Levels listed...
TR5 - 31
TR4 - 3137
TR3 - 177
TR2 - 132
TR1 - 60
72198 reviews (20.4/level)
3528 (99.7%) walkthroughs
442 Hall of Fame levels
1216 levels rated >= 8
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release date: |
10-Sep-2017 |
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# of downloads: |
105 |
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average rating: |
6.80 |
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review count: |
10 |
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review this level |
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file size: |
119.00 MB |
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file type: |
TR4 |
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class: |
South America |
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Reviewer's comments |
"Sorry to say that this could have been a nice level but for me that was not the case. At my end it was rather buggy at times and I got (apart from the crash at the end) some crashes while playing. I also couldn’t monkey climb past that emitter and had to use a saved game. Some levers were blended in way too well, not funny. Texture wise it could use some TLC and I saw even a missing texture (last room under a pillar that was hanging from the ceiling)." - Gerty (19-Mar-2019) |
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"This was enjoyable enough, but I think
it's a step down from the much more
accomplished Neon. There's absolutely
nothing wrong with surroundings or
atmosphere (these are well crafted and
pleasing), but the gameplay left a bit to
be desired. The first Mansion level was as
tedious as those levels in that class
usually are and the proper second level
had too much backtracking and movements
that had to be precisely made for my
liking (the boulder traps and spike jumps
mainly). This made it more artificially
complicated than it deserved to be and I
finished with a somewhat sour impression
of the whole thing. Not that it's bad,
just a bit disappointing." - Ryan (04-Sep-2018) |
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"This levelset is a mixed bag for me. It's sad because I
really enjoyed the jungle part in the beginning with the
waterfall and even the backtracking wasn't as annoying as
backtracking usually is, but the level kept getting worse
near the end with almost impossible tasks to do. I get
that it can be fun when a level is hard sometimes but
this wasn't the case here - it just made an otherwise
okay adventure frustrating. The Croft Manor part was
absolutely unnecessary as it didn't offer anything new at
all and even less than what we have seen in a basic home
level. I usually love Gabriel Croft's work and I really
had a good time with some tasks from the second level but
I think this was way too rushed. Can't wait for a new
offering from the builder, I believe the next release
will be much better! It's good that the house can be
skipped and, by the way, the outfit choosing section is
not a bad idea at all. The atmosphere of the jungle level
was pretty good, very TR3 feeling and that's always a big
plus for me and if you feel the same you might as well
give this one a try." - misho98 (10-Mar-2018) |
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"DEJA VU! I've just been in this place before... and
at least three times in this builder's games. I see it's
shorter and I love the idea of day/night swap but I can't
appreciate anything more since there is almost no other
change. Therefore rating just the game: it's nice. I like
how the rooms are connected together, they're also organic
and with varied tasking. I liked the boulder challenge and
object/enemy filling however we never get any uzis desppite
of the ammo, and since there are no secrets the weapon
could be provided as one. But there's a shotgun for a
change and we actually have a chance to kill several
enemies with that stronger firearm. The final block
sequence in a larger scope room was precisely what I'm
missing in cramped levels: a place to stretch your legs.
Still, this is 25th level by Gabriel and we again get
missing sounds, and not even a chance to grab the final
pickup, so what can I do..." - DJ Full (18-Dec-2017) |
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"Another rushed level set made by Gabriel Croft, who should by now be able to make better stuff
than this one after 10 years of level building and to compromise his name with ˝cheap˝ level
releases just to ˝release something˝. Was not that bad as I excepted it to be. It starts in a
croft manor. Supposedly a recycled level set form previous games, but I can’t be sure to take
that into consideration. The croft manor is nicely built, good textured with few errors, well
lit. Object placement was good but with catastrophic object light applying. The gameplay was
something made for pure explorers with sneaky hidden switches and gets boring after a while, but
still not that bad. The atmosphere was nice and the music also. Nothing special to say about the
first level. Soon the second level starts and I fell that the two levels are not really
compatible as the croft manor has a more advanced style and the jungle level a TR3 style. The
design or architecture on some parts was nothing less good than some other levels with high
ratings. Some rooms were unacceptable cubic, careless and rushed. Texturing had many errors. Has
the same light standards like Feders level, maybe even better, but for my taste under average
and a huge step back compared to TR salvation levels. The gameplay can make the player quit the
game and is sometimes very hard to follow or to manage, but again, nothing too bad. Its best
played with a walkthrough. Latter parts of the second level get gradually worse in texturing and
design making it something very beginerish and under every standard. At least the music was nice
and warm. Gabriel Croft should really try next time to make something proper, one level, but
without rushing things." - Gorty (12-Nov-2017) |
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"This was an adventure of two halves. The first half (the
hoary old 'Mansion level') was as uninteresting as you
could possibly wish it to be.Not that there's anything
wrong with the texturing and object placement,which is
everywhere satisfying - but the gameplay is as dreary as
it could ever be in this particular location (especially
if the plug is missed before the hedge maze is
entered,entailing a lengthy backtrack).Swimming
pool;Attic;baking a cake...you know the form by now. The
second half is an unexpectedly annoying,but action-filled
Jungle level - unexpected,because Gabriel Croft is
usually adept at putting together straightforward,linear
and fast-paced levels.This one,on the other hand,commits
two cardinal sins: it forces the player to tediously
backtrack from one end of the level to the other;and
allows them to go quite far without necessarily having
done all the required tasks (I'm looking at
you,Underwater Lever). Mixed with this are some rather
tricky traps to negotiate,requiring more luck than
judgement;a somewhat buggy jump;and one of those hugely
irritating sequences when you're confronted by a
shootable grate that looks exactly the same as all the
solid gates (most of which need to be opened by a
lever)...You wander aimlessly around looking for an
ultimately non-existent lever;when all you ever needed to
do was draw your pistols. Some of the puzzles,although
superficially logical,actually made little sense - I get
that blocking a waterfall would prevent water from
draining into a basement;but how could it possibly make
the previously waterlogged basement instantaneously
bone-dry?
