Level: Rescue Hannah back home search
Author(s): Dreamfall
total rating:7.57 Gameplay &
Objects &
Sound &
Lighting &
Gorty 8 9 9 5
Hdoyle11 8 10 10 9
Jay 8 8 8 9
Jorge22 6 6 5 5
Jose 7 9 8 9
manarch2 5 7 6 6
Phil 8 8 8 8
category averages
(7 reviews)
7.14 8.14 7.71 7.29

Reviewer's comments

"Despite the flaws in texturing, light and design this is actually a very well made adventure. Starts and continues very calm through the game. I think the author made exactly what he wanted, something like a teenage adventure inspired by a popular pop singer. The gameplay is often easy, at the beginning consists mostly of collecting keys and opening doors. Later it gets better. I liked the atmosphere a lot. The voice acting was recorded badly and spoken in a weird English accent, but it did the job. I have to praise some very nicely done cutscenes and triggered events. The part at which the game mostly fails is the texturing, simple design and very monotone light. I also have to say that the town is built very well. Overall, this is a unique creation, fun, enjoyable, but made by someone unexperienced in level building. Recommended!" - Gorty (07-Oct-2017)

"I thought that i wouldn't enjoy this level but i really liked it,it's different, the story is simple but nice,the textures and gameplay are good as well, the voices are bit annoying but they're funny especially Hannah's,the subtitles were a good thing to fully understand the story, the concert was really nice and the way to get the pistols, so creative! And there's a boss fight which is also really good, there are some mistakes but ok.I recommend if you're looking for a different uncommon level." - Hdoyle11 (28-Sep-2017)

"Quite a cute idea for a level and it certainly makes for a quirky raid. It's an attractive setting, if somewhat overly reliant on hotels with what felt like hundreds of loos, and I liked the contrast with the first, gentle section and the occasional mayhem that ensues when Lindsay (who is wearing a great outfit) finally gets some pistols - and what a novel way to acquire them. Joke levels are usually fairly terrible, but I really liked this one, although the voiceovers are just bizzare. OK, it's never going to appear in the Hall of Fame, but there's something rather endearing about it all the same." - Jay (25-Sep-2017)

"If there were ever a level that could justly be accused of download bloat, this one is it. For a download of 263MB I was expecting a mega-game of 10 hours or more. Instead, you get two fairly short levels of about 30 minutes each, which should justify a download of some 20% of what you actually get. The bloat lies in the sound files, which should have been trimmed drastically. The game itself presents a cartoonish look that's reminiscent of Mantua's Squares, but due to the generous lighting conditions I didn't find this to be at all distracting. I used the excellent posted video walk to prepare a written walkthrough, and I enjoyed playing this debut effort. There are a couple of timed runs that present a modest challenge, and that exercise of doing a hand stand to knock the wind out of an unsuspecting enemy below was a nice touch I've never before seen in a custom level. The sappy dialogue was unnecessary, especially as the text appeared on screen, but I didn't deduct points because of this. Too bad the wholesome Hannah Montana has turned out to be such a slut in real life, but that's another discussion for another day. A nice low-key, entertaining level. Recommended. " - Phil (25-Sep-2017)

"Not totally agree with Jorge's review, for me this levels were entertaining and nice to play, even with the defects I found, like the trapdoor without handle and no camera hint to know there was a trapdoor there, or the unusual way to get the pistols (thanks, vimmers) where you can get stucked forever if you don't do the author intended. There's a good architecture, nice texturization only with small defects, a lineal gameplay with no much backtracking and a good atmosphere. I hope this builder can continue building in the future, 'cause I saw a good potential in this fantastic debut. Good work!" - Jose (24-Sep-2017)

"The title already raised a question: Is it really necessary to rescue her? The music tracks at the end at least are a good argument to not doing so... ;) Anyway, this is a nice little level that does quite well in telling a story and carrying the plot to the finale. On the other hand, the gameplay leaves several things to be desired. While there are a few decent tasks like the garage or in the concert hall in general, there is much straightforward progression without the need to think much, there could be more puzzles or platforming parts IMO. Visually it's also not of a too high standard; there are a lot of misplaced textures, the lighting is quite flat and the architecture of the city mainly very basic. A few objects are nicely used here and the secrets are hidden well enough. Music, at least if I don't add my personal taste, is chosen aptly; the voiceovers are that amateurish though that I almost think they are intended this way, rather funny to listen to those almost always screaming characters. Overall an enjoyable raid but not a classic yet, for that the builder still has to learn a lot. 30 minutes." - manarch2 (24-Sep-2017)

"Well, I can't say I took no enjoyment from playing this level. Still, I don't think classing it as a "joke" level serves as an excuse for a certain lack of effort or a few tasteless features. In the first class, I'll include the jeep's D on the lower right side of the screen throughout most of the game, ladders that you're not supposed to climb (in the first electricity room, if I remember well), Venetian windows in Kansas City (not that I've ever been there but they don't seem to fit),a panel in French (unless I didn't really get the joke) and objects coming out of the walls. In the second, the looping music which is always a light-ish no-no, the excessive number of useless hotel and restroom doors, the annoying voices with vocabulary mistakes (the latter, as in "borrow" instead of "lend", go in the first group) and maybe the artificiality of making the jumps in the cinema harder by using a different view. Right, now that I got those off my chest I can certify playing Rescue Hanna isn't a total waste of time and all you need is to be in the right mood, maybe after a really tough custom. As for the builder, I think all it takes is to take the process just a little bit more seriously (as I think the expertise is probably there), even if it's a "joke" level." - Jorge22 (22-Sep-2017)
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