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Level: Return to Greece back home search
Author(s): Opaque79
total rating:7.32 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Drakan 9 8 8 8
Jay 7 7 8 8
KingdomHearts 7 6 9 9
manarch2 5 5 6 6
Raider99 7 7 8 8
Raina Audron 8 5 7 7
Torry 9 7 8 8
category averages
(7 reviews)
7.43 6.43 7.71 7.71

Reviewer's comments

"I thought this 40 minute romp was quite well laid out and intuitive. Every time you thought this must be the end it continued into another little mini adventure until you finally get the exit door open. The cavernous rooms were well thought out and tasks easy to discern with some jumping and a timed run around the central large room being fairly generous. No back tracking involved here which is always a good thing but I found no secrets. Enemies were few and far between and this could have been increased. The biggest expectation here is to explore and you have generous amounts of room to do that in. An easy raid but an enjoyable one." - Torry (17-Jul-2018)

"Short and surprisingly sweet. I do so love those St Francis' Folly textures so the nostalgia factor did much to enhance my enjoyment of this level. It's not at all complex and I very much doubt it will generate a stuck thread any time soon, but sometimes it's rather good to play something undemanding. There's a lot of exploration to find levers and the occasional gorilla and lion to shoot along the way, but the builder also managed to include some timed elements and a nice little sequence with a torch and elevator tile. Suitable for players of all abilities and a pleasant experience. I liked it." - Jay (16-Jul-2018)

"Actually this was a step in the wrong direction in the evolution of this builder. It's a decently built level overall but the gameplay is still extremely basic (with the sole exception of some elevators that play a minor role - more could've been done with those!) and based on pulling a lot of levers. The "timed run" was so generous that I only noticed by chance that it's actually timed. Some puzzles which are included here are not very original either. The looks are not as good as before, the lighting is fairly repetitive, the texturing okay but the architecture is not exactly realistic, why should there be only single pillars in rooms which show no form of desolation? The few enemies are not a real threat and there are no secrets to find either, but at least a certain technical skill can be observed. I finished this game after 20 minutes and wondered what it was all about." - manarch2 (29-Jun-2018)

"A short and nostalgic adventure which takes Lara back to Greece. I enjoyed it even if the gameplay was rather simple and unfortunately the enemies weren't any significant threat since they behaved quite strangely most of the time. I totally loved the architecture! It could have been more complex in terms of the gameplay considering the amount of vast rooms you'll be seeing in this level but I guess the author intended to create a more simplistic adventure with reference to the original TR1 Greece setting. Looking forward to the next adventure! Verdict: Recommended towards all players." - KingdomHearts (26-Jun-2018)

"I really liked this return to the sources of tr1, with a final a bit abrupt, I thought to continue further, I hope there will be a sequel. Some inconvenience when lighting the 4 torches with the camera that remained frozen, I escaped by throwing the torch and back to cling to the platform. The enemies (monkeys and lions were not very difficult to eliminate, I did not find any secrets (nothing read in the readme) ... I liked the big halls with the platforms. The whole is interesting and requires a continuation." - Drakan (24-Jun-2018)

"This level is what the story says, another temple for Lara to explore. However, I'm not sure if there is a purpose in here, as Lara runs into dark and level ends. What exactly did she find? I believe sequel should be made for some closure on this... The level featured 2 really big areas that had a lot of potential, but I don't think the builder achieved it. I constantly kept waiting for something big to happen, but I was disappointed. Enemies were only an annoyance and weren't needed at all. I was surprised there were no secrets as they could've been easily implemented in here to encourage more exploration. Atmospherically level is really nice, except it lacked more music to listen to while jumping around the big hall. The area could've been filled with more traps and less switches that are miles away from the door they should open. There were few minor issues, Lara's sounds had wrong pitch, moving platforms could've used some sound and fire tile needed another texture, same with teeth spikes tiles. Overall, it's small level packed with nice platforming but modest and simple gameplay. Looking forward to sequel if it ever happens!" - Raider99 (23-Jun-2018)

"A short trip to Greece and I must say I have enjoyed it! There are however, few minor issues with this level. I felt that the main room was a bit too vast for its own good with not enough detail. When I have lit the torches, the camera got stuck showing the gate opening each time (saving and reloading helped). I think there is also some sort of an issue with the enemies as they were not really attacking me or kept standing around. Nice little to touch to include Lara┬┤s old sfx from TR1 and textures were used well in the context of the level. I really liked its overall feel and atmosphere as it brought back my memories of TR1. I hope the creator will make a continuation!" - Raina Audron (23-Jun-2018)
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