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The Forbidden Tomb by Gabriel Oliveira

Adrian 8 7 8 9
Cerebralfire 8 7 8 10
DJ Full 8 8 7 7
Drakan 9 8 9 9
eRIC 8 8 7 8
Gerty 8 8 9 9
Gorty 8 8 9 9
Jay 8 8 9 9
Jose 7 8 8 10
manarch2 6 7 8 8
McRaider 9 8 9 10
nerdfury 8 8 9 9
Phil 8 9 10 9
Ryan 8 8 9 9
Torry 7 7 8 9
 
release date: 21-Sep-2018
# of downloads: 177

average rating: 8.27
review count: 15
 
review this level

file size: 57.90 MB
file type: TR4
class: Egypt
 


author profile(s):
email(s):
gabrielgeog@gmail.com

Reviewer's comments
"Lovely textures and ambience (apart from when the soundtrack was that constant drone). Not too challenging but a very pleasant wander through some spacious and beautifully decorated rooms, though there were a few large fairly empty ones too. Enemies were mainly jackals, with a couple of meandering mummies and a few skeletons that were easily despatched. Alas no secrets (at least II didn't find any hint of any) which was a shame. Overall a relaxing and generally picturesque level." - Adrian (06-Mar-2023)
"(8) Gameplay & Puzzles: This is a medium difficulty adventure that competently mixes up exploration, traps, platforming and combat. It's rather light on the puzzling aspect, although the sneaky, innocent-looking pushblock that has later consequences was done very well. I had fun from start to finish, although I think the progression is a bit weird sometimes. Examples of weird progression: A) There's a slot for an Ankh after some blade traps, but the player has no way of knowing this, so if they don't have the Ankh, they will need to backtrack through traps (nope) or reload a savegame. B) later in the game Lara says something like "I had better warn Tom (the NPC) at once!", but the correct next course of action is actually NOT to go back to where the NPC was standing, which is counter-intuitive. Finally, gameplay-wise I wasn't that fond of the practically unmarked foliage ladder that leads to the crossbow (I think this extent of sneakiness would be better suited for a secret). (8) Enemies, Objects & Secrets: There's a wonderful variety of enemies, and I chuckled at the thought of the final boss demigod stealing Lara's jeep keys. I think enemy placement could have been improved: there's an "epic" fight with a giant scorpion, but Lara can just shoot it from a ledge -- I would have removed the ledge to make the scorpion an actual threat. Similarly, I wasn't keen on the placement of the mummies in a giant room, far too slow to touch Lara. Because they are so slow, they are better utilized in cramped quarters. Not only does the level have good enemy variety, there's a great variety of traps as well, traps which don't often appear in other TRLEs. They're pretty straight-forward to avoid, though. Object decor was stunning, and I particularly enjoyed the builder's use of lush flora, especially the hanging vines. It's a shame there were no secrets. (9) Atmosphere, Sound & Cameras: The environmental design is superb, with the builder expertly utilizing sunrays and fog objects to immerse the player. A nice touch that isn't seen very often is the NPC handing Lara a key, and their interaction added to the atmosphere as well. The ambient background loop is eerie and fitting, and the music soundtracks that played sometimes were a delight as well. I noticed a couple of sound errors but it's not a big deal. Static cameras were well utilized, although I would have liked to have seen more flybys (that giant tall room was just screaming for a flyby). (9) Lighting & Textures: This is a well-lit, gorgeous level with lovely HD textures. A couple of minor issues I noticed were the occasional misshapen texture, and the fact that the color balance in many rooms felt "off", with everything looking washed out, with not enough contrast. To articulate myself, an example of a room with excellent color balance was the room with the blue pool; the blue tones added a beautiful contrast to the builder's very "earthy" texture palette. Overall, this was an entertaining, immersive adventure that I would recommend to newer players getting into TRLEs. It wasn't quite the right fit for me difficulty-wise but it's high quality entertainment. 8/8/9/9." - nerdfury (11-Mar-2021)
"Good level with an easy progression , and small enemies dogs and bats , a couple of skeletons and big scorpions, and a demigod who has stolen the motorbike keys ! Efforts have been made to impletent the storyline on screen. The looks are pleasant , maybe there is not enough contrast for the lighting. A few objects are floating in mid-air and some sounds have been altered and that sounds a bit off for some. What i enjoyed the most is some interesting jumps. But it remains an easy level good to play." - eRIC (27-Jul-2020)
"I always like the usage of NPCs in storytelling, that's also a different way to get a key than always... visually this has the same problem as Opaque, Sabatu and many builders had - the warm colors are shaded with more warm instead of cool ones, so there's no ease but constant tension on the eyes. Sometimes a builder should just observe the world and see how lights work. Also, I'm taking one point for sound issues because they are constant and simply impossible to ignore. Basic gameplay issues like climbing a long way to a dead end or placing a critical item in a filler corridor also exist so I was stuck for 40 minutes or so. And it's the author's 15th level, so it's eventually ABOUT TIME to acknowledge and eliminate beginner's mistakes, because otherwise a lot of time and effort is getting wasted. Still, this game has enough good moments which will satisfy many players, so I can recommend it... probably." - DJ Full (08-Jun-2019)
"Again the same peculiar style from this good builder; magnificent areas with a lot of exploration and well balanced enemies, a lot of jumps and gymnastics, no difficult tasks and sometimes certain backtracking, but never annoying. Some switches to pull, some keys to find, some traps to avoid, some blocks to move and all you can find in the classic TR levels so if you like that kind of levels you'll enjoy this one. I missed some puzzles and not only the classic mirror puzzle, but the game is entertaining anyway. Good work, Gabriel." - Jose (02-Jan-2019)
"Due to the high resolution textures and objects that are used in this level made the game lagging so much at my end that I had a very hard time to steer Lara where she had to go. Glad there were no nasty tasks and timed runs I had to do or else I couldn’t finish it. Anyway I did had a good time going through this level and I have to admit that at certain points I was rather stuck, specially with that block you had to push but much, much later it did make sense (very sneaky I have to say). Choice of textures fitted quite well and enemies were rather well placed. Well done Gabriel." - Gerty (18-Nov-2018)
