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ORC18 - Maria Dorias Lost Treasure by SrDanielPonces

Baratheon 10 9 9 9
Bigfoot 10 10 10 10
Cbl 7 8 9 7
Chel 8 8 9 8
Dark Sheep 10 10 10 10
DJ Full 8 9 8 8
Jay 8 8 9 9
JimmyBeon 9 9 9 9
Jorge22 8 8 9 9
Jose 7 7 8 8
manarch2 5 7 7 6
Mehrbod 10 10 10 10
MichaelP 9 8 8 7
Mman 9 8 9 8
Nuri 10 7 10 10
Orbit Dream 6 7 8 8
p1kaa 9 9 8 8
Phil 8 9 9 8
Raina Audron 9 9 9 9
Ryan 8 8 9 8
Sabatu 10 9 10 10
SeniorBlitz 9 9 10 10
Sethian 8 9 9 9
The Snarky Lesbian 9 7 9 10
TombExplorer 8 8 9 8
Torry 10 10 10 9
Troye 10 7 9 9
vandit 8 8 9 8
Wolf7 8 9 10 10
 
release date: 15-Sep-2018
# of downloads: 136

average rating: 8.67
review count: 29
 
review this level

file size: 22.30 MB
file type: TR4
class: Ship
 


author profile(s):
email(s):
daniel_ponces@hotmail.com

Reviewer's comments
"Solid Maria Doria level with TR2 atmosphere. A bit too much backtracking but otherwise well implemented, the secrets are hard to miss. Good work." - vandit (13-Aug-2022)
"Tr2 level in tr4 engine, besides the pixelated textures I really loved that. the puzzle in this level were outstanding because how creative they builder made them, it's so genius. the level was too tight and short however the builder managed to fit 3 secrets and hide 'em well, was fun and enjoyable." - p1kaa (03-Jul-2021)
"This was a solid experience and a great first level to hostile waters. The one room challenge was creative, the new animations were clean and cool to see. Atmosphere was just as good as TR2 Moria Doria levels. Puzzles were fun. Secrets were well placed. Last boss was challenging but fair. Solid 9/10 in all categories" - JimmyBeon (01-Jul-2021)
"Great little level by one of my new favorite authors; and it does a phenomenal job at re-creating some of the truly classic elements from TR2’s Maria Doria, with a retro feel that still gives us the sense of innovation. I’m going to save a more detailed commentary in regards to some of the re-created engine aspects from TR2 for the author’s longer ‘Hostile Waters’ level (which spurred me on to play this), and so keep this review in alignment with the One Room Challenge – short.

Since it’s a short level, just set around one big main room, it really is just one puzzle: getting across to the other side through a door to an artifact without landing in the water that’ll suck you out to sea. But I will break down the multiple mini-puzzles that make-up this larger puzzle: I absolutely loved the small lift we use to raise the pushable block to a higher level; even more so I loved the breaking of the cog puzzle, and then having to re-pair it, with all its animations, humor, and the realistic thought put behind this task; and most of all, I adored the falling rubble that gives a nice musical beat as it lands in the cart, which then topples over and empties down into the water creating a platform for us. This author took aspects of TR that are so simple and basic, but made them so unique (giving us that strong hit of nostalgic dopamine) by simply dressing them up with cool animations, objects, and special effects.

The only downside to the Gameplay is the somewhat continuous backtracking… one has to shimmy along that crack, jump across the room, and then climb up onto that ladder about 3 or 4 times. It’s not bad though, just a little repetitive. But I can’t fault the level too much for that. I think perhaps one or two more enemies would’ve been good – perhaps a fish or two in the water? But there is something nice actually about just keeping it focused on the puzzles, and saving the shooting for the finale. Secrets were actually well hidden, and I had to replay it because I noticed I acted too soon with something and missed one. The gift of the Uzis was great, however sadly there isn’t enough Uzi ammo given, or enough Shotgun ammo, to entirely take down the Boss. At the end, you’re still required to switch to the pistols.

