Level: Chaos (Caos) back home search
Author(s): Franky
total rating:6.10 Gameplay &
Objects &
Sound &
Lighting &
DJ Full 5 8 7 5
Gerty 4 8 6 5
Gorty 6 7 7 3
Jorge22 7 7 7 4
Jose 6 7 7 6
Lara_Fox_Croft 5 6 5 3
manarch2 4 7 5 3
Phil 8 7 6 7
Ryan 7 7 6 5
sonnyd83 7 9 8 7
category averages
(10 reviews)
5.90 7.30 6.40 4.80

Reviewer's comments

"This is a level of rather mixed results. On the one hand, the gameplay definitely has its moments in the form of two enjoyable vehicle rides, a mathematical keypad puzzle and a couple of well thought out block puzzles. I also thought that the custom objects were neat additions into the game. But... on the downside, you have rather carelessly applied textures which don't allow for a lasting visual impression, endlessly looping music tracks (although quite nicely chosen), odd collision with the wheel vehicle and the giant robot suit, overwhelming hordes of enemies and life draining robots and a bit too much backtracking (not too onerous, though). All of this sounds pretty damning, but I did mostly enjoy the level. I just think that a few more of the flaws could have been ironed out before the release." - Ryan (07-Sep-2018)

"I must admit I played it because I didn't believe it's bad. In fact a large part of it isn't, certain places like the ufo station and the factory are remarkable, and the game has its own unique mood. There's just one problem: a lot of parts is rushed and very often even the simpliest setups don't work So it's all a mix of high hopes, nice surprises, bad execution and frustration. You can try it and probably appreciate it but it will be a tough experience." - DJ Full (22-Dec-2017)

"Lovely cat you see at the start but that is it. Sorry Franky I just didn’t like what you made. First a big NO to the blue flares, they didn’t help at all in finding the push blocks at the start, The trick is to lure the player into the game but here you have to try the weirdest things and that gets irritating pretty quick. It doesn’t let up further down the game. Textures are not well done at all, enemies are some well placed and at other areas all over the place. There are some cool objects throughout but that doesn’t make the game pleasant. Another big NO is the limited amount of places to safe the game. Overall I am quite disappointed to be honest." - Gerty (15-Dec-2017)

"Immerse in a futuristic level, Lara must find her way to go back to the past finding an activating a big stargate. I think the players are forced to find the secrets to continue playing; the tasks are not hard except the ride with the bike; there are a couple of movable blocks puzzles and some codes to search for and use in the keypads, but many switches to pull too. I liked the enemies and some objects, like the vehicle to go through the lava (difficult to drive) and, at least, the rays from the robots don't cause a high damage, but the uzis appear too late and with few ammo. Added some cool musics, even with the first background music is not very appropriate; I missed some more cameras and flybys. The worst was the flat texturization, sometimes very elongated 'cause the big triangular surfaces. I found some ilegal slopes too. Anyway a playable and enjoyable level with no much complications." - Jose (04-Dec-2017)

"Let's face it: level building isn't professional, hence some people take it more professionally and some less, which is fine although the end result can be a whole lot of really careless texturing (unless it's meant to reflect the chaos somehow but I'm still not convinced that that's the case). Other than that, I enjoyed most of the game in spite of the ever lasting music throughout (not that it was badly chosen), of the mathematical problems I could well have done without and of the level not being clearly intuitive at all times. But it does have some great ideas, namely the huge robot that Lara must use to travel across the lava (I'm not certain whether I'd already seen that feature before, so I'll be positive and assume I hadn't). Well, I can't say I didn't enjoy the level globally because I did. I guess that sums it up: in spite of its flaws it's still enjoyable. Had it been more polished and the experience would have been much better." - Jorge22 (21-Nov-2017)

"Directly coming to the largest gripe in this level, the texturing is really careless this time. Not only it is applied with the "texture all" button in many rooms creating a crude wallpaper effect, but there are also extremely streched, otherwise misplaced and a lot of missing ones and many places where one can see the end of the world. The lighting, while not exactly what you would call great, helps to compensate that a bit, but it's mostly the object design which creates the atmosphere (the factory is actually quite nicely designed). Gameplaywise, I also think that there's not all too much creativity in here (a painful lot of levers are to be found and used) and although there is a variety of tasks, there's barely a memorable thing in this level - the two highlights of this level, the vehicle ride and the mechanic robot enabling you to walk through the lava, are highly buggy to say the least. More and challenging puzzles, trap sequences or timed runs would create a much more enjoyable experience. The fact that you have to find three of the secrets is also annoying, as they should never be mandatory, never. At least this doesn't create moments where you're stuck for good. Enemies are also a mixed thing; while they often present a nice challenge, there are places where they just grow too many, especially in the area with aliens and robots shooting at you while you basically can't do anything than being quick. A minor thing is - why reduce the amount of savegame slots? Really just an annoyance for players. All in all, a nice storyline as always, and a good work with enemies and objects, but there is so much more to be done to create a fun and immersive level that is sadly missing here, even more so than in the builder's previous level. Found all 6 secrets in 30 minutes." - manarch2 (13-Nov-2017)

