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Level: Nevada Adventure back home search
Author(s): StormChaser
total rating:7.63 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Avalon 8 6 7 8
DJ Full 7 9 8 8
dragooncroft 8 7 10 9
eRIC 7 9 8 7
Jay 7 7 8 7
Jorge22 7 8 8 8
Jose 7 8 8 9
manarch2 5 7 7 7
Orbit Dream 7 8 6 7
PedroTheGamer 7 7 7 6
Phil 8 8 8 8
Ryan 7 7 8 8
The Snarky Lesbian 8 10 10 8
category averages
(13 reviews)
7.15 7.77 7.92 7.69

Reviewer's comments

"Lacking in the grandiose environments I would prefer to see in a Nevada level,this alternates between 'large but empty canyon' and 'large but generally empty room',in a rather sequential fashion;where you shoot guards,acquire their pick-ups,run through a multitude of ventilation ducts,and shoot even more guards - for 90 minutes or so. The laser traps were a little annoying,as no cunning strategy was required to avoid them other than sprinting like mad and losing health.There was also a somewhat laborious block pushing sequence,in order to perform some backtracking (an element which this level had perhaps rather too much of). On the other hand,progression was rarely difficult to work out;and the enemies were varied and copious. As much was done with the lighting and texturing as could probably be expected,given the restrictions of this particular editing package;and there was always something happening (including a rather tricky bike ride) to keep the player occupied - including numerous well placed secrets. Another efficient Storm Chaser level." - Orbit Dream (26-Aug-2019)

"Very well thought out, felt like a core design level if not better dare I say. Had excellent challenge while not keeping everything cryptic, everything that needed to be done could stump you but only temporarily as the telegraphing in this level is fantastic and has that Tomb Raider III feeling of Nevada. Highly Recommended!" - Avalon (18-Aug-2019)

"Now that I'm able to play and enjoy TR3 levels once more, I'm making up for lost time with some of these recent releases. Nevada Adventure provides a fun-filled raid that took me an hour and a half, even with José's well-rendered walkthrough that documents all six secrets. That high rise journey on the quad bike was the most difficult segment, but once you're past the rough spots it's quite manageable. Lighting is never a problem in TR3 levels, since the player has the in-game option of boosting the gamma (the lack of this feature for TR4 levels is its most serious drawback). Lots of enemies, but lots of firepower as well. Recommended." - Phil (04-Aug-2019)

"Very enjoyable level to play. I was very convinced by the atmosphere that this could've been a level in TR3. The Nevada vibe was definitely there. I really liked maneuvering through the air vents to get from one area to the next. Driving the quad bike across the platforms was a bit out of place, though it was a nice challenge like the treetops in the TR3 India level. I felt overall there could've been more challenges/puzzles. Despite these minor suggestions, this is definitely great work on the builder's part. Would definitely recommend." - dragooncroft (25-Jul-2019)

"and a good game, but some rooms are strange and without lighting, I can consider that this editor is bad and doing this should take years.anyway, clear pipes this can be strange because if I enter the ducts of my apartment they will not be dark clear, something else, this level and full of push_blocks this sucks! I especially hates it, do push bag for push blocks all the time, that leaves the gameplay boring, finally this level is good, but lacked lighting + medipacks because there are many enemies, anyway and cool, I finished in 2h (I do not have the all the time: P) with all the secrets (very easy until) recommending to those who like levels in TR3 ...." - PedroTheGamer (19-Jul-2019)

"One more time for TR3 fans (I included), which may also mean it's nearly impossible to recapture that original feeling that's still present in Core's game if you play it again. That's it weakest point. That aside, it's quite a decent adventure with a few interrogation marks throughout and lots of baddies in a Nevada desert environment which is actually a bit more of the base/lab type. I enjoyed the quad bike ride and I can't think of anything that wasn't competently built. Do play it." - Jorge22 (14-Jul-2019)

"Another solid and reliable piece of TR3 raiding by this builder. We're in a Nevada setting this time around so get ready for lots of guard shooting, desert exploration and duct crawling. There's nothing at all too challenging to accomplish (apart from a rather intense quad bike ride and a few sneaky laser traps), but everything moves along quite nicely for the hour or so that it lasted. I thought that the warehouse block puzzle was neatly executed and that the hiding places of the secrets were decent. The atmosphere and setting is overall well done, with a good use of music, although the enemy attacks became overwhelming at times. Overall though, this was an entertaining raid that I was pleased to play." - Ryan (12-Jul-2019)

"Stormchaser remains true to his style with a straightforward progression, alterning inside and outside areas , this time lab/base and deserts. Efforts were made to make that realistic. Enemies are generally well placed . You get the use of the quad , some movable crates and laser traps , and a good ending. The level has a good duration. I wished there would be more places where Lara can make jumps and stunts playing with the geometry (i like the end section with the fire emitter). So it's still a bit too much straightforward nevertheless it is good raiding , in particular the Quad was fun." - eRIC (12-Jul-2019)

"Instantly open toilets is something I haven't yet seen in a custom level, as well as Nevada in moonlight setting so I wish there was more of this outside setting or at least less of the generic ducts and assets - I'm a kind of player who sees two laser traps and thinks "okay, maybe the second one is too much". One downside of this level is lack of cooperation of particular building blocks: you get nice shapes, props, textures and combat but never all of that in the same room. So we got another decent level which could go really good with some extra micromanagement." - DJ Full (12-Jul-2019)

"Well, what can expect from this experienced builder? Yes, another good an solid level to enjoy. Of course, not impressive features or great puzzles, but a classic adventure I've enjoyed a lot, with an old style and very entertaining gameplay (at least, for me). The enemies are well balanced and the secrets are not hard to find. I missed some more cameras and flybys, and some more musics too, but the atmosphere is not bad. It notices a very good effort with the lights, and the texturization is very good too, even with the small triangular surfaces. Really a very good level for everybody, except for the steep slope to drive with the quad (tricky). In that sense I gave a hint in my walkthrough. Anyway a classic good level to enjoy. Thank you, Peter!" - Jose (11-Jul-2019)

"This is a real old-school TR3 Nevada/base adventure. Cue the dogs, guards, ducts, laser traps etc. It’s quite a good atmosphere and does at least have the advantage of being light, but there’s nothing really new or challenging to get your teeth into. On the other hand, for fans of the genre, the nostalgia factor will take you a long way and it passes the time pleasantly enough." - Jay (09-Jul-2019)

"Oh what is it that slides into my lap? Another non-TR4 level? Lovely. And this one absolutely lovely too. This level's theme is the Nevada levels from TR3, but much less difficult. Less technical areas, and more smaller complexes. And at least 4-5 different bathrooms.
What I love about this level, is the attention to detail in general, the complexes all kinda make sense, both in what is likely their function (or would be in the real world) and in terms of how they are build, except for last quarter I suppose, that stops making any kind of sense and we are full on back to laser dancing in dusty airducts and no idea how a normal person might reach these areas. However, the majority seems to work. Additionally, this level seems to understand very well what it wants to be in terms of difficulty, that being that it is on the easy-medium side. Most puzzles are simple block pushing sequences or finding a switch / keycard in an odd spot. Which, like it or not, flows quite nicely. This level has exactly 3 guns, so the default guns plus 2 additional ones. And I got to use each of them plus some spare clips, because the balance of pickups is very nice. And there is no long stretches with absolutely no pickups.
What annoyed me a bit were some sections of annoying backtracking that could have used a few shortcuts as well as a quite horrible but slow section where you have to balance a quad bike over a small walkway, around corners and around flamethrowers. Those vehicle controls just infuriate me. Also there is only about 3 different enemies in this level. The museum guards stylized to Nevada Guards, one type with a pistol and one with a batton, and dogs. And that is it. And sure, they are numerous enough and in small enough areas that you get to use your extra weapons, but I would have liked maybe 1 extra type of elite guard towards the end.
Overall I feel like this level could absolutely be included in the main game, both in terms of difficulty but also in theming. Maybe as an easier introduction to the Nevada theme, before introducing a player to more difficult areas and elite soldiers. But this definitely was very enjoyable to play for me, and not just because it was made in the pre-TR4 engine." - The Snarky Lesbian (07-Jul-2019)

"Another overall pleasant 40 minute (even titular) adventure by the builder. Gameplaywise this is almost as mediocre as the builder's last level; while progression is decent, the tasks feel a bit uninspired overall. Later on it gets slightly better including a few laser traps (though always the same kind) and a tour with the quad bike, but it's fairly simplistic in general, including no timed runs, no more involved platforming or anything similar as well as no other puzzles except the occasional (and sometimes tedious) block push. The environments do not feel that sterile and blocky anymore, and the atmosphere of this base was rather nice - although there were several shortcomings like wallpapered areas, bad connection of rooms in terms of lighting (it suddenly changes from dark to bright without transition) and a few texturing mistakes. Enemies are decently placed as well as the six secrets, a few are fairly hard to miss perhaps. This game is an improvement all in all but lacking creativity in terms of gameplay design which is the game's largest flaw." - manarch2 (06-Jul-2019)
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