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Level: The Golden Skull back home search
Author(s): Osvaldo
total rating:6.97 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Drakan 9 8 9 9
Feder 6 8 7 8
Jay 7 8 8 8
manarch2 5 5 5 5
Mehrbod 4 4 3 2
Orbit Dream 8 9 7 7
Pedros 8 7 7 7
Phil 8 8 8 8
Ryan 7 8 8 8
category averages
(9 reviews)
6.89 7.22 6.89 6.89

Reviewer's comments

"The breaktile runs and a few platforming parts were nice, but else than that it's just 40 minutes of rather straightforward and not really interesting progression in bland Egyptian rooms with mediocre texturing and amateurish (as almost nonexistant and bland) lighting and boxy areas with very repetitive puzzles and tasks, an endless amount of levers and pretty predictable fights (with the exception of the final, which was just over the top IMO, it especially might cause problems for players who didn't find the secrets). Sound usage and secret hideouts are not not bad at times, but the builder does not seem to read the reviews or he never learns from them because it's again not a sign of evolution in his work. Can't recommend this." - manarch2 (20-Oct-2018)

"A very solid two-level set,this was only really let down by two things: a rather mundane beginning to the first level;and a lack of proper lighting until the latter half of the second.For the rest,I found it highly entertaining,with an abundance of fast-moving and varied gameplay - never too difficult,but demanding enough to keep the pace going.Highlights included the 'Tower section' in the first level;the quest for the hands in the second;and the absolutely insane Finale. Texturing was fine throughout,in a straightforward Tut1 style;while secrets were neatly placed,and often provided a challenge in themselves.The atmosphere could have been markedly improved with more evocative lighting;but enemy placement was copious and entertaining. There's nothing particularly ambitious on display here;but the builder knows how to maintain an enjoyable flow to the gameplay. Overall,this kept me entertained for 95 eventful minutes." - Orbit Dream (14-Oct-2018)

"This is definitely worth playing, although a few sections could have been toned down quite a bit to avoid the repetition. I found that the circular blades and spike traps were overused and got tedious after a while, and the rope swinging sequence across four individual ropes somewhat spoilt it as it had to be negotiated twice. That said, the majority of the gameplay is still enjoyable, with a nice utilisation of various hub rooms and corresponding tasks to perform, and the ninja attacks added a frisson to the proceedings, although the ending demigod fight was pushing it slightly (despite more than enough ammo and health packs being provided). This game may require a bit of patience, but it's still a worthwhile play." - Ryan (13-Oct-2018)

"I had some harsh comments for Osvaldo's early efforts, but his recent releases have seen a quantum leap forward. I haven't yet tackled Temple of Seth, but his frequent and less ambitious efforts released over the past couple of months have definitely been fun to play. They're not as taxing (while not being ridiculously easy) and they're definitely not as dark. I don't think I've had to light more than one or two flares in all of this year's levels that I've thus far played and reviewed. The Golden Skull is typical of these, offering solid entertainment easily attainable by players of all skill levels. The two parts take a bit more than a half hour each to play, and they're both cut from Egyptian cloth. The secrets, two in each level, are cleverly hidden, especially in the first level. Rarely have I seen a builder improve so dramatically so quickly. Recommended." - Phil (13-Aug-2018)

"This rather suffers from bloated gameplay. It's very entertaining in parts, but it also involves a lot of repetitive actions ( I found myself thinking if I had to jump through one more circular blade trap in a corridor, I might just scream) and eventually begins to overstay its welcome. Trimmed down, it would have made a far better game. Finding hands and a cartouche in several areas off a hub section involved some nice agility tests, but one room involved jumping to four ropes and could have done with a shortcut on the way back as frankly doing it twice was just tedious. The rather over the top boss ending with massed ranks of demigods was rendered less terrifying due to the lavish amount of pickups provided. It's pretty straightforward and not overly difficult to achieve, although possibly not suitable for very new players. If you can overlook the undoubted longueurs, there is fun to be had along the way." - Jay (01-Aug-2018)

"Osvaldo does a really good job with the overall design. Textures are well placed, lighting is OK, architecture is basic but well done, enemies are nicely placed with enough ammo and medipacks to get pass the battles. It is mostly fun to play, but there is one negative aspect to point out: the gameplay tends to repeat itself too much, and the level becomes tedious after a while. Too much blade rings and fire traps in your way on every hallway, searching for the same Hands over and over. I couldn't finish his first release "The Temple Of Seth" because of that problem, I lost the motivation to proceed after feeling I was spending an eternity on the Tomb Of Seth, but that's not the level I'm reviewing so it won't count on the score, just thought it was worth mentioning. I liked the tower of the first level and the final battle. I'm sure this author could build great levelsets if he chooses to add more variety of atmosphere, textures, places and objects as you go forward." - Feder (30-Jul-2018)

"I seriously loved this level! the author learned new puzzles and flipeffects, I'm very happy with this breakthrough! a puzzle too, the challenges are considerable, the lighting is reasonable, and the architecture is simple but good. One thing that makes me very sad and that Osvaldo only makes levels with classic objects and textures, this is very good, and he wanted that over time that he can do levels NG, or better, levels with more beautiful textures and more objects NG, I have no idea if the author is new or not, but anyway, it would look really annoying if he only did classic levels. We'll see over time! I liked the final boss! varius of them have come! very challenging, the author learned new techniques with theeth_spikes, was interresting, but I get repetitive over the 2 levels, but I can enjoy without time here!" - Pedros (30-Jul-2018)

"Good to see an average level. From my point of view, everything was at it's average. I totally enjoyed the puzzles which brought memories from past to my mind. Enemies were not bad, but not perfect. Somehow the textures were repetitive and made gameplay's atmosphere a bit tiresome. The lowest rating for this game is the "Lighting" element. The lack of lighting and the overuse of ambient lighting somehow made the environment a bit unrealistic, but I encourage the builder about not using too many dark areas, as I've played tons of levels in Egyptian class which they looked boring because of their dark environments. Thank you!" - Mehrbod (29-Jul-2018)

"2 levels very nice to do, many platforms, I have almost never been blocked. So not very difficult. The usual enemies for this kind of levels with a big fight in the end against the bosses. Recommended" - Drakan (29-Jul-2018)
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