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The Ilinx Experience by Alex Chap

alan 7 8 8 8
Chel 7 7 8 8
DJ Full 9 9 10 8
HaniHeger 10 7 9 10
John 6 6 8 8
Jose 5 6 7 9
Laras Boyfriend 7 6 9 5
manarch2 5 7 9 7
MichaelP 6 7 10 7
MigMarado 9 10 10 9
misho98 8 8 8 8
Mortensmor 7 7 9 8
Orbit Dream 8 8 7 8
Phil 7 7 7 7
Ryan 7 8 7 8
TimJ 6 8 9 7
TRTheoP 9 9 9 8
Wolf7 8 8 10 8
 
release date: 15-Apr-2018
# of downloads: 95

average rating: 7.81
review count: 18
 
review this level

file size: 29.30 MB
file type: TR4
class: Train
 


author profile(s):
email(s):
alex96-tr-ost@hotmail.fr

Reviewer's comments
"Alright, that was a bit of a trip. An adventure like no other that puts some of the well known "effects" in TR to a creative and unique use, so the whole premise and atmosphere created with the hallucinations and the musical ambience is quite something. Well, either way probably an acquired taste, but I really loved it. Interestingly while you will only spend around 30 minutes of net gaming time in and around this psychedelic train, it somehow feels much longer due to the intensity created. Sadly the gameplay is odd to say the least though. It gets a little better once you understand the when and how to use the colored drugs, but it still remains quite repetitive and obscure and I am not sure why towards the end it had to be such a killing spree with all the guards? But full credit for creating something truly unique here. Definitely worth the look." - MichaelP (05-Mar-2024)
"This level is very interesting in its concept and shows a lot of inventive stuff done with TRNG. The idea behind the story was also a good idea, with Lara drugged aboard a train having flashbacks of the night before. However, the execution could have been better. While under the influence of drugs, Lara cannot run and is forced to walk. However, turning is difficult because she will sidestep instead. There is also an underwater moment where swimming becomes tedious. Using the drugs Lara will acquire during the flashbacks is not often clear, so I ended up using them all every time the influence faded out, but the overlay made the screen unreadable when Lara was in a dark corner. Medipacks were just right, one more wouldn't have been a luxury. The train had nothing really worth discovering and was just the setting for the plot, without any really meaningful gameplay.
Story-wise, I would have better liked flashbacks in different places in the nightclub instead of being able to go through all of it at the end, it would have left more room for imagination. Overall, it was an interesting experience." - TimJ (28-Jul-2022)
"Well this train level is certainly original! Drugged and disoriented lara has to make her way through this level where a lot of time things dont appear to be what they seem, hallucinations, visual drugged effects and impossible rooms and areas appear on a regular basis here. I liked the dance music and the lighting effects but i found most of the gameplay involved looking for buttons and doors, finding items and drugs to use in other areas and a few platforming tasks. There was an interesting dance floor tile task and some bad guys to kill as well but i feel the gameplay didnt quite match the brilliance and the originality of the visual effects and atmosphere in this strange but interesting level" - John (11-Feb-2022)
"I must say that I always like the levels from this builder, he is always looking for having a creative level, (though some moments can be far too difficult for most of the players) and it's lovely how The Ilinx Experience shows a lot of improvement. Once again we are presented with a very out-of-the-box concept, the mechanics of the drugs are very interesting, I personally liked when you had to notice the lighting of the place and connect it with the drug's color, so you can hallucinate a key or something like that. This level makes Lara remembers what happened in a very nice way. It uses the concept of she being drugged as an advantage, and suddenly you drop unconscious and are transported to somewhere else, there you remember what happened, with some puzzles around the way too. Some enemies may appear and take a lot of life, you'll have only some medipacks and the're are all large. But I kind of liked that since it increased the difficulty but not too much, it makes you think a little more, about stuff like what you can do so the enemy takes less of your life. Sometimes you would press a button just so some ammo drops in the floor? That made me confused, but in the end where I shoot all the guys it was very badass. I didn't understand the secrets at all too, a flag, a disco and a teddy bear? weeird.. The atmosphere was fantastic, I really felt like I was into some of those... bad places with drugs, I wouldn't say that it is for everyone though. As a lot of people has pointed out how the background song became soon repetitive after a while, if maybe it was changed after some time? idk. The use of cameras was very nice as well especially in big places (like the one where you find the yellow drug) to give you a better insight of the place you where, honestly wouldn't complain with even more of those. (btw what the hell was that thing in the chairs where Lara screamed??) Some places were too dark, that was a little annoying but I understand that for the place and atmosphere that was only necessary. Overall the lighting was very well used to create the atmosphere. I really like your levels Alex! I used to always play 2D adventure when younger, please do more!" - HaniHeger (01-Aug-2020)
