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Level: The Replicants Spaceship back home search
Author(s): Franky
total rating:7.61 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
DJ Full 7 8 8 6
Jorge22 9 9 8 8
Jose 6 9 9 9
manarch2 6 7 6 6
Nina Croft 7 8 8 7
Phil 8 8 8 8
Ryan 8 8 7 7
category averages
(7 reviews)
7.29 8.14 7.71 7.29

Reviewer's comments

"I think the best level from this author; it notices a very big effort with the new textures and objects, making the level visually very attractive; I liked the FMVs, the story and some new features too. On the other hand, I've got many problems moving the rolling ball near the sart, I never liked the phantom walls and the invisible walls in any case, and there are some areas with excessive enemies, even with the generous ammount of ammo for the revolver. In the hangar with all those aircrafts, one of the aliens dropped the sight under one of them so I needed to reload and fight againg 'cause I never knew the sight was not really necessary to finish the level. Even so, the level is entertaining enough to take a try and for me worth to play, with a great atmosphere and no hard tasks. Good work, Franky!" - Jose (04-Apr-2019)

"Definitely the best "sequel" so far of this author. I am saying "sequel" because this author released several Stargate-featuring levels and we pretty much know his eccentric level-building style. This alien starship level is definitely the best so far in the portfolio of this builder, and it is always nice to see a progress. When it comest to gameplay... Tough one to review... Again large areas, running around with not a clue where you should go, exploring, backtracking, and a lot of enemies to deal with. There were some nice moments such as antigravity pads or the special appearance of Kurtis Trent with his knife... The gameplay is pretty balanced, but there are issues that make it tedious at times, some of them being illegal slopes or glitches which forced me to reload an earlier save to fix them. The weakest link, as always in the releases of this builder, are the textures... This builder likes bright colors and contrasts, but in this release, this has been kept under control to a certain extent. But nonetheless, we still have a colorful chaos. Also, there are many flaws with textures, such as wrong orientation or incorrectly applied triangular surfaces, cracks and wallpaper effect. But at the same time, an improvement is obvious and it should always be appreciated by us. I like this crazy Franky's taste and experimenting with colors and effects, and it would be great if this builder would fix the mistakes he's made so far and get better and better with every release. Recommended if you like alien starships and an action- packed and not too difficult a game to spend an uneventful afternoon." - Nina Croft (28-Mar-2019)

"A step upward in the evoluation of the builder, due to better visual presentation, decent usage of objects and varied gameplay with more puzzles and tasks. A few areas, especially the androids hall is actually looking quite well now while others still have wallpaper textures, odd transitions, a few other texturing mistakes and flat lighting. I still think that the whole thing looks more coherent and less patchwork-style than before. Gameplaywise, there are still not so inspired sequences (I wish there was more to do in those five numbered areas else than finding just some items), but there were more enjoyable puzzles and tasks as well and the enemy placement was nice too. I also liked the secret hideouts. Overall I hope the builder improves some more in the future; after three not so enjoyable levels this one at least is a good sign. 30 minutes." - manarch2 (14-Mar-2019)

"A tough one. I know space theme allows weird stuff but this one ranges from genious to painful. It very nicely gets away with object repetition since the engine, prison and lab rooms look really good like this, it also makes sense to fight enemies in large waves like in a retro space shooter. But it's packed with softlocks, walkthrough walls, unfair secrets, wrong texture triangles, painfully contrasting color patterns, illegal slopes and objects textured in automated, single-click way which doesn't make any sense. So in the end I could defeat dozens of aliens but all those little unfinished things were an invasion on their own and simply made it impossible to get truly immersed - this is just another alpha (or maybe in this case delta) game which would need at least a week of fixing to call it a proper release." - DJ Full (07-Mar-2019)

"I echo the comments of the earlier reviewers. Alien levels are a bit offbeat and we don't see many of them, and this one doesn't appear to use the same package as the one in the recent BtB competition, but it provides a fun and relatively stress-free raid. You get the revolver early on and find scads of ammo for it as the game progresses, but I have no idea why the builder provided the lasersight as well. I had some trouble with that pushable boulder, as Lara was stubborn about pushing it more than once. The secrets provide nothing but a shiny ornament and the pleasure of having found them. The gravity well feature was used to good effect here, and it was nice to have Kurtis around to help deal with assorted enemies (especially the baby spiders, which he dispatched one at a time with a single slash of his knife). But with all the available revolver ammo you didn't really need his help. A solid level, and lots of fun." - Phil (15-Feb-2019)

"I must say I really enjoyed this ET level, with all its little side quests, enemies and "tricks" (namely the jump use and the invisible walls or so), quite a lot - never a dull moment throughout. Visually well done (I'm not even thinking whether anything's stretched or curved or ocasionally dark or blah-blah), rewarding as for finding secrets and very helpful with ammo and medipacks, imaginative and adventurous. To sum it up, entertaining and player-friendly. I only thought the very ending was rushed but that's about it. Recommended." - Jorge22 (11-Feb-2019)

"What a pleasant surprise this was. I wasn't expecting much after Frank's previous efforts, but I admit to finding this one more enjoyable than I expected. Gameplay, while still a little too reliant on backtracking and exploring overly large rooms, has been much improved as it is more confined than last time, and it contains a few neat touches like the anti- gravity pads, a boulder puzzle and a couple of nice block puzzles, while the enemies, although a little overwhelming in places, are easily overcome thanks to copious revolver ammo. The secrets are just little trinkets that are more souvenirs than anything else, but a nice hark back to the original TR1 game nonetheless. The environments are still a bit bland and crude looking in places (like the engine room which had too much of a dark grey appearance to it) but not an eyesore like in previous levels. It's always great to see improvement from a builder and this is definitely worth a shot." - Ryan (08-Feb-2019)
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