"This is a very nice level to do. All jumps are easy, exploration is necessary and I like this kind of level. Few enemies, in any case not very difficult to fight. Highly recommended." - Drakan (10-Nov-2018)
"As you would expect from this builder, this is again a very attractive level, this time utilising the faded (but new) Egyptian textures very well to project a hazy atmosphere that I found most effective. That alone made it a pleasure to play. Luckily the gameplay isn't neglected, despite providing nothing too challenging for the average player. You get a few nice puzzle sequences to solve, a few traps of moderate difficulty and a bit of exploration to do, and everything progresses along rather nicely without you having to stop and think for too long. I really liked it." - Ryan (17-Oct-2018)
"This is one of the most visually appealing levels to come along in quite a while, and although its gameplay is entertaining without exhibiting that spark of genius found in the upper echelon releases, I feel it merits high scores for its "fun factor." I spent more time than usual here, because I was writing a walkthrough while playing, but it seems to have an average duration of 45 minutes or so. During that time you weave your way through a number of different environments, returning to some of them from time to time to complete unfinished business. If not for Doggett D. McDog's video walk I would likely have missed that sneaky device where you pull back a block from one side of the game map to give you room to move it from the other side when you get there some considerable time later. If your thing is pixel-perfect jumps and death-defying combat, you won't find much here to excite you. If, on the other hand, you enjoy playing amidst lush, gorgeous surroundings, there are few custom levels with higher such credentials than this one. Highly recommended." - Phil (09-Oct-2018)
"This is one of those Egypt levels with the slightly washed out, dusty looking textures that I always think look so effective. It certainly is a most attractive level and very pleasant to play, being largely exploration based. There are a few enemies, but nothing onerous (apart from an unexpected giant scorpion that gave me quite a shock). It's not a level that should cause difficulties for most players and it flows along nicely, with logical and enjoyable action. Definitely recommended." - Jay (04-Oct-2018)
"A solid level which is properly lit and textured and - not always holding true for the builder - rather coherent in the used material. Atmospheric and well constructed rooms, decent usage of cameras, but some sounds are too oppressive and it's not nice that you cannot stop them at all so they play much longer than the situation they were used fore. The gameplay is rather easy, but not without its moments and progression felt rather smoothly, apart of a few nastily hidden passages or almost unmarked ladders, mostly having to do with greenery. Usage of enemies and objects is decent, a few enemy encounters are nice as well as the integration of the storyline into the game (perhaps there will be a continuation?), but sadly there are no secrets to find in a total of 35 minutes. Overall one of the more achieved levels of the builder and recommended for an relaxing, seldom taxing raid." - manarch2 (03-Oct-2018)
"Clearly an improvement in the authors level collection and I’m really glad to see that. I feel there is a more mature approach into level building. I actually don’t have much negativities to say about the game, but don’t get me wrong, it was still not a masterpiece. The gameplay was quite enjoyable. It’s based around a classic styled gameplay, balanced, interesting and not too hard. The overall room design was built in the spirit of Egypt, meaning it more or less cubic, but fitting for its purpose. In some rooms we see an extremely good use of light effects and objects that creates an atmosphere how we see it in some of the hall of fame levels, but there were also many rooms that looked abolished by the author’s creativity or that got less time from the author in level building. So, there is an uneven quality in approach trough the level. I can say the same thing for the light. The textures was this time very good ! Still, there are many places where the textures are a bit stretched. The authors need to add to his skills the wall grinding in order to create a perfect texture set in every corner of the level. I’d like to add that there were a lot of rooms that looked a little bit empty, meaning they need more decorations. Overall, one of the best level from the author and defiantly recommended !" - Gorty (03-Oct-2018)
"Fairly accomplished level that took a good hour and a half to complete. Not much in the way of enemies or puzzles but exploration took up much of the time as access points are extremely well hidden. There are a couple of rooms that you really need to think your way through as on a cursory glance there seems no way forward. I had an issue with a descending block after using the pink key near the end. The block lowered but the movable on top of that block remained steadfastly in the air where it originally lay and would not come down. I Had to reload a previous save and do the sequence all over again before the movable came down. Other than that technical issue a pleasant raid." - Torry (25-Sep-2018)
"A good adventure on a relatively large map and almost fluent gameplay. It seems that it takes a lot of exploration but in reality is the different tasks that lead the player to an entertaining gameplay.. I agree that where the crossbow is something hidden but except that I have nothing to complain. I think the builder has had a different vision of his other levels and the improvement is remarkable. Recommended!" - McRaider (24-Sep-2018)
"A very nice level. Not much in the way of puzzles or enemies, but I'm in it for the adventure anyway. Gameplay is smooth and not burdensome. The crossbow was very well hidden, I had to go to the forums to find it (Thanks Doggett). Atmosphere is nice but I always love some trippy/creepy music going on in the background to heighten the mood. Overall a well textured level with no notable glitches. I had a lot fun playing it, I hope to see more of this quality from this builder the future; thanks Gabriel :)." - Cerebralfire (22-Sep-2018)