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Level: Down to Hell back home search
Author(s): Nlabricole
total rating:7.29 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Andi Croft 8 9 7 8
Blue43 7 7 7 8
CC 7 7 8 8
Dimpfelmoser 7 8 8 8
eRIC 7 7 7 8
Gerty 7 7 8 8
Gonxii 7 9 7 9
Jay 7 7 7 7
Jose 2 5 4 7
Kristina 7 7 7 7
Magnus 6 6 6 7
MichaelP 7 8 7 8
Momster 7 7 7 8
Orbit Dream 8 7 9 8
Phil 7 8 8 8
RaiderGirl 7 8 8 8
Ryan 7 7 8 8
Sash 7 7 7 7
Scottie 8 7 9 8
Treeble 7 6 7 8
category averages
(20 reviews)
6.85 7.20 7.30 7.80

Reviewer's comments

"This is a pleasant and well made Catacombs level that shouldn't cause too many problems within gameplay progression. Don't be put off by the ominous sounding title, as nothing particularly scary happens. There's a bit of boulder avoidance, item hunts, and some exploration to get through. Nothing that will tax the experienced or inexperienced raiders too much." - Ryan (07-Jul-2017)

"This was a very nice level. Even though it is straightforward you completely get into it. You never get bored or stucked. Enemies were just skeletons, mummies and wraiths, but easy to handle them. Atmosphere and textures were very good. All in all this is an hour lasting level recommended for those who enjoy tipical catacombs environments." - Gonxii (19-Nov-2015)

"If you're a new player looking for something achievable, please don't be put off by the title. In fact, there's nothing hellish about this pleasant, easy little catacomb level. There are skeletons, mummies and wraiths to deal with. Explosives are liberally supplied so enjoy the carnage. Otherwise, there's a little climbing, swimming, rope work and a boulder trap. All very gentle and most suitable for a newbie." - Jay (11-Nov-2015)

"Correct architecture and texturization, but the rooms are too empty and not ornated; enough guns and ammo to deal with the enemies, the gameplay consists about pulling levers and find objects to open doors. Also you'll find often dead ends and there is an unnecessary backtracking, forcing the player to repeat the same movements several times and there are not cameras to show what the levers do. For some reason I missed the crowbar (not easy to miss, of course and once I crossed the big room with the star, the door closed behind me and further I got totally stucked and I had to replay all the game from the very beginning. Better play it following the walkthrough." - Jose (10-Jun-2015)

"I'm a bit puzzled by the builder's title for this level. It's a rather short (at 40 minutes) and not very taxing Egyptian level with pleasant and well-lighted surroundings. Gerty has provided a compact walkthrough that covers all the bases. You're provided the revolver with lasersight, but I found no use for the combo other than shooting off skeletons' heads (but you also have the crossbow with explosive ammo and the grenade gun). There's a little required backtracking, but nothing unduly burdensome. A suitable selection for those quiet moments between the mega releases." - Phil (10-Jun-2014)

"This catacomb style level has all the ingredients of a classic old school raid. The game play was fairly easy without any real challenges. The rooms are nicely connected and it is really hard to get lost in this one. Some items are in play view and nevertheless can easily overlooked like it happened to me with the crowbar. Finding levers, which open doors or raise blocks, makes most progress and there is also some diving and underwater exploration. Pickups were plenty and there was a vast supply of ammo and weapons but most of them were never needed. The only weapon that saw some action was the crossbow with some explosive ammo and it took care of the mummies and skeletons roaming the area. Lara also encounters several wraiths, but the bird statues to extinguish them were never that far away. The level had a good atmosphere with classic TR4 sounds although I thought some of them were missing. Texturing and lighting appeared well applied and the whole level had a solid look and feel to it. It would definitely recommend this one if you are in the mood for a good old-fashioned TR4 raid. (40 minutes, 0 secrets found)" - Blue43 (09-Jun-2011)

