Level: Mystic Realm back home search
Author(s): Danath
total rating:8.00 Gameplay &
Objects &
Sound &
Lighting &
DJ Full 8 9 8 8
Feder 9 9 8 8
Jose 8 9 9 9
manarch2 6 7 7 6
Phil 8 8 8 8
category averages
(5 reviews)
7.80 8.40 8.00 7.80

Reviewer's comments

"TR2 (and TR1) levels seem to have a built-in advantage when it comes to reviews, given the high scores they typically get. I was writing a walkthrough for this one while playing, which probably skewed my playing time a bit, but my game clock registered just over an hour when I finished. The floating islands motif is presented here, but it's sufficiently challenging to keep the players on their toes. Progression is fairly linear, and there are three secrets to find along the way. Enemies are tigers and those green statues that come to life when you approach them. A fun raid." - Phil (15-Dec-2017)

"Not very often we see a floating islands type of level, but I must say this is one of the best. Danath takes the original objects and textures (mostly) and creates something entirely fresh and new, non of the tasks are even similar to the original level and I liked the fact that you could see other islands where you've been (or will be) from the distance. I only missed some more cameras perhaps, and the pickups could've been a little less easy to get (they are lying on your way and you don't have to search around to find them). The secrets are nicely hidden and the enemies well balanced. If it weren't for the obstacles and limitations of the TR2 engine, this level could be even better and more varied like the author originally intended, but despite the dissapearing sky and the few weapons, he did a good job. Congratulations! Highly recommended for TR2 fans." - Feder (12-Dec-2017)

"Even before the draw distance patch which may be one day added to this game, I can already give some high marks because the author uses the brain, thinks, plans and takes a lot of care so this level is a lot better than the previous one. However very short and with abrupt ending (yes I know the deal is to escape but the abrupt ending is still abrupt), what makes me hope the entire thing gets a second level or at least an artifact to grab someday, the preceding bulk is one of the most interesting floater maps we got, and the climbing parts even gave me vibes similar to illyaine's Sky High. Nice to see we get a secret bonus as well, which doesn't happen often. Also nice to see Feder's discovery about the source of texture duplication bug enabled much greater material variety. Combat is notable, there is no unfair fight here. Good job." - DJ Full (10-Dec-2017)

"Another fun level by this builder, although the rather simple structure of the gameplay makes it slightly less good than his debut. There are really some nice platforming elements here and floating islands is really something which never gets old, but I think there is too little of everything else here to make this a well rounded adventure - more puzzles, more exploration (the progression is pretty linear and obvious) and even some timed runs here and there and the level would've been a great one. The looks are quite decent, with believable (to not say realistic) architecture, solid use of objects and textures and a few pretty nice views from the top or bottom of an island. Here and there you can spot some missing (or better: white) textures and there are some odd black walls in the distance that don't feel that nice as well. The enemies are pretty well placed and even if there are many harder ones you won't have so much hazzle especially not when you find all three well, if slightly predictably, hidden secrets. Overall quite good stuff to keep players occupied for 25 minutes." - manarch2 (09-Dec-2017)

"Fortunately this author decided to continue building. This time he offers us a very good present for this Christmas time: a floating islands type level. Even with that problem with the black horizon, the level has a good look and it's entertaining enough. Not real puzzles to solve, but variety of tasks and traps, dangerous situations, well balanced enemies, no much backtracking and no impossible jumps or hard tasks. For me was a pleasure to play this level. I hope some entertaining puzzles to make me think if there's another one in the future. The secrets are well hidden, but not very hard to find; I found enough ammo for the extra guns too. There's a good work with cameras and musics, I only missed some flyby; and as usual, the textures are well applied and appropriate to each place. Thanks, Jordi, for this time of fun." - Jose (08-Dec-2017)
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