Level: Tomb Raider - Striking Resemblance (Beta) back home search
Author(s): TRLEquack
total rating:2.42 Gameplay &
Objects &
Sound &
Lighting &
Ceamonks890 1 1 1 1
DJ Full 4 5 4 3
manarch2 2 3 2 2
category averages
(3 reviews)
2.33 3.00 2.33 2.00

Reviewer's comments

"It's really an oddity that a levelset with included voiceovers carrying on a bit of a storyline, differing locations, two (?) level designers (as shown in the last room) and others things going around is actually that poorly executed. I really hope that the builder intended this as a joke (especially with all those overdone comments on plain and simple blade traps), as otherwise he must really believe this is a decent game... which it isn't. Sorry, but the gameplay is incredibly monotonous, the vast majority of the time consisting about running through hallways, finding trigger tiles or levers and returning to the opened door and so on. There is only one halfway nice puzzle in the entire game, but even that one is better done by trial-and-error. The texturing is crude and mostly wallpapered (the texture-all button is abused here) and the lighting is sometime entirely dark without any flares provided in the entire game, very annoying. Some enemies are decently placed, but the customization of enemies and objects is rather a negative thing as they just don't fit the environment anymore. Found no secrets in about 25 minutes, after which I was more than glad to have finished the whole thing." - manarch2 (08-May-2018)

"Not even remotely as bad as the current rating suggests. Absolute lack of flares is of course a devastating game killer but the only serious one I could think about, and everything else is much closer to average, with occasional scraps of custom thought put into it. Notable is the choice of skipping the manor yet getting rewarded if you don't, and voice lines are always fun even if barely understandable. 4/10 as for me." - DJ Full (01-May-2018)

"For a debut levelset, this has to rank among the worst that I've ever played. Pretty much every game design sin that you could possibly think of, is present here in some form. And it persists in doing so repeatedly throughout the entire 58 minute playthrough, to the point of utterly infuriating me at how unbelievably smug the builder seems to be towards his own work. At least, that was the vibe I got whilst playing anyway. Gameplay is close to braindead with no real challenge to offer and feels arbitrarily padded(with unnecessary placement of all your equipment at the start that includes almost patronizing handholding at points), while environments generally look awful across the board, with wallpapered texturing, dreadful lighting that is made more unbearable by being limited to three flares across the whole game, nonsensical use of ambiance tracks & tons of wasted room space within consistently blocky areas(making one of the core game design principles of classic Tomb Raider, the exploration, feel completely unfulfilling as alternate paths or rooms either contain absolutely nothing to reward your curiosity or a lever/jumpswitch/specialized floor texture 'trigger point', seemingly placed with little thought behind them, much like the few stock TR4 enemies and objects used). To add even more reason to stay completely away from this release, the builder tries to add a story(as derivative as it is), through a few sporadic voiced conversations between Lara & an unseen male associate, presumably communicating through an invisible headset. But the way TRLEquack went about this, is handled so poorly that you'll cease to care after the first couple of voiceovers(as the audio is filled with so much background noise that its difficult to make out what the characters are saying half the time). And what little bits of dialogue I could make out through the shoddy recording quality(which could have been easily fixed up in Audacity), make it noticeably apparent the actors are reading right off the script without any proper vocal direction and don't convey any actual emotion whatsoever, sounding so bored & uninterested in general proceedings. But in conclusion, everything about this release just reeks of amateurish planning & a designer who is way in over their head on their ambitions, basing their entire design structure around what little details they could be bothered to skim from the manual or what experimentation they could be bothered to do. If TRLEquack wants to have any hopes of attracting players for the right reasons & realizing their full potential as a builder, then they need to spend more time actually learning more about what the TR4 engine has to offer. Because merely resorting to the bare minimum of effort isn't enough to satisfy anyone, let alone yourself." - Ceamonks890 (30-Apr-2018)
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