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Level: Ice Age 3 - 24 - Nothing left but Ashes back home search
Author(s): Clara masha Sponge
total rating:9.92 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
DJ Full 10 10 10 10
Dutchy 10 10 10 10
Hedteur 10 10 10 10
Jay 10 10 10 10
Jorge22 10 10 10 10
Jose 9 10 10 10
McRaider 10 10 10 9
Mman 9 10 10 10
Paulina Haminara 10 10 10 9
Phil 10 10 10 10
requiemsoul 10 10 10 10
Ryan 10 10 10 10
category averages
(12 reviews)
9.83 10.00 10.00 9.83

Reviewer's comments

"Thrilling. Catching. Breath taking. Those are the few words that can describe how good this story was. I enjoyed everything about this story from start to end. This game is not for a rookie Tomb Raider player as it tests out your skills and patience in a really good way. What can I say? The level designing was excellent. The game's graphics were amazing. Puzzles were challenging. The atmosphere changes with each level; starting off in an office/headquarter setting, then a completely different one changing constantly (desert/sewer/urban/mordern/lab...) You'll for sure get what you like in a TRLE. Some new gameplay innovations aswell, which is honestly always a plus in my book. Overall, I spent a really nice amount of time to finish this masterpiece ; 8 hours, which of course doesn't include the multiple loads and back and forward moments. I'd recommand any TR fan to play this one, because it really was a great time." - Hedteur (04-Dec-2018)

"As the title suggests, this is Tomb Raider mixed with aspects from the show "24". I haven't seen it much so I don't know more specific homages, but from what I've seen/heard it does a good job matching the general aesthetic aspects of the series. This is a predominately modern/urban themed set, but the individual levels still have quite a bit of variety between them, and there's a near unmatched amount of custom objects and unique interactions. I did find it a little odd how Lara's animations changed between certain levels (not counting the level you play as another character obviously) rather than keeping consistent throughout, but it's not really a problem in terms of playing the game. Things like FMV's are used but they're relatively conservative and most story in conveyed in-game, which is probably for the best given how much they can bloat file size. After the wild experimental level themes of Ice Age 2 seeing that this had more consistency was disappointing in a sense, but it executes itself well enough and still has enough variety that it didn't matter much in practice.
The gameplay fully exploits newer features and all kinds of unique objects and interactions, there's so much new stuff that the hardest part tends to be working out what and how you can interact with things, but outside of a few things there's usually some train of logic to everything (and when I had to check the walkthrough I was usually on the right track, and it was something anal about the interaction needed that was the problem). I did encounter some bugs like randomly triggering events that killed me (which went away after loading), and a somewhat major bug of a switch not appearing in the first level until I replayed a section, but that is warned about in the Readme at least. There's quite a few vents, but the crawl-roll means they aren't that disruptive. I'm not sure what the intent of the lowered base health between levels is; presumably it's to make map-swapping less viable for healing and to make health totals more "realistic" to fit the pseudo-realism espionage theme, but then medikits still give you full health so it doesn't matter much. A top-level set that fixes the consistency issues of Ice Age 2 on top of doing a bunch of original things, making a must-play custom level set." - Mman (02-Dec-2018)

"When these three builders join forces, you are guaranteed to experience a very different raid and one that's of extremely high quality. This is no exception. The very slight (and they were very slight) annoyances I had with this game pale in comparison to the amount of love, time, effort and innovation that's been put in here. There were a few too many crawlspaces and a bit too much backtracking, but none of that tarnished my experience here. I'm glad I finally got around to it while working my way through the newer levels in the listing because it really is an unmissable experience. The textures and environments are supreme, the cutscenes and audio are very well used, secrets are very well hidden, custom objects are wonderful and occasionally hilarious and the gameplay, while a little obscure in places, is nonetheless unique, involving and challenging. I can do no other than offer my highest recommendations and my thousand thanks to Clara, Masha and Sponge. A must-play." - Ryan (25-Sep-2018)

"I can summarize my overall impression of this epic adventure quite succinctly: it's technically brilliant but not much fun to play. My game clock registered a bit over 10 hours at the end, but I was ready for it all to end long before then. I realize that many players like to feel their way along and try to work things out on their own, but I don't see how that could be possible with this game. Even with Dutchy's meticulously crafted walkthrough I found myself hopelessly confused on more than one occasion (although to his credit I did manage to grab all 32 secrets). Toward the end I found the fixed cameras and seemingly endless crawl spaces beyond annoying. Despite all that I couldn't help but be caught up in the sheer energy of the story as it unfolded. My criticisms notwithstanding, it would not seem fair for me to deduct points from any category on an objective basis, taking into consideration all the other custom levels out there, hence my perfect scores. Most of the tasks can be managed with a little persistence, but in Episode 8 I was unable to make the first timed run in the valve room, for even though I could get to the timed door before it closed, Lara would bump against the opening instead of going inside and would fall to her death into the deadly goo. To my surprise, I found that activating the flycheat didn't cause the game to crash, as is usually the case these days, so I used it to conquer this little problem child so I could move on. The only other time I needed it was at the end of Episode 9, where you drop down from monkey bars onto a cocoon, and the collision prevents you from making the safe jump described in the walkthrough. In summary, it's a great game, I'm glad I played it, but I won't be playing it again." - Phil (23-Aug-2018)

