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Oasis of the Primordials by Adriel

Allicya 9 9 10 10
Ceamonks890 8 8 8 9
Dark Sheep 7 7 9 10
DJ Full 7 8 8 9
Drakan 9 9 9 9
Gabriel Croft 10 10 10 10
Gerty 7 8 9 8
Jay 8 8 9 9
Jorge22 8 8 9 9
Jose 6 9 8 10
LoreRaider 8 8 9 9
manarch2 7 8 9 8
misho98 7 8 8 8
Orbit Dream 8 8 9 9
Phil 9 8 9 8
Ryan 8 8 9 9
Sakusha 8 8 9 9
release date: 17-Jul-2018
# of downloads: 1697

average rating: 8.50
review count: 17
review this level

file size: 73.50 MB
file type: TR4
class: Egypt

author profile(s):

Reviewer's comments
"A level that is a reimagination of this authors debug level. So nostalgic for me since the builders places bring me back many memories of the time se started tô build level editor. This reimagining made the original level so much more interesting and the oasis remember the concept used by dennis in last day in fayyum which which is a very good level. Loved it!" - Gabriel Croft (19-Aug-2020)
"It feels much better on screenshots than in the game - when you have the camera behind Lara, it zooms on details, focuses on (sometimes underdone) fragments and loses the full picture of the map, so you might not notice how beautiful those locations are unless you use the Look button from the very corner of the room. It really needs 2 or 3 more squares of margin so a player can see those landscapes without deliberately positioning himself, otherwise a lot of effort will never get noticed. Gameplay is OK but doesn't allow sinking in - there are just few locations with some item hunt puzzles which feel neither major or minor (and you really need such division into hitpoints and casual moments), until the solar symbol which feels quite important on the top of the hall. Then we get a holy skull, in theory well protected inside an obelisk, but the problem is the sidequest ankhs we gather to unlock it feel more important than the guarded pickup. I guess the level is simply too small to contain so many relic-tier pickups which in result clash with each other in a fight for dominance. It all ends suddenly after about 30 minutes, precisely in the moment when you would want something to happen, leaving an impression of a demo teaser. Music is fine, I also appreciate the usage of BtB16 pickups, those items are rarely encounterable outside of strictly Persian levels and they added some definition to this one. Tinmen HP should definitely stay default becuase it makes no sense to waste 11 shells on them." - DJ Full (13-Jun-2019)
"The lighting, and the architecture successfully evoke an ancient Egyptian atmosphere in this level. That was the best feature of this level. Gameplay mostly consists of backtracking, obtaining key items here and there, a few jumps, and fighting several fearsome enemies at once. For most of the game, I had enough ammo and medipacks to fight scorpions, crocodiles, and leopards. However, by the end, the three giant scorpions depleted most of my shotgun ammo, so by the time I reached the horsemen, I had some pretty time-consuming confrontations with pistols. The medipacks couldn't be wasted at that point in the game. If you want a classical ancient Egyptian Tomb Raider experience, I recommend this level." - Sakusha (14-Jan-2019)
"Personally I don’t like the animations of the Lara object that is used in this level, as the delay at my end was even more than what manarch was talking about. At certain points in the levels the lagging was so much that at times I had to leave the level as it made me feel queasy. It looked like Lara was stone drunk at times. Yup I know, I have an old PC but no can do, not buying a new one. But for the rest the level looked very atmospheric and it was a pleasure to go through it (sort of). And oh… no flares?" - Gerty (20-Oct-2018)
"This level looks absolutely splendid. The baking hot Egyptian atmosphere is very well done, and the many courtyards and temple areas achieve a sense of grandeur which is quite impressive at times. Funnily enough, I didn't mind the backtracking elements too much as the environments took my mind off it. You get to do quite a lot of exploration and acrobatic sequences in this level, but luckily it is constructed in an entertaining way to not become wearying or repetitive. Also, the giant scorpions may seem fearsome at first, but you should be stocked up with plenty of Shotgun ammo by then (and if they get stuck like in my game, all the better). I enjoyed it." - Ryan (11-Oct-2018)
"A very satisfying modern Egyptian level to play, in spite of some arbitrary backtracking, a lack of camera shots for certain situations and enemies having incorrect sound effects used sometimes. Gameplay relies heavily on exploration and combat to keep things interesting, but it is handled moderately well here and never really gets on your nerves, with solid level design that compliments these choices well. Overall atmosphere is also brought to life splendidly with great utilization of objects, ambiance, lighting & texturing throughout. So in conclusion, a fun release that I recommend to anyone looking for a quality raid in Egypt." - Ceamonks890 (30-Sep-2018)
"This is a good-looking and well lighted level that took me just about an hour to play. There are not many enemies, but the ones that are there are pretty hard to kill (the leopards and tinmen come to mind), and at one place you have to deal with three giant scorpions all at once. The only advanced weapon is the shotgun, but you get plenty of ammo for it. The three secrets provided nothing of value but the satisfaction of finding them. I didn't feel that the trek back to place the ornament was arduous enough to qualify as backtracking, but each to his own. Apparently whatever caused those flickering cut scenes in the old days has not yet been conquered, because there was no visual clue of an important lowering of spikes upon pulling down a wall switch, and I would not have known what had happened if Dutchy had not told us in his walkthrough. Anyway, there's plenty to do here, it's all good fun and I can recommend this raid without reservation." - Phil (07-Sep-2018)
"Even with the obvious backtracking and the absence of puzzles, this level is very well builded and nice to play. Only to admire the magnificent architecture and tecturization, with well ornated rooms and balanced enemies; this game could be much better simply adding some more camera hints in strategic places when you need to go back long distances to find your way. Example: when you pick up the key; it's easy that you miss the keyhole in the area with the spikes 'cause you can continue playing without visit the higher ledges. Anyway another solid level from this author worth to play especially if you like the exploration and the classic gameplay. Good work, Adriel." - Jose (02-Sep-2018)
