Levels listed...
TR5 - 31
TR4 - 3137
TR3 - 177
TR2 - 132
TR1 - 60
72245 reviews (20.4/level)
3530 (99.8%) walkthroughs
442 Hall of Fame levels
1217 levels rated >= 8
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release date: |
28-Feb-2019 |
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# of downloads: |
79 |
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average rating: |
5.60 |
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review count: |
15 |
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review this level |
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file size: |
31.50 MB |
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file type: |
TR4 |
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class: |
Train |
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Reviewer's comments |
"Oooh! Another train level! I like train levels! Oh, it’s by Osvaldo. Ah. Well, using exactly the same assets as TR4’s “Desert Railroad” (merely adding the white ninja to accompany the red one), and closely imitating its design (even that mysterious misshapen thing under the green tarpaulin is there, although Osvaldo doesn’t use it to force a lengthy shimmy, which is an improvement), the level sends you back and forth through the carriages with the same objective and ends in the same (rather nonsensical) way as well. It’s technically proficient but only a very slight variation of the original TR4 level—one with more shooting, an introductory flyby that goes on and on and on, and without proper distance fog—, which makes the level rather redundant." - Mulf (14-Jan-2021) |
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"Nothing really remarkable here, the typical train level where you go jumping from car to car looking for a key, go back near the start to use it and go back again to the front of the train to finish. The level is well built with all the features you found in the original TR4 level, but as I said, nothing entertaining except if you like to shoot some dozens of white and black ninjas. Playable." - Jose (12-Apr-2019) |
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"Osvaldo's constant fortnightly releases make him a very confusing builder to nail down the quality of, where on one hand, he has some decent levels such as The Electric Crystal and Temple of Tinnos under his belt. While on the other, there's levels where ya have to question why he even bothered to make them publicly available at all(such as Playable Tutorial Level Revised and the level which will be the focus of today's critique, that add next to nothing of substance for a map originally conceived by Core Design devs back in the day).
And that effectively sums up 'Day on the Train' in a nutshell. It adds nothing truly different that makes this level worth playing over the original TR4 train map(aside from an OK secret and one too many ninjas to contend with). So save yourself the bother and don't play this one.
I would hope that Osvaldo give himself much more of a longer break period between his releases, for the sake of allowing fresh ideas to have the proper time to flourish. But it seems likely he'll be back to release yet another undercooked level sooner rather than later, for the sake of maintaining some degree of relevancy within the community.
And that's a shame, as he could potentially be a much better builder if he wasn't so intent on rushing everything out all the time." - Ceamonks890 (23-Mar-2019) |
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"This is what you get for having games released at the speed
of light. Luckily they don't desintegrate. Or simply
something that Osvaldo wanted to play with, I don't know.
In any case, a rather basic (yet correctly built) train
level. Jump the wagons, push the buttons, shoot the
baddies, use the crowbar/palanca, that's about it - I
couldn't really find anything original here. I thought the
starting FMV was too long. And I wonder why Lara separated
the front from the rest of the train when there weren't any
more baddies left alive anywhere. I found it funny when a
baddie was trying to jump onto the wagon and ended up
falling by the side - although I think I *may* have seen it
before. And the one secret was rewarding. Nice if you just
want to tag along for a while." - Jorge22 (18-Mar-2019) |
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"This is a very light 15 minute version of TR 4's train level, with no new ideas put in but several of the original removed, so ultimately there's no reason to play this level if you have the possibility to play the original. Truly (except the minor thing that the secret quest is okay) I can't see anything that makes this level actually worth downloading, so if you want to play a train level, there are so many others who at least add something new rather than repeating the same old stuff. Disappointing." - manarch2 (13-Mar-2019) |
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"Starting another train yet solid level, with a long and
tiresome flyby sequence, which couldn't be skipped. The
overuse of Ninjas added more boredom to the adventure
itself. Nothing so special to discuss. Finding the only key
in the map and opening the final door is your only
objective in game. I would except something greater to
happen, but overall, not a bad experience to say so.
Thanks!" - Mehrbod (11-Mar-2019) |
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"Well ok, I am generally partial to train levels and as Osvaldo seems to work himself through the genres it was predictable to see one coming from him, but in all honesty this was a bit of an unnecessary offering. From the too long 90+ seconds intro flyby to the around 30 ninjas you get to kill along the way this was more tedious and boring than interesting. 6 buttons, 1 key and 1 secret - and 15 minutes of wasted life time - later, the one thing you might remember is the funny moment when that ninja failed on his jump to the train..." - MichaelP (11-Mar-2019) |
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"Not surprisingly the most entertaining by Osvaldo I've played from his last batch, simply because you'd have to put some insane effort to fail at making a train level. Even 2x more enemies than in the original Desert Railroad, and 2x more than this if you want a secret, plus a heckload of ammo which is still not enough to avoid rolling back to pistols, couldn't ruin this level, however the hard clipping distance could be setup less painfully and the AI could work better: about half of outside enemies were suicidal and, since they carry even more pickups, I kept reloading almost every fight with those. A lot of that is because the train carriages are shorter than in TR4 so the ninjas have much less space to jump, but that division in smaller segments also makes the train feel cuter so I'll let the builder get away with that... Recommended." - DJ Full (06-Mar-2019) |
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"I suppose it was inevitable that Osvaldo would eventually give
us a train level, but this one is rather ordinary even by the
limitations inherent in that venue. There's little to figure
out other than being careful to conserve ammo to deal with the
hordes of ninjas and assassins you meet in the process of
going back and forth over and through the train. Even the
crowbar requires no effort to find, as it's in your inventory
from the beginning. You get about 30 minutes of gameplay if
you go at a leisurely pace, but a significant chunk of that is
consumed by the opening flyby that seemed to go on and on. At
least we're getting some variety out of Osvaldo, who seemed
for a while to be stuck in the rut of "dark and underground."
