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Level: A Day in the Jungle back home search
Author(s): Osvaldo
total rating:6.64 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
DJ Full 5 7 6 5
eRIC 6 6 5 6
Feder 6 7 6 5
Jay 8 8 8 8
Jose 7 8 7 8
manarch2 6 5 5 5
Orbit Dream 6 7 5 7
Phil 8 8 8 8
Ryan 7 8 7 7
category averages
(9 reviews)
6.56 7.11 6.33 6.56

Reviewer's comments

"Overall a decent level. The gameplay is mildly entertaining and the India textures (with a bit of Angkor Wat) are mostly well applied. The main lack is in the atmosphere category. The builder has retextured objects as they should and i appreciated to see again the 3 types of monkey but other fitting enemies and appropriate audios (especially a suitable jungle background loop) are seriously lacking. I would have liked to see a better lighting too. I mean that even a decent/ average level could be immersive with a proper atmosphere." - eRIC (23-May-2019)

"This is not a fantastic level, of course, but this time, for some reason I've enjoyed it more than previous Osvaldo's levels. I found less backtracking, and the gameplay is more fluid; few jungle to explore, most of the level is played in inner temple areas; there's a sneaky secret to find at the start of this temple and also new features with the helping monkey or the elevators. I missed more cameras and even some flybys to create a better atmosphere but they are not really necessary. As before, the lighting and texturization are well worked. Take a try; for me was entertaining." - Jose (04-Apr-2019)

"I really think like Osvaldo is taking steps back from what he used to do before. Really, this is as simple to get away with as it gets, and compared to the earlier Tinnos level it's just tragic. It's in theory TR3 style but not even stock ninjas and scorpions were customized, and aside of the first room with two trees which is supposed to represent the "jungle" everything else is just a twisted trap corridor. Why can't the scenery be of the same quality as secrets, or at least the puzzle (the second one, one of two included...). Seriously. This level probably took not much more time to build than I took to download, play and review it and once again I have two questions: 1) why not to build ONE good level instead of 20 mediocre ones, 2) why do I even care as a reviever if the builder doesn't care as a builder. While I'm typing this there are already three more levels by Osvaldo which I need to catch up with but I'm really not expecting anything good anymore. Slow down. That's all." - DJ Full (05-Mar-2019)

"Another competently made level from the prolific Osvaldo. Again nothing really extraordinary or memorable, but the jungle environment is nicely enough made and faithful to the TR3 style and the gameplay is at least sufficiently entertaining to make the 45 minute raid worthwhile. The hub rooms are perhaps overused, but I did like the majority of the tasks involved in retrieving the various gems (minus the underwater maze). It was also nice to see the return of the monkey puzzle (with the three crowbar switches, and the best parts were undoubtedly the way the secrets were hidden and the enemy attacks that kept me on my toes. Not a classic, certainly, but an entertaining enough raid." - Ryan (19-Feb-2019)

"Another level by the numbers and the only thing I want to add is that I found the gameplay to be slightly more interesting than in Osvaldo's previous games, underwater maze put aside. The rest is just standard, mediocre level building, with a few decently looking rooms, but mostly boxy and there's almost no usage of lighting anywhere so that the whole level lacks atmosphere and visual spice. As usually the secrets are well hidden. Spent 25 minutes in here..." - manarch2 (16-Feb-2019)

"Seems there are players who really enjoy Osvaldo’s simple and easy going levels. I’m particularly one of the few that thinks his projects had become rather unambitious after his first big entry (The Temple of Seth), in the sense that he doesn’t strive to provide anything new to the table. Of course there is nothing wrong with it as long as the author is happy, but certainly keeps the high scores away. One thing really bad about this entry is the lighting, completely absent in outside areas and terribly weak on the inside, and the unrealistic flat ending of the top of the rocky walls from the outside parts. Enemies, traps, gameplay and atmosphere pretty much follow exactly the same pattern as his previous levels so there is nothing to add in that regard. Even the soundtracks are always the same (a mix of TR3 and TR4). What I liked the most were some wall textured doors at the beginning that you didn't expect to be opened, creating an excellent entrance to the temple. I hope we haven’t seen the best of Osvaldo yet..." - Feder (14-Feb-2019)

"How nice to see the helpful monkey pulling the switch animation again. This is a typical Oswaldo production and none the worse for that. Given just how quickly he produces levels, I'm impressed by the standard. I hope I won't be misunderstood when I describe his games as 'cheap and cheerful' - i.e. they may never appear in the Hall of Fame, but I certainly enjoy playing them. I like the way he's taken the classic jungle surroundings and added unusual elements such as lift tiles. Recommended." - Jay (10-Feb-2019)

"Another week,another Osvaldo level.This one chugs along quite smoothly for the most part;with relatively undemanding challenges,and mostly linear progression.After an exploratory area at the start,it becomes a 'hub room' adventure - and the first of these is pretty good;with a lever puzzle,and a couple of interesting block pushing challenges.The second hub-room becomes rather wearying,the centrepiece being a downright confusing underwater maze;and a few too many elevators. Enemies are entertaining,and not too prolific;while the secrets are ingeniously revealed with the help of rather quirky and obedient monkeys. It's the atmosphere which is this adventures weakest point.It really should have been far more potent - but the uninteresting lighting does nothing to create suspense;nor are they any evocative sounds with which to compensate. It wiles away an hour pleasantly enough,though;which sort of sums up Osvaldo's output." - Orbit Dream (10-Feb-2019)

"Another competent and fairly easy-going level by the consistently prolific Osvaldo. He's been giving us different looks of late, and this one is set near a jungle river with those square-trunked trees on the banks. One of the four secrets is obtained through a means I've never seen before, by jumping to and grabbing ceiling textures that act in the same manner as monkey bars. There's a sample of the texture on the floor of the opening room, probably put there to serve as a clue, but I would never have picked up on it were it not for Doggett's video. The level is padded at the end with a hub exercise to obtain three gems, but on the whole I enjoyed myself here for the 45 or so minutes I would have spent had I not been writing a walkthrough while playing. After a shaky start and a couple of recent hiccups, Osvaldo has shown that he has a place among the ranks of our better builders." - Phil (09-Feb-2019)
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