed. The ambient lighting was too bright overall, and I would recommend shifting the responsibility of providing light to lightbulbs instead of ambient light. Overall, the level has room for improvement in each area, but it at least lends itself to a smooth and straightforward raid. 54 minutes." - JesseG (25-May-2017)

"Perhaps this level was a little undervalued. It is simple, straightforward, and shorter than other levels, but Btb’s levels have to be somewhat short, isn’t it? And simplicity coupled with straightforwardness is not a shame, of course. Thus said, the level was well constructed and proceeds smoothly, with some easy puzzles and some interesting areas. I enjoyed specially the activities of the boulders’ area to open a door (even if it involves a pole and a tumbled ledge that have no use), the sneakily hidden secrets and the well placed music. There is not a grand environment as in other levels of the series, the objects chosen are somewhat scarce, but oh, my, those that love fights will like very much the toughness of the enemies present here, with special mention to the bulls (and mark very well the place where they finally fell, because they leave important keys and one of them, when it appears, is almost as invisible as a Storeroom Key found at the beginning of the game.) The camera hints are almost perfect, and the lighting is good. So, play and enjoy, that’s what I say." - Josey (23-May-2017)

"Do not miss the lever at the start of level, and then see the key on the mat. These are the only problems that I have encountered in this level which is quite simple and short compared to those already done" - Drakan (19-May-2017)

"Most of this year's BtB submissions have received stellar scores, so I decided to download this one next to see if I could learn why at this point it's at the bottom of the heap. Sadly, it's the only one I've played thus far that starts off in a daytime setting. I certainly hope there's no connection. Anyway, it does appear a bit amateurish at first, as if the builder didn't quite know what to do with all the available artful textures. But as the game wore on it looked more and more polished, and I believe the relatively low scores are reflective of this year's truly outstanding competing levels. I suspect the scores might be higher if this were a standalone release. Anyway, I spent just under an hour here, and although I wasn't swept off my feet by the gameplay I must say that I enjoyed a good raid. I experienced the flaw at the end that was warned of in the readme, and thus did not get the second key that would have enabled me to open the final gate and end the level, but that was the only glitch in an otherwise competent release." - Phil (08-May-2017)

"This is a more easygoing and simpler entry, a far cry from the others I've played so far. That doesn't mean that it's bad, quite the contrary, it was just... a little less memorable. There's a tad too much retracing of steps through the level and there aren't many puzzles, but I enjoyed outsmarting traps and accomplishing a timed run in the boulder room. Also a few bare and empty rooms and I did encounter the bug where the beast at the end didn't drop a necessary key, so I reduced the score in that category slightly, luckily I was near the end. Overall, not bad and a good try, if it is a first effort." - Ryan (30-Apr-2017)

"In comparison to the previous two entries I've played, this is a humbler offering which still provides a solid, if straightforward, experience. It actually felt a bit like a throwback to early days, especially with its initial hotel-esque areas which would try to recreate the real world counterpart improvising the use of objects here and there. The second half of the level didn't have an ambience track so it felt conspicuously silent with the occasional action track playing now and then. Other than a key hidden right in open sight (you'll know when you see it), it's otherwise a very simple raid which shouldn't prove taxing to the seasoned raider. 55 minutes, 2 secrets. 04/17" - Treeble (29-Apr-2017)

"Since I only played one half of BTB2016 levels, I cannot say that this is the easiest level, but it is definitely among three easiest and most fluent levels in this year's competition. You'll maybe oversee a key or a switch (or two), but you'll hardly get lost around here. Although the builder tried to give the player the choice to choose what to do first for two or three times in the level, the gameplay is simple and straihghtforward: find a key, use your laser sight, or that switch to open a door and move forward. When it comes to secrets, make sure to find them, secrets are very, very useful. Objects and decorations are not overused (to say the least), and the builder definitely used only a part of the WAD. The geometry is simple and blocky, nothing spectacular with respect to vista. However, this review is higher, because the enemies were placed nicely and contributed to the gameplay. I must admit, this does look like a work of a beginner, but it should not be understood as downgrading. Quite the contrary! Cameras were nice, with beginner's flaws, but the builder was generous in flybys and camera views, making sure to let you know what to do and where to go next. So, the builder used cameras to help the player and make the gameplay more fluent. However, the overall atmosphere was somewhat ruined by the lighting, as there was almost none... The builder must improve in this area, but it's normal for beginners to make mistakes with lighting. It is dull and uniform, and that is one of the level's downsides. OVERALL IMPRESSION: Very nice little level. It takes 30 or 35 minutes to finish, including finding all three secrets. You'll find a lot of weapons in this level, but there are also reasons to use them. Puzzles are rudiment, but present. You'll play this level relaxed and without any stress. Nice and balanced little adventure for rainy days, when you want to take a break from challenging and more demanding levels. Recommendable!" - Nina Croft (28-Apr-2017)