"Once again I must be angry at myself. Not possibly, because I have started this level. No, not. The opposite is the case. I am angry that I have not played this level yet. Since, finally, obviously I have got one of these rare pearls once more. In this catacomb level the player gets everything after what it required to him. Good gameplay, diverse rooms, suitable lighting, well processed textures, interesting riddles, rope acrobatics, diving distances, mummies, skeletons, ghosts and swarms of beetles. Briefly, here is everything in it, what puts out a good level. The riddles are not difficult and the playing time of about 50 minutes are complete enough. Result: One must simply play the pearl" - Scottie (10-May-2009)

"You really can't go wrong with a well-built old-fashioned Catacomb level! This particular adventure never really puts a foot wrong (aside from a possible stuck situation if you run through a door before aquiring a Star) and is highly satisfying in every category.The enemies were perhaps a little too easy to despatch (wraiths attacked frequently,but the 'wraith-exploding statuette' was always close at hand in every instance)but were placed well to spice things up significantly.Texturing and lighting is generally very-well acomplished,while the architecture is lovely and well thought through,leading to a couple of very ingenious and satisfying hiding places.It's a shame that the level leads to no clear-cut ending (the Finish trigger is placed in a dead-end corridor) but the overall arrangement is well thought-out and assembled and will provide you with a very pleasing afternoon and/or evening's entertainment." - Orbit Dream (10-May-2009)

"This is a really good catacomb level. All the usual elements, and the usual enemies, but all put together in a very atmospheric, lighted, textured, and pleasing way. From water rooms, to tall rooms with sky high platforms to aim for. Never a dull moment, and never a stuck moment, well, not for long - I’m thinking about a hole in the corner I missed a number of times before I fell into it, lol. Long enough to cause a little frustration, but a lot of satisfaction. Lara is mainly searching for that Hathor head and stand, and one gem. Perfectly balanced gameplay, with just the right amount of everything. It’s hard to believe this level is so old. It would be perfect if it had been released just last week. Highly recommended level for an evening’s entertainment, even by today’s excellent standards." - CC (07-Jun-2005)

“This level doesn’t offer anything we haven’t seen before (except a fun way to kill a couple of skeletons which I don’t think I’ve seen in any other level) but it’s still enjoyable the time it lasts. Well mostly it’s enjoyable – if you miss the crowbar (like I did) you can get helplessly stuck. I know some level-builders (and probably some players) don’t see that as a problem but I think that most people would agree that that is incredibly annoying and no level should be designed that way. Well enough about the crowbar. The level isn’t very hard – the only thing that’s even remotely hard is when you’ve missed something and have to go and look for it. The texturing and lighting is good throughout the level although the hallway you reach after the very last door could have been textured a little more believable. I doubt that Lara would fight skeletons mummies and wraiths just to reach a dead-end. Although she has suffered worse faiths in other levels… Anyway the level ends after about twenty minutes and if you don’t miss the crowbar you’ll have a quite nice time playing this level.” – Magnus (29-Jan-2004)

“Ok I admit I was a bit scared of this level – not because of its name (doh!) but because it uses Catacombs wad and most likely those levels tend to be boring to me. With this one it was not different. Rather huge rooms with tricky jumps at some points will get you stuck wondering which one to go next. The texturization was pretty good but the lighting of the level could have been better. I couldn’t figure why this level has such a name since there was no fire at all (or was there? I can’t remember) and according to popular beliefs hell can be described as... well fire pit? 40 minutes.” – Treeble (06-Dec-2003)

“A fun little catacomb level with some jumping climbing and rope swinging with a few objects to collect and place along the way. The main enemies are skeletons and some elementals and beetles show up a time or two but the crossbow is easy to find near the beginning. The shotgun revolver grenade launcher and uzis show up later but you really don't need any of those. Overall the style is typical catacomb with some nice big rooms to explore and nice pools of water. I'm not sure why this is called 'Down to Hell' as it's really quite easy.” – RaiderGirl (28-Nov-2002)