As already mentioned, I loved the breaking of the Cog- switch puzzle and Lara’s pausing glare and confused facial expression when she realizes she’s broken it. But my absolutely favorite subtle moment is that hanging door that slowly breaks off its hinges and tumbles into the water, only to be swept away by the current. That is what this one simple room has done to me: taken my heart and let it be swept away." - Sethian (18-Aug-2020)
"So after recently complaining on the forums about how there are too many beige levels, I felt this tickling on the back of my tongue. What I really needed was some good old Blue and Orange. And thankfully SirDanielPonces had the fix for me. This level is a One Room Challenge Level, so it is quick as well. Because of that I also had an easier time finding my way around and remembering what to do where. There wasn't much Action, but there was a boss fight. I like Boss Fights. This was a good deal of fun, and thoroughly satisfied my need for Blue and Orange for a day. This is definitely worth a play!
Action: 1 Puzzles: 4 Gameplay Flow: 4 Artistic Cohesion: 7 | Keep in mind everyone, that an ORC level is predisposed to getting a lower score in these areas due to being very small from the get go." - The Snarky Lesbian (01-Mar-2020)
"The ORC 2018 level made by Daniel bring us back to what it seems being Maria Doria. I'll start with a bad thing(but is barely important): It doesn't really feel like lara is in a ship but in some sort of temple. Taking this aside, I really enjoyed the level: It really felt like a classic(look at textures, outfit or sounds), mixed up with very original features that made the level more pleasant and spectacular (Lara's blinking, Cog Switch, custom animations or that awesome cameras). I also loved the end, which has the only enemy of the level that act as a boss. Despite all this praise, there is only one strong weak point: the secrets. They feel like they are randomly placed. I know that we are talking of an ORC so there's not much space, so I'm not that angry(also, I understand you wanted to keep TR2's tradition and keep 3 secrets per level). Another weak point, but I'm sure it wasn't avoidable(it's an ORC afterall), is the backtracking, that could be considered boring for some(even if the level is pretty short, so why care?). Overall, this level managed to keep me interested for the whole (short) duration of it, mainly because it mixes perfectly the Old and the New, turning the level into a fun rollercoaster. Recommended? Yes, definitely. Difficulty? Easy. Duration? Approx. 20-30 minutes." - TombExplorer (07-Nov-2019)
"Seems like someone took TR4 Lara and put her in a TR2 level. Or at least the visual and acoustical design of this level made it seem like it had the good old nostalgic TR2 engine. On the other hand, this level has some pretty nice innovations or features that I haven't seen in any other level so far, like the vitality-bar of the boss enemy. Or that Lara actually BLINKS with her eyes. So, this level combines both, the old and the new, which is very cool. Gameplay mostly consists of tiny puzzles, picking up the treasure near the end triggers the only enemy here. The only thing I would complain about is the lack of level decoration." - Nuri (04-Jun-2019)
"I enjoyed this level as much as I DO love Maria Doria styled levels. A pretty big yet short level that makes me amazed of how few place is so well used. The gameplay is fine, is maybe the weakest part of the level, and fits pretty well in this watery boat! Animations of Lara and the objects are nicely done and rather enjoyable to look at! Atmosphere is made strong by a wisely used textures palette and by great lighting. I enjoued myself for about 15-20 minutes. Recommended. Wolfy Regards." - Wolf7 (15-Jan-2019)
"Not a bad gameplay, but few tasks to accomplish and I had to use the crack numerous times. The rooms are well textured, but the low resolution textures don't give a very good aspect to the environments. I also missed more enemies here and there and more pickups; the secrets are not hard to find. The best were the well worked cameras and the way to get to the other side of the area. Good work." - Jose (27-Dec-2018)
"This is a Maria Dora theme, and goes out of the way to capture the TR2 style, with new animations (including a couple of seemingly completely original ones) and old sounds and HUD elements. It's not fully held up on nostalgia though, and also adds some new elements and objects to the theme it's going for to add more to it. The gameplay isn't especially complex, but it's strengthened by its strong central theme of you finding ways to navigate a room with a dangerous water current; you explore the room in various ways, add some platforms, and eventually drain it too. That focus on a main gameplay theme makes it stronger as a whole than the individual elements suggest. A great entry that both evokes an old theme well and keeps a style and design of it's own." - Mman (26-Nov-2018)
"A nice, relaxing TR4 level with TR2 looks (something our TR2-prone builders might want to try, hint, hint) that took me 22 minutes to play. There are some neat effects here, notably the broken handle contraction that drains and fills the pool, debris dropping into a container, and a door that breaks away from its hinges and is caught in the strong current. I had to use the Cakeworld Rebaked executable in order to play, as both my home and office antivirus programs have no tolerance whatsoever for these ORC levels. There are no enemies until the end, when Lara encounters a two-gun baddie. It's compact but fun, and because of its brevity I can't in good conscience award top scores." - Phil (02-Nov-2018)