Fun but forgettable." - Phil (04-Mar-2019) |
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"I like train levels, possibly because we don’t get all that many of them and I just really enjoy the ambience. This is a very traditional ‘Desert Railroad’ style level, heaving with ninjas and involving a cat and mouse game up and down the length of the train, searching out buttons, key etc. There’s nothing really new going on here, but it’s a pleasant enough affair whilst it lasts." - Jay (04-Mar-2019) |
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"As the title says, a train level and that is not all, it is also a shooter. Oh well, it is a short one and the best thing I found is how to figure out how to get rid of the enemies by letting them fall of the train, yes with some of them you can do that." - Gerty (04-Mar-2019) |
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"Shades of Desert Railroad, anyone? I
actually quite like train levels but
thought that this was a little tedious and
underwhelming. It's not at all bad, but
the ubiquitous ninjas got tiring after a
while and the element of going back and
forth between the various cars was a bit
repetitive. Texture and atmosphere-wise,
it's pretty well done within the
restrictions and there's one secret to
find if you choose to backtrack a little
more after the final carriage opens, but
otherwise this can probably be finished in
about 15 minutes." - Ryan (04-Mar-2019) |
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"So I must admit, I actually did not really enjoy this
level a lot. It has quite a few things that just
frustrate me about TR4. Well for starters, the level
works in the original confines of the vanilla TR4 train
level, which is probably the only way to do this kind of
level. A few things might be different from the vanilla
version, but for the most part it seems to be the same
train, with a ton more enemies and a switch collect-a-
thon. Which brings me to my first grievance, the enemies.
There is a lot of them, they are the original TR4 nomad
enemies. And a ton of them are the red-black ninjas that
block your shots until you either put your gun away or
run into them. So essentially they are piss weak, but
they are amazing at eating away your time. Making the
Shotgun the most interesting on this level mostly by just
allowing you to defeat the enemies slightly faster. As I
mentioned before, this level is a switch collect-a-thon,
as you will need to find and press 3 switches spread
across the train to open a door. And then you return to
the start and leave the level. Next grievance there, and
I'm not sure about this, I might be the only one with
that issue, but one of the switches is found below a
trapdoor... one that you can open yourself. Even if it
looks like a trap door you need to find a switch for in
the level. But pressing control in juuuuuuuust the right
spot will open the trap door. So I'd say "It's fine to
play, just mostly stick to what you know from the vanilla
level and you'll have 30 minutes of fun." the problem is,
that the flow of gameplay is constantly interrupted by
all kinds of forced cutscenes and flybys. Whether it is
the opening cutscene that is about a minute long and
feels like the Intro of Majora's Mask. Or the forced
cutscenes showing you enemies jumping on the train
whenever you reach certain areas. It interrupts the flow
of gameplay, and that is super obnoxious. Otherwise it is
a fine, quick little level." - The Snarky Lesbian (04-Mar-2019) |
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"Well, it is a train level and it's quite rare to find a great adventure hidden in it and I must say I'm quite satisfied with this! The gameplay is the weakest part of the game, consisting into a hunt for switches, my mark would have been quite lower if this wasn't a train level. Enemies were quite a lot, ninjas of course and small scorpions, Osvaldo's typical TR4 tribute (?). The ninjas were quite often shown by well-crafted cut-scenes, the strongest part of the level. Osvaldo, in fact, put quite a lot of care in the flybys that worked pretty well with the fast moving train!! The final flyby, though, was the best in my opinion yet I did not understand how did Osvaldo separate the train ... did it happen in the original TR4? How silly I am, I don't remember! (I did play it back in 2014 and I quite hated it). Texturing wasn't so bad, as much as lighting, I mean, a train level isn't based on the texturing and the lighting that much to be honest.
A 20 minutes experience from Osvaldo, I liked it despite not being nothing but a fast train-ride. Recommendable? Yes? I guess so. Wolfy Regards." - Wolf7 (03-Mar-2019) |
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"This is an enjoyable enough Train level as far as it
goes;but (as per the limitations of this type of story)it
simply can't go very far.In this instance,there seems to be
some sort of story development as you progress;but,just at
the moment when dramatic events occur,it ends.
As far as Gameplay is concerned,it's the inevitable
backtracking (thankfully limited in this case),and copious
enemy confrontation (some of whom entertainingly lose their
footing and meet a crunching end,of their own accord). A
bunch of carriages to find access to and explore;buttons
and levers to activate;and one (?) secret to find. The
technical side of things is handled capably;but there's
only so much you can do with this type of level. Around 30
minutes of combative fun,from the Osvaldo factory." - Orbit Dream (01-Mar-2019) |
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