Level: Tomb Raider Re-Imagined - Peru back home search
Author(s): AoDfan
total rating:7.90 Gameplay &
Objects &
Sound &
Lighting &
Caesum 8 10 10 7
Ceamonks890 8 8 8 8
DJ Full 8 9 10 7
eRIC 6 8 6 6
Gerty 4 7 7 7
Jose 6 7 7 8
Killer Gameplayz 10 10 10 10
Klona 9 9 10 10
manarch2 5 7 7 6
Mman 6 7 7 7
Phil 8 8 8 8
Raider99 8 10 10 9
Ray Croft 7 8 8 8
Ryan 6 7 7 7
TheStig 8 7 7 7
Tolle87 9 10 9 9
Torry 8 8 9 9
category averages
(17 reviews)
7.29 8.24 8.24 7.82

Reviewer's comments

"I'm normally quite ambivalent about remakes as I would rather play the original levels that served as their inspiration (although I'll admit that some have positively surprised me, "Late Summer" for instance). This one I also have mixed feelings about. On the positive side, I'm glad that this wasn't a straight up copy of all four Peru levels otherwise I may have scored it even lower. It's also very faithful to the original and I loved seeing all of the familiar sights and those old Core Design audio files sent a shiver down my spine. The additional areas (the ones that aren't plain corridors) also spiced up the experience slightly. On the negative side, I did have a feeling of "been there, done that" as the majority of the areas that are new are actually very easy and you'll be through them in a flash. The save crystals never became an issue for me as I only died a couple of times and had used my own just beforehand, but I would have far preferred to use the usual save system, or at least had the choice too. Overall, it's an enjoyable levelset if you're in the mood, but it doesn't quite add enough to break the mould a bit or provide a new insight into TR1." - Ryan (28-Apr-2018)

"OK some of this I loved and other parts I hated. From a TR1 perspective it was a really good re-imagining of the first four levels with there being sufficient differences and twists to keep the raider happy. I liked the great big rooms with the long route of getting to the objective. It was simple and pure and in my mind uncluttered with superfluous objects that were simply placed because you can. Puzzles were relatively easy for any raider worth their salt and atmosphere in my mind was exactly like TR1. The enormous six foot thick gate holding the T Rex was a nice touch and even though a knew damn well that beast was behind there I had to go and open it didn't I? What I hated was the damn save crystals. OK to employ them but then to disable the F5 save key is unconscionable. I read in the reviews there are extra save crystals in inventory but I never saw them to be honest. This Editor is for the PC. You cannot play the editor levels on a Play Station or Sega Saturn or whatever console you may have so please, do not force your playing preferences onto us players. I would have scored the game play higher if not for this." - Torry (25-Feb-2018)

"Certain rooms were too big to avoid the boxy feeling, if you want to keep this size you need a lot of extra work to make every room organic. Especially in this scale I'm not sure if the old jump mechanics should have been restored and the sprint key disabled, because the progress is simply too slow, also the savegame crystals should also be placed more frequently and in better strategic spots. But the only thing I really didn't like was the Lost Valley with the arch room copied twice so going through the second one brings no extra gameplay value. My favourite thing was definitely sticking to original enemy health since I died to the wolves in previous remakes. Also fun and raising proper suspense was preparing the T-Rex fight, as well as swapping secrets with the intended path, so some interesting places which only served as extra content finally got some deserved prominence. In the end I was astonished AoDfan has actually managed to make a perfectly stable Larson cutscene, because I was trying for three weeks to do it in my Melkor cut and never totally succeeded... sounds like a builder I need a tutorial from. SUMMARY: Probably the most solid remake of this TR1 chapter aside of TR Anniversary Retold." - DJ Full (23-Dec-2017)

"As the name suggests this is a pseudo-remake of Tomb Raider 1's Peru section. The set goes out of it's way to follow TR1 faithfully, including various small details like the annoying delay on the run-jump animation. Visually it does a good job following TR1's style, and there's little to betray it as a Tomb Raider 4 engine set. Given the visual liberties taken at certain points to create new vistas I feel it could have gone a bit further with what it's doing, and quite a lot of the new content (especially in the first couple of maps) amounts to cubic tunnels on a visual level.
The gameplay follows the difficulty curve of TR1, and, while there are a few bits that go beyond what was in TR1 itself (like a large cave you climb around in Caves), it's mostly very easy. The save system is changed to a hybrid of TR1 and 3's system, as you use save crystals found in levels as checkpoints, but you also have a small number of extra save crystals you can use at any time. With how low the difficulty is the limited saving never really becomes an issues, and does at least add a little tension to a few parts. The level layout changes are a bit mixed; as I mentioned above, a lot of the additions amount to empty corridors, but it does seem to improve a little as it goes, with Lost Valley and Tomb of Qualopec having the best additions. The Vilcabamba changes are odd as the bigger parts are smaller and less interlinked than before (though it does set up for a nice twist at the end). Tomb of Qualopec is nicely expanded though, and has the most interesting new content. An okay set if you want a faithful TR1 style set, Overall though I don't feel the changes add anything especially meaningful as far as providing a new perspective on TR1 goes." - Mman (29-Aug-2017)