"A nice little return to familiar TR2 stomping grounds and despite the relative brevity of just over 20 minutes, manages to be entertaining enough to warrant a playthrough. The textures were a bit pixelated for my liking (although they were used nicely in the context of the setting), but the TR2 sound effects were nice touches and the general atmosphere still comes together quite well. Progression through the level is generally fluent apart from a bit of backtracking and I quite liked the main flooding and draining puzzle and the custom animation, although the boss battle was more tedious than challenging. Quite nicely done." - Ryan (16-Oct-2018)
"Quite a nice gem, even with it's short lenght the level provides a lot of things to enjoy, the atmosphere is pretty nice and the custom animations added a lot to the package, the use of objects and lighting helped to create a pretty accurate 'Maria Doria' setting. So if you're interested in a short but pretty good ride with a nostalgic TR2 feel to it this game is for you (or if you just want a good trle to play kek xoP)." - SeniorBlitz (14-Oct-2018)
"A fascinating little gem of a level. I am generally partial to the Maria Doria setting, but what you get here in a brief 20 minutes is a very cleverly designed multi stage puzzle with a few cool effects thrown in and then a boss fight at the end to round it all up. Yes, maybe that ladder had to be climbed a few too many times, but it was all for a purpose, so I did not mind all that much and would really hope to see a more extensive level from this builder in the same true form. Great stuff!" - MichaelP (09-Oct-2018)
"To be honest, the first time I lauch this level, my own antivirus doesn't want it, certainly because the new tomb4, and I don't think I will play the level. That will be a big mistake for me because this level is just extraordinay and in my personnal top 3 ;) !!! Of course, like Xumongkh or even in my own ORC level, there are backtraking. Some players says backtraking is boring, personnaly I think not. It's a One room Challenge and if backtraking is use correctly like in this adventure, it's fine. It's also a pleasure to discovered again the wreck of the Maria Doria and the design created by the author with the small touchs of meta2tr is perfect and give a great TR2 atmosphere but also someting very special. The 3 hidden secrets are also a nice point for the level. Congratulation to the author for this level. Very recommended ;) !!!" - Bigfoot (08-Oct-2018)
"I'm fond of ship levels, even if seeing Lara running around in bare feet on those rusty desks does make me wince. This may look very much like the traditional ship levels, but there are some entirely new objects and animations in the mix too. There some interesting draining/flooding action and its quite peaceful exploring the ship right up until the end when suddenly one enemy gunman appears and boy is he tough. Good fun." - Jay (02-Oct-2018)
"Probably the best level of Daniel so far, packed with subtle touches and finetuning. New interaction, both classic and inventive puzzles, many familiar yet slightly altered secrets, and a little prize in the end which matches the scope of the project make it all enjoyable despite of visual simplicity. You get half cup of old, half cup of new, therefore precisely what I'm into. I think there's only one mistake with this level, though it starts a chain of consequences which affect it all - the author has simply made a temple-like structure shape, so it barely feels like a ship no matter of texturing." - DJ Full (27-Sep-2018)
"Very fun and well done. I did'n find any problems in the gameplay or bugs. He remembered Maria Doria's levels on TR2. I loved it! Congrats Daniel :D *Sarah Hardy" - Dark Sheep (26-Sep-2018)
"Maybe the one thing that I liked the most about this level was the absolutely TR2 retro textures that were created by using the TR4 engine. As for the rest of it, I guess it's a bit hard to build something bigger and better in a one room environment (I can only think of a one room level, a horror one actually, not part of any ORC, that manages to cross the boundaries). I thought the puzzles were well done and creativity was present even though everything was served in small portions. All in all, a nice level." - Jorge22 (25-Sep-2018)
"Fun 20 minute raid. The sense of isolation was wonderful, and I kept expecting enemies to pop out and start shooting at me. The use of the Tomb Raider 2 textures and even the old school menu was a nice touch, as another reviewer has noted. The crank puzzle was a nice little touch, as was the ambush at the end. I always hated that guy, so I love more opportunities to blow him away. Found 3 of 3 sneaky little secrets (keep your eyes open, folks) and had a blast." - Chel (24-Sep-2018)
