Level: Temple of Tinnos back home search
Author(s): Osvaldo
total rating:7.06 Gameplay &
Objects &
Sound &
Lighting &
DJ Full 7 7 7 7
manarch2 6 6 6 6
Phil 8 8 9 8
Wolf7 8 7 7 6
category averages
(4 reviews)
7.25 7.00 7.25 6.75

Reviewer's comments

"I would venture to say that Osvaldo's "flagship project" is The Temple of Seth, which I started about a month ago and am still not more than a third of the way through. Anyway, he keeps showing improvement with his recent releases, and Temple of Tinnos ranks right up there with his best efforts. It's pleasing to the eye with its TR3 effects, the gameplay is progressive without ever becoming dull (despite numerous visits to hub areas), and the two secrets require a little foresight and advance ground work and are cleverly placed. It's of average length, requiring about 45 minutes for most players, although it took me nearly twice as long since I was writing a walkthrough while playing. As I've observed before, Osvaldo is much like Lukasz Croft (where, oh where has he gone?) in consistently giving us well-planned, entertaining levels that can be enjoyed by players of all stripes. Recommended." - Phil (11-Jan-2019)

"An overall decent game from Osvaldo, there are some enjoyable tasks like timed runs, smaller puzzles and jumps, some not too enjoyable (like the swims and the mazes) but nothing really annoying around. It really lacks any standout for anything, but it is rather solid in any regard. There's some work in lighting, mostly clean texturing with only a few passages that felt wallpapered and a few mistakes. It still often looks fairly basic. Enemies are effectively placed but I'm not sure if mummies and the like fit to Tinnos so well. Everything is okay here, but this level really will not surprise you much, so for a smaller break, I guess it's okay. Found two nicely hidden secrets (one a bit less nice) in 30 minutes." - manarch2 (11-Jan-2019)

"A pretty average yet interesting level from this builder, which has been really prolific since a while. The gameplay is mostly a "running around in search of the right object in order to continue", except for two pretty good break from that "running around etc. etc.". The five switches enigma with a pretty easy yet interesting way to get the solution; the second part that I would really like to mention is obviously the fire-water-'n stuff type of parts, a little cliche from TRLE that I myself pretty much enjoy. I would just say that the element that shines the most as challenge is obviously the fire part! Air, water and earth were indeed gameplay-ily talking good but weren't just as good. Enemies are not lots but it's okay enough for a level that, for my taste, is good also without! Secrets were frankly easy, but the second one was pretty clever. Atmosphere is enough good but, together with the lights and textures, is the least remarkable part of the level set itself. Lighting and textures are, for my opinion, very flat, and that's a shame considering that the level itself would have been even better with some care. In the end a good level concept that suffers of the - I would say - rush of the creator that would archive very good results. Recommended for who is searching a short but enjoyable trip into the majestic world of TRLE ... Wolfy regards." - Wolf7 (10-Jan-2019)

"As expected from Osvaldo this is solid, purely classic, simple and predictable but - plot twist - this Tinnos level is so far the one I probably liked the most from him. Of course it's as obvious as the lack of oxygen in the vacuum that I don't agree with the design of the second secret, since it sucks just like the vacuum does, but that's a single minor gripe. In short, this level is nothing revolutionary but does the job in totally handling the principles, so I'd wish to see what would happen if Osvaldo attempted more unique design because the basics are nailed and it's probably the time for some flagship project, of course if the builder desires." - DJ Full (08-Jan-2019)
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