Levels listed...
TR5 - 31
TR4 - 3141
TR3 - 177
TR2 - 133
TR1 - 61
72372 reviews (20.4/level)
3532 (99.7%) walkthroughs
445 Hall of Fame levels
1221 levels rated >= 8
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release date: |
31-Jan-2019 |
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# of downloads: |
76 |
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average rating: |
7.61 |
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review count: |
7 |
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review this level |
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file size: |
202.00 MB |
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file type: |
TR4 |
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class: |
Alien/Space |
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Reviewer's comments |
"I think the best level from this author; it notices a very big effort with the new textures and objects, making the level visually very attractive; I liked the FMVs, the story and some new features too. On the other hand, I've got many problems moving the rolling ball near the sart, I never liked the phantom walls and the invisible walls in any case, and there are some areas with excessive enemies, even with the generous ammount of ammo for the revolver. In the hangar with all those aircrafts, one of the aliens dropped the sight under one of them so I needed to reload and fight againg 'cause I never knew the sight was not really necessary to finish the level. Even so, the level is entertaining enough to take a try and for me worth to play, with a great atmosphere and no hard tasks. Good work, Franky!" - Jose (04-Apr-2019) |
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"Definitely the best "sequel" so far of this author. I am
saying "sequel" because this author released several
Stargate-featuring levels and we pretty much know his
eccentric level-building style. This alien starship level
is definitely the best so far in the portfolio of this
builder, and it is always nice to see a progress. When it
comest to gameplay... Tough one to review... Again large
areas, running around with not a clue where you should
go, exploring, backtracking, and a lot of enemies to deal
with. There were some nice moments such as antigravity
pads or the special appearance of Kurtis Trent with his
knife... The gameplay is pretty balanced, but there are
issues that make it tedious at times, some of them being
illegal slopes or glitches which forced me to reload an
earlier save to fix them. The weakest link, as always in
the releases of this builder, are the textures... This
builder likes bright colors and contrasts, but in this
release, this has been kept under control to a certain
extent. But nonetheless, we still have a colorful chaos.
Also, there are many flaws with textures, such as wrong
orientation or incorrectly applied triangular surfaces,
cracks and wallpaper effect. But at the same time, an
improvement is obvious and it should always be
appreciated by us. I like this crazy Franky's taste and
experimenting with colors and effects, and it would be
great if this builder would fix the mistakes he's made so
far and get better and better with every release.
Recommended if you like alien starships and an action-
packed and not too difficult a game to spend an
uneventful afternoon." - Nina Croft (28-Mar-2019) |
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"A step upward in the evoluation of the builder, due to better visual presentation, decent usage of objects and varied gameplay with more puzzles and tasks. A few areas, especially the androids hall is actually looking quite well now while others still have wallpaper textures, odd transitions, a few other texturing mistakes and flat lighting. I still think that the whole thing looks more coherent and less patchwork-style than before. Gameplaywise, there are still not so inspired sequences (I wish there was more to do in those five numbered areas else than finding just some items), but there were more enjoyable puzzles and tasks as well and the enemy placement was nice too. I also liked the secret hideouts. Overall I hope the builder improves some more in the future; after three not so enjoyable levels this one at least is a good sign. 30 minutes." - manarch2 (14-Mar-2019) |
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"A tough one. I know space theme allows weird stuff but this one ranges from genious to painful. It very nicely gets away with object repetition since the engine, prison and lab rooms look really good like this, it also makes sense to fight enemies in large waves like in a retro space shooter. But it's packed with softlocks, walkthrough walls, unfair secrets, wrong texture triangles, painfully contrasting color patterns, illegal slopes and objects textured in automated, single-click way which doesn't make any sense. So in the end I could defeat dozens of aliens but all those little unfinished things were an invasion on their own and simply made it impossible to get truly immersed - this is just another alpha (or maybe in this case delta) game which would need at least a week of fixing to call it a proper release." - DJ Full (07-Mar-2019) |
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"I echo the comments of the earlier reviewers. Alien levels
are a bit offbeat and we don't see many of them, and this
one doesn't appear to use the same package as the one in the
recent BtB competition, but it provides a fun and relatively
stress-free raid. You get the revolver early on and find
scads of ammo for it as the game progresses, but I have no
idea why the builder provided the lasersight as well. I had
some trouble with that pushable boulder, as Lara was
stubborn about pushing it more than once. The secrets
provide nothing but a shiny ornament and the pleasure of
having found them. The gravity well feature was used to good
effect here, and it was nice to have Kurtis around to help
deal with assorted enemies (especially the baby spiders,
which he dispatched one at a time with a single slash of his
knife). But with all the available revolver ammo you didn't
really need his help. A solid level, and lots of fun." - Phil (15-Feb-2019) |
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"I must say I really enjoyed this ET level, with all its
little side quests, enemies and "tricks" (namely the jump
use and the invisible walls or so), quite a lot - never a
dull moment throughout. Visually well done (I'm not even
thinking whether anything's stretched or curved or
ocasionally dark or blah-blah), rewarding as for finding
secrets and very helpful with ammo and medipacks,
imaginative and adventurous. To sum it up, entertaining and
player-friendly. I only thought the very ending was rushed
but that's about it. Recommended." - Jorge22 (11-Feb-2019) |
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"What a pleasant surprise this was. I
wasn't expecting much after Frank's
previous efforts, but I admit to finding
this one more enjoyable than I expected.
Gameplay, while still a little too reliant
on backtracking and exploring overly large
rooms, has been much improved as it is
more confined than last time, and it
contains a few neat touches like the anti-
gravity pads, a boulder puzzle and a
couple of nice block puzzles, while the
enemies, although a little overwhelming in
places, are easily overcome thanks to
copious revolver ammo. The secrets are
just little trinkets that are more
souvenirs than anything else, but a nice
hark back to the original TR1 game
nonetheless. The environments are still a
bit bland and crude looking in places
(like the engine room which had too much
of a dark grey appearance to it) but not
an eyesore like in previous levels. It's
always great to see improvement from a
builder and this is definitely worth a
shot." - Ryan (08-Feb-2019) |
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