"A true nod to the orignial game but re imagined through the brilliant mind of AODFAN, Nice graphics that were not so ready available on TR1 original gameplay and placed in an e TRLE folder form for easy use. Check my YT channel for the full walkthrough, enjoy!!" - Killer Gameplayz (24-Aug-2017)

"I believe rating this level while considering all the limitations of TR1 is the only fair thing to do and thanks to the author himself, I discovered some of the limits of TR1 engine I didn’t know up until now which helps me making this review as fair as possible. The builder really "nailed" whole Tomb Raider 1 experience, to the smallest detail, kudos to that! The gameplay is pretty casual and simple, maybe even more than supposed to, but what more to expect as it's based on TR1? I do like some of the puzzles and added areas, like water puzzle in Tomb of Qualopec or a whole new watery cave. I liked save crystals, just like from the demo. They were placed nicely and appeared frequently enough. Enemies are done and placed perfectly, no complaints on that, the same goes for secrets! They were all really hidden, and I wasn't fortunate enough to find the magnums. The whole atmosphere, lighting and textures (placed perfectly with a lot of care) together were really true to the original. I only didn't like few areas as they seemed to be even less complex than they were in Tomb Raider 1, like the waterfall in the Lost valley. I have nothing to add, except that I wish luck to the builder with other parts of the game as I'm looking forward to it!" - Raider99 (24-Aug-2017)

"In many respects I could copy and paste my review of the original preview level that formed part of 2015's advent series as my opinions remain largely unchanged. Whilst again I appreciate this may not be to everyone's taste the touch of nostalgia combined with seeing familiar spaces so radically re-imagined is hard to resist. For me there's something oddly satisfying about the original geometry of TR1 that creates a whole different design language in itself. One thing AOD fan definitely succeeds in is making these spaces feel vast. I am (with some mixed results) now playing some TRLE levels in 21:9 ultra-wide, which made the up-scaled lost valley recreation feel absolutely huge! I didn't really mind the save crystals originally until I got squashed by a boulder in the Tomb of Qualopec and found myself having to replay a fairly large section. Again I understand it's inclusion for authenticity but it will make it unpopular with save fetishists (like me) who generally press F5 before any remotely perilous jump! On a side- note, Lara's home was a nice inclusion, and I started here to spring off in one of the many custom outfits available. All in all I netted close to 2 hours from Re- Imagined - Peru. Play with patience, cast your mind back to TR's origins and I'm pretty sure you will enjoy. Thanks, Stiggy :)" - TheStig (16-Aug-2017)

"A Peru TR1 world reimagined , a few places are the same , but in all the new areas generally gameplay differs. Still we find the same type of gameplay : straightforward progression in the 1st level , exploration for 3 cogs in the lost valley and more puzzles in the last one. The two first are quite uneventful but the two last are more fun , in Tomb of Qualopec we have some good traps and serious flooding combined with lever activation to align blocks. The game is not difficult so the blue crystals where you can save the game are quite enough, and there is 5 more green crystals to save the game in the inventory if you want to. Secrets seem to be well hidden, i got only a few but i did not really hunt to find them all ; as a result as extra weapons i got only the shotgun , anyway enemies which are the usual suspects in this world die rather quickly , so the pistols are enough to get rid of them. Texturing could be improved by segmenting the walls more , in some rooms textures are very stretched. All in all , a pleasant game but i would have prefer even more changes : why making some levels just as uneventful as the officials ones ? It is obvious this builder is able to make levels better than the official ones , both in gameplay and texturing, but it is not evident with this first world." - eRIC (13-Aug-2017)

