Levels listed...
TR5 - 31
TR4 - 3141
TR3 - 177
TR2 - 133
TR1 - 61
72342 reviews (20.4/level)
3532 (99.7%) walkthroughs
445 Hall of Fame levels
1221 levels rated >= 8
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release date: |
11-Jun-2019 |
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# of downloads: |
92 |
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average rating: |
7.07 |
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review count: |
7 |
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review this level |
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file size: |
233.00 MB |
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file type: |
TR4 |
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class: |
Alien/Space |
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Reviewer's comments |
"Unfortunately I couldn't see all the fmvs in game, but hitting the "Esc" key worked ok to continue playing. Perhaps the same backgroung music for all the entire level could be repetitive, but never annoying. I missed some more cameras and CD tracks, even when they are not really necessary, and another kind of enemies too, but the level is enjoyable with all those secrets to discover and no hard tasks in a futuristic environment. I think the best level from this author. Good work!" - Jose (19-Sep-2019) |
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"The objects and animations are well done and sometimes
very cool. The level offers some nice challenges more or
less fun , generally fun once inside the alien base. for
the beinning was a bit boring some of these objects are
pushable and others not , and it was not fun to check if
you can bounce on their top by using the slopes. Anyway
after that the gameplay was mostly good. Like others i
did not liked some of the musics , i replaced the most
annoying one by another more atmospheric and eerie.
Texturing and lighting are competently done technically
speaking but lacking contrast , the level could have been
more easy on the eyes but that was okay from my
viewpoint. Many pickups and enemies to destroy (or not)
that was fun. A level with a lot of creativity but too
noisy. Although not too much in sci-fi levels , will have
to check Franky's previous releases." - eRIC (02-Sep-2019) |
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"An interesting adventure, not really very clear at all
times, the same sort of atmosphere as we already got in
the previous Replicant's level and the same use of the
low gravity places that I enjoyed a lot (that next-to-
final huge lava room is a fine example of what you can do
with it - so simple, yet so Indy Jones-adventurous that
it becomes very satisfying). Is it actually true that if
one doesn't do all the tasks in the robots room, then one
can't go back? That would be a really bad glitch, like
having no betatesting or not listening to the
betatesters... Still, I liked it as a whole. Nobody can
honestly say it's the same as everything else or it lacks
at least some imagination. The worst of it all (and I
have to jump on the bandwagon on that one) was the
annoying music that never left me from the start to the
end. It's really not necessary - I've stressed that
countless times but it's the builders' choice to listen
or not to listen after all (we don't get that choice
unless we turn off the sound). Still, basically a nice ET
level." - Jorge22 (25-Jun-2019) |
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"Another 233MB download for which 40MB or 50MB would have
been quite sufficient. The bloat evidently lies in the music
and FMV files. The former was so annoying to me that I
turned it completely off, and the latter didn't play on my
computer for some reason. Anyway, the game itself presents a
fun raid that will occupy most of us for the better part of
an hour. Although everything was a monotonous blue, the
lighting was fine and I rarely needed to light a flare. A
generous 12 secrets are provided (13, if you count one that
was probably not intended to register as such), but you get
nothing tangible other than a medallion and the satisfaction
of the hunt. The antigravity fields are used to good
advantage, especially in that lava room near the end where
the player might be tempted instead to try a red-herring row
of sloped pillars. Enemies are albino mutants and skeletal
mutants, and the latter explode nicely when they die. Not a
barn burner, but enjoyable nonetheless." - Phil (18-Jun-2019) |
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"The Stargate series continues, and in a
manner similar to the previous Replicant
adventure. Franky's latest efforts are
undoubtedly his best, but I found this
one, while enjoyable, to be a bit
irritating in a number of aspects.
Firstly, there was something extremely odd
about the lighting in this level. The
surroundings had this persistent blueish
tint throughout the game and obscured my
vision quite a bit, and I initially
thought my computer had packed up. The
textures were also a bit hurriedly
applied, while the unrelenting audio files
became incredibly annoying and overpowered
a few of the other sound effects. The
secret chimes in particular sounded very
faint. As a result, the "alien" atmosphere
was a bit spoiled. Talking of secrets, I
somehow ended up with 14 out of 12
secrets, instead of 12 or even the 13
mentioned in the walkthrough, so something
was a bit off there. On the upside, the
object and enemy choices are great, and it
does have a more enjoyable flow than
before. It just might be a bit too
aggravating to enjoy fully." - Ryan (18-Jun-2019) |
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"-1 point for a secret you need to finish the game, even if it's a mystery why that Zpm was registered as one as the others around it aren't. Otherwise, this is what you can expect from this builder, but even slightly more sophisticated in his idiosyncratic style. I kinda liked the very heavily blue atmosphere in this level. Even if the lighting is way too oppressive and actually bland, it is quite consistent and is believable enough. The outside area with the stargate was atmospheric, as was the factory part. The looping sound was not a very nice idea though, but it was at least nice the first time around. Textures also tend to be wallpapered at times, but more often than in his first efforts they are better applied. This time, there are thankfully less pushable puzzles to absolve and more jumping parts with reduced gravity, as well as a few lasers and machines and mildly challenging jump sequences. There are obscure parts, but I would not call any unfair because the texture hints are used consistently. Overall another better level from Franky, being on par with his previous. Finished in 30 minutes." - manarch2 (15-Jun-2019) |
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"OMG Franky, why do you keep doing this - it's another extraordinary level ruined, and whoever had the idea to tint it all with blue and put the music on loop should be fired from your team because it's impossible to play it all without getting tired. And then I had to replay everything because of the major softlock I hit in the beginning but only discovered in the end - you have to do the room behind the R2D2 belt early enough or it won't open later (how many betatesters does it take to kill such issues?). Aside of that entire gameplay is copypasted from previous episodes: hi-tech rooms with switches, mazy corridors with pushblocks (please less of these, please please please), and of course anti-gravity pads and shootable boulders, both of which are Franky's signatures and probably the most enjoyable features of this series. Overall unique style so next time I beg you, take more care before you release, because it's really saddening to see how you're one of builders who could easily hit the top yet you can't get there because you keep doing things wrong..." - DJ Full (13-Jun-2019) |
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