Level: Prison Break / Chemical Factory back home search
Author(s): leveldesigner1
total rating:5.59 Gameplay &
Objects &
Sound &
Lighting &
DJ Full 5 7 7 6
eRIC 3 6 7 4
Jorge22 7 7 7 8
Jose 4 5 7 5
manarch2 3 4 4 4
Phil 7 6 6 7
Ryan 5 6 6 6
Treeble 5 5 5 5
category averages
(8 reviews)
4.88 5.75 6.13 5.63

Reviewer's comments

"For the most part, these two levels felt like the author tried recreating the Nevada levels without any reference, in the sense that some areas are quite similar (and even feel familiar, such as the starting prison or the slope with the turret and lasers) but yet they are a tad more crude. Lighting is often too dark and textures seem to be randomly applied in certain spaces, not to mention you get an "external" area which is pretty much boxed by the end of the world. Ultimately this is a shooter, but make sure you check all the dead bodies as you'll be needing quite a few passes to open doors along the way. 55 minutes, 4 secrets. 01/20" - Treeble (19-Jan-2020)

"Despite the builder's mea culpa on the level info page, I found this two-parter to be fairly entertaining. My warm fuzzy feelings were likely enhanced by my recent discovery of how to run TR3 levels on my computer, but you could do worse than to give this a try. The first part is quite short at 20 minutes, but the longer second part (40 minutes) is marked by some measure of tedium in moving forward to roust out the next batch of baddies. José felt that the builder intended to have Lara start off without her pistols, and I questioned his opinion, but on second thought I agree that it's quite possible to flee the cell and the guard, open the adjacent cells to free the inmates, and then stand by while the guard is dispatched so you can pick up the needed key card. Anyway, there's nothing here to write home about, but you get a worthwhile hour of entertainment." - Phil (05-Aug-2019)

"Well, not a great debut, but not a bad debut too. Lineal gameplay without puzzles to solve, I think the author placed too many enemies to shoot as the only resource for fun; I think there are excessive pickups too, and the secrets are not hidden. For me the cameras and sounds were the best of the adventure, pointing always the triggered objects, even if sometimes they are not very necessary. The lighting is worked, but the texturization is usually bad, with elongated or deformed textures, especially in triangular and small surfaces, and if you add all that paper walls, the aspect is not very nice. Anyway it's always good see the starting of a new builder; I hope this architect can get better skills and release fine levels in the future. Encouragement!" - Jose (05-Jun-2019)

"A brave attempt to capture the original TR3 setting and atmosphere, but it just falls short of expectations in a number of ways. As a first effort, it's certainly a respectable try and shows potential, but unfortunately the gameplay doesn't really reach any heights of too much excitement, basically consisting of shooting rather a load of guards, throwing a lot of switches and avoiding numerous laser traps. Aside from a bit of exploration for various items, it's pretty much full ahead shoot- a-thon gameplay for the hour or so that it lasts, resulting in it feeling a bit repetitive after a while. On the plus side (odd texture glitches aside), it's competently constructed and isn't without its charm if you like the TR3 atmosphere, so it might be worth a go for that." - Ryan (04-Jun-2019)

"Begins like a copypaste, ends like a good level so I wish the entire thing was consistent because you need to wait for half an hour until the good stuff begins. Optional." - DJ Full (03-Jun-2019)

"This is TR 3 Nevada just with most good things cut out and bad things made worse. From all those badly placed rooms that overlap with each other, missing textures, odd lighting etc. you notice that the builder has copied several rooms from the original into this level but did not know how to put it together smoothly. The gameplay is almost non existant as you just progress mindlessly from room to room and there are no puzzles to solve, almost no serious traps to avoid and only the few combinations of lasers, guards and doors to be closed (or opened) by the latter actually provide the tiny bit of fun to keep me playing towards the end (okay, I would have done anyway for the sake of reviewing, but let's say towards the end in one go). The secret(s) connected to the timed guard shootings are actually nice, but the others are just lying nearby, so to say. I also do not know why Lara has pistols from the start of the level and finds them later again, but I did not use them to that point as the builder intended. Hopefully next time the builder actually does not try to release something in a rush like this one because I doubt anybody will really enjoy the outcome if it is similar to this one. But I did not forget it's a debut level, so maybe there's a chance. 35 minutes." - manarch2 (19-May-2019)

"I really think this is the first time I ever played a level with an (almost) original house level - making Winston a live target at the end of the race was a great touch. Besides that, we have the actual two, Nevada/Area 51-based, levels... For somebody who, like me, enjoys TR3, namely the Nevada levels (of which only tiny parts were used/adapted), this is obviously enjoyable. Search and discover, tons of enemies to shoot down and luckily, plenty of guns, ammo and medipacks, find secrets, that's basically what the levels are about. I thought that at times there was a certain carelessness with the textures... But maybe I'm wrong because the whole actually feels right. It's also an easy enough adventure for any player, even for rookies and the sounds and lighting were, I think, ok, faithful to the original. It can't match the original (TR 3 is impossible or nearly impossible to match) but it was nice. Thanks." - Jorge22 (19-May-2019)

"A TR3 adventure made of a couple of levels, they will remind you a bit some Nevada places of the official game, but that's not a remake even if a few areas are the same. The 1st one is short at about 20 minutes , the first thing that Lara will do here is the liberation of prisoners. The 2nd one has a duration of about 50 minutes and is a bit more interesting. There is no real puzzles though, it's all about straightforward progression , finding a few keys , the next ladder to climb or the next trapdoor, and avoiding some laser traps. I can't help but think the builder could have set a more ambitious gameplay in the bigger rooms where there is several levels of ledges. The secrets are easy to find. Good cameras and ambience with the pulsating offcial audio. Many visual bugs with the design of the rooms especially in the outdoor ones, with thin floors or walls and sometimes missing textures. A level that may interest players who like shooters, in the 2nd level there is plenty of killings but you have enough hardware to dispatch the enemies with the weapon of your choice." - eRIC (11-May-2019)
back home search