"I absolutely adore the idea of making a retold version of Tomb Raider (1996) with all of its graphical style and limits included. The atmosphere is quite thick and manages to capture the thrill that was present while playing the original game for the first time. The gameplay is made in a very similar fashion to TR1 but while extended, it does not add any features from TR2-5. This adds up to credibility, but on the other hand might feel a bit repetitive after a while. I must admit I also hate save crystals, but in this case it wasn't so irritating. Still, a possibility to save anywhere would be greatly appreciated (maybe as a cheat?). My only real complaint so far is that some of the rooms known from TR1 were actually reduced in size and complexity. This is especially visible in the Lost Valley, where the iconic waterfall cave is cubical and not as incredible as in TR1. Many rooms are also more cubical and the texturing sometimes feel purposely downgraded. While I do admire the obvious ambition of trying to make the game feel as genuine as possible, I think the author should not copy its problems as well. I'm also a bit disappointed by the structure of some levels. Sometimes some of the bigger rooms were only to be visited once, which is a shame. It would have been great if the main locations inside a level were interconnected, so player could come back to the old place and see it from the other perspective. Overall a very enjoyable game which promises an even better continuation. Can't wait to play Greece, Egypt and Atlantis!" - Caesum (10-Aug-2017)

"This mini-game bears no resemblance to the first four levels of TR1 except for the familiar surroundings. Gameplay is completely fresh and new. That being said, I felt that the first three levels were rather ordinary and worthy of little note. However, the last level (Tomb of Qualopec) delivered in spades to boost my overall scores a bit. I managed to gather all twelve secrets (the first one in Tomb of Qualopec being the most challenging of all), together with a healthy supply of magnum clips, but the magnum itself was nowhere to be found. Perhaps the builder is saving it for later levels or (more likely) I just missed it. I was more impressed with the full TR1 remake released a number of years ago, but this one is certainly worth the download. Recommended, mainly for the variety presented in the last level." - Phil (06-Aug-2017)

"A huge big NO is the use of save crystals. No matter how you toss and turn, I hate them. If I wanted to play a Playstation I would have bought one. So for me the joy wasn’t there at all. Don’t get me wrong, I do love to play remakes with a twist, but (and here we go again) with the normal save/reload function. And if you must… why not let the player make the choice, Playstation or computer aka crystals or normal savegames. This just isn’t it, sorry." - Gerty (04-Aug-2017)

"For the record, City of Vilcabamba hasn't really gone through any alterations since the builder released a demo for the TR Forge Advent Calendar of 2015(aside from the Santa Claus outfit code no longer working). But as a compromise, we can select alternate outfits in Lara's Home via finding a key to unlock her bedroom akin to TR Anniversary(with the options being her early Laura Cruz design, a Home outfit inspired by TR2's variant, the South Pacific outfit from TR3 and the AoD camo shorts reskin from the relatively obscure N-Gage port of TR1.) So it isn't like our options are limited or anything. The real star of the show however is the altered level design(which shakes up well-trodden environments most of us can do in our sleep, by moving standout moments and areas around a bit, whilst still managing successfully to retain the original feel they conveyed). And I really have to commend the builder's ingenuity here(as dynamic camera angles in Caves or a real-time water room flipmap in Tomb of Qualopec among notable differences, help go a long way in keeping things fresh & engaging, for even veterans like me). Sure, everything else is practically identical to the actual TR1 game. But at the end of the day, that knowledge shouldn't stop you from enjoying this imaginative, high-quality remix. Looking forward to seeing how AoDFan tackles Greece, Egypt & Atlantis in the foreseeable future!" - Ceamonks890 (03-Aug-2017)

"If you score this game in terms of authenticity, this is really a decent work and I'm sure a lot of technical knowledge and care was needed to create a level like that. It's also obvious that there is a target audience for games like this, but you know my opinion about those games. Even if this game is not a total remake, there are a lot of similar tasks and the levels' structure is also heavily inspired from the first TR, which doesn't let me play this game with that great enthusiasm to say the least. The actual tasks are barely interesting enough and any kind of exploration is somewhat destroyed by the save crystal system. It's of course better this time with some more added ones in the inventory, but I really would make this optional and would allow players to choose if they like to play with crystals or the normal save system. On the plus side, the secrets (of which I didn't find all, maybe also due to the limited saves) are quite well hidden, the enemy placement is quite nice and the looks of the levels are rather solid, although a few wallpapered sections and even more bland looking areas than in TR 1 are present as well. The last level has at least a few interesting tasks and the location of the end was also a positive surprise. More of that, a different save system and I might even end up enjoying the next installment(s) of this series... we'll see. Took me 55 minutes to finish." - manarch2 (02-Aug-2017)