“This is the last level of this author I had to play and you really should try to play them in one go. As I didn’t I had to ‘crawl into his mind again’ as he has a nasty trick of hiding things in places that aren’t that obvious. Although afterwards this level is sorta straight forward it was a bit confusing whilst playing for me. But I got there in the end. Getting first a star and later the pieces of the Portal Guardian is the main goal here. Skeletons and mummies beetles well luckily you can get rid off them straight away and some wraiths and there is always a cross near by. Found even the grenade launcher twice and I hope that Uzi isn’t rusty after I picked it out of the water. 23-10-2002” – Gerty (27-Oct-2002)

“A good catacombs level with plenty of skeletons some mummies beetles and elementals. There is an abundance of places to explore in this level all of them are important. I had a lot of trouble finding part of the portal guardian (thanks to Magnus) not only did I miss that crawlspace behind the bird statue but didn’t even use that particular bird statue to rid myself of the wraith but ran into another room and used a different one. This is by no means an easy level and gameplay aspects aren’t straightforward but you most always know what you need to do and where to go. Once you obtain the crossbow near the beginning the skeletons aren’t a huge problem. Took me an hour and thirty minutes though because as I got to the star I realized I needed to go back for a crowbar. There really ought to be an unwritten rule against putting a key pickup in the midst of scurrying scarabs” – Momster (19-Aug-2002)

“This was a quite standard looking catacombs level with nice gameplay at one point though you can get stuck if you miss a pick up. Some lovely rooms that may have been a little sparsely filled and some nice uses of water. Taking around 50 minutes to complete this was a fun but not too difficult level to play just watch out for those pesky ghosts!” – Sash (21-Jun-2002)

“This is quite an impressive 45 minutes Catacomb Level that combines a sequence of standard puzzles some even a little challenging with decent action as you are hunted down by beetles wraiths skeletons and mummies. While flawlessly textured and lighted with some really well designed huge rooms the overall atmosphere is a bit sterile and certainly does not match up with the other ‘Hell’-Level I have played (Devil’s Lair). As said gameplay is progressing well but one watchout is that if you miss to pick up the star and run through the door next to it then you are stuck.” - Michael (21-Jun-2002)

“Another level based on catacombs. The same textures we are so used to as to enemies skeletons mummies beetles in one area. Nothing original about the puzzles you have to collect a star to access another area and the portal guardian. The traps are absent just a spike area easy to avoid at the start. After raising some blocks and push some switches you get to a water area and after collecting the final item which is a gem you get to finish. Nothing out of the ordinary.” – Kristina (21-Jun-2002)

“A nice Catacomb game. This game is not so hard and the puzzles are easy. The graphics are good and I have played 1 hour and 6 minutes. I have found all weapons and weapon-ammo enough. The skeletons and mummies are typical for the catacomb-game. I like games I played not a few hours and this is not so long. A nice work.” – Andi Croft (21-Jun-2002)

“A good and not difficult catacomb level where you find a good diversity of the basic moves and puzzles of TR: jumps swimming puzzles with levers and raising blocks pushing or finding objects and so on. Some rooms have a good architecture especially the last one with the two ropes and water. The most difficult is to find some crawlspaces and a passage behind a fall and to escape from the wraiths and beetles. The skeletons are not a great threat with the weapons. An enjoyable level of 55 minutes well textured.” – eRIC (21-Jun-2002)

“This is pretty much your above standard Catacomb Adventure with just the right amount of searching running fighting swimming jumping and all the other things you love to do in order to while away those dark hours underground. The gameplay is fairly fluent though the one place where you can get stuck for good seems to be constructed deliberately which I found highly irritating. Every room is built with care and an eye for detail and I really loved the way they alternate between spacious and well in lack of a better word not so spacious. I could have done with less explosives and again found no use for the laser sight. After you played a certain amount of Custom Levels the Move-the-pillar/block/statue-to-the-funny-coloured square-task loses a bit of it's initial appeal and you also get a fair share of the old Push-a-lever-here-and-a-door-opens-there-game but otherwise an entertaining hour throughout. If this is what hell is like count me in.” – Dimpfelmoser (21-Jun-2002)
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