"This is a level that is actually far from being bad. I mean, it might look not visually impressive, but it has many things I liked about it, although some others that I didn't, just like the hunting for the first key. which was really hard to spot because of the patterned floor. There are not too many objects but the few that have been added were fit in a really nice way so I congratulate the builder for it. Enemies were also nice, except for those annoying and hard-to-avoid underwater snakes that needed to be lured away from a long distance to let you breathe and pull the levers without taking serious damage. Secrets were not hard to find as I found the three of them, that also were hidden in a clever way. As a whole, an entry probably made by a beginner that definitely wants to keep improving on his/her skills. Recommended for everyone." - MrJavi94 (25-Apr-2017)

"Not a terrible level by any means. Just not as polished as some others. Rooms were spacious but boxy and mostly empty. Lighting was off in places. Some different objects than I have seen in the other levels I have played to date which was nice. Gameplay very linear and not particularly imaginative. One key was hard to spot on the garish carpet and another didn't appear first time shohe sphinxes/bulls." - Adrian (24-Apr-2017)

"Level fairly easy, you have to search and visit all the areas to find the necessary keys to continue" - Minox (24-Apr-2017)

"Unlike previous levels played, Bandit's Keep is the only one who I found with no lights. And that's a bad shot, because the level is smooth and not at all boring. Indeed, for now I think it's the cutest one of this Back to Basics! And what that made me much pleasure, was seeing (finally) a choice of textures consistent (I know that can be silly, but I love story and ancient Arab art, and I can't see in the same room Assyrian-Babylonian textures mixed with Arab Moorish one's and other styles. Placed without a logic! There are differences of centuries between them. And many "layers" of sand). We pass to the gameplay, simple and straightforward (maybe too much),also suitable for beginners. Sore point, apart from the lights do not exist is a testing uncared for: I seen a mistake due to not so much attention (a chandelier leaving on the ground, for example), maybe with a final test that could be fixed. Some room too bare, but these are tastes personal. All the objects of all levels of competition are from vote 10. They are wonderful! I've never been a slayer of secrets (I don't care not even include them in my levels), so don't bother looking for them. The only one I found, was ahead my eyes. An hour of pleasant game :D" - Talos (24-Apr-2017)

"This is one of the gentler entries in the B2B competition, with enemies being few and far between, but effectively used. The gameplay is fairly straightforward, although a couple of objects are easily overlooked and may have you wondering what to do next. Mainly though it's comparatively linear and should be accessible to all players. The textures and objects may not have been quite as expertly used as in some levels, but it's decently built and pleasant to look at for all that." - Jay (22-Apr-2017)

"The gameplay in this level is fairly straightforward, mostly involving hunting for keys and switches. I liked the caves area where you have to find a way to drop two boulders. There are only two obscure moments in the whole level: one where it’s not clear where you have to place the coins, and one due to an almost-impossible-to-see key lying on a patterned floor. Enemies are mostly the ‘people running around with swords’ mentioned in the story, plus some snakes and leopards, and two manticores as the final boss.
The colours are kind of nice, but on the whole, the level is visually not very impressive. The textures are rather haphazardly applied, with every room filled with a mishmash of clashing textures. There is almost nothing in the way of complex architecture – all the rooms are plain cubes, and that too, empty cubes, with very few decorative objects.
Overall: A pleasant and mostly simple level, but not particularly memorable." - Mytly (19-Apr-2017)

"After playing Tales of brothers, 40 thiefs and Lara of Arabia, a strong contrast is very noticeable to this level. I’m guessing this one is from an author who has not made many levels before this competition. The beginning area is very beginnerish. The rooms are pale, flat, big, empty and simple. I can’t even say something about the light because I don’t think a sun was even used. Gameplay is mostly, very simple and easy. One thing I noticed is that the level gets better in light, texturing and design how I progressed through it, which means that the authors is actually evolving in his skills while he was creating it. Since this is a competition and levels need to be compared to figure out the winner, ratings will suffer on that logic ( not much ). Entries like this one will drown in the tough competition since there are probably more than 3 levels knocking on the hall of fame door. Overall, a very basic contribution. Recommended only for players who want to write a review." - Gorty (19-Apr-2017)

"This level is easier and not as nasty as the two previous ones on the list, though I still enjoyed it. The tasks were pretty simple and the level was linear but there was a good amount of interesting stuff to do (I had the advantage of knowing the package, as well x) ). Once again I thought because of the title that there would be lots of ennemies but it wasn't really the case, overall it was quite relaxing actually :) Architecture-wise, the first part of the level was a bit blocky, however the underground area was better designed in my opinion. The lighting was fitting with the setting although it was a bit too bright in general. Nonetheless, a nice level :D Statistics : 1h05 and 2 secrets found." - Revenge (17-Apr-2017)
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