The object and enemy placement was creative;the use of
music and cameras assisted in the creation of
atmosphere;and the lighting was rather good - so you'll
find no technical faults anywhere here.It simply isn't
anything like as enjoyable as Gabriel's other recent
adventures." - Orbit Dream (09-Oct-2017) |
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"I found nothing interesting in the house level, like another house levels, go from room to room pulling switches or looking for keys to open doors. At least there is a nice background music. The jungle level is better and entertaining enough, but I can't give a high rating to the gameplay 'cause the hard tasks avoiding the boulders by running into crawlspaces and the timing in the nasty ledge with the spikes in the water room near the end. There is also a serious backtracking to the very beginning when you find one of the keys. The author also could use more cd tracks like in the final flyby when Lara finds the scroll. Even so and all in all, solid levels worth to play with no serious problems." - Jose (22-Sep-2017) |
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"This starts out in one of the nicest Croft Manor settings I can remember seeing. It combines pretty much the traditional mansion layout with some really lovely textures. Action-wise, it's very gentle gameplay with nothing too strenuous to do apart from collecting keys, running round the maze and, oh yes, baking a cake - as you do when you're not suffering a home invasion! Once Lara heads off for the jungle however things hot up a bit (excuse the pun) and the enemies become quite plentiful. Some of the traps etc., are pretty challenging and enjoyable - I had a devil of a job avoiding one of the boulders and after trying dozens of times I left it for the day, only to come back to it next day and achieve it on my first try. I guess that's raiding for you. Not a bad adventure." - Jay (22-Sep-2017) |
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"Not much to say about the house level, as it's very similar to previous offerings of Gabriel (and Adriel). I still think it's not too bad to have this included as it's optional to get through. I'm not sure why there's a need for various outfits in a level, but in any way, this doesn't exactly harm anything (except maybe the download size). The main part is a rather decent and overall enjoyable 30 minute that is actually finishable without any obscurely hidden things or dead ends. There are a lot of fine traps included here, some of which take a few tries to overcome, the platforming is enjoyable and there are also a few puzzles and exploration to put enough variety in it. Overall, despite a part with some annoying backtracking, I found this to be the best level of the builder in terms of gameplay lately. I also appreciated that this time the builder didn't rely all too much on overly fancy objects, textures or music choices and created a more authentic level. Still, there is way too much that has not received enough care. The surroundings are sometimes rather crude and a bit simplistic, a few squeezed and even a missing texture (in the pool near the end) are present as well as mediocre lighting, but there are also a few nicer views and decently created larger areas. No secrets to find and some enemies are again not fitting to the location (tigers in South America? Did they escape from a zoo?). I think that it should have been possible for this builder to create something more refined than this, but at least the gameplay is more enjoyable this time. Overall 40 minutes." - manarch2 (12-Sep-2017) |
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"Now, I previously had a review uploaded for this release. And unfortunately, it turned out to be objectively inaccurate to the experience proper. So for that, I greatly apologize to Gabriel Croft and any potential players for misinforming what was to be expected from this levelset. Having gotten that out of the way though, I still find the multiple outfit variations of both the Croft Manor & Amazonian Jungle levels to be entirely unnecessary (considering the real-time engine triggering tricks uncovered by other builders in recent times). And I stand by what I previously stated on the Croft Manor side of things as well, finding the recycling of the builders first part of his Tomb Raider Salvation project to be quite uninspired (with only minor alterations made to the overall structure like pushable boxes in the robot training area room or both maps taking place at night, while removing other gameplay tasks entirely from the original).
But thankfully after scouring through some beneficial hints provided by others in the forum, I've managed to successfully proceed through the Amazonia level completely and while it isn't exactly as vague as previously assumed on my part, it's not exactly a bad level either on its own merits (despite several rooms feeling a bit more empty than they should and some of the traps being a tad strict on the window of opportunity to successfully bypass them).
Overall, the Amazonia level is worth the price of admission alone. But next time, I hope the builder doesn't pad out the amount of maps, with as much blatant copy/pasted content in future." - Ceamonks890 (11-Sep-2017) |
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