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Level: The Amazonian Scroll back home search
Author(s): Gabriel Croft
total rating:6.00 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Ceamonks890 6 6 6 6
manarch2 7 5 6 6
category averages
(2 reviews)
6.50 5.50 6.00 6.00

Reviewer's comments

"Not much to say about the house level, as it's very similar to previous offerings of Gabriel (and Adriel). I still think it's not too bad to have this included as it's optional to get through. I'm not sure why there's a need for various outfits in a level, but in any way, this doesn't exactly harm anything (except maybe the download size). The main part is a rather decent and overall enjoyable 30 minute that is actually finishable without any obscurely hidden things or dead ends. There are a lot of fine traps included here, some of which take a few tries to overcome, the platforming is enjoyable and there are also a few puzzles and exploration to put enough variety in it. Overall, despite a part with some annoying backtracking, I found this to be the best level of the builder in terms of gameplay lately. I also appreciated that this time the builder didn't rely all too much on overly fancy objects, textures or music choices and created a more authentic level. Still, there is way too much that has not received enough care. The surroundings are sometimes rather crude and a bit simplistic, a few squeezed and even a missing texture (in the pool near the end) are present as well as mediocre lighting, but there are also a few nicer views and decently created larger areas. No secrets to find and some enemies are again not fitting to the location (tigers in South America? Did they escape from a zoo?). I think that it should have been possible for this builder to create something more refined than this, but at least the gameplay is more enjoyable this time. Overall 40 minutes." - manarch2 (12-Sep-2017)

"Now, I previously had a review uploaded for this release. And unfortunately, it turned out to be objectively inaccurate to the experience proper. So for that, I greatly apologize to Gabriel Croft and any potential players for misinforming what was to be expected from this levelset. Having gotten that out of the way though, I still find the multiple outfit variations of both the Croft Manor & Amazonian Jungle levels to be entirely unnecessary (considering the real-time engine triggering tricks uncovered by other builders in recent times). And I stand by what I previously stated on the Croft Manor side of things as well, finding the recycling of the builders first part of his Tomb Raider Salvation project to be quite uninspired (with only minor alterations made to the overall structure like pushable boxes in the robot training area room or both maps taking place at night, while removing other gameplay tasks entirely from the original).
But thankfully after scouring through some beneficial hints provided by others in the forum, I've managed to successfully proceed through the Amazonia level completely and while it isn't exactly as vague as previously assumed on my part, it's not exactly a bad level either on its own merits (despite several rooms feeling a bit more empty than they should and some of the traps being a tad strict on the window of opportunity to successfully bypass them). Overall, the Amazonia level is worth the price of admission alone. But next time, I hope the builder doesn't pad out the amount of maps, with as much blatant copy/pasted content in future." - Ceamonks890 (11-Sep-2017)
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