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Level: Escape from the Dragons Lair back home search
Author(s): Ex Core Design
total rating:9.13 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Jorge22 8 8 8 9
Manymee 10 10 10 10
category averages
(2 reviews)
9.00 9.00 9.00 9.50

Reviewer's comments

"10/10 for "the creativity and technical ability needed for coming up with and designing the Puzzles & Storyline." What else can I say? On top of taking us back to the most memorable level in TR2 with its eerie music and setting, we get to use the jumping platforms from the Temple of Xian, plus the longest zip line trip in the history of zip line trips. ECD being an actual original member of CD, I can't fault the level on the puzzles anywhere. I was stumped only once, for the rest of the gameplay it was pretty straightforward as to what to do, which was always a main point of TR2's gameplay. In best CD fashion there were ammo pickups galore, sorely needed to deal with the flying helicopter greenies and their spear-wielding mates. For the most part these were ok to deal with but in the room with the 4 enemies and 4 floorswitch pillars I found an exploit which allowed me to kill them without taking damage (after dying about 20 times I accepted this gladly). I found the gold secret by accident, not looking for secrets at all as is my wont on the first playthrough. The atmosphere, sound and cameras? One hundred percent professional. We get the many wakeup calls we are used to from the Classics, which made me super happy, because the sound is usually the weakest part of any custom level as the bits are either totally unused or just way too sparingly. Here we get treated to not only all the soundbytes I love so much but also the classic (and in most custom levels sadly highly underused) zoom-out moment that really gives you an idea of Lara's situation at hand. Lighting and Textures were of course beautifully implemented, so I'll skip to the gushing part and would just like to say a huge thank you to ECD for giving us this tasty morsel which should in my eyes be included in every TR2 walk/playthrough from now on, as canon. I'm happy as a sandboy (-girl) and hope that Mr ECD is going to build a few more gems for us. :)" - Manymee (18-May-2019)

"Well... Was this kind of short level built by someone who used to work for Core on the original Tomb Raider games? Or wasn't it? You know, after the super-excellent job quite a few builders have done in re-creating Tomb Raider throughout all these years, honestly, it's hard to tell. I didn't read the readme because it was (I just saw it now) named *Escape*. Luckily, I didn't experience any issues. The first thing that comes to my mind after having finished this floating islands style level is *difficult*. And not always very clear (I thank Dogget for the video help when needed). Those are my complaints. Other than that, it looks ok for a TR2 level, the music and sounds are well applied, there's loads of action and not at all an obvious story line. I enjoyed it, thought it was a more than decent entry and so... play it if you're felling nostalgic." - Jorge22 (17-May-2019)
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