"Thank you, Alex, for this absolute gem! It is a very quick level to play if you know your way, but when you guess wrong it can take you a while to survive. It is thrilling for top to bottom, challenging on the gameplay level and shiny new when it comes to beautifully applied effects and consumables. Textures get repetitive in the train section, and there could be one or two puzzles, but I felt 'high' from all the drugs and adrenaline rushes. Play this, please!" - MigMarado (23-Oct-2019)
"Well that was a trip! A psycadelic-weird-drug-voyage that took me to be completed half a hour? Something like so. I really liked it, I gotta be honest, Underworld's Dark and Long plays in the background and a strong vertigo disorientates Lara as she tries to remember what happened. The feature of using drugs for reveal doors and ladders was pretty neat too, although it was not very used. Enemies are quite a few and they do lotsa' damage, secrets were a nice touch too. But what the game is great in is the atmosphere! It is great, like I wrote above, I really enjoyed it, anyway I had a little of nausea after playing the game 'cause the vertigos are quite strong. Lighting was fine I guess? Not very sophisticated like the overall atmosphere, texturing wasn't that good in the train, but was quite better in the flashback. I recommend this game, but the vertigos are very strong, so I might not recommend it to people pretty sensitive to it. Wolfy Regards." - Wolf7 (24-May-2019)
"This has got to be the weirdest train ride Lara has ever seen. It's actually a really weird level altogether. Lara constantly gets headaches and her vision keeps swirling, and you need to keep her alive by using Tranquillisers found along the way. This concept is mostly well pulled off, but I personally nearly didn't make it as Lara's health was so low in the backstage area, and I had to reload quite a few times to conserve health. You get a couple of medipacks along the way, but you can't use them until Lara is back to her normal state. The constantly looping dance music track also got irritating after a while, and so did the fixed cameras. Nonetheless, some of this is really creative. The use of the different drugs to make keys appear or open your way further is a nice idea, the colours and the texturing are certainly unique, as are the secrets, and the enemies are well placed. Definitely not everyone's cup of tea, but it's worth a look for a different, almost trippy experience." - Ryan (15-Sep-2018)
"Kids,I know you may have been tempted by your friends(who are probably doing it all the time);and I know it sounds an adult and exciting thing to try;but,please,whatever you do: don't take Trains! They're horrible,late,and over-crowded - and(according to this level)violent,psychedelic,and just downright weird. (Drugs,on the other hand,are OK once in a while). If you're going to attempt to design a Train level,you need to wring the changes;as there's not usually much more to do except shoot guards and run back and forth from one end of the train to the other.Once you've stripped away the artifice in this particular adventure (the weird drug effects;the occasional trippy changes of scene;the surreal rooms),you'll realise that this level doesn't differ much from the expected norm - but it throws absolutely everything it possibly can in your direction,in an attempt to make you believe that it's different.The hallucinatory key pick-ups are really a bit cheaty,as the colour clues feel a little unfair;and the distorting camera definitely out-stayed its welcome - but the dance-floor sequence was neat;the final slaying of the guards was one of the most cathartic moments I've ever experienced in a custom level;and the creativity on display in the surprise-based storyline was of a very high calibre. Not a level to everyone's tastes;but the 40 eye-watering minutes are undoubtedly worth experiencing. Ce ne pouvait ĂȘtre qu'un Level d'Alex Chap." - Orbit Dream (29-Aug-2018)
"This was quite a crazy and disorienting adventure on a train. Although it's interesting how Lara's movements change when she's 'drugged' and how she transports to different places magically. The drugs show hidden items, or trigger certain actions, and the lighting of the rooms and objects show which color you must use. Kind of weird but also interesting and fun." - alan (17-Aug-2018)
"A very creative use of the level editor resources. Not easy to advance through the level 'cause the headaches when you must find the tranquilizer as soon as possible walking very slowly and it's easy to get out of medipacks; another times you never know in what rooms you must use this or that drug. Conclusion: I had to check the walkthrough a lot of times. The background disco music becomes very repetitive. The best for me were the good texturization, the special effects and the lighting, but not enough to completely enjoy this innovative level." - Jose (01-Aug-2018)
"A next-generation train level with lots of new stuff and elements. During you run, sometimes Lara feels dizzy, her movements change and her hp is running low. Scattered tranquilizers through the level can help you deal with it and get back to normal. Lara also hallucinates being transferred to other places which is a bit weird but interesting at the same time. You have to face some buddies to acquire health packs and increase your hp and Uzis were really helpful through the level since most enemies would die easily with them and the balance between foes and ammo was good. The interesting fact is that you also find some colorful drugs which help you progress through the level by activating them in the levels that have the same color as the drug. Except from the drugs, there are not many puzzles in the level except one where Lara has to follow certain steps in a dancing floor for her to open a door to the next room. As you progress, you keep hearing the same soundtrack repetitively, which was not so bad since it was a nice song. The only drawback of the level is that lightning and textures of some rooms were sometimes a bit obstructive. Conclusion: A very creative level that introduces a lot of new elements to deal with. Although it does not resemble a train level as the ones we know, the designer certainly deserves lots of commendations for his hard work and creativity." - TRTheoP (21-Jun-2018)