"Definitely the author has succeeded in creating an adventure very close to the Playstation version of TR1. Even the jump delay is included here. I will not give less points for gameplay here because of the Savecrystals since their placement was okay and your extra saves in the inventory refreshes again to 3 when you start a new level. The looks are not the same like in the original. Some areas will remind you of TR1 but represented in a very different way so its never really the same. And because of that i wasn't able to find all secrets. Gameplay was like in the orignal (without being able to duck, crouch sprint etc.) but had some good puzzles too. One where you have to flood/drain a room and move two columns by using switches in order to reach the next switch to progress. The recreated Valley in Level 3 was gorgeous with great architecture and texturization. In general, the texturization was good even though i saw some stretched ones but i can remember it being the same in the orignal. I only found a shotgun in Tomb of Qualopec but the author will probably place the magnums in the Colosseum Level in Greece and the Uzis in the Sanctuary of the Scion like in the original (just a theory). Overall recommended for everyone and definitely a project i will follow. Good job!" - Ray Croft (01-Aug-2017)

"Walking through all the levels certainly made me feel nostalgic. The atmosphere was equivalent to the original, textured to perfection. If only the author was able to force the game to play in a low resolution like the PS1 version, I would've probably forgot that I was using a PC to play the game. The save crystals were perfectly placed, and also the inventory included a save crystal count that refreshes for each level. The author went off with a complete re-imagining of the levels while still maintaining their original charm with new twists everywhere. Sophisticated puzzles (especially in the final level) and huge spaces for exploration kept me occupied throughout the whole game. Other than the dinosaurs, I think some enemies died too quickly. The second level was lacking when compared to the other three because they all got a complete makeover. I'm also pretty shocked to find out that some people couldn't find the shotgun in the lost valley! I expected it to be where I found it, hehe. I've missed a couple of secrets and went back to find them all, they've all been cleverly placed. Lara's home is pretty much the same, but you can access Lara's bedroom this time and change outfits! If you loved the original game, you should like this adventure like I have. I'm looking forward to how the Greece section is going to look like!" - Klona (01-Aug-2017)

"I can't give a high rate in the gameplay 'cause the save system; sometimes I died and I had to repeat the same movements and tasks again even with some extra save crystals in the inventory. As in TR1, no "modern" movements for Lara: not duck, not monkeyswing, not shimmy around corners, not sprint... Not really puzzles to solve except an interesting one in the tomb of Qualopec level; the levels are based only about the exploration to find items or passages and many gymnastics. At least it's not a pure remake, and you'll find a lot of new rooms and environments. I never found the shotgun, automatic pistols or uzis, but I was able to finish the game only with the pistols; the enemies were easy to kill and even the T-Rex was not so heavy. There is a good work with the cameras, but I expected much more cd tracks in all four levels. The textures are well applied, and the architecture is good too, but the low resolution textures and the old pixelated objects don't help to create environments with a good look. All in all these could be good levels for all that TR1 nostalgics." - Jose (31-Jul-2017)

"Not so long ago I replayed TR1 and thought.....If only I could go back to that day when I played it for the first time, so I can live through that new adventure again. If there is something I want to do for a long time, it is to create a remake of TR1, so I was really curious to see this ambitious project and maybe get some inspiration. No matter what the builder says, this IS a remake. However, it's also true that these are different levels. And good ones! Classic four levels have been recreated to give you fresh experience, but they also kept some memorable trademarks of the originals. You will enjoy some more elaborate Caves, a slightly different City of Vilcabamba, completely different Lost Valley and the alternate Tomb of Qualopec which doesn't have wolves but has really cool puzzles, several entrances and is actually connected to the upper parts of Vilcabamba! As expected, there are bats and wolves in the caves, while the raptors are in the later phases (yes, there is a T-rex again). Every level has 3 secrets (I think I got 6/12) and there are many medipacks and ammo, but their usefulness is yet to be seen in full project. One thing worth mentioning is a save system. Yes, good old blue crystals are back and you can use them to save. Fortunately, you have additional saves available (3 to 5, depending on a level) which you can use wherever you like. They are refreshed when you complete a level, so you won't get frustrated if you happen to save just before level ends (TR3 fans will remember that issue). I won't discuss particular level details, I will just say this - If you enjoyed TR1, you should definitely check these nostalgic levels and I hope the builder will continue the series." - Tolle87 (31-Jul-2017)
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