Level: Return to Atlantis back home search
Author(s): Franky
total rating:6.60 Gameplay &
Objects &
Sound &
Lighting &
Alberico 9 9 10 9
Gerty 4 7 5 6
Glow 9 9 10 8
Gorty 5 6 6 4
manarch2 3 6 4 3
category averages
(5 reviews)
6.00 7.40 7.00 6.00

Reviewer's comments

"This is a two level story and you have to go to level 2 through the menu. Can we say that Franky loves Science Fiction and so do I. Also long crawls and long dark tunnels whether they go straight, up or down (NOT). Had a nasty lagging in the revolver room and the flares (I found quite a lot) are not helping much at dark areas. The pits however are mazes, dark endless mazes. Even the plethora of enemies you encounter in the ending of the second level, I didn’t mind as such but I hate mazes, they are for lazy builders. Come on Franky, you can do better than this." - Gerty (17-Oct-2018)

"Franky is growing compared to the first levels. Return to Atlantis is a good game with a mix of games and parts of movies with beautiful music. You play nicely with fun, especially when you really fly in the air to reach difficult points. A point in favor of construction. Apart from the beginning, the first level is exploratory in search of what we need to get to the Jankus room. Stargates and travels are well made. The second part, after an exploration between the ice and the pyramid, we must look for an object that serves to start the base. Try to prevent a Boss that we see very closely, even in a movie and trying to kill us. But Lara is too smart to die. In the end we can also fight with big robots before leaving for another world. I liked all the level and waiting for the sequel." - Glow (09-Oct-2018)

"A typical franky game with chaotic design and weird gameplay. It’s somehow similar to the ˝chaos˝ levels with even some texturing recycling. The gameplay was very uninteresting. My focus memory from the first level was the long pushable quest. It just goes on and on and on … everything looks the same. Barely made it out. The only interesting part were the anti-gravity jumps. All rooms are completely cubic. Nothing more advanced can be found. The light is deep blue for most of the times. I mean, it fits into this level, but it’s always the same, monotone, no dynamic or any variability. Some rooms have completely standard TRLE light. As a plus from the first level I would pick the atmosphere and some design ideas the author had ( for example few of the last rooms in the level had great aquarium feeling ), but those two plus points doesn’t really give much to the player. The second level started more interesting in a snow environment, but soon gets again into this catacombic space environment like the first level and gets less interesting than the first one. Lara has to do some long running around, but at least no more long pushable puzzles. The pyramid looked good, but the inside changes into the level one environment. To some degree I could call the game artistic. Overall, it’s something you’d expect from Franky. I you love his style, then it’s a recommendation from me." - Gorty (06-Oct-2018)

"A different level from the usual but always on the theme of the adventures of Lara Croft I liked the general story and the use of the movies to unite the various scenes where we use Lara who becomes a commander of Atlantis. It surprised me how the author makes us move in certain environments inside the base or near the golden pyramid. The enemies at close range are aggressive just like Vampires and you have to be careful. Even the first level traps with lasers and spheres are not easy. the 2 not difficult but beautiful secrets to be taken. Right environment and lights for the structure you wanted to build. Perhaps we could foresee some more combat given the available weapons. Even if I played it again I realized that in the base at that time there were only 3 killed aliens. The second level I really enjoyed it, it has a lot of adrenaline. The Queen then almost frightened me and even the robots with their electricity lose their lives. In fact, finishing the level without using medikit is not easy. The rhythm of the second level is higher and the pool is well done in the dark that reflects the matched movie. Good the tunnels underwater and how to search the cards . Here the secrets are 4 and 2 we must be careful not to lose them. The enemies we find on our return to base are harder to be killed. Finally, the movies and dialogues are very beautiful and explain what happened in the past and what happens in the present. Incredible after we put Zpm object .A new way of doing custom levels? Maybe yes . Next time I hope it will be longer because I really enjoyed playing it. To the end also a reference to star wars " - Alberico (05-Oct-2018)

"This all comes across slightly more polished than the builder's previous work, with not as many distorted textures. Still, there is excessive usage of the "texture all" button which is mostly used for walls, floors and ceiling of any room and even the nice textures themselves cannot hide that. The object design is interesting again and I liked the feature with the low gravity, creating a few fun jumps. The FMVs of the level were interesting but just copying stuff from Stargate is very unoriginal. Sound is too loud and looping, lighting is quite flat and only a few rooms (like the robots' one) are lit better. The gameplay, apart of the jump sequences and a few decent block puzzles at the start, is fairly unexciting, it's still not nice to see that one secret is needed to finish this level. Another talented builder who just doesn't invest more time in learning from his mistakes and improving his skills - thus the quality remains on the same low level. Found all secrets (all decent except the obligatory one) in 35 minutes." - manarch2 (02-Oct-2018)
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