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Level: Tomb of the Ancient Warriors back home search
Author(s): Feder
total rating:8.50 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Gorty 8 9 8 6
Jay 9 9 9 8
Jose 9 9 9 9
manarch2 8 8 8 8
Phil 9 8 8 9
Treeble 9 9 9 9
category averages
(6 reviews)
8.67 8.67 8.50 8.17

Reviewer's comments

"This stand-alone level has a much more pleasing appearance than most TR2 levels. In fact, for much of the time I spent here (a bit more than an hour) it seemed almost as if I were playing a TR4 level. Others have commented on the difficulty, but I found that while some of the tasks were indeed challenging, they could be managed with a little extra patience and effort. Those spring tiles gave me fits, especially the last one, and without the tip provided in the stuck thread I would never have been able to finish the level. There are three secrets, and you have to find all three of them in order to get the Secret Key that opens the way to the grenade gun near the end. This is a well-done raid, one that I think is even better than the builder's maiden effort. Recommended." - Phil (18-Jul-2017)

"And I finally wrap up my journey through all TR2 custom levels. In comparison to The Hidden Dagger, this level is a lot more objective, in the sense there's very little backtracking and is just a single level. The tasks at hand are also notably more difficult, with timed platforming sequences across timed trapdoors coupled, a handful of bouncing pads and at least two puzzles revolving around lever sequences. It's still rather manageable, however, and although frustrating at times, it's generally fun. I wasn't too keen on the overall aesthetic of the level (especially coming from the author's previous and colorful outing), but textures are neatly applied and lighted accordingly. I didn't find any of the secrets. 40 minutes. 07/17" - Treeble (16-Jul-2017)

"A surprise right at the beginning … the game is played through the original (?) TR2 exe, which adds immediately an atmosphere boost to the overall feeling. Really nice actually. It starts with some sliding action through some cave-like environment that has some very noticeable and rough texturing errors. The design of the first big room was very good. Some easy tasks needed to be done in order to open the first door. After that it took me some time figure out that I had to push a pillar piece to the other side of the room. Very fun 90 seconds of pushing. After killing the mutant I arrived again in a cave-like tall room. So far the atmosphere is very good ( reminds me of the recent Reqium game ). Jumping on that platform was very fun. Some objects in the later parts required more light adjustment as they seemed like glowing objects. The room with the swinging objects was also very nice in design, but flat in lighting, very flat. Getting through that room was quite hard. The spider falling form the ceiling was cool. After that I found myself in a nice designed lava room with some interesting jumping and trap avoiding. In the end Lara finds a pile of gold and can finally buy herself a Ferrari. Overall, a very good level. Based on the time interval between the authors last submission ( 20 days ) I thought that this one will be a simple designed level, but it’s not. I really can’t say that the room design is simple or basic. The gameplay was good, sometimes I did get annoyed by the too many pushables and maybe sometimes a bit too cryptic. The atmosphere was also very good. I did miss some flybys, cutscenes, cameras or triggered events that could boost up the atmosphere and overall feeling. I did found often texturing errors, some really rough ones. Lighting was average, a bit too flat with not much work done in that category of level design. Object use was also very good, maybe some rooms could use some more objects to make them look less empty and some objects more light adjustment. I would say that some polishing and with some more time spent in the level could make things look even better. Definitely recommended, especially for players nostalgic for some TR2 games." - Gorty (09-Jul-2017)

"Aaargh, bounce pads! I'd forgotten how tricky they can be. I'd also forgotten how tough those Chinese 'chopstick' warriors are. I mean, it's basically nostalgia versus protective amnesia. Anyway, this is quite the adventure, with plenty of challenging manoeuvres and puzzles to help while away a wet afternoon (or even several wet afternoons as my part of the UK has been experiencing this week). It's good fun, but certainly not for newbie players and the boss ending with four chopstick warriors was a bit of a nightmare. So, I can definitely recommend this if you're an experienced player, but otherwise I'd just hope that the eventual walkthrough contains a few saves, because it would be a shame to miss all the fun." - Jay (30-Jun-2017)

"After a promising debut the builder quickly provides a nice second release, which has about 30 minutes of entertaining gameplay. Good use of traps and especially springboards, there are also a few smaller puzzles which serve for more variety in an otherwise quite platforming based level. The timed runs along the platforms are quite challenging at times as well, quite fun to overcome them. Enemies are mainly the titular warriors which are not so hard to get rid of, especially if you find the three extremely nicely hidden secrets. The looks are quite different to the usual TR 2 stuff, with different textures and objects, actually this works quite well and the atmosphere is rather convincing, even with a few bland connection corridors and quite a dominance of greyish textures. Overall perhaps even better, as more to the point, as the builder's debut and I really hope to see more soon." - manarch2 (29-Jun-2017)

"After the good reception in the debut of this builder, I think he's dangerously approaching to the exclusive world of the expert players. I noticed the tasks are more challenging and hard, and if he continues so, soon only a reduced bunch of TR gurus will play his levels in the future. Well, perhaps it's what he wants, I don't know, but I know if players need to repeat the tasks too many times, soon they'll throw your levels directly to the recycle bin. It's your choice. I liked a lot the new and original puzzles like the four switches puzzle at the top of the tower or the multiple switches puzzle in the rooms with bars-walls, near the receptacles for the Symbols; but the timed runs with the bars-trapdoors were too tight, and in that room I had to die and reload many times. The secrets are nicely hidden, but I finished the game without medipacks in my inventory (even finding some more in the secret rooms) so I think many players can get problems in this sense. The remaining features are quite good, with an excellent architecture and texturization, a fair number of enemies (I think in the previous adventure were excessive) and a solid gameplay design without backtracking. I really like the style from this builder, but we'll see the evolution in future creations, if any." - Jose (27-Jun-2017)
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