"Extraordinary adventure full of nice surprises and an excellent design. It's very easy to get stucked here, 'cause all is new: new objects, new animations, new textures, new... and sometimes it's difficult to figure out where to use the items, what objects you can shoot or you can move. However, there are a lot of cameras and flybys to help and many times if you use the logic you can solve the situations by yourself. I liked a lot the cool animations, the history, the environments and the amazing objects. Really a level to enjoy and play more than once. Highly recommended." - Jose (09-Aug-2018)

"Exciting, innovative, endlessly creative and beautifully made. This excellent team has done it again. I'd been dying to play this and, if it hadn't rather coincided with this year's Back to Basics competition, I would almost certainly have played it first. Perhaps it's lucky I had to wait as the walkthrough came out in the interim and I found myself having to refer to it on several occasions. There are some excellent puzzles, traps etc., and some cool animations too. The whole idea of a cross over with '24' is inspired and I must also praise the voiceover work. There's a wonderful variety of locations to relish and I particularly liked the airport section, with Lara driving around in a purloined police vehicle. Hugely entertaining." - Jay (11-Jul-2018)

"I really liked the whole series of this game I hope for the next part :) the game was well done although I prefer to play always with Lara and not a guy but it was nice anyway. The biggest problem I had with the airport because I should remember every keyhole and door that could be barbed with a crowbar. Moving around two very large locations was a bit problematic, although the climate of the airport was very good in the early morning. It reminded me of my travels. What frightened me the most was the moment of entering the room with the inscription "DANGER" in which as it turned out there were a lot of mutants and aliens ... I wanted to leave this game at that moment but I dealt with it and I'm proud of myself XD to sum up the game is really great It has really good atmosphere and I recommend to play ♥" - Paulina Haminara (26-Jun-2018)

"The kind of adventure we only get every four years if we get lucky! And the mutants have been destroyed... or have they? Of course nothing is absolutely flawless but it would be terrible of me to point out anything at all, namely how cryptic some solutions were on occasion, when the game (or set of levels if you really will) is so near-perfect. Varied in every sense (locations, atmosphere, sounds, action, exploration, puzzles, lighting, cut scenes and FMVs), clearly full of original ideas and furthermore somehow reminiscing of TR3, which I admit is something I truly appreciate. I'd like to say I preferred this or that level but, in fact, they're all really good in their own right. I did have a hard time opening the door when I was inside the sub underwater... The use of the bazooka was just great and something we actually don't see that often. I clearly enjoyed the raid against Monsanto, here renamed Sanmonto. This must be the best team ever in Tomb Raider history and I don't know what else I should add but a huge thank you together with my absolute recommendations for each and every raider." - Jorge22 (07-Jun-2018)

"What a great game these builders put together for us! Took them 5 years I heard, well we can se it was time well spent, every detail worked out with finesse, amazing new animations, puzzles, cutscenes... All great. Only thing I could not understand was the use of an oldfashioned push/pull animation where you have to push a key every time for Lara to keep pushing, but it must have been by choice? 15+ hours for me, enjoyed every bit of it." - Dutchy (03-Jun-2018)

"Good work done by this magnificent group of builders, as one progresses in the game begins to feel addicted to the level. Many tasks to realize that keeps the player entertained for hours ensuring good times. The animations were very well executed, the cameras and cutscenes were of great help in key moments. In my opinion an excellent game of a good team builders and thanks for the work performed.. Two thumbs up!" - McRaider (03-Jun-2018)

"This was already 4x10 when I first played it years ago, but the builders STILL took few more years to polish it. The effect is another adventure worth more than our rating system allows, and another one to prove scales and numbers are simply not enough. I presume The Jerusalem Project will remain the opus magnum as it's surely more "universal" (whatever the heck it even means and only in case if you believe it matters), but that one and this one are just different stories, both reaching top possible taletelling quality. CMS is just the best communicating, the most coherent building team we've ever had and it shows as they could run a professional game development studio both turning movies into games and having their games turned into movies. Of course I don't like some new animations, I think Mario goes a bit too far in his experiments regarding this matter - but many other animations are plainly amazing nd I'll rather remember those instead. Brilliant job, guys - this has been a long journey but now I can play it 24/7... I mean 24/3... DAMMIT!!!" - DJ Full (25-May-2018)

"A fantastic crossover between 24 and Tomb Raider with many and fun references and details. A long set of levels with a lot of creative, varied, challenging and very unique tasks. My favorite one are Highway Construction Site, Kassel Airport and Svalbard. The cutscenes and animations are amazing and impressive. There are some bug but fixed soon. Thanks a lot to CMS for one of the best projects of the latest years, a real masterpiece." - requiemsoul (24-May-2018)
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