"One of the most fun parts of the level, which mostly involves navigating a gigantic rusting chamber presumably under the ocean, is the level of detail regarding homages to TR2. From the health bar to ever sound to the inventory background and font, it was fun to see the old objects and textures made a little more slick with TR4's engine. The animations of several puzzles were also quite clever, involving assembling a gear crank and also depositing coal into the water in order to open up a new path. Both these puzzles and the sounds and objects felt wonderfully polished. Gameplay itself was straightforward. I expected enemies might lurk at every turn, but I only encountered one at the very end. While this was fine, and being alone is fun too (and the music added to the lonesome atmosphere), with such a gigantic space I did find myself wondering why more wasn't going on. I think gameplay could have taken advantage of the chamber to a greater extent, although I only found 1 secret so I know there is more to explore. Textures were from the rusty innards of the Maria Doria, but with the other slight updates to the TR2 objects and inventory it would have been nice to have some new textures inspired by the old ones. It's a fun jaunt back to the Maria Doria." - Cbl (23-Sep-2018)
"I loved it. Was amazing and honestly felt like I was playing Tomb Raider 2 again. Great work." - Troye (21-Sep-2018)
"I really enjoyed this visit to the Maria Doria. Took me 40 minutes to complete with all three secrets. The action takes place in a cavernous ore storage compartment in the bowels of the ship. You are tasked with gaining access to the crew's cabin and finding the lost golden skull. First however you must drain the water out of the compartment but this then closes the door to the cabin so once you have maneuvered the block into position you must refill the compartment with water. Took me a little while to figure that out. Textures are straight out of the original TR2 level so nostalgia reigns supreme. Well done Daniel." - Torry (20-Sep-2018)
"A few nifty little ideas are present in this level that has some good and some less good things in it. One of the good ones was the puzzle with flooding/draining the room and using several boxes to your advantage. One of the bad things was the puzzle with flooding/draining the room and using several boxes to your advantage. Yes you read correctly. The puzzle itself was quite clever and it is supported by interesting cutscenes and animations, but climbing several ledges, a long ladder and jumping over several platforms at least four times in 13 minutes is just spoiling the cleverness. I guess it would've been better if the size of the main area had been a little smaller, so that more tasks had been added and the long backtracks which apparently function to prolong the gametime could be replaced, e.g. by a much closer lever. Anyway, the classic concept of the level works pretty well overall, including the visuals which were clean, if a little grim and unexciting, but also the TR 2 secrets which were decently hidden. Not so classic was the sole enemy fight at the end, as it's hard to survive it only using pistols actually - but the shotgun and perhaps the uzis as secret reward are helpful. Overall another level of the batch that manages to entertain, with slight annoyances, for the time it lasts." - manarch2 (20-Sep-2018)
"The first place where I go was that dead end (literally) :) .. Great level designe, inovative puzzles . I would like to see full level :D and I am looking forward to your TR2 Remake. I am having high expectation .. Great job" - Sabatu (20-Sep-2018)
"I loved this level a lot. Classic in every sense of the word. It's pretty insane how the small cut-scenes/flybys add so much to a level, and I loved the new gameplay mechanics/animations. Would definitely recommend for any classic fan!" - Baratheon (18-Sep-2018)
"I have started playing ORC with this level as my first and I got a real treat! I love TR2 themed levels and this one had me entertained until the end. Interesting how the author used TR4 Lara, albeit modified, they also made Lara blink (a nice addition) and her footsteps make "barefeet" noises, like they should be (have not seen this before in custom levels). The main area is flooded with strong currents so Lara must progress carefully along its walls. The level also has quite good verticality to it. I like the solution to the puzzles and finding the secrets was enjoyable. Overall, an excellent level!" - Raina Audron (18-Sep-2018)
"Taking place almost entirely in one cavernous interior,this level (although interesting in terms of progression)didn't really convince as an actual location.It felt as though I was in a very large metallic cave with doors and balconies,rather than a sunken ship.The lighting was also rather too dark,compounded by the lack of binoculars. The progression throughout the level,on the other hand, was creative;and presented with a sense of humour (especially the 'breaking the handle' moment).It's the sort of level that would be easy to breeze through (in around ten minutes) if the player knew the correct sequence of events;but it took me around forty minutes to work everything out.The vengeful baddy was a nice touch as a Finale;but it still managed to end somewhat abruptly,with a couple of doors (presumably leading to secrets) remaining unopened.I will be interested in reading the Walkthrough in due course,to find out what else I missed." - Orbit Dream (17-Sep-2018)
"Excellent job! Another perfect Maria Doria Ship level from the author. Thank you. Top recommended level." - Mehrbod (16-Sep-2018)