"Creative level - that's for sure, it's just that some things don't go so well with the tomb raider engine I guess. The slow walking fit very well with the concept of being drugged but it could get irritating at parts, especially when you are low on health and out of medipacks. Also, after some of those episodes, Lara would occasionally say no to drawing her weapons or trying to heal and then you should reload - idk what caused that bug, it's frustrating but fixable, thank god. The swimming was also weird. Otherwise, very unique as I already said, I like how at some points Lara was teleported under water and the whole idea of her having flashbacks of last night is outstanding. Texturing could've been better but I guess a train level can't offer much of a variety. The music didn't bother me at all, it fits the concept. It can get repetitive but not as annoying as other reviewers said it is - I was expecting something much worse. The mixture between the club and the train settings was a good idea and it comes refreshing instead of running around the train all the time. I enjoyed the level, it has a few problems but it's very creative and overall fun to play. Recommended, especially if you're looking for something that makes you think out of the box." - misho98 (07-May-2018)
"I like the concept of reality-altering drugs, the dancefloor part was really fun, and the hints were well- placed. You are provided with enough ammo and the fights are enjoyable, but I feel that the choice of enemies was random. A level like this could use some crazy monsters known from LSD/bad trip stories, or at least enemies which have identification marks of the secret society mentioned in the storyline. Did the soldiers drug Lara? Without an explanatory introduction, it felt like shooting clueless innocent soldiers and workers. There is a really nice secret which you can actually use. I liked the soundtrack. It does become a bit repetitive, but it fits the mood perfectly. The texturing is coherent and the lighting is mostly satisfactory. All in all, it is a solid effort. Despite some flaws, I didn't want this crazy journey to end!" - Mortensmor (06-May-2018)
"An anti-drug campaign in form of a TR level. It's this kind of unique stuff people first don't try to make and then don't try to copy. The disco track may feel repetitive but the author has managed not to use the one from Le Serpent Rouge (finally!!) and, while the graphic overlay is as minimalistic and undetailed as possible, the entire style is coherent enough to deliver the message. Of course I took all the drugs in every single room, just to see if it makes something happen. FOR SCIENCE!!!" - DJ Full (24-Apr-2018)
"I can take brightly flashing lights, slowed-down animation that makes you feel that you're walking through quicksand, wild and repetitive music, and pulsating surroundings, but not all at the same time. I therefore did away with the music files at the very beginning to retain a small part of my sanity as I tried to make my way through this wild train ride. Much of the early disorientation is cured by taking tranquilizers you'll find scattered here and there in the early going, and I found some practical use for three of the colored drugs (but not for the Green Drug, if I recall correctly). There's nothing remotely linear about this level, because your next step is as likely as not to carry you off somewhere that's far from anything resembling a train. Some raiders may enjoy offbeat levels such as this one, but I was a happy camper when it all came to an end. On the other hand, it displays the builder's imaginative bent, hence my fairly generous scores." - Phil (24-Apr-2018)
"This was certainly different. There have been a lot of levels lately that require thinking outside of the box, and this one stands out among them. It's also more unforgiving than the the average level. Don't react fast enough or solve a puzzle fast enough? Be prepared to load a previous save. It's best to treat each trippy segment where Lara's health is drained as if you had a timer ticking away. Much different than the typical raid wherein one has the leisure to look around and decide what to do next! I was stuck at a few points until I looked 'around the corners' and saw how to proceed. I have to give kudos to the builder for originality, and I'm looking forward to future efforts." - Chel (23-Apr-2018)
"Just ... wow. This level will make you feel different at the end. Play it if you dare. But don't blame me I haven't warned you. \br \br I don't even want to talk too much about the level itself, as basically any rating category just doesn't fit here, but the, ehm, "special effects" are certainly worth a high score in at least one, but it's basically arbitrary and a matter of tast which one. Maybe the concept could've been pushed even more including some more puzzles but I guess it's thrilling enough. Not to forget, the game lasted 25 minutes for me and I found all well hidden secrets. Overall, while I won't give perfect scores as it isn't literally perfect in many senses, I think the builder achieved exactly what he wanted and this is almost as good as it could've been. Hats off for that." - manarch2 (21-Apr-2018)
"The level overall was pretty good and unique when it came to finding secrets. The progression of the level flows nicely. My only problem with it was the music was really loud and the repeated use of the music was somewhat obnoxious. In the end it was a short and fun level." - Laras Boyfriend (18-Apr-2018)