"I loved this level. The gameplay could have been a bit better but for me it was very fluid and i had the feeling of reward when completing many tasks. The atmosphere is complex and there is a long time that i do not play a egypt level with so many details, remided of me of tomb raider anniversary. The enemies and secrets were well placed and i am looking foward to see more levels from this author!Recommended!" - Allicya (29-Aug-2018)
"Although I was kinda confused and kinda frustrated at not being sure what to do at times, this level offers a great variety of tasks that entertain you pretty much all the time. There is a good balance between puzzles, exploration and finding key items and blasting enemies with the shotgun. I recommend everyone who likes quick egyptian adventures to give this one a try!" - misho98 (14-Aug-2018)
"Quite nice in the Egyptian levels' category. Not too demanding (even though a bit puzzling in the torch room) and not too simple, easy regarding the enemies and containing at least one lovely secret. My main gripe was that Lara didn't always immediately respond to my commands but I've seen worse in the department. The atmosphere is nice and the ending, even if the third simplest possible (the first being Lara sliding down a ramp into the dark and the second Lara picking up the object of her quest), is lovely and colourful. I liked it." - Jorge22 (10-Aug-2018)
"This is a beautiful looking adventure,with intermittently interesting gameplay.The culprit,as so often the case,is that familiar old peeve:backtracking.In this instance,you trek (rather fluently) all the way through the level;only to discover that the all-important puzzle piece that you so triumphantly acquire,needs to be placed in a(not especially obvious)receptacle,all the way back at the very start.This soured my feelings towards the game;which is a shame,as everything has been put together extremely well.The use of objects;the lighting and texturing;the accompanying music..these are all first class - as is the final climactic area,where you need to work out an interesting progression up and around a beautiful temple courtyard.It builds to a suitably awe-inspiring final room;although it's a shame that the builder didn't quite have the verve to show us what could have happened to Lara upon entering the sacred flame - choosing to place the Finish Trigger immediately in front instead. Recommended;provided you don't mind the retracing of steps." - Orbit Dream (04-Aug-2018)
"Great job! Beautiful atmosphere and fun gameplay! Congrats!!" - Dark Sheep (30-Jul-2018)
"I like Egypt type levels. This one suits me and I did it with pleasure, there is a beautiful athmosphere, and a satisfactory lighting. I did not like some things like the animation of Lara who hesitates, several times she was killed because of her. The 3 big scorpions that popped up got stuck in the static, which was great for killing them quietly. Some places are a little dark and it would have been useful to put some flares (I had to use my guns to light these few places). There is nothing insurmountable and this level is recommended to all tomb raiders" - Drakan (22-Jul-2018)
"A good looking and atmospheric level but sadly another one that really doesn't add much creative gameplay. It's fluent, not too complex but not extremely linear, but the task density is fairly low and even the few traps can almost be called harmless. Scaling the larger waterfall area at the end was more fun, but the way towards it was not very dense and you just move on and on without much hazzle. The enemies are well placed, but some didn't fit the setting at all. Objects are more carefully placed compared to previous levels of this builder, the three secrets are also rather well hidden. The setting is quite convincingly created, with several larger and atmospheric areas, there are only minor issues with sound and passable grates and the door opened by the torch at the end leads to a corridor with a paperthin wall, not directly visible but obvious. The texturing is overall beautiful but there's lack of care for texturing mistakes, of which there are quite a few here. Sometimes the looks are also a bit done in a patchwork style which is not too bad this time but I didn't like it that much. The lighting is quite okay, but I don't really understand why the builder doesn't provide any flares in this level. Not that it's a very dark one, but they would have helped in a few situations. Anyway, a nice looking level but not one that will remain in my memory for too long. 35 minutes." - manarch2 (20-Jul-2018)
"Lovely looking level. These are the 'modern' ancient Egyptian textures (yes, I know), which really evoke the dry, dusty heat, although there are indeed oasis aspects with pools and lush greenery. It's quite a feast for the eyes. The gameplay is not neglected either, being well balanced and never boring. It's all readily achievable and quite logical so I didn't find myself stuck at any point and even managed to find all the secrets The only thing I didn't like was the incarnation of Lara as sometimes she 'sticks', i.e. getting through teeth doors was a bit hit and miss as she hesitated before moving. Just a small quibble however and overall this is a most entertaining game that I heartily recommend." - Jay (19-Jul-2018)
"And after some years, this builder came back with this great level! The gameplay is good, varied and long enough, and it's difficult to lost the way foward. Enemies could've been more in my opinion, some bats and maybe a boss fight with a demigod could've been cool in here. The atmosphere was amazing! Every room has it's own one, I loved that, and it's a shame that it has some little bugs, such as the loop wind sound in the high spikes and palms room, or some bad sounds for the enemies. Also the texturing and lighting were used very well, lighting was good enough and fog bulbs makes everything looking even better, maybe texturing could've been done better, since there are some little stretched textures, but nothing so bad. Overall a level absolutely recommended, for who loves egypt adventures! Found one secret, 40 minutes." - LoreRaider (18-Jul-2018)