"Franky is a very talented level builder in the terms of using the NGLE and some very cool features, but in the core level building shows rather a lack of skills or just doesn’t care. The game starts in a nice flyby spoken in a bad gipsy English accent. Only the last third of the level I actually liked. Everything before that was very questionable. The texturing is something that the author didn’t really care for. Can’t be even rated how bad it is. The light assignment was better, especially in the later parts. Gameplay is hard, but hard in a weird way, tricky and cryptic, sometimes unfair. I lost myself in the labyrinth at the beginning and just couldn’t get out. No matter how hard I tried, I just could orientate as everything looked the same. Had to reload and enter it from a fresh start. The gameplay has some very fun and unique elements making it easier to accept the flaws. I really liked some cool features like the teleporting, moving platforms and machines Lara could ride making this a very good game for players looking for something innovative. The last third the level had even a good atmosphere, chaotic, but good. Overall, a game packed with amazing features, but somehow destroyed by the fact that the author lacks some advanced level building skills to combine his arts into something more acceptable for us. Defiantly waiting for his next level. Recommend only for a specific type of players I can’t define." - Gorty (13-Nov-2017)

"I feel that I was privileged to have been asked to test this game, and it was nice to see the progrss Franky made with it. I love the title screen, this looks particularly professional, it does entice you in. As you can see from the screenshots of the game, it has a 'sci-fi' feel to it, and you certainly feel like you were transported 2000 years in the future. The unique thing with this game is that you are not stuck in the same place all the time, you use worm-holes to transport to different locations through the planet. There are a variety of locations such as the cavernous area where you get to ride a giant 'mono-cycle' thing, then there's a snowy place with a giant pillar which is a challenge to navigate. You have a place with giant pits with water containing mutants or fire, and a large industrial complex. The gameplay is fun - the highlights would be the new mechanical warrior you climb into to traverse deadly water, the aliens and robot enemies who fire electric sparks at you, and the puzzle with 2 keypads where you have to work out the codes. The objects used are superb, so many of them I've not seen before, they bring the game to life. The texturing gets better as you get further into the level, although I think a greater variety of textures could be used earlier on e.g. in snowy rooms. I think the concept of secrets needs to be clarified, because some of the secrets are required in order to proceed with the game, whereas they should be just there as a bonus. The ending is as good as the beginning, and the final music and the SAS fight, concludes the game nicely. Save regularly just in case you get stuck! Good work Franky. The game takes about an hour to complete." - sonnyd83 (12-Nov-2017)

"I'm rather surprised to be the first reviewer of this level a full week after its release, although I gave it up for several days upon encountering the number pads (believing in error that the clues had been provided earlier in the level, making it impossible to go back and look for them). To me the strongest feature here is the gameplay, as there are several unique features that I found quite intriguing. You begin with the huge unicycle the builder has used before, and near the end you get to climb into a mech warrior suit so you can wade safely through a lava trench. I found five of the six secrets, none during the latter half of the game. The level has a space theme befitting the upcoming BtB competition, but the looping music is so loud and annoying that I turned it completely off while playing. Not a barn burner by any means but still a fun raid." - Phil (11-Nov-2017)

"g&p: In this level you totally have to forget about logic... I mean you have every kind of enemy, you can drive a "strange" motorbike, and a giant robot that is only useful to go through a lava lake. The main problem is that the gameplay is not clear at all...For instance why picking up a secret will activate a portal, or a door ( 3 things were activated in the level with these secrets) The keycodes were very hard to understand, which code go with which keycode etc etc. Enemies were a big problem for the gameplay, for instance the two one in the "big tower" E,O&C: Enemies as I said were annoying in some parts, like having about 10 enemies to defeat in the same room, hard to survive even with a lot of medipacks... secrets were strange, illogical (see the gameplay part). Objects were not that bad in the lab part, but there is a serious lack of decoration in the whole level. A,S&C: well...the music is in loop, your ears may bleed after few minutes of a quite annoying looped music. Atmosphere was special, not really good, but quite ok. There also is a lack of cameras in some places to help the gamer along the way. L&T: The worst part of this level, I can't even see if the builder tried to make visual efforts with this level. Textures were stretched in a lot of places, misplaced, missing and of course compressed... Lighting was illogical, but we get used to it, like in a lot of trle levels, for instance having "pink color" were you don't have lighting source, in a cave... I still don't understand why are builder using a lot of colors in their levels without any logic in it. To sum up the level is hard to understand, because of (once again) illogical things, and you have to deal with it from to beginning to the end." - Lara_Fox_Croft (11-Nov-2017)
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