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Level: Highland Adventure back home search
Author(s): StormChaser
total rating:7.06 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Feder 7 7 6 6
Jay 7 7 8 8
JesseG 7 7 7 7
Ryan 7 7 8 7
category averages
(4 reviews)
7.00 7.00 7.25 7.00

Reviewer's comments

"I'm reminded of the old saying about buses - you wait for hours and then three come along at once. I say this because I seem to have played one or two levels lately that use the lovely Scottish textures after not having seen them for a while. They are used effectively here, but the place is absolutely huge and I could really have used a map. There's a lot of exploring and backtracking involved, plus shooting guards and dogs, the odd dip in what is undoubtedly very cold Scottish water, and a fair old bit of shoving boxes around. Undemanding and pleasant enough." - Jay (10-Feb-2019)

"Lara searched for a sacred sword that I'm very surprised was able to fit in her backpack. Gameplay is mostly exploration with some puzzles, enemies and traps. This is a linear level that is structured like a non-linear one, with quite a few elaborate dead-ends that will lead to a good amount of backtracking that I would have rather done without. Objects are used in a decent amount, but a few more would have helped with some of the larger chambers that feel a bit empty. Enemies are used well throughout. The architecture is a bit on the blocky side and a few of the rooms are too large for the purpose they serve. Colorful lights are used well. The texturing is decent but some areas feel a bit wallpapered. Overall it is not at the same caliber as the official level in The Lost Artifact, but it still makes for a good raid, if a bit long-winded. 1 hour 31 minutes." - JesseG (07-Feb-2019)

"A surprising return to Peter's familiar Castle environments, this time in a TR3 Gold setting, but this latest effort provides a much more enjoyable gameplay experience than Castle Ness or Castle Malvernia ever did. There's still quite a large amount of exploration and running around to do, but it still manages to be entertaining for the duration it lasts, and there were a couple of block puzzles and jumping exercises that I found to be nicely executed, and that provided a good bit of variation. Enemies consist of guards, dogs, crows and the occasional rat, but nothing difficult, especially if you find the three other weapons scattered about. The TR3 engine does look a bit primitive by today's standards, but this is one that proves they can still provide a fun time." - Ryan (06-Feb-2019)

"It's always nice to see the birth of a skilled author who chooses to build in the old engines, with all the complexity and limitations that implies. In his second entry, architecture and textures are the strong point, while lighting is in need of more care. Fluid gameplay and good battles are to be expected, but several long corridors could've been avoided, as well as a few wrong colored meshes on the enemies. Some rooms may feel a little vast and empty, nothing a few more statics and decoration can't fix. I have the feeling this author might become a great TR3 builder, should he chooses to follow a more perfectionist path. Found 5 secrets, 1 hour 22 minutes." - Feder (05-Feb-2019)
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