Level: Oil Rig Escapade back home search
Author(s): thewolf
total rating:5.60 Gameplay &
Objects &
Sound &
Lighting &
Ceamonks890 5 5 5 5
DJ Full 5 7 6 7
Feder 6 7 6 6
Gerty 5 7 6 6
Gorty 5 4 4 4
Jay 6 7 6 7
Jose 5 6 6 7
manarch2 3 5 4 4
Orbit Dream 3 6 4 6
Phil 7 7 7 7
category averages
(10 reviews)
5.00 6.10 5.40 5.90

Reviewer's comments

"If handled with creativity,it IS still possible to construct complex and evocative TR2 levels - unfortunately,this isn't one of them. True,there are one or two new ideas present (the 'swimming against the fan' sequence;and the lung-busting swim without the air bar informing you when you're about to cop it);but (with the exception of an amusing jump over massed rolling barrels) they weren't particularly inspiring.Everything else is all about running,shooting and backtracking.Textures have been applied efficiently,but the architecture lacks any complexity;and darkness is plastered on indiscriminately. It's decent enough for a short nostalgic journey into TR2 territory,for those who simply can't get enough of flame- throwing heavies and least we were spared the hideous frogmen!" - Orbit Dream (06-Oct-2017)

"Not bad. All basics covered, meaningful rooms applied plus some interesting battle combos added, maybe except that guy with his dog when you pull out of a water hole - a boosted variant of 40 Fathoms ending. The flares could be less missable since the following location is entirely dark, and there could be definitely less repassaging through this level - runtime needed is at least 50% too long. For me the game had a soft crash in the last underwater corridor but I'm not sure if it's a failed map setup or my PC. Also there's a text editor to customize all text lines, it doesn't have to be named Fool's Gold anymore. Anyway a very promising thing, I'm glad we got so many TR2 builders recently." - DJ Full (28-Sep-2017)

"This is a fairly classic TR2, replete with thugs and dogs as Lara runs and swims her way through a series of rather dull looking rooms. It's an easy enough raid, with not too much boring backtracking and certainly a decent debut, but it's unlikely to stay in your mind for very long after you finish it." - Jay (25-Sep-2017)

"Not a bad debut but in comparison to some previous unofficial levels there is still much work to be done to create an all-round nice game. All the areas are quite simplistic and mostly boxy, there are paper thin walls present, the lighting is barely touched and the texturing also leaves a lot to be desired (actually it's not that often to see streched textures in TR 2 levels but here I found some). Some reviewers already mentioned the texture bug on Lara's butt... ;). Still the areas don't look unbelievable and it's visible that some care has gone into the design. There are also attempts to create some interesting gameplay, some of which work better than others. There are a few okay platforming sequences, but things like the long drop causing you to lose a lot of health or the very long swims (in particular, the one fighting some very odd currents) coupled with the bug with the missing health and air bars that occurred to me as well didn't quite leave a nice taste. The three secrets are actually rather well hidden and I liked the enemy placement as well, never being unfair to the player (except, maybe, at the very start) but still providing nice additional challenges. Overall, not bad for a start as I said, but there's still way to go. 14 minutes." - manarch2 (20-Sep-2017)

"Not a bad debut level although it did get a bit boring to have to do the long swim again and again. Not many pick-ups and I special in the medipacks department. That almost lethal drop serves no purpose in my opinion. Found 3 secrets and I still hate the flamethrower guy. The huge fan is also not on my wish list as that part is pretty hard and specially when medipacks are scares. But there is for sure potential here." - Gerty (20-Sep-2017)

"Not a bad debut. The level is very short with few and simple tasks; the only interest here is to look for the secrets and take care with the health, 'cause there are few medipacks and many enemies to shoot. It's possible the player reach the room with the very long drop without medipacks, where Lara loses almost all the health and can't continue playing, so the large medipack should be at the top and not at the bottom, or place a ladder to safety drop. Anyway a level worth to play and a promising builder. I hope this architect can continue building in the future." - Jose (19-Sep-2017)

"It's a good start for this author, he really knows how to handle the basics of the unofficial editor, but there is still a way to go. I didn't feel like it has too many enemies, but they are placed in spots that can do a lot of damage (like when you get out of the water), but that could be fixed with some extra medipacks. You have to be careful with the very thin walls because they take away credibility to the atmosphere. I see some interesting ideas like swimming against the current that being a little better applied would've been more fun (it was very difficult because I always run out of oxygen, but it is an original detail). It also brings a lot to the environment the music, which could be added in the next installment as well as renaming the original level by yours. It is good to see that there is a lot of interest lately in the TR2 engine and I hope to see more soon! I found the 3 secrets and finished it in 15 minutes." - Feder (16-Sep-2017)

"For a debut level, and a TR2 level at that, this one isn't bad at all. I managed to get through all by myself, with no available walkthrough or stuck thread for help, in a little less than 30 minutes. There's a bit of backtracking involved, but the cut scenes tell you where you need to go. If there were any secrets or additional weapons, I didn't find them. It's somewhat dark in spots, but you have enough flares to find your way. Not a barn burner by any means, but certainly playable." - Phil (15-Sep-2017)

"For a first level a fair result but it’s very obvious that the level is made by someone unexperienced with many beginners’ mistakes. I had some problems with the game ( that are maybe only for me ) with not seeing the health bar, so it was kind of harder to play, but won’t be counted in the rating. The architecture is very basic with not much work on the light and with not much imagination. I could call it a ˝straightforward˝ level creating pattern. Sometimes rough, stretched/wrong rotated texturing with thin walls catched my eyes. Also, the gameplay was very basic, sometimes feeling like playing a polygon raid and not a real tomb raider game. There were no camera hints so it’s always a guessing game after pulling any switch. Too many enemies for my taste… really too many … right at the beginning I was shocked that I got ambushed by a dog, a soldier and a flamethrower guy that killed me instantly. Maybe adding a bird would complete the party. I don’t know why most first level releases have this overuse of enemies … maybe compensating for other disadvantages ? ˝If the player doesn’t enjoy the view, at least he should be distracted with enemies˝. Also, there is a lack of medipacks and a lack of flares. I had to use my pistols too often to light my way in dark corners and areas. Lara’s butt had a weird error with a transparent water texture. Overall, a short nice first level from the author showing us that he mastered the first steps of level building and that he is ready to explore the editor. Widen his horizon. Hopefully, he will decide to use modern NGLE because I think that maximum potential can’t be achieved with older engines. Waiting for the next released and hoping he won’t complain in the forums ( ˝how can he say I don’t have the imagination˝, ˝it’s a tribute, can’t be rated under 8˝). Joke aside, I actually had fun playing this level, it was relaxing, easy, short … good work, but there is huge room for progress. I recommend carefully reading all reviews that the level will receive and take more time in creating the next level ( more work on room design and light ). Important not to make mistakes like some authors with levels submitting every week. Recommended only for hardcore TR2 nostalgic players." - Gorty (15-Sep-2017)

"Much like the title implies, this is a brief half-hour run through yet another oil rig(with competent handling across all design aspects). And aside from one potentially lethal high drop into an arbitrarily dark room filled with a couple of rats, alongside swimming against the strength of an underwater fan, avoiding presumably the entire oil drum production on the rig at once and an incredibly easy pushable crate puzzle, gameplay isn't anything too interesting overall. So in conclusion, an okay first attempt by a new builder at the end of the day. Might wanna look into fixing that water texture error on Lara's posterior for next time though." - Ceamonks890 (15-Sep-2017)
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