Level: Return to 40 Fathoms back home search
Author(s): thewolf
total rating:5.88 Gameplay &
Objects &
Sound &
Lighting &
Feder 7 8 8 7
Gorty 6 4 6 4
Jay 6 5 6 6
Jorge22 5 6 6 6
Jose 3 5 6 6
manarch2 4 5 5 5
Orbit Dream 6 8 6 6
Phil 7 7 6 7
category averages
(8 reviews)
5.50 6.00 6.13 5.88

Reviewer's comments

"Well, this was fairly simple and short. A couple of sharks, a few mean divers, a few levers/switches, the expected baddies, a few nice timed runs in kinda known environments, a few jumps and on to a new sub. I don't have the microscopic builder's eye but I didn't notice anything particularly faulty. So, I actually enjoyed these brief-ish moments and rate it for what it is." - Jorge22 (18-Oct-2017)

"A rather enjoyable undersea TR2 raid. It's short at 30 minutes, but it's pleasant enough while it lasts. The secrets aren't too hard to find (although the first one requires a bit of luck in positioning so you can see your prize beyond a narrow crack), the lighting is good and there's a nice combination of timed runs near the end. There's a good balance in enemy placement and available weaponry. Not a classic, but certainly worth the download." - Phil (16-Oct-2017)

"In less than a month a new level from Thewolf. Starts calm in the ocean. The rooms inside and outside look just too cubic with very repetitive and very stretched textures all over the game. Using the TR2 engine is not an excuse because on few parts the texturing is not stretched and properly placed. Also, the texturing is incredibly rough. The room design, besides the fact looking cubic, empty or blocky, is also very basic and sometimes doesn’t really fit into the idea of a ship ( what kind of boxes are those pillars supposed to be ? ). The gameplay tasks were generic, occasionally fun. I can’t remember any objects in the level except doors and switches. I can’t say if there is an improvement, maybe a slight step forward in comparison to the previous release. Some problems are solved ( there are more camera hints, less enemies ). Recommended for hard core TR2 lovers." - Gorty (12-Oct-2017)

"Short and sweet slice of nostalgia here. Lara finds her way into the sunken ship, shoots a few thugs and performs a couple of fun, but not difficult, timed runs, plus some quite enjoyable climbing up a rusty structure (and those textures always rather reminded me of fruit cake) before finding a replacement sub and, presumably, escaping. It's not a bad little level, but probably more for die hard TR2 fans than anything else." - Jay (10-Oct-2017)

"The fact that I missed all three of the secrets just goes to prove that there was rather more to this level than I initially believed.I actually saw the first secret,but decided it was too much hassle to go after - but the others eluded me completely.Of equal interest was the timed run area and (especially) the well constructed 'rusty block- climbing challenge', which had me quite stumped until I realised it required jumping around corners. The enemies were well placed (you may or may not be bothered by the hideous frogmen,depending upon how you go about things);pick-ups were well distributed;the construction was a notch above this authors previous level;and I found it short but entertaining. Worth playing twice,just to search out the secrets." - Orbit Dream (10-Oct-2017)

"Another good attemp, but this time I think worst than the debut level. Some rooms are still too huge and empty, without objects to decorate; that way the well applied textures give a flat aspect to the environments. Again the level is short with no much interest except look for the secrets; there are a couple of timed runs, some switches to pull and some tricky jumps around corners, shoot some enemies and few more; it involves a poor gameplay without puzzles or entertaining tasks. Again, some cameras and musics trying to create atmosphere but not enough work with the lighting. I think this author has enough potential to do it better, but patience is always needed in the building phase." - Jose (09-Oct-2017)

"Starts promising but ends disappointing, with an abrupt finale and many questions unanswered. The visuals are stronger here, texturing is more clean this time and there's also decent work on lighting, the enemy attacks are rather well done as are the secrets which were quite hard to find (one includes a questionable use of ladder textures though, while a nearby much more obvious ladder is non-climbable) and there are also a few decent tasks (like platforming and a series of timed runs), but it remains a very linear and easy level that won't be so memorable as a result. The architecture is also still quite blocky especially those underwater caves. Nevertheless, a slight improvment of the first level of a builder who might be able to produce some nice TR 2 (or non-TR 2) levels in the future, we'll see..." - manarch2 (08-Oct-2017)

"It seems that this author is moving fast. Already gives us a better delivery than the previous, with a more elaborate design, and this time includes soundtracks. This level comes as a tribute to "40 Fathoms", I think, since the route and tasks are practically the same, but with a noticeable increase in difficulty. The enemies are well placed, there is more variety of weapons and the secrets are well hidden too. It is a remarkable improvement for this author, who already demonstrates mastering more complex levels. The only thing missing is a little more creativity to differentiate from the original and create something newer and fresh (like the part of climbing the pipes, I thought that was clever and original). It took me 25 minutes and I found the 3 secrets." - Feder (07-Oct-2017)
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