Level: Tut Revisited FX active - A Time Forgot back home search
Author(s): Jeff Sadler
total rating:3.28 Gameplay &
Objects &
Sound &
Lighting &
Ceamonks890 1 2 2 1
DJ Full 3 3 2 2
eRIC 3 3 3 4
Jay 5 4 5 5
Jose 3 3 4 4
Lizard Queen 5 5 3 3
manarch2 1 2 2 2
Phil 5 5 5 6
Ryan 3 3 3 3
category averages
(9 reviews)
3.22 3.33 3.22 3.33

Reviewer's comments

"I have to admit what brought me to Jeff’s level page is the rather heated discussion on the TRLE community forums about reviewers and their reviews of his level. If that was the intention of the builder to bring more players, then it worked, lol. In any case, there is another reason why I decided to download and play this level because of what the builder said in his rather heart felt posts which kinda got to me in a good way. I felt the builder really wanted to have some constructive criticism in the reviews, not just nasty comments that didn’t help. So I decided to play and see what’s up with his revised level. What I liked about the level: 1) It’s a level clearly made for beginners and should be viewed as such especially with the inclusion of instructions on how to play. Very good inclusion for a beginners level, imho. 2) I like when shooting an object and it breaks or explodes, that I get something for the effort! 3) I liked the sliding slope to jump over the spikes and shooting the bat at the same time. 4) I liked the pickups after killing enemies. It’s a way to give the player a reward for their effort. 5) I liked the small oasis area with some plants where all the uzi ammo pickups were. It was nice change to see some greenery. 6) I liked the variation of the floor in the room with all the monkey swings. The builder is starting to improve his building techniques by varying the floor surfaces within the level. Oh, I also love monkey swinging, so this is also a plus for me. :) What I didn’t like or could be improved in the level: 1) The textures are similar and for the most part placed the same way on the walls, thereby giving that “wallpaper effect”. Nature is not that perfect. :) 2) Adding cut scenes after pulling a lever, for example would help the player know what pulling the lever did and where to go next. 3) For the instructions on how to crawl, the voice over should have been triggered before crawling. I found the instructions came after I was already crawling out of the crawlspace at the bottom of the pole and this may be perhaps because I found a different route than the builder intended? Not a big deal, just an observation. 4) There are several hallways that the player simply climbs blocks which is fine, but I would have preferred that some of those, if not all, were sloping blocks for the player to jump up to the top instead. That would have been great fun! 5) The instructions for the monkey swing stated jumping straight up. But in the game the player has to jump forward first, then grab. It would have been better to make the monkey swing start directly above the block where the player is standing instead of ahead of it. 6) I'm not particularly fond of unmarked ladders, so ladders should always be somehow textured differently from the other textures around it, I think. 7) My personal preference regarding fixed cameras is that the player should always be able to break out of them so we can see the surroundings. I’m not fond of using fixed cameras to hide intended pathways, which I think was perhaps the purpose? So unfortunately in the room near the end of the level is where I started to lose interest in playing and had to extensively consult the walkthrough (thankfully created by Phil) just to finish the level. It’s too bad because up until this point I was rather enjoying the game. All in all, recommended for beginners, but not for seasoned players. :)" - Lizard Queen (16-Dec-2019)

"Not really interesting this adventure 'cause the continuous looking for levers to open doors and shooting only white ninjas and bats here and there. Also the fixed nasty cameras in the last part of the level didn't help to make it more entertaining. Very simple architecture with "box" rooms decorated only with some blocks and no objects or furniture; the texturization is quite flat, with the same texture tiles applied in all rooms.At least I found enough guns, ammo and medipacks to finish, but that's not enough to make an enjoyable level for me. I recognize the effort, but it seems that the author should reconsider spend more time on another features like the geometry, the cameras, the musics, the puzzles... I hope Jeff can think about this if he is going to release more levels. Encouragement!" - Jose (08-Sep-2019)

"The opening room seemed familiar to me, but once I progressed a bit I would never have known that I was playing a retread of a relatively recent release. As I've freely admitted before, I undoubtedly would come in last in any Guess the Screenshot competition. Other reviewers seem to enjoy picking on this builder, but I didn't find Tut Revisited to be that bad a raid at all. It's neither complex nor innovative, but it's free entertainment that someone spent some time on and deemed it worthy of release. The enemies are straight out of the Egyptian playbook, but plenty of firepower is provided to take care of them. The puzzles require little thought, and the voice-over instructions were totally unnecessary, but I didn't feel that I'd been cheated out of my valuable time when I reached the end after about an hour (pausing along the way while writing a walkthrough)." - Phil (14-Jul-2019)

"A completely pointless re-release of the first map within the builder's first levelset, where the only difference is literally just higher-quality assets for Lara and some of the items she picks up. That's it. So save yourself the trouble and skip this one altogether." - Ceamonks890 (09-Jul-2019)

"Aggreeing with follow reviewers concerning the "usefulness" of this release , there is a few changes from the 1st level of the A Time Forgot levelset : the ninjas are still here but no mummies , we have now some bats instead and the addition or replacement of new objects , some areas have now a "greenery" type of setting. The places to raid are still unorganic and as the progression is mostly straightforward without more suprises than the first time, this wasn't very exciting. I'm not sure about the FX active thing, i noticed only one room with thick fog, i don't like levels with fog anyway so that was fine there wasn't more here." - eRIC (05-Jul-2019)

"I’m puzzled as to why the builder has chosen to revisit part of his first level. It seems utterly pointless. I haven’t actually played his debut level, so at least I was coming to this with a fresh eye, but the gameplay is not all that absorbing, consisting of a lot of running around somewhat drab environments, throwing levers and shooting ninjas. I’m really hoping he brings his obvious potential to something fresh next time." - Jay (29-Jun-2019)

"I don't mean to dash Ian's hopes so soon, but I'm afraid he won't find this to be an improvement on this builder's earlier "Time Forgot" version. It's basically just a straight remake of that pack's first level with some minor object changes and some altered pickups in the place of previous ones. The title also mentions "FX active", but I personally couldn't see any difference in the surroundings. This is also one of the few cases where a remake actually contains much less to do than the original did. Sorry, but I can't really recommend this one." - Ryan (29-Jun-2019)

"This remake of the first (and probably most boring) part of the builder's debut level is as pointless as it can be. No significant changes except small additions and corrections to an otherwise bland and uninspired level with tedious gameplay and endlessly long corridors to traverse. Better spend your time otherwise; this goes both to players and to the builder." - manarch2 (28-Jun-2019)

"Let's say it clear: a "remake" isn't HD objects plastered over the original level with the same exact map, gameplay and issues - and the featured "FX active" is one of NEW issues because if you save and reload the fog just goes black... Also, for the first time in my life I see a remake which remakes a full custom adventure BACK INTO A DEMO. This is legit brand new, I don't think it has ever happened before. Designed with minimal to zero effort, neither alpha nor betatested, broken even beyond the earlier version, it's one of those levels which will leave you inspired to wonder how all of this was possible to achieve. Probably the most pointless release of 2019 - but let's wait, it's only June :)" - DJ Full (26-Jun-2019)
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