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Level: Temple of Tinnos back home search
Author(s): Osvaldo
total rating:7.30 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
DJ Full 7 7 7 7
eRIC 6 7 7 7
Jay 8 7 8 8
Jorge22 7 8 9 9
Jose 7 7 7 8
manarch2 6 6 6 6
Orbit Dream 7 7 7 8
Phil 8 8 9 8
Ryan 7 7 8 8
Wolf7 8 7 7 6
category averages
(10 reviews)
7.10 7.10 7.50 7.50

Reviewer's comments

"A One hour level , solidly built with Tinnos/antartica texturing with a mix of Egyptians objects and you're playing with Masurao. Texturing is good in general while lighting is atmospheric in some places and average in others. In this quest of 'four elements' some parts of the gameplay are entertaining but some are a bit annoying ( the monkeyswing triggers should not be used to create enigmatic gameplay as no really logical or physical event really happens to antitrigger fire emitters )." - eRIC (07-May-2019)

"Again some features as in previous levels: the corkscrews descending from the ceiling, the row of buttons without a hint to open a door, the timed runs (not hard, of course)... This time a mirror room was included in a level where you'll visit areas related with the four elements (water, earth, fire, air) to get four masks and open the exit (this time) trapdoor. Not so many enemies in the last part, as usual the rooms are not very ornated but well textured, the tasks are not very challenging and there are some camera shots here and there to show the triggered objects. If you have already played previous levels from this author, you can suppose you'll find here. Enjoyable." - Jose (02-Apr-2019)

"This is a relatively straightforward Osvaldo production,taking place within an environment that seems to have fallen out of custom level fashion in recent years.It's mostly built around various tasks connected to a large Hub area;and none of them are especially challenging,but neither are they particularly fun either - the monkey-swing room,in particular,being especially irritating;and the maze would have been the final straw,had I not providentially fluked through it in a matter of seconds.Nevertheless,the difficulty level is well pitched elsewhere;enemies provide enough of a distraction;the textures and lighting are everywhere competently handled;and it provides around an hour of acceptable raiding." - Orbit Dream (29-Mar-2019)

"A fairly nice adventure with the well done, more or less genuine, Tinnos atmosphere in which Lara's (or whoever that sometimes recurring mutant is) main mission is to find four masks in the original adenture's style. The one thing that actually put me down, gameplay-wise, was the totally missable way of opening the gate to the room where our heroine can place the masks she found. I mean, one can easily spend a lifetime searching for a solution and still not find the vase on the ceiling (spoiler) and maybe decide to save the very end for a rainy day. Too bad. Other than that, I rather liked both the accessible (but not too easy) gameplay and the atmosphere. Good job except for that." - Jorge22 (18-Jan-2019)

"Another very pleasant offering from this quite prolific builder. This time, we're playing as Masurao, who is always good to see, searching for four Tinnos masks. This involves searching areas off a hub room and performing a nice variety of tasks, including interesting puzzles, traps and timed elements, which are not too challenging, but great fun nevertheless. Enemies are ninjas, those re-textured gem-like bats and mummies (I didn't find any explosives so just had to run past them). Oddly enough, no Tinnos wasps, but perhaps that a good thing." - Jay (15-Jan-2019)

"Solid and classic Osvaldo raiding here. This time, it's a bite sized just over 47 minute raid in a mostly pleasing and attractive Tinnos setting, and we're playing as Masurao like in his first release. Gameplay is enjoyable enough, nothing difficult or indeed memorable but at least there's a small variety of tasks inside each of the element areas to prevent boredom setting in (apart from the air maze) and the secrets are quite nicely hidden. I did find the mummies and ninjas a bit of an odd choice in a setting such as this though (discounting Mummies in the Arctic, of course). Entertaining without providing a wow factor." - Ryan (15-Jan-2019)

"I would venture to say that Osvaldo's "flagship project" is The Temple of Seth, which I started about a month ago and am still not more than a third of the way through. Anyway, he keeps showing improvement with his recent releases, and Temple of Tinnos ranks right up there with his best efforts. It's pleasing to the eye with its TR3 effects, the gameplay is progressive without ever becoming dull (despite numerous visits to hub areas), and the two secrets require a little foresight and advance ground work and are cleverly placed. It's of average length, requiring about 45 minutes for most players, although it took me nearly twice as long since I was writing a walkthrough while playing. As I've observed before, Osvaldo is much like Lukasz Croft (where, oh where has he gone?) in consistently giving us well-planned, entertaining levels that can be enjoyed by players of all stripes. Recommended." - Phil (11-Jan-2019)

"An overall decent game from Osvaldo, there are some enjoyable tasks like timed runs, smaller puzzles and jumps, some not too enjoyable (like the swims and the mazes) but nothing really annoying around. It really lacks any standout for anything, but it is rather solid in any regard. There's some work in lighting, mostly clean texturing with only a few passages that felt wallpapered and a few mistakes. It still often looks fairly basic. Enemies are effectively placed but I'm not sure if mummies and the like fit to Tinnos so well. Everything is okay here, but this level really will not surprise you much, so for a smaller break, I guess it's okay. Found two nicely hidden secrets (one a bit less nice) in 30 minutes." - manarch2 (11-Jan-2019)

"A pretty average yet interesting level from this builder, which has been really prolific since a while. The gameplay is mostly a "running around in search of the right object in order to continue", except for two pretty good break from that "running around etc. etc.". The five switches enigma with a pretty easy yet interesting way to get the solution; the second part that I would really like to mention is obviously the fire-water-'n stuff type of parts, a little cliche from TRLE that I myself pretty much enjoy. I would just say that the element that shines the most as challenge is obviously the fire part! Air, water and earth were indeed gameplay-ily talking good but weren't just as good. Enemies are not lots but it's okay enough for a level that, for my taste, is good also without! Secrets were frankly easy, but the second one was pretty clever. Atmosphere is enough good but, together with the lights and textures, is the least remarkable part of the level set itself. Lighting and textures are, for my opinion, very flat, and that's a shame considering that the level itself would have been even better with some care. In the end a good level concept that suffers of the - I would say - rush of the creator that would archive very good results. Recommended for who is searching a short but enjoyable trip into the majestic world of TRLE ... Wolfy regards." - Wolf7 (10-Jan-2019)

"As expected from Osvaldo this is solid, purely classic, simple and predictable but - plot twist - this Tinnos level is so far the one I probably liked the most from him. Of course it's as obvious as the lack of oxygen in the vacuum that I don't agree with the design of the second secret, since it sucks just like the vacuum does, but that's a single minor gripe. In short, this level is nothing revolutionary but does the job in totally handling the principles, so I'd wish to see what would happen if Osvaldo attempted more unique design because the basics are nailed and it's probably the time for some flagship project, of course if the builder desires." - DJ Full (08-Jan-2019)
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