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Level: The Untold Adventure back home search
Author(s): thewolf
total rating:7.29 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Chel 7 9 8 7
KingdomHearts 8 9 9 8
manarch2 6 7 7 7
Nuri 6 7 8 7
Raildex 5 4 5 5
Torry 10 10 10 6
category averages
(6 reviews)
7.00 7.67 7.83 6.67

Reviewer's comments

"I like this author for creating Tomb Raider 2-levels since Tomb Raider 2 is my favorite Tomb Raider. And I personally think it is a very nostalgic game and brings so many memories back. So does this release. What we experience here is a not really improved, maybe kind of, but rather redone version of the first 6 levels of Tomb raider 2. First level was impressive, the rest was like kind of the same as TR2 but with different level structure. The catchiest things, that I remember are self-made end-credits and some creative enemy design." - Nuri (15-Jul-2018)

"This level didn't convince me at all. It often feels somewhat empty due to the monotonous texturing. I found myself running in way too many cubic-like rooms which could be decorated better in my opinion. The level has only one puzzle I think is worth mentioning: the purifying of the acid which consisted of pouring water into a pit filled with acid. The rest of the puzzles were mostly oriented towards to Tomb Raider II. I found the enemy design kinda misplaced, it would have been better to reveal it later in part 2 or something." - Raildex (11-Jul-2018)

"It is a pity that this level set was released just around the same time as "Tomb Raider II Revised - Part 1" by Tombraider95 as they both retell the first 6 levels of TR2. Whilst Tomb Raider II Revised uses the Level Editor and the TR4 engine this level is the genuine TR2 experience. Even though they are miles apart in graphics the actual game play of each is well done and for the TR2 purists this is better. The graphics in this is what you come to expect from the Unofficial Editor but amazingly there are no paper thin walls in evidence here but texture fade outs are common. This is prevalent in so many of these TR2 levels that I must surmise it is the limits of the editor itself. The levels themselves play out much differently to the original game so this keeps things fresh and new and the reward for effort is back in the secrets in that if you find all three per level you get a whole stack of goodies to go along with it (as it should be). The levels start out short and easy but both the level length and difficulty increases the further into the game you get. One minor annoyance. Near the end of level 4 when you locate the third secret and FINALLY get the Uzis I was most annoyed that a mere three minutes later ALL of Lara's weapons and pickups vanished as she entered the next level. I understand this is what occurs in the original but oh my, give me the Uzis earlier then. Still a fun romp and well worth the download folks." - Torry (10-Jul-2018)

"Not a very original level as this basically a rebuild of the first six TR 2 levels with the same puzzles and ideas being altered in this or that way, but thankfully not a remake either. The areas are mostly decently built, with a few streched textures here and there and some "savebook textures" in the last level. I must say I really liked the atmosphere of the first level, a larger version of the Great Wall level with more space to explore and get immersed in. The Venician levels are less inspired in terms of atmosphere though, the city felt rather bland and some areas are quite empty. It is noticable that a lot of architectural structures are directly taken from TR 2, especially in the later levels. The enemies are quite well placed, there's also quite enough ammo so that pistols are mostly not needed at all, perhaps even too much ammo. The secrets were quite easy to find for me with one or two exceptions. Overall it's a good raid that somewhat lacks something unique to make it stand out against TR 2 as by comparison it feels like a slightly reduced version. Anyway a good job the builder has done. Finished in 2:25 hours." - manarch2 (08-Jul-2018)

"This was fun! Tomb Raider II is my favorite entry in the series, so I always enjoy playing levels that use the engine, textures, and sounds. The gameplay is fluid and I never found myself really stuck at any point. This is classic raiding through and through; push puzzles, levers, switches, keys and items galore. The difficulty of combat and navigating terrain and traps gradually scales up from one level to the next. The first level does throw that 'baptism of fire' at the player in the form of numerous traps. The Venice and offshore rig levels, on the other hand are very combat heavy. Luckily there are plenty of pickups to be found along the way. I never felt particularly desperate for supplies, but neither did I ever feel like I had so much in my inventory that I could shoot rats with my uzis! There is a nice balance here between what you need and what you find lying around. I thought that the modifications to what the various goons used to swat at Lara were clever. Some of the weapons looked extremely painful. I'm still trying to figure out that four-armed, four magnum slinging thug. Not sure if that was intentional or just some odd glitch? Gave me a nasty surprise. I mean, I was kind of expecting him to pop out where and when he did, but those extra arms really threw me off for a moment. The atmosphere was good, with the exception of those few huge and empty rooms that just stand out. The hugeness of the theater was appropriate and that massive, looming sense was pitch perfect. I understand WHY some of those massive rooms were designed that way, especially the toxic pool room with the one square of safe space far below. I think that some more attention to lighting would have been very beneficial in the large areas. The large room in level five (with the four huge concrete pillars and the catwalks) is a good example of the kind of lighting that makes those rooms feel less empty. I don't want to sound overly critical, because there's a lot of goodness here and I really enjoyed playing through all of these levels. I'm really looking forward to what this builder does in the future. I have my fingers crossed in hopes of a sequel! Found 17 of 18 secrets! I'm pretty sure I know where that last silver dragon is. Hindsight is 20/20." - Chel (25-Jun-2018)

"A solid and neat TR2 Level Set which kept me entertained for about 3 hours. In fact, this is my very first TR2 custom level I've played! The adventure consists of a total of 6 levels which are allotted to 3 different areas. Gameplay-wise there is nothing too exciting going on here, one roams around killing various enemies (some of whom are custom made or enhanced and add a little touch to the overall game though I did find it to be rather awkward to fight a four-armed mafioso in the theatre level), finding keys/keycards and pulling levers/pressing switches. After all that's what you've mostly seen in the classical games anyway, though it could have been a tad more creative and unique. Throughout the whole game you'll find quite a few references in regards to the original TR2 (such as the architecture). Speaking of the level design I have to say that it's mostly done right and resembles the classical Tomb Raider experience though I did think that (especially in the first 2 leves) some rooms were way too large and dull. The same applies to the lightning and texturing. There were some spots in the game where a little bit more attention to detail would have helped to establish the atmosphere. Apart from the last bit in the final level and the T-Rex encounter you'll mostly be hearing music from the original TR2 game which was used in an appropiate manner to set the tone. Difficulty-wise this level set is not really hard and the difficulty does scale appropiately from the very beginning to the last level. You have plenty of pickups to help you getting through this adventure and the harder sections can be done easily with a little bit of practice. I'd assume that some players may find the diving area to be a bit challenging since you'll encounter quite a few enemies down there and the tunnels do all look the same more or less. I did find it a bit strange to not having acquired the actual artifact at any point in the whole game. You do come across it at the very end of level 4 but Lara never gets her actual hands on it although it's the main part of the story. Verdict: To be recommended, especially towards TR2 fans. I am looking forward to playing more levels of this author." - KingdomHearts (24-Jun-2018)
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