Level: Accessing back home search
Author(s): Noe
total rating:8.54 Gameplay &
Objects &
Sound &
Lighting &
Cerebralfire 9 9 9 10
Drakan 9 8 8 7
Gorty 7 8 9 6
manarch2 6 7 8 8
Mehrbod 9 10 10 10
Orbit Dream 9 9 8 10
Phil 9 9 9 9
category averages
(7 reviews)
8.29 8.57 8.71 8.57

Reviewer's comments

"The only evidence I saw that this is a debut level was the fact that all keys show up in your inventory as "load." Otherwise, this is an engaging raid that could have been produced by any of our top builders. I was writing a walkthrough while playing, which slowed me up a bit, but my game clock still registered more than two hours when I finished. The game map is quite sprawling, but near the end you return to the place where you started. I experienced what I thought was a game-stopping bug in that large room with the water down below, but after some give and take in the stuck thread it was revealed that the builder (with no notice to the rest of us) had released a revision that removed a shortcut option and forced the player to make the circuit around that room as the builder had intended. And if the flycheat had been enabled in the first version, it's enabled no longer (not that I would ever resort to anything like that, mind you). I don't recall any flare pickups, but the level is so well lighted that you don't need any. Excellent job, Noe." - Phil (13-Jun-2018)

"This is an good level but quite complicated because you have to search a lot, there are not many cameras showing the action of some switches .. The enemies are gurgling when they shoot lol. Harvested objects have no name in the inventory (load)." - Drakan (06-Jun-2018)

"A decent debut level, even with some technical mistakes. The atmosphere really draws you in and I must say that architecture, room connections etc. are very professionally done at most. What I also liked was the colour scheme, inside and outside areas blend nicely into each other. The lighting is quite okay, if a bit flat in some parts - but why, WHY are there no flares to find in this level? -, and there are not that texturing mistakes in terms of streching or squeezing (or, at least, not many disturbing ones) - sometimes the textures just don't fit to the surrounding ones, which makes some rooms look a bit eclectic. What should've been cared of are the sounds which are partly messed up, there's no sound for crawling and the shooting sound is not correct either. Camera clues are also rare. On the other side the musics and flybies are well done mostly. The gameplay is quite fluent and enjoyable on the whole, but not varied enough; there are few and mostly very short and simple puzzles and too many parts where you just find some items and place them (e.g. the two cogs) without anything special; still, the exploration and a few jump sequences/traps are nice enough to keep players entertained. I had two problems including keys being dropped on places where I couldn't get them - one was the demigod and the other a SAS later in the game. Also, the mirror I found somehow disappeared from my inventory so I was stuck when I needed it, had to use the item cheat to retrieve it, very strange. The enemies are well placed mostly, but some objects were slightly flying in the air and there were invisible blocks in front of doors at times. Overall, the 50 minutes I spent here were a good raid though, despite some annoyances and beginner mistakes here and there, and I hope that the abrupt finale only marks the transition to an upcoming level. Found three placed-as-an-afterthought-secrets." - manarch2 (04-Jun-2018)

"A very entertaining level. I was hard pressed to put down the controller. For a first time level build, Noe has done some homework. Textures are very clean, enemies are well placed, (could have been a few more though), lighting gave me no cause for complaint. Gameplay in general was fun, though this level is more for the adventurer (Like me)than the puzzel guru. All in all, I hope Noe keeps building levels like this, if this is a sign of things to come, I'll be eager to play the next level build. Thanks alot for this fun and very neat level Noe :)" - Cerebralfire (01-Jun-2018)

"Excellent and superb level . It was really enjoyable to visit a cold and snowy place . The builder had tried so hard to build this game . The only problem was the lack of scripting . There were no specific names for the items you found during the adventure , no customized parameters for damage and cold bars , and even the player has forgotten to disable DOZY cheat ! But excellent work ! Thanks for this outstanding and flawless level ! Good luck ." - Mehrbod (01-Jun-2018)

"An actually very good debut level from the author that has, unfortunately, many specific beginners’ mistakes all over the level. The gameplay was nice, sometimes frustrating or hard to follow. Maybe even some dead ends, but I’m not sure if I’m just blind. I didn’t like the lack of camera hints. Overall, the gameplay was mediocre, but enjoyable. Object use was nice, but their light was not always adjusted right. Some parts had an overuse of enemies and some enemies are maybe not killable. Items had the name ˝load˝ in the inventory. Guns had bubble sound. The texturing was very superficial. In every corner or transition the textures were wrong. The light was alright with some outside parts too bright, but actually quite fitting for a snow level. The best aspect of the level was the atmosphere, which I really liked. The overall design was also very nice, sometimes looking too chaotic, unorganized and build without planning. Overall, a nice debut level. The author has so much room to improve. The level is also probably not beta tested." - Gorty (01-Jun-2018)

"This grandiose single level (a debut,at that) made my head hurt! So many objectives to accomplish;so many puzzle pieces to collect;so many areas to explore;so many places to return back to later on.The player is sent galloping around and about;and it's often damn confusing.The lack of many camera clues is a major sin;but so too are the numerous areas which seem to serve no purpose,and appear to have been included simply to baffle the player even more. One entire acrobatic sequence around a large room was left untouched by me;but presumably led only to a secret. These elements in no way detract from the adventure,however;because it all looks so damn good! The textures are perfectly placed;the lighting is spot on (atmospheric,but never impenetrably dark);the challenges are thought-provoking;and the design of the map is absolutely ingenious.Puzzles are cleverly set in scene;while enemies appear at just the right moments (although the mutant Demi-god could have been more sensibly placed,in order to avoid dropping the key on a death square). This is one of those levels that you really need to play in one sitting,in order to keep confusion to the minimum - and it will provide you with around two hours of engrossing gameplay. Complex;yet most impressive." - Orbit Dream (